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https://github.com/DioxusLabs/dioxus
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Change the semantics of exprs/for loops allocations strategy
This commit adjusts how exprs and for loops are handled within rsx. This is a breaking change in terms of codegen, but has slight semantic changes as well. Now, when exprs/for loops are allocated, they are given a temporary. The temporary is elided to the <'a> lifetime of the bump, to satisfy the borrow checker. This fixes issues with signals where exprs/for loops mapping vecs out of RefCells would be caught up without a temporary lifetime.
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04f83e1e92
commit
14b3fa72e4
2 changed files with 24 additions and 4 deletions
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@ -7,6 +7,7 @@ fn main() {
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fn app(cx: Scope) -> Element {
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let mut count = dioxus_signals::use_signal(cx, || 0);
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let saved_values = dioxus_signals::use_signal(cx, || vec![0]);
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use_future!(cx, || async move {
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loop {
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@ -19,9 +20,19 @@ fn app(cx: Scope) -> Element {
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h1 { "High-Five counter: {count}" }
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button { onclick: move |_| count += 1, "Up high!" }
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button { onclick: move |_| count -= 1, "Down low!" }
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button {
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onclick: move |_| saved_values.push(count.value()),
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"Save this value"
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}
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// We can do boolean operations on the current signal value
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if count.value() > 5 {
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rsx!{ h2 { "High five!" } }
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}
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// We can cleanly map signals with iterators
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for value in saved_values.read().iter() {
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h3 { "Saved value: {value}" }
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}
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})
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}
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@ -125,7 +125,11 @@ impl ToTokens for BodyNode {
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__cx.text_node(#txt)
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}),
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BodyNode::RawExpr(exp) => tokens.append_all(quote! {
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__cx.make_node(#exp)
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{
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use ::dioxus::core::IntoDynNode;
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let ___nodes =(#exp).into_vnode(__cx);
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___nodes
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}
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}),
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BodyNode::ForLoop(exp) => {
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let ForLoop {
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@ -137,10 +141,15 @@ impl ToTokens for BodyNode {
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location: None,
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};
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// Signals expose an issue with temporary lifetimes
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// We need to directly render out the nodes first to collapse their lifetime to <'a>
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// And then we can return them into the dyn loop
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tokens.append_all(quote! {
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__cx.make_node(
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(#expr).into_iter().map(|#pat| { #renderer })
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)
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{
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use ::dioxus::core::IntoDynNode;
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let ___nodes =(#expr).into_iter().map(|#pat| { #renderer }).into_vnode(__cx);
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___nodes
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}
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})
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}
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BodyNode::IfChain(chain) => {
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