mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-23 12:43:08 +00:00
update dependancy to stretch2 master and remove refrences to tree
This commit is contained in:
parent
06e8785938
commit
351722d136
10 changed files with 125 additions and 191 deletions
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@ -11,8 +11,7 @@ dioxus-core = { path = "../core", version = "^0.2.0" }
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dioxus-html = { path = "../html", version = "^0.2.0" }
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dioxus-core-macro = { path = "../core-macro", version = "^0.2.0" }
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# stretch2 = "0.4.1"
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stretch2 = { git = "https://github.com/Demonthos/stretch.git" }
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stretch2 = { git = "https://github.com/DioxusLabs/stretch" }
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smallvec = "1.6"
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fxhash = "0.2"
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@ -6,9 +6,9 @@ use std::{
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use dioxus_core::{ElementId, Mutations, VNode, VirtualDom};
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/// A tree that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// The render state passes from parent to children and or accumulates state from children to parents.
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/// To get started implement [PushedDownState] and or [BubbledUpState] and call [Tree::apply_mutations] to update the tree and [Tree::update_state] to update the state of the nodes.
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/// To get started implement [PushedDownState] and or [BubbledUpState] and call [RealDom::apply_mutations] to update the dom and [RealDom::update_state] to update the state of the nodes.
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#[derive(Debug)]
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pub struct RealDom<US: BubbledUpState = (), DS: PushedDownState = ()> {
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root: usize,
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@ -43,7 +43,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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}
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}
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/// Updates the tree, up and down state and return a set of nodes that were updated pass this to update_state.
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/// Updates the dom, up and down state and return a set of nodes that were updated pass this to update_state.
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pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<usize> {
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let mut nodes_updated = Vec::new();
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for mutations in mutations_vec {
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@ -299,17 +299,17 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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}
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}
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// remove a node and it's children from the tree.
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// remove a node and it's children from the dom.
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fn remove(&mut self, id: usize) -> Option<Node<US, DS>> {
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// We do not need to remove the node from the parent's children list for children.
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fn inner<US: BubbledUpState, DS: PushedDownState>(
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tree: &mut RealDom<US, DS>,
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dom: &mut RealDom<US, DS>,
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id: usize,
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) -> Option<Node<US, DS>> {
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let mut node = tree.nodes[id as usize].take()?;
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let mut node = dom.nodes[id as usize].take()?;
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if let NodeType::Element { children, .. } = &mut node.node_type {
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for c in children {
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inner(tree, c.0)?;
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inner(dom, c.0)?;
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}
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}
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Some(node)
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@ -355,7 +355,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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}
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}
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/// Check if the tree contains a node and its children.
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/// Check if the dom contains a node and its children.
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pub fn contains_node(&self, node: &VNode) -> bool {
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match node {
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VNode::Component(_) => {
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@ -363,8 +363,8 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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}
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VNode::Element(e) => {
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if let Some(id) = e.id.get() {
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let tree_node = &self[id];
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match &tree_node.node_type {
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let dom_node = &self[id];
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match &dom_node.node_type {
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NodeType::Element {
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tag,
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namespace,
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@ -392,8 +392,8 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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VNode::Placeholder(_) => true,
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VNode::Text(t) => {
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if let Some(id) = t.id.get() {
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let tree_node = &self[id];
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match &tree_node.node_type {
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let dom_node = &self[id];
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match &dom_node.node_type {
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NodeType::Text { text } => t.text == text,
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_ => false,
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}
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@ -404,9 +404,9 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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}
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}
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/// Return the number of nodes in the tree.
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/// Return the number of nodes in the dom.
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pub fn size(&self) -> usize {
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// The tree has a root node, ignore it.
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// The dom has a root node, ignore it.
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self.nodes.iter().filter(|n| n.is_some()).count() - 1
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}
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@ -415,18 +415,18 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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self.root
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}
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/// Call a function for each node in the tree, depth first.
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/// Call a function for each node in the dom, depth first.
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pub fn traverse_depth_first(&self, mut f: impl FnMut(&Node<US, DS>)) {
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fn inner<US: BubbledUpState, DS: PushedDownState>(
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tree: &RealDom<US, DS>,
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dom: &RealDom<US, DS>,
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id: ElementId,
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f: &mut impl FnMut(&Node<US, DS>),
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) {
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let node = &tree[id];
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let node = &dom[id];
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f(node);
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if let NodeType::Element { children, .. } = &node.node_type {
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for c in children {
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inner(tree, *c, f);
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inner(dom, *c, f);
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}
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}
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}
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@ -437,18 +437,18 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
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}
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}
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/// Call a function for each node in the tree, depth first.
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/// Call a function for each node in the dom, depth first.
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pub fn traverse_depth_first_mut(&mut self, mut f: impl FnMut(&mut Node<US, DS>)) {
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fn inner<US: BubbledUpState, DS: PushedDownState>(
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tree: &mut RealDom<US, DS>,
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dom: &mut RealDom<US, DS>,
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id: ElementId,
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f: &mut impl FnMut(&mut Node<US, DS>),
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) {
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let node = &mut tree[id];
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let node = &mut dom[id];
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f(node);
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if let NodeType::Element { children, .. } = &mut node.node_type {
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for c in children.clone() {
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inner(tree, c, f);
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inner(dom, c, f);
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}
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}
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}
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@ -488,7 +488,7 @@ impl<US: BubbledUpState, DS: PushedDownState> IndexMut<ElementId> for RealDom<US
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}
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}
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/// The node is stored client side and stores only basic data about the node. For more complete information about the node see [`TreeNode::element`].
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/// The node is stored client side and stores only basic data about the node. For more complete information about the node see [`domNode::element`].
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#[derive(Debug, Clone)]
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pub struct Node<US: BubbledUpState, DS: PushedDownState> {
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/// The id of the node this node was created from.
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@ -20,9 +20,9 @@ fn remove_node() {
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}
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});
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let mut tree: RealDom<(), ()> = RealDom::new();
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let mut dom: RealDom<(), ()> = RealDom::new();
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let _to_update = tree.apply_mutations(vec![mutations]);
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let _to_update = dom.apply_mutations(vec![mutations]);
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let child_div = VElement {
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id: Cell::new(Some(ElementId(2))),
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key: None,
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@ -45,10 +45,10 @@ fn remove_node() {
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children: &[child_div_el],
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};
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assert_eq!(tree.size(), 2);
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assert!(&tree.contains_node(&VNode::Element(&root_div)));
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assert_eq!(tree[1].height, 1);
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assert_eq!(tree[2].height, 2);
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assert_eq!(dom.size(), 2);
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assert!(&dom.contains_node(&VNode::Element(&root_div)));
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assert_eq!(dom[1].height, 1);
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assert_eq!(dom[2].height, 2);
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let vdom = VirtualDom::new(Base);
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let mutations = vdom.diff_lazynodes(
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@ -61,7 +61,7 @@ fn remove_node() {
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div{}
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},
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);
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tree.apply_mutations(vec![mutations.1]);
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dom.apply_mutations(vec![mutations.1]);
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let new_root_div = VElement {
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id: Cell::new(Some(ElementId(1))),
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@ -74,9 +74,9 @@ fn remove_node() {
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children: &[],
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};
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assert_eq!(tree.size(), 1);
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assert!(&tree.contains_node(&VNode::Element(&new_root_div)));
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assert_eq!(tree[1].height, 1);
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assert_eq!(dom.size(), 1);
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assert!(&dom.contains_node(&VNode::Element(&new_root_div)));
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assert_eq!(dom[1].height, 1);
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}
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#[test]
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@ -92,9 +92,9 @@ fn add_node() {
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div{}
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});
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let mut tree: RealDom<(), ()> = RealDom::new();
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let mut dom: RealDom<(), ()> = RealDom::new();
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let _to_update = tree.apply_mutations(vec![mutations]);
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let _to_update = dom.apply_mutations(vec![mutations]);
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let root_div = VElement {
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id: Cell::new(Some(ElementId(1))),
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@ -107,9 +107,9 @@ fn add_node() {
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children: &[],
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};
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assert_eq!(tree.size(), 1);
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assert!(&tree.contains_node(&VNode::Element(&root_div)));
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assert_eq!(tree[1].height, 1);
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assert_eq!(dom.size(), 1);
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assert!(&dom.contains_node(&VNode::Element(&root_div)));
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assert_eq!(dom[1].height, 1);
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let vdom = VirtualDom::new(Base);
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let mutations = vdom.diff_lazynodes(
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@ -122,7 +122,7 @@ fn add_node() {
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}
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},
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);
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tree.apply_mutations(vec![mutations.1]);
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dom.apply_mutations(vec![mutations.1]);
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let child_div = VElement {
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id: Cell::new(Some(ElementId(2))),
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@ -146,8 +146,8 @@ fn add_node() {
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children: &[child_div_el],
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};
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assert_eq!(tree.size(), 2);
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assert!(&tree.contains_node(&VNode::Element(&new_root_div)));
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assert_eq!(tree[1].height, 1);
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assert_eq!(tree[2].height, 2);
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assert_eq!(dom.size(), 2);
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assert!(&dom.contains_node(&VNode::Element(&new_root_div)));
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assert_eq!(dom[1].height, 1);
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assert_eq!(dom[2].height, 2);
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}
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@ -21,9 +21,9 @@ fn initial_build_simple() {
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div{}
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});
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let mut tree: RealDom<(), ()> = RealDom::new();
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let mut dom: RealDom<(), ()> = RealDom::new();
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let _to_update = tree.apply_mutations(vec![mutations]);
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let _to_update = dom.apply_mutations(vec![mutations]);
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let root_div = VElement {
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id: Cell::new(Some(ElementId(1))),
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key: None,
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@ -34,9 +34,9 @@ fn initial_build_simple() {
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attributes: &[],
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children: &[],
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};
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assert_eq!(tree.size(), 1);
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assert!(&tree.contains_node(&VNode::Element(&root_div)));
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assert_eq!(tree[1].height, 1);
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assert_eq!(dom.size(), 1);
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assert!(&dom.contains_node(&VNode::Element(&root_div)));
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assert_eq!(dom[1].height, 1);
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}
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#[test]
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@ -60,9 +60,9 @@ fn initial_build_with_children() {
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}
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});
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let mut tree: RealDom<(), ()> = RealDom::new();
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let mut dom: RealDom<(), ()> = RealDom::new();
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let _to_update = tree.apply_mutations(vec![mutations]);
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let _to_update = dom.apply_mutations(vec![mutations]);
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let first_text = VText {
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id: Cell::new(Some(ElementId(3))),
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text: "hello",
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@ -113,12 +113,12 @@ fn initial_build_with_children() {
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attributes: &[],
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children: &[child_div_node],
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};
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assert_eq!(tree.size(), 6);
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assert!(&tree.contains_node(&VNode::Element(&root_div)));
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assert_eq!(tree[1].height, 1);
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assert_eq!(tree[2].height, 2);
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assert_eq!(tree[3].height, 3);
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assert_eq!(tree[4].height, 3);
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assert_eq!(tree[5].height, 4);
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assert_eq!(tree[6].height, 3);
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assert_eq!(dom.size(), 6);
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assert!(&dom.contains_node(&VNode::Element(&root_div)));
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assert_eq!(dom[1].height, 1);
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assert_eq!(dom[2].height, 2);
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assert_eq!(dom[3].height, 3);
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assert_eq!(dom[4].height, 3);
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assert_eq!(dom[5].height, 4);
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assert_eq!(dom[6].height, 3);
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}
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@ -77,12 +77,12 @@ fn state_initial() {
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}
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});
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let mut tree: RealDom<BubbledUpStateTester, PushedDownStateTester> = RealDom::new();
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let mut dom: RealDom<BubbledUpStateTester, PushedDownStateTester> = RealDom::new();
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let nodes_updated = tree.apply_mutations(vec![mutations]);
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let _to_rerender = tree.update_state(&vdom, nodes_updated, &mut 42, &mut 42);
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut 42, &mut 42);
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let root_div = &tree[1];
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let root_div = &dom[1];
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assert_eq!(root_div.up_state.0, "1");
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assert_eq!(
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root_div.up_state.1,
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@ -94,7 +94,7 @@ fn state_initial() {
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assert_eq!(root_div.down_state.0, "1");
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assert_eq!(root_div.down_state.1, None);
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let child_p = &tree[2];
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let child_p = &dom[2];
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assert_eq!(child_p.up_state.0, "2");
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assert_eq!(child_p.up_state.1, Vec::new());
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assert_eq!(child_p.down_state.0, "2");
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@ -103,7 +103,7 @@ fn state_initial() {
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Some(Box::new(PushedDownStateTester("1".to_string(), None)))
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);
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let child_h1 = &tree[3];
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let child_h1 = &dom[3];
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assert_eq!(child_h1.up_state.0, "3");
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assert_eq!(child_h1.up_state.1, Vec::new());
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assert_eq!(child_h1.down_state.0, "3");
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@ -178,12 +178,12 @@ fn state_reduce_initally_called_minimally() {
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}
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});
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let mut tree: RealDom<CallCounter, CallCounter> = RealDom::new();
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let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
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let nodes_updated = tree.apply_mutations(vec![mutations]);
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let _to_rerender = tree.update_state(&vdom, nodes_updated, &mut (), &mut ());
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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tree.traverse_depth_first(|n| {
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dom.traverse_depth_first(|n| {
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assert_eq!(n.up_state.0, 1);
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assert_eq!(n.down_state.0, 1);
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});
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@ -233,11 +233,11 @@ fn state_reduce_down_called_minimally_on_update() {
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}
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});
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let mut tree: RealDom<CallCounter, CallCounter> = RealDom::new();
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let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
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let nodes_updated = tree.apply_mutations(vec![mutations]);
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let _to_rerender = tree.update_state(&vdom, nodes_updated, &mut (), &mut ());
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let nodes_updated = tree.apply_mutations(vec![Mutations {
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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let nodes_updated = dom.apply_mutations(vec![Mutations {
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edits: vec![DomEdit::SetAttribute {
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root: 1,
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field: "width",
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@ -247,9 +247,9 @@ fn state_reduce_down_called_minimally_on_update() {
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dirty_scopes: fxhash::FxHashSet::default(),
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refs: Vec::new(),
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}]);
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let _to_rerender = tree.update_state(&vdom, nodes_updated, &mut (), &mut ());
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let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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tree.traverse_depth_first(|n| {
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dom.traverse_depth_first(|n| {
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assert_eq!(n.down_state.0, 2);
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});
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}
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@ -298,11 +298,11 @@ fn state_reduce_up_called_minimally_on_update() {
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}
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});
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let mut tree: RealDom<CallCounter, CallCounter> = RealDom::new();
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let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
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let nodes_updated = tree.apply_mutations(vec![mutations]);
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let _to_rerender = tree.update_state(&vdom, nodes_updated, &mut (), &mut ());
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let nodes_updated = tree.apply_mutations(vec![Mutations {
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let nodes_updated = dom.apply_mutations(vec![mutations]);
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let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
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let nodes_updated = dom.apply_mutations(vec![Mutations {
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edits: vec![DomEdit::SetAttribute {
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root: 4,
|
||||
field: "width",
|
||||
|
@ -312,9 +312,9 @@ fn state_reduce_up_called_minimally_on_update() {
|
|||
dirty_scopes: fxhash::FxHashSet::default(),
|
||||
refs: Vec::new(),
|
||||
}]);
|
||||
let _to_rerender = tree.update_state(&vdom, nodes_updated, &mut (), &mut ());
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
|
||||
|
||||
tree.traverse_depth_first(|n| {
|
||||
dom.traverse_depth_first(|n| {
|
||||
assert_eq!(n.up_state.0, if n.id.0 > 4 { 1 } else { 2 });
|
||||
});
|
||||
}
|
||||
|
|
|
@ -22,7 +22,6 @@ crossterm = "0.23.0"
|
|||
anyhow = "1.0.42"
|
||||
tokio = { version = "1.15.0", features = ["full"] }
|
||||
futures = "0.3.19"
|
||||
# stretch2 = "0.4.1"
|
||||
stretch2 = { git = "https://github.com/Demonthos/stretch.git" }
|
||||
stretch2 = { git = "https://github.com/DioxusLabs/stretch" }
|
||||
smallvec = "1.6"
|
||||
fxhash = "0.2"
|
||||
|
|
|
@ -166,7 +166,7 @@ impl InnerInputState {
|
|||
evts: &mut Vec<EventCore>,
|
||||
resolved_events: &mut Vec<UserEvent>,
|
||||
layout: &Stretch,
|
||||
tree: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
dom: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
) {
|
||||
let previous_mouse = self
|
||||
.mouse
|
||||
|
@ -179,7 +179,7 @@ impl InnerInputState {
|
|||
self.apply_event(e);
|
||||
}
|
||||
|
||||
self.resolve_mouse_events(previous_mouse, resolved_events, layout, tree);
|
||||
self.resolve_mouse_events(previous_mouse, resolved_events, layout, dom);
|
||||
|
||||
// for s in &self.subscribers {
|
||||
// s();
|
||||
|
@ -191,7 +191,7 @@ impl InnerInputState {
|
|||
previous_mouse: Option<(MouseData, Vec<u16>)>,
|
||||
resolved_events: &mut Vec<UserEvent>,
|
||||
layout: &Stretch,
|
||||
tree: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
dom: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
) {
|
||||
struct Data<'b> {
|
||||
new_pos: (i32, i32),
|
||||
|
@ -216,14 +216,14 @@ impl InnerInputState {
|
|||
will_bubble: &mut FxHashSet<ElementId>,
|
||||
resolved_events: &mut Vec<UserEvent>,
|
||||
node: &Node<StretchLayout, StyleModifier>,
|
||||
tree: &RealDom<StretchLayout, StyleModifier>,
|
||||
dom: &RealDom<StretchLayout, StyleModifier>,
|
||||
) {
|
||||
// only trigger event if the event was not triggered already by a child
|
||||
if will_bubble.insert(node.id) {
|
||||
let mut parent = node.parent;
|
||||
while let Some(parent_id) = parent {
|
||||
will_bubble.insert(parent_id);
|
||||
parent = tree[parent_id.0].parent;
|
||||
parent = dom[parent_id.0].parent;
|
||||
}
|
||||
resolved_events.push(UserEvent {
|
||||
scope_id: None,
|
||||
|
@ -260,7 +260,7 @@ impl InnerInputState {
|
|||
{
|
||||
// mousemove
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("mousemove") {
|
||||
for node in dom.get_listening_sorted("mousemove") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
|
@ -275,7 +275,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -284,7 +284,7 @@ impl InnerInputState {
|
|||
{
|
||||
// mouseenter
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("mouseenter") {
|
||||
for node in dom.get_listening_sorted("mouseenter") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
|
@ -299,7 +299,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ impl InnerInputState {
|
|||
{
|
||||
// mouseover
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("mouseover") {
|
||||
for node in dom.get_listening_sorted("mouseover") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
|
@ -323,7 +323,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -332,7 +332,7 @@ impl InnerInputState {
|
|||
{
|
||||
// mousedown
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("mousedown") {
|
||||
for node in dom.get_listening_sorted("mousedown") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
|
@ -343,7 +343,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -352,7 +352,7 @@ impl InnerInputState {
|
|||
{
|
||||
// mouseup
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("mouseup") {
|
||||
for node in dom.get_listening_sorted("mouseup") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
|
@ -363,7 +363,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -372,7 +372,7 @@ impl InnerInputState {
|
|||
{
|
||||
// click
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("click") {
|
||||
for node in dom.get_listening_sorted("click") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
|
@ -383,7 +383,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -392,7 +392,7 @@ impl InnerInputState {
|
|||
{
|
||||
// contextmenu
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("contextmenu") {
|
||||
for node in dom.get_listening_sorted("contextmenu") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
|
@ -403,7 +403,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -412,7 +412,7 @@ impl InnerInputState {
|
|||
{
|
||||
// wheel
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("wheel") {
|
||||
for node in dom.get_listening_sorted("wheel") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
|
@ -424,7 +424,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -434,7 +434,7 @@ impl InnerInputState {
|
|||
{
|
||||
// mouseleave
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("mouseleave") {
|
||||
for node in dom.get_listening_sorted("mouseleave") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
|
@ -449,7 +449,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -458,7 +458,7 @@ impl InnerInputState {
|
|||
{
|
||||
// mouseout
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in tree.get_listening_sorted("mouseout") {
|
||||
for node in dom.get_listening_sorted("mouseout") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
|
@ -473,7 +473,7 @@ impl InnerInputState {
|
|||
&mut will_bubble,
|
||||
resolved_events,
|
||||
node,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -525,7 +525,7 @@ impl RinkInputHandler {
|
|||
pub fn get_events(
|
||||
&self,
|
||||
layout: &Stretch,
|
||||
tree: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
dom: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
) -> Vec<UserEvent> {
|
||||
let mut resolved_events = Vec::new();
|
||||
|
||||
|
@ -533,7 +533,7 @@ impl RinkInputHandler {
|
|||
&mut (*self.queued_events).borrow_mut(),
|
||||
&mut resolved_events,
|
||||
layout,
|
||||
tree,
|
||||
dom,
|
||||
);
|
||||
|
||||
let events = self
|
||||
|
@ -569,7 +569,7 @@ impl RinkInputHandler {
|
|||
}
|
||||
}
|
||||
for (event, datas) in hm {
|
||||
for node in tree.get_listening_sorted(event) {
|
||||
for node in dom.get_listening_sorted(event) {
|
||||
for data in &datas {
|
||||
resolved_events.push(UserEvent {
|
||||
scope_id: None,
|
||||
|
|
|
@ -68,11 +68,11 @@ pub fn launch_cfg(app: Component<()>, cfg: Config) {
|
|||
cx.provide_root_context(state);
|
||||
cx.provide_root_context(TuiContext { tx: event_tx_clone });
|
||||
|
||||
let mut tree: RealDom<StretchLayout, StyleModifier> = RealDom::new();
|
||||
let mut rdom: RealDom<StretchLayout, StyleModifier> = RealDom::new();
|
||||
let mutations = dom.rebuild();
|
||||
let to_update = tree.apply_mutations(vec![mutations]);
|
||||
let to_update = rdom.apply_mutations(vec![mutations]);
|
||||
let mut stretch = Stretch::new();
|
||||
let _to_rerender = tree
|
||||
let _to_rerender = rdom
|
||||
.update_state(&dom, to_update, &mut stretch, &mut ())
|
||||
.unwrap();
|
||||
|
||||
|
@ -81,7 +81,7 @@ pub fn launch_cfg(app: Component<()>, cfg: Config) {
|
|||
event_rx,
|
||||
handler,
|
||||
cfg,
|
||||
tree,
|
||||
rdom,
|
||||
stretch,
|
||||
register_event,
|
||||
)
|
||||
|
@ -93,7 +93,7 @@ fn render_vdom(
|
|||
mut event_reciever: UnboundedReceiver<InputEvent>,
|
||||
handler: RinkInputHandler,
|
||||
cfg: Config,
|
||||
mut tree: RealDom<StretchLayout, StyleModifier>,
|
||||
mut rdom: RealDom<StretchLayout, StyleModifier>,
|
||||
mut stretch: Stretch,
|
||||
mut register_event: impl FnMut(crossterm::event::Event),
|
||||
) -> Result<()> {
|
||||
|
@ -130,8 +130,8 @@ fn render_vdom(
|
|||
let dims = frame.size();
|
||||
let width = dims.width;
|
||||
let height = dims.height;
|
||||
let root_id = tree.root_id();
|
||||
let root_node = tree[root_id].up_state.node.unwrap();
|
||||
let root_id = rdom.root_id();
|
||||
let root_node = rdom[root_id].up_state.node.unwrap();
|
||||
|
||||
stretch
|
||||
.compute_layout(
|
||||
|
@ -142,8 +142,8 @@ fn render_vdom(
|
|||
},
|
||||
)
|
||||
.unwrap();
|
||||
let root = &tree[tree.root_id()];
|
||||
render::render_vnode(frame, &stretch, &tree, &root, cfg);
|
||||
let root = &rdom[rdom.root_id()];
|
||||
render::render_vnode(frame, &stretch, &rdom, &root, cfg);
|
||||
})?;
|
||||
}
|
||||
|
||||
|
@ -182,16 +182,16 @@ fn render_vdom(
|
|||
|
||||
{
|
||||
// resolve events before rendering
|
||||
let evts = handler.get_events(&stretch, &mut tree);
|
||||
let evts = handler.get_events(&stretch, &mut rdom);
|
||||
for e in evts {
|
||||
vdom.handle_message(SchedulerMsg::Event(e));
|
||||
}
|
||||
let mutations = vdom.work_with_deadline(|| false);
|
||||
// updates the tree's nodes
|
||||
let to_update = tree.apply_mutations(mutations);
|
||||
// updates the dom's nodes
|
||||
let to_update = rdom.apply_mutations(mutations);
|
||||
// update the style and layout
|
||||
to_rerender.extend(
|
||||
tree.update_state(vdom, to_update, &mut stretch, &mut ())
|
||||
rdom.update_state(vdom, to_update, &mut stretch, &mut ())
|
||||
.unwrap()
|
||||
.iter(),
|
||||
)
|
||||
|
|
|
@ -23,7 +23,7 @@ const RADIUS_MULTIPLIER: [f32; 2] = [1.0, 0.5];
|
|||
pub fn render_vnode(
|
||||
frame: &mut tui::Frame<CrosstermBackend<Stdout>>,
|
||||
layout: &Stretch,
|
||||
tree: &RealDom<StretchLayout, StyleModifier>,
|
||||
rdom: &RealDom<StretchLayout, StyleModifier>,
|
||||
node: &Node<StretchLayout, StyleModifier>,
|
||||
cfg: Config,
|
||||
) {
|
||||
|
@ -77,7 +77,7 @@ pub fn render_vnode(
|
|||
}
|
||||
|
||||
for c in children {
|
||||
render_vnode(frame, layout, tree, &tree[c.0], cfg);
|
||||
render_vnode(frame, layout, rdom, &rdom[c.0], cfg);
|
||||
}
|
||||
}
|
||||
NodeType::Placeholder => unreachable!(),
|
||||
|
|
|
@ -1,64 +0,0 @@
|
|||
use stretch::style::Dimension;
|
||||
use stretch2 as stretch;
|
||||
|
||||
#[test]
|
||||
fn relayout() {
|
||||
let mut stretch = stretch::Stretch::new();
|
||||
let node1 = stretch
|
||||
.new_node(
|
||||
stretch::style::Style {
|
||||
size: stretch::geometry::Size { width: Dimension::Points(8f32), height: Dimension::Points(80f32) },
|
||||
..Default::default()
|
||||
},
|
||||
&[],
|
||||
)
|
||||
.unwrap();
|
||||
let node0 = stretch
|
||||
.new_node(
|
||||
stretch::style::Style {
|
||||
align_self: stretch::prelude::AlignSelf::Center,
|
||||
size: stretch::geometry::Size { width: Dimension::Auto, height: Dimension::Auto },
|
||||
// size: stretch::geometry::Size { width: Dimension::Percent(1.0), height: Dimension::Percent(1.0) },
|
||||
..Default::default()
|
||||
},
|
||||
&[node1],
|
||||
)
|
||||
.unwrap();
|
||||
let node = stretch
|
||||
.new_node(
|
||||
stretch::style::Style {
|
||||
size: stretch::geometry::Size { width: Dimension::Percent(1f32), height: Dimension::Percent(1f32) },
|
||||
..Default::default()
|
||||
},
|
||||
&[node0],
|
||||
)
|
||||
.unwrap();
|
||||
println!("0:");
|
||||
stretch
|
||||
.compute_layout(
|
||||
node,
|
||||
stretch::geometry::Size {
|
||||
width: stretch::prelude::Number::Defined(100f32),
|
||||
height: stretch::prelude::Number::Defined(100f32),
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let initial = stretch.layout(node).unwrap().location;
|
||||
let initial0 = stretch.layout(node0).unwrap().location;
|
||||
let initial1 = stretch.layout(node1).unwrap().location;
|
||||
for i in 1..10 {
|
||||
println!("\n\n{i}:");
|
||||
stretch
|
||||
.compute_layout(
|
||||
node,
|
||||
stretch::geometry::Size {
|
||||
width: stretch::prelude::Number::Defined(100f32),
|
||||
height: stretch::prelude::Number::Defined(100f32),
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
assert_eq!(stretch.layout(node).unwrap().location, initial);
|
||||
assert_eq!(stretch.layout(node0).unwrap().location, initial0);
|
||||
assert_eq!(stretch.layout(node1).unwrap().location, initial1);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue