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https://github.com/DioxusLabs/dioxus
synced 2024-11-23 12:43:08 +00:00
wip: on collaborative scheduling
This commit is contained in:
parent
fac42339c2
commit
1a323835c8
5 changed files with 122 additions and 155 deletions
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@ -110,8 +110,8 @@ impl SharedResources {
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}
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/// this is unsafe because the caller needs to track which other scopes it's already using
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pub unsafe fn get_scope_mut(&self, idx: ScopeId) -> Option<&mut Scope> {
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let inner = &mut *self.components.get();
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pub fn get_scope_mut(&self, idx: ScopeId) -> Option<&mut Scope> {
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let inner = unsafe { &mut *self.components.get() };
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inner.get_mut(idx.0)
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}
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@ -108,10 +108,7 @@ impl<'r, 'bump> DiffMachine<'r, 'bump> {
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/// this is mostly useful for testing
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///
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/// This will PANIC if any component elements are passed in.
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pub fn new_headless(
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// edits: &'r mut Vec<DomEdit<'bump>>,
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shared: &'bump SharedResources,
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) -> Self {
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pub fn new_headless(shared: &'bump SharedResources) -> Self {
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Self {
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edits: Mutations { edits: Vec::new() },
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scope_stack: smallvec![ScopeId(0)],
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@ -112,6 +112,8 @@ pub enum VirtualEvent {
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GarbageCollection,
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/// A type of "immediate" event scheduled by components
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///
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/// Usually called through "set_state"
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ScheduledUpdate {
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height: u32,
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},
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@ -158,6 +160,32 @@ pub enum VirtualEvent {
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MouseEvent(on::MouseEvent),
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PointerEvent(on::PointerEvent),
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}
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impl VirtualEvent {
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pub fn is_input_event(&self) -> bool {
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match self {
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VirtualEvent::ClipboardEvent(_)
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| VirtualEvent::CompositionEvent(_)
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| VirtualEvent::KeyboardEvent(_)
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| VirtualEvent::FocusEvent(_)
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| VirtualEvent::FormEvent(_)
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| VirtualEvent::SelectionEvent(_)
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| VirtualEvent::TouchEvent(_)
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| VirtualEvent::UIEvent(_)
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| VirtualEvent::WheelEvent(_)
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| VirtualEvent::MediaEvent(_)
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| VirtualEvent::AnimationEvent(_)
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| VirtualEvent::TransitionEvent(_)
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| VirtualEvent::ToggleEvent(_)
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| VirtualEvent::MouseEvent(_)
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| VirtualEvent::PointerEvent(_) => true,
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VirtualEvent::GarbageCollection
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| VirtualEvent::ScheduledUpdate { .. }
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| VirtualEvent::AsyncEvent { .. }
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| VirtualEvent::SuspenseEvent { .. } => false,
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}
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}
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}
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impl std::fmt::Debug for VirtualEvent {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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@ -55,8 +55,6 @@ pub struct VirtualDom {
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active_fibers: Vec<Fiber<'static>>,
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pending_events: BTreeMap<EventKey, EventTrigger>,
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// for managing the props that were used to create the dom
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#[doc(hidden)]
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_root_prop_type: std::any::TypeId,
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@ -147,7 +145,6 @@ impl VirtualDom {
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_root_props: root_props,
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shared: components,
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active_fibers: Vec::new(),
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pending_events: BTreeMap::new(),
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_root_prop_type: TypeId::of::<P>(),
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}
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}
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@ -222,42 +219,42 @@ impl VirtualDom {
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Ok(edits)
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}
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async fn select_next_event(&mut self) -> Option<EventTrigger> {
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let mut receiver = self.shared.task_receiver.borrow_mut();
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// async fn select_next_event(&mut self) -> Option<EventTrigger> {
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// let mut receiver = self.shared.task_receiver.borrow_mut();
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// drain the in-flight events so that we can sort them out with the current events
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while let Ok(Some(trigger)) = receiver.try_next() {
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log::info!("retrieving event from receiver");
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let key = self.shared.make_trigger_key(&trigger);
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self.pending_events.insert(key, trigger);
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}
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// // drain the in-flight events so that we can sort them out with the current events
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// while let Ok(Some(trigger)) = receiver.try_next() {
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// log::info!("retrieving event from receiver");
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// let key = self.shared.make_trigger_key(&trigger);
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// self.pending_events.insert(key, trigger);
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// }
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if self.pending_events.is_empty() {
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// Continuously poll the future pool and the event receiver for work
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let mut tasks = self.shared.async_tasks.borrow_mut();
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let tasks_tasks = tasks.next();
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// if self.pending_events.is_empty() {
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// // Continuously poll the future pool and the event receiver for work
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// let mut tasks = self.shared.async_tasks.borrow_mut();
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// let tasks_tasks = tasks.next();
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let mut receiver = self.shared.task_receiver.borrow_mut();
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let reciv_task = receiver.next();
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// let mut receiver = self.shared.task_receiver.borrow_mut();
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// let reciv_task = receiver.next();
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futures_util::pin_mut!(tasks_tasks);
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futures_util::pin_mut!(reciv_task);
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// futures_util::pin_mut!(tasks_tasks);
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// futures_util::pin_mut!(reciv_task);
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let trigger = match futures_util::future::select(tasks_tasks, reciv_task).await {
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futures_util::future::Either::Left((trigger, _)) => trigger,
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futures_util::future::Either::Right((trigger, _)) => trigger,
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}
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.unwrap();
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let key = self.shared.make_trigger_key(&trigger);
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self.pending_events.insert(key, trigger);
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}
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// let trigger = match futures_util::future::select(tasks_tasks, reciv_task).await {
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// futures_util::future::Either::Left((trigger, _)) => trigger,
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// futures_util::future::Either::Right((trigger, _)) => trigger,
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// }
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// .unwrap();
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// let key = self.shared.make_trigger_key(&trigger);
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// self.pending_events.insert(key, trigger);
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// }
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// pop the most important event off
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let key = self.pending_events.keys().next().unwrap().clone();
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let trigger = self.pending_events.remove(&key).unwrap();
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// // pop the most important event off
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// let key = self.pending_events.keys().next().unwrap().clone();
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// let trigger = self.pending_events.remove(&key).unwrap();
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Some(trigger)
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}
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// Some(trigger)
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// }
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/// Runs the virtualdom immediately, not waiting for any suspended nodes to complete.
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///
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@ -312,84 +309,28 @@ impl VirtualDom {
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) -> Result<Mutations<'s>> {
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let cur_component = self.base_scope;
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let mut mutations = Mutations { edits: Vec::new() };
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let mut diff_machine =
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DiffMachine::new(Mutations { edits: Vec::new() }, cur_component, &self.shared);
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let mut diff_machine = DiffMachine::new(mutations, cur_component, &self.shared);
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let must_be_re_rendered = HashSet::<ScopeId>::new();
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/*
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Strategy:
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1. Check if there are any events in the receiver.
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2. If there are, process them and create a new fiber.
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3. If there are no events, then choose a fiber to work on.
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4. If there are no fibers, then wait for the next event from the receiver.
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5. While processing a fiber, periodically check if we're out of time
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6. If we are almost out of time, then commit our edits to the realdom
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7. Whenever a fiber is finished, immediately commit it. (IE so deadlines can be infinite if unsupported)
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*/
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// 1. Consume any pending events and create new fibers
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let mut receiver = self.shared.task_receiver.borrow_mut();
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//
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loop {
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if deadline_exceeded() {
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break;
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}
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/*
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Strategy:
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1. Check if there are any events in the receiver.
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2. If there are, process them and create a new fiber.
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3. If there are no events, then choose a fiber to work on.
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4. If there are no fibers, then wait for the next event from the receiver.
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5. While processing a fiber, periodically check if we're out of time
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6. If we are almost out of time, then commit our edits to the realdom
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7. Whenever a fiber is finished, immediately commit it. (IE so deadlines can be infinite if unsupported)
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The user of this method will loop over "run", waiting for edits and then committing them IE
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task::spawn_local(async {
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let vdom = VirtualDom::new(App);
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loop {
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let deadline = wait_for_idle().await;
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let mutations = vdom.run_with_deadline(deadline);
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realdom.apply_edits(mutations.edits);
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realdom.apply_refs(mutations.refs);
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}
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});
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let vdom = VirtualDom::new(App);
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let realdom = WebsysDom::new(App);
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loop {
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let deadline = wait_for_idle().await;
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let mutations = vdom.run_with_deadline(deadline);
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realdom.apply_edits(mutations.edits);
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realdom.apply_refs(mutations.refs);
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}
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```
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task::spawn_local(async move {
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let vdom = VirtualDom::new(App);
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loop {
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let mutations = vdom.run_with_deadline(16);
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realdom.apply_edits(mutations.edits)?;
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realdom.apply_refs(mutations.refs)?;
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}
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});
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event_loop.run(move |event, _, flow| {
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});
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```
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*/
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let mut receiver = self.shared.task_receiver.borrow_mut();
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// match receiver.try_next() {}
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let trigger = receiver.next().await.unwrap();
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while let Ok(Some(trigger)) = receiver.try_next() {
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// todo: cache the fibers
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let mut fiber = Fiber::new();
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match &trigger.event {
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// If any user event is received, then we run the listener and let it dump "needs updates" into the queue
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//
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// If any input event is received, then we need to create a new fiber
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VirtualEvent::ClipboardEvent(_)
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| VirtualEvent::CompositionEvent(_)
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| VirtualEvent::KeyboardEvent(_)
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@ -405,23 +346,21 @@ impl VirtualDom {
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| VirtualEvent::ToggleEvent(_)
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| VirtualEvent::MouseEvent(_)
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| VirtualEvent::PointerEvent(_) => {
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let scope_id = &trigger.originator;
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let scope = unsafe { self.shared.get_scope_mut(*scope_id) };
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match scope {
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Some(scope) => {
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scope.call_listener(trigger)?;
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}
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None => {
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log::warn!("No scope found for event: {:#?}", scope_id);
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}
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if let Some(scope) = self.shared.get_scope_mut(trigger.originator) {
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scope.call_listener(trigger)?;
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}
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}
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VirtualEvent::AsyncEvent { .. } => {
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// we want to progress these events
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// However, there's nothing we can do for these events, they must generate their own events.
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while let Ok(Some(event)) = receiver.try_next() {
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fiber.pending_scopes.push(event.originator);
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}
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}
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// These shouldn't normally be received, but if they are, it's done because some task set state manually
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// Instead of batching the results,
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VirtualEvent::ScheduledUpdate { height: u32 } => {}
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// Suspense Events! A component's suspended node is updated
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VirtualEvent::SuspenseEvent { hook_idx, domnode } => {
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// Safety: this handler is the only thing that can mutate shared items at this moment in tim
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@ -438,8 +377,8 @@ impl VirtualDom {
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match nodes {
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None => {
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log::warn!(
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"Suspense event came through, but there were no generated nodes >:(."
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);
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"Suspense event came through, but there were no generated nodes >:(."
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);
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}
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Some(nodes) => {
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// allocate inside the finished frame - not the WIP frame
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@ -509,35 +448,13 @@ impl VirtualDom {
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log::debug!("should be removing scope {:#?}", scope);
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}
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}
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// Run the component
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VirtualEvent::ScheduledUpdate { height: u32 } => {
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let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
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match scope.run_scope() {
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Ok(_) => {
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todo!();
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// let event = VirtualEvent::DiffComponent;
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// let trigger = EventTrigger {
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// event,
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// originator: trigger.originator,
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// priority: EventPriority::High,
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// real_node_id: None,
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// };
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// self.shared.task_sender.unbounded_send(trigger);
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}
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Err(_) => {
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log::error!("failed to run this component!");
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}
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}
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}
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}
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}
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// //
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// if realdom.must_commit() {
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// // commit these edits and then wait for the next idle period
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// realdom.commit_edits(&mut diff_machine.edits).await;
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// }
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while !deadline_exceeded() {
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let mut receiver = self.shared.task_receiver.borrow_mut();
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// no messages to receive, just work on the fiber
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}
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Ok(diff_machine.edits)
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@ -546,6 +463,10 @@ impl VirtualDom {
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pub fn get_event_sender(&self) -> futures_channel::mpsc::UnboundedSender<EventTrigger> {
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self.shared.task_sender.clone()
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}
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fn get_scope_mut(&mut self, id: ScopeId) -> Option<&mut Scope> {
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unsafe { self.shared.get_scope_mut(id) }
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}
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}
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// TODO!
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@ -554,8 +475,6 @@ unsafe impl Sync for VirtualDom {}
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unsafe impl Send for VirtualDom {}
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struct Fiber<'a> {
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trigger: EventTrigger,
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// scopes that haven't been updated yet
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pending_scopes: Vec<ScopeId>,
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@ -570,9 +489,8 @@ struct Fiber<'a> {
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}
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impl Fiber<'_> {
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fn new(trigger: EventTrigger) -> Self {
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fn new() -> Self {
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Self {
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trigger,
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pending_scopes: Vec::new(),
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pending_nodes: Vec::new(),
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edits: Vec::new(),
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@ -2,6 +2,30 @@
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//! --------------
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//! This crate implements a renderer of the Dioxus Virtual DOM for the web browser using Websys.
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/*
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From Google's guide on rAF and rIC:
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--------
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If the callback is fired at the end of the frame, it will be scheduled to go after the current frame has been committed,
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which means that style changes will have been applied, and, importantly, layout calculated. If we make DOM changes inside
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of the idle callback, those layout calculations will be invalidated. If there are any kind of layout reads in the next
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frame, e.g. getBoundingClientRect, clientWidth, etc, the browser will have to perform a Forced Synchronous Layout,
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which is a potential performance bottleneck.
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Another reason not trigger DOM changes in the idle callback is that the time impact of changing the DOM is unpredictable,
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and as such we could easily go past the deadline the browser provided.
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The best practice is to only make DOM changes inside of a requestAnimationFrame callback, since it is scheduled by the
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browser with that type of work in mind. That means that our code will need to use a document fragment, which can then
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be appended in the next requestAnimationFrame callback. If you are using a VDOM library, you would use requestIdleCallback
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to make changes, but you would apply the DOM patches in the next requestAnimationFrame callback, not the idle callback.
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Essentially:
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------------
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- Do the VDOM work during the idlecallback
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- Do DOM work in the next requestAnimationFrame callback
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*/
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use std::rc::Rc;
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pub use crate::cfg::WebConfig;
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