move focus into event system

This commit is contained in:
Evan Almloff 2022-05-03 16:44:53 -05:00
parent ce5ade9fa6
commit 23376fef8e
4 changed files with 100 additions and 83 deletions

View file

@ -20,6 +20,7 @@ fn Button(cx: Scope) -> Element {
justify_content: "center",
align_items: "center",
onkeydown: |_| state.modify(|s| !s),
onclick: |_| state.modify(|s| !s),
"{text}"
}

View file

@ -2,6 +2,7 @@ use crate::Dom;
use dioxus_core::ElementId;
use dioxus_native_core::utils::{ElementProduced, PersistantElementIter};
use dioxus_native_core_macro::sorted_str_slice;
use std::num::NonZeroU16;
@ -100,9 +101,8 @@ impl NodeDepState for Focus {
}
}
// must be sorted
const FOCUS_EVENTS: &[&str] = &["keydown", "keypress", "keyup"];
const FOCUS_ATTRIBUTES: &[&str] = &["dioxus-prevent-default", "tabindex"];
const FOCUS_EVENTS: &[&str] = &sorted_str_slice!(["keydown", "keypress", "keyup"]);
const FOCUS_ATTRIBUTES: &[&str] = &sorted_str_slice!(["dioxus-prevent-default", "tabindex"]);
#[derive(Default)]
pub(crate) struct FocusState {
@ -123,6 +123,7 @@ impl FocusState {
let focus_level = &mut self.focus_level;
let mut next_focus = None;
let starting_focus_level = *focus_level;
let mut focus_level_changed = false;
loop {
let new = if forward {
@ -131,22 +132,21 @@ impl FocusState {
self.focus_iter.prev(&rdom)
};
let new_id = new.id();
let current_level = rdom[new_id].state.focus.level;
if let ElementProduced::Looped(_) = new {
let mut closest_level = None;
if forward {
// find the closest focusable element after the current level
rdom.traverse_depth_first(|n| {
let current_level = n.state.focus.level;
if current_level != *focus_level {
if current_level > *focus_level {
let node_level = n.state.focus.level;
if node_level != *focus_level && node_level.focusable() {
if node_level > *focus_level {
if let Some(level) = &mut closest_level {
if current_level < *level {
*level = current_level;
if node_level < *level {
*level = node_level;
}
} else {
closest_level = Some(current_level);
closest_level = Some(node_level);
}
}
}
@ -154,15 +154,15 @@ impl FocusState {
} else {
// find the closest focusable element before the current level
rdom.traverse_depth_first(|n| {
let current_level = n.state.focus.level;
if current_level != *focus_level {
if current_level < *focus_level {
let node_level = n.state.focus.level;
if node_level != *focus_level && node_level.focusable() {
if node_level < *focus_level {
if let Some(level) = &mut closest_level {
if current_level > *level {
*level = current_level;
if node_level > *level {
*level = node_level;
}
} else {
closest_level = Some(current_level);
closest_level = Some(node_level);
}
}
}
@ -174,6 +174,9 @@ impl FocusState {
if let Some(level) = closest_level {
*focus_level = level;
if *focus_level != starting_focus_level {
focus_level_changed = true;
}
} else {
if forward {
*focus_level = FocusLevel::Unfocusable;
@ -183,7 +186,7 @@ impl FocusState {
}
// if the focus level looped, we are done
if *focus_level == starting_focus_level {
if *focus_level == starting_focus_level && focus_level_changed {
break;
}
}
@ -197,6 +200,7 @@ impl FocusState {
loop_marker_id = Some(new_id);
}
let current_level = rdom[new_id].state.focus.level;
let after_previous_focused = if forward {
current_level >= *focus_level
} else {

View file

@ -14,6 +14,7 @@ use std::{
};
use stretch2::{prelude::Layout, Stretch};
use crate::FocusState;
use crate::{Dom, Node};
// a wrapper around the input state for easier access
@ -78,6 +79,7 @@ pub struct InnerInputState {
wheel: Option<WheelData>,
last_key_pressed: Option<(KeyboardData, Instant)>,
screen: Option<(u16, u16)>,
focus_state: FocusState,
// subscribers: Vec<Rc<dyn Fn() + 'static>>,
}
@ -89,6 +91,7 @@ impl InnerInputState {
last_key_pressed: None,
screen: None,
// subscribers: Vec::new(),
focus_state: FocusState::default(),
}
}
@ -96,54 +99,56 @@ impl InnerInputState {
fn apply_event(&mut self, evt: &mut EventCore) {
match evt.1 {
// limitations: only two buttons may be held at once
EventData::Mouse(ref mut m) => match &mut self.mouse {
Some(state) => {
let mut buttons = state.0.buttons;
state.0 = m.clone();
match evt.0 {
// this code only runs when there are no buttons down
"mouseup" => {
buttons = 0;
state.1 = Vec::new();
}
"mousedown" => {
if state.1.contains(&m.buttons) {
// if we already pressed a button and there is another button released the button crossterm sends is the button remaining
if state.1.len() > 1 {
evt.0 = "mouseup";
state.1 = vec![m.buttons];
}
// otherwise some other button was pressed. In testing it was consistantly this mapping
else {
match m.buttons {
0x01 => state.1.push(0x02),
0x02 => state.1.push(0x01),
0x04 => state.1.push(0x01),
_ => (),
}
}
} else {
state.1.push(m.buttons);
EventData::Mouse(ref mut m) => {
match &mut self.mouse {
Some(state) => {
let mut buttons = state.0.buttons;
state.0 = m.clone();
match evt.0 {
// this code only runs when there are no buttons down
"mouseup" => {
buttons = 0;
state.1 = Vec::new();
}
"mousedown" => {
if state.1.contains(&m.buttons) {
// if we already pressed a button and there is another button released the button crossterm sends is the button remaining
if state.1.len() > 1 {
evt.0 = "mouseup";
state.1 = vec![m.buttons];
}
// otherwise some other button was pressed. In testing it was consistantly this mapping
else {
match m.buttons {
0x01 => state.1.push(0x02),
0x02 => state.1.push(0x01),
0x04 => state.1.push(0x01),
_ => (),
}
}
} else {
state.1.push(m.buttons);
}
buttons = state.1.iter().copied().reduce(|a, b| a | b).unwrap();
buttons = state.1.iter().copied().reduce(|a, b| a | b).unwrap();
}
_ => (),
}
_ => (),
state.0.buttons = buttons;
m.buttons = buttons;
}
None => {
self.mouse = Some((
m.clone(),
if m.buttons == 0 {
Vec::new()
} else {
vec![m.buttons]
},
));
}
state.0.buttons = buttons;
m.buttons = buttons;
}
None => {
self.mouse = Some((
m.clone(),
if m.buttons == 0 {
Vec::new()
} else {
vec![m.buttons]
},
));
}
},
}
EventData::Wheel(ref w) => self.wheel = Some(w.clone()),
EventData::Screen(ref s) => self.screen = Some(*s),
EventData::Keyboard(ref mut k) => {
@ -161,14 +166,27 @@ impl InnerInputState {
fn update(
&mut self,
evts: &mut [EventCore],
evts: &mut Vec<EventCore>,
resolved_events: &mut Vec<UserEvent>,
layout: &Stretch,
dom: &mut Dom,
) {
) -> bool {
let previous_mouse = self.mouse.as_ref().map(|m| (m.0.clone(), m.1.clone()));
self.wheel = None;
let mut force_redraw = false;
evts.retain(|e| match &e.1 {
EventData::Keyboard(k) => match k.key_code {
KeyCode::Tab => {
let focus_event = self.focus_state.progress(dom, !k.shift_key);
force_redraw |= focus_event;
!focus_event
}
_ => true,
},
_ => true,
});
for e in evts.iter_mut() {
self.apply_event(e);
@ -179,6 +197,7 @@ impl InnerInputState {
// for s in &self.subscribers {
// s();
// }
force_redraw
}
fn resolve_mouse_events(
@ -517,10 +536,15 @@ impl RinkInputHandler {
)
}
pub(crate) fn get_events(&self, layout: &Stretch, dom: &mut Dom) -> Vec<UserEvent> {
pub(crate) fn prune(&self, mutations: &dioxus_core::Mutations, rdom: &Dom) {
self.state.borrow_mut().focus_state.prune(mutations, rdom);
}
// returns a list of events and if a event will force a rerender
pub(crate) fn get_events(&self, layout: &Stretch, dom: &mut Dom) -> (Vec<UserEvent>, bool) {
let mut resolved_events = Vec::new();
(*self.state).borrow_mut().update(
let rerender = (*self.state).borrow_mut().update(
&mut (*self.queued_events).borrow_mut(),
&mut resolved_events,
layout,
@ -574,7 +598,7 @@ impl RinkInputHandler {
}
}
resolved_events
(resolved_events, rerender)
}
}
@ -759,7 +783,7 @@ fn translate_key_event(event: crossterm::event::KeyEvent) -> Option<EventData> {
12 => KeyCode::F12,
_ => return None,
},
TermKeyCode::BackTab => return None,
TermKeyCode::BackTab => KeyCode::Tab,
TermKeyCode::Null => return None,
_ => return None,
};

View file

@ -139,8 +139,6 @@ fn render_vdom(
let to_rerender: fxhash::FxHashSet<usize> = vec![0].into_iter().collect();
let mut updated = true;
let mut focus_state = FocusState::default();
loop {
/*
-> render the nodes in the right place with tui/crossterm
@ -201,8 +199,6 @@ fn render_vdom(
//
}
Either::Right((evt, _o)) => {
let mut evt_intersepted = false;
match evt.as_ref().unwrap() {
InputEvent::UserInput(event) => match event {
TermEvent::Key(key) => {
@ -212,13 +208,6 @@ fn render_vdom(
{
break;
}
if let KeyCode::BackTab = key.code {
evt_intersepted =
focus_state.progress(&mut rdom, false);
}
if let KeyCode::Tab = key.code {
evt_intersepted = focus_state.progress(&mut rdom, true);
}
}
TermEvent::Resize(_, _) => updated = true,
TermEvent::Mouse(_) => {}
@ -226,23 +215,22 @@ fn render_vdom(
InputEvent::Close => break,
};
if !evt_intersepted {
if let InputEvent::UserInput(evt) = evt.unwrap() {
register_event(evt);
}
if let InputEvent::UserInput(evt) = evt.unwrap() {
register_event(evt);
}
}
}
}
{
let evts = handler.get_events(&stretch.borrow(), &mut rdom);
let (evts, rerender) = handler.get_events(&stretch.borrow(), &mut rdom);
updated |= rerender;
for e in evts {
vdom.handle_message(SchedulerMsg::Event(e));
}
let mutations = vdom.work_with_deadline(|| false);
for m in &mutations {
focus_state.prune(m, &rdom);
handler.prune(m, &rdom);
}
// updates the dom's nodes
let to_update = rdom.apply_mutations(mutations);