fix: remove clutter

This commit is contained in:
Jonathan Kelley 2022-02-21 23:35:12 -05:00
parent fbaf25dc6b
commit 3837899a7e

View file

@ -1,182 +0,0 @@
mod use2 {
#![allow(missing_docs)]
use dioxus_core::{ScopeState, TaskId};
use std::{
any::Any,
cell::{Cell, RefCell},
future::Future,
rc::Rc,
};
/// A future that resolves to a value.
///
/// This runs the future only once - though the future may be regenerated
/// through the [`UseFuture::restart`] method.
///
/// This is commonly used for components that cannot be rendered until some
/// asynchronous operation has completed.
///
///
///
///
///
pub fn use_future<'a>(
// pub fn use_future<'a, T: 'static, F: Future<Output = T> + 'static>(
cx: &'a ScopeState,
) -> &'a UseFuture<()> {
// let state = cx.use_hook(move |_| UseFuture {
// update: cx.schedule_update(),
// needs_regen: Cell::new(true),
// slot: Rc::new(Cell::new(None)),
// value: None,
// task: None,
// pending: true,
// dep_cont: Cell::new(0),
// deps: RefCell::new(Vec::new()),
// first_time: true,
// });
// if let Some(value) = state.slot.take() {
// state.value = Some(value);
// state.task = None;
// }
// if state.needs_regen.get() {
// // We don't need regen anymore
// state.needs_regen.set(false);
// state.pending = false;
// // Create the new future
// let fut = new_fut();
// // Clone in our cells
// let slot = state.slot.clone();
// let updater = state.update.clone();
// state.task = Some(cx.push_future(async move {
// let res = fut.await;
// slot.set(Some(res));
// updater();
// }));
// }
// state.first_time = false;
// state
// new_fut: impl FnOnce() -> F,
todo!()
}
pub enum FutureState<'a, T> {
Pending,
Complete(&'a T),
Regenerating(&'a T), // the old value
}
pub struct UseFuture<T> {
update: Rc<dyn Fn()>,
needs_regen: Cell<bool>,
value: Option<T>,
slot: Rc<Cell<Option<T>>>,
task: Option<TaskId>,
pending: bool,
deps: RefCell<Vec<Box<dyn Any>>>,
dep_cont: Cell<usize>,
first_time: bool,
}
impl<T> UseFuture<T> {
pub fn restart(&self) {
self.needs_regen.set(true);
(self.update)();
}
// clears the value in the future slot without starting the future over
pub fn clear(&self) -> Option<T> {
(self.update)();
self.slot.replace(None)
}
// Manually set the value in the future slot without starting the future over
pub fn set(&self, new_value: T) {
self.slot.set(Some(new_value));
self.needs_regen.set(true);
(self.update)();
}
pub fn value(&self) -> Option<&T> {
self.value.as_ref()
}
pub fn state(&self) -> FutureState<T> {
// self.value.as_ref()
FutureState::Pending
}
pub fn build<F>(&self, new_fut: impl FnOnce() -> F) {}
}
#[test]
fn test_use_future_deps() {
use dioxus_core::prelude::*;
struct MyProps {
val: String,
name: i32,
}
fn app(cx: Scope<MyProps>) -> Element {
let MyProps { val, name } = cx.props;
// let val = use_c(&cx)
// .use_dep(val)
// .restart_if(|| false)
// .use_dep(name)
// .build(|(val, name)| async move {});
// async fn fetch_thing(name: String, num: i32) -> String {
// format!("{} {}", name, num)
// }
// let val = use_future(&cx, || fetch_thing(val.clone(), *name))
// .with_dep(val)
// .with_dep(name)
// .restart_if(|| false);
None
}
}
// pub struct CoroutineBuilder<'a, const PARAM: usize> {
// deps: Vec<Box<dyn Any>>,
// cx: &'a ScopeState,
// }
// macro_rules! dep_impl {
// ($id1:literal to $id2:literal) => {
// impl<'a> CoroutineBuilder<'a, $id1> {
// pub fn use_dep<F: 'static + PartialEq + Clone>(
// mut self,
// dep: &F,
// ) -> CoroutineBuilder<'a, $id2> {
// self.deps.push(Box::new(dep.clone()));
// unsafe { std::mem::transmute(self) }
// }
// }
// };
// }
// dep_impl!(0 to 1);
// dep_impl!(1 to 2);
// dep_impl!(2 to 3);
// dep_impl!(3 to 4);
// dep_impl!(4 to 5);
// dep_impl!(5 to 6);
// dep_impl!(6 to 7);
// dep_impl!(7 to 8);
// dep_impl!(8 to 9);
}