WIP: intigrate exsisting code

This commit is contained in:
demonthos 2022-04-10 07:00:44 -05:00
parent 9e9fc09e6d
commit 13a99bce9c
2 changed files with 37 additions and 60 deletions

View file

@ -1,3 +1,4 @@
use anymap::AnyMap;
use fxhash::{FxHashMap, FxHashSet};
use std::{
collections::VecDeque,
@ -6,25 +7,27 @@ use std::{
use dioxus_core::{ElementId, Mutations, VNode, VirtualDom};
use crate::real_dom_new_api::{State, NodeMask};
/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
/// The render state passes from parent to children and or accumulates state from children to parents.
/// To get started implement [PushedDownState] and or [BubbledUpState] and call [RealDom::apply_mutations] to update the dom and [RealDom::update_state] to update the state of the nodes.
#[derive(Debug)]
pub struct RealDom<US: BubbledUpState = (), DS: PushedDownState = ()> {
pub struct RealDom<S: State> {
root: usize,
nodes: Vec<Option<Node<US, DS>>>,
nodes: Vec<Option<Node<S>>>,
nodes_listening: FxHashMap<&'static str, FxHashSet<usize>>,
node_stack: smallvec::SmallVec<[usize; 10]>,
}
impl<US: BubbledUpState, DS: PushedDownState> Default for RealDom<US, DS> {
impl<S: State> Default for RealDom<S> {
fn default() -> Self {
Self::new()
}
}
impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
pub fn new() -> RealDom<US, DS> {
impl<S: State> RealDom<S> {
pub fn new() -> RealDom<S> {
RealDom {
root: 0,
nodes: {
@ -191,8 +194,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
&mut self,
vdom: &VirtualDom,
nodes_updated: Vec<usize>,
us_ctx: &mut US::Ctx,
ds_ctx: &mut DS::Ctx,
ctx: AnyMap,
) -> Option<FxHashSet<usize>> {
let mut to_rerender = FxHashSet::default();
to_rerender.extend(nodes_updated.iter());
@ -210,24 +212,13 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
let node = &mut self[id as usize];
let vnode = node.element(vdom);
let node_type = &node.node_type;
let up_state = &mut node.up_state;
let children = match node_type {
NodeType::Element { children, .. } => Some(children),
_ => None,
};
if let
NodeType::Element { children, tag, namespace } =node.node_type{
}
let mask = NodeMask::new(attritutes, tag, namespace)
// todo: reduce cloning state
let old = up_state.clone();
let mut new = up_state.clone();
let parent = node.parent;
new.reduce(
children
.unwrap_or(&Vec::new())
.clone()
.iter()
.map(|c| &self[*c].up_state),
vnode,
us_ctx,
);
for id in node.state.child_dep_types(mask) {}
if new != old {
to_rerender.insert(id);
if let Some(p) = parent {
@ -300,12 +291,9 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
}
// remove a node and it's children from the dom.
fn remove(&mut self, id: usize) -> Option<Node<US, DS>> {
fn remove(&mut self, id: usize) -> Option<Node<S>> {
// We do not need to remove the node from the parent's children list for children.
fn inner<US: BubbledUpState, DS: PushedDownState>(
dom: &mut RealDom<US, DS>,
id: usize,
) -> Option<Node<US, DS>> {
fn inner<S: State>(dom: &mut RealDom<S>, id: usize) -> Option<Node<S>> {
let mut node = dom.nodes[id as usize].take()?;
if let NodeType::Element { children, .. } = &mut node.node_type {
for c in children {
@ -327,7 +315,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
Some(node)
}
fn insert(&mut self, node: Node<US, DS>) {
fn insert(&mut self, node: Node<S>) {
let current_len = self.nodes.len();
let id = node.id.0;
if current_len - 1 < node.id.0 {
@ -337,15 +325,15 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
self.nodes[id] = Some(node);
}
pub fn get(&self, id: usize) -> Option<&Node<US, DS>> {
pub fn get(&self, id: usize) -> Option<&Node<S>> {
self.nodes.get(id)?.as_ref()
}
pub fn get_mut(&mut self, id: usize) -> Option<&mut Node<US, DS>> {
pub fn get_mut(&mut self, id: usize) -> Option<&mut Node<S>> {
self.nodes.get_mut(id)?.as_mut()
}
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<US, DS>> {
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<S>> {
if let Some(nodes) = self.nodes_listening.get(event) {
let mut listening: Vec<_> = nodes.iter().map(|id| &self[*id]).collect();
listening.sort_by(|n1, n2| (n1.height).cmp(&n2.height).reverse());
@ -416,12 +404,8 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
}
/// Call a function for each node in the dom, depth first.
pub fn traverse_depth_first(&self, mut f: impl FnMut(&Node<US, DS>)) {
fn inner<US: BubbledUpState, DS: PushedDownState>(
dom: &RealDom<US, DS>,
id: ElementId,
f: &mut impl FnMut(&Node<US, DS>),
) {
pub fn traverse_depth_first(&self, mut f: impl FnMut(&Node<S>)) {
fn inner<S: State>(dom: &RealDom<S>, id: ElementId, f: &mut impl FnMut(&Node<S>)) {
let node = &dom[id];
f(node);
if let NodeType::Element { children, .. } = &node.node_type {
@ -438,12 +422,8 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
}
/// Call a function for each node in the dom, depth first.
pub fn traverse_depth_first_mut(&mut self, mut f: impl FnMut(&mut Node<US, DS>)) {
fn inner<US: BubbledUpState, DS: PushedDownState>(
dom: &mut RealDom<US, DS>,
id: ElementId,
f: &mut impl FnMut(&mut Node<US, DS>),
) {
pub fn traverse_depth_first_mut(&mut self, mut f: impl FnMut(&mut Node<S>)) {
fn inner<S: State>(dom: &mut RealDom<S>, id: ElementId, f: &mut impl FnMut(&mut Node<S>)) {
let node = &mut dom[id];
f(node);
if let NodeType::Element { children, .. } = &mut node.node_type {
@ -461,28 +441,28 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
}
}
impl<US: BubbledUpState, DS: PushedDownState> Index<usize> for RealDom<US, DS> {
type Output = Node<US, DS>;
impl<S: State> Index<usize> for RealDom<S> {
type Output = Node<S>;
fn index(&self, idx: usize) -> &Self::Output {
self.get(idx).expect("Node does not exist")
}
}
impl<US: BubbledUpState, DS: PushedDownState> Index<ElementId> for RealDom<US, DS> {
type Output = Node<US, DS>;
impl<S: State> Index<ElementId> for RealDom<S> {
type Output = Node<S>;
fn index(&self, idx: ElementId) -> &Self::Output {
&self[idx.0]
}
}
impl<US: BubbledUpState, DS: PushedDownState> IndexMut<usize> for RealDom<US, DS> {
impl<S: State> IndexMut<usize> for RealDom<S> {
fn index_mut(&mut self, idx: usize) -> &mut Self::Output {
self.get_mut(idx).expect("Node does not exist")
}
}
impl<US: BubbledUpState, DS: PushedDownState> IndexMut<ElementId> for RealDom<US, DS> {
impl<S: State> IndexMut<ElementId> for RealDom<S> {
fn index_mut(&mut self, idx: ElementId) -> &mut Self::Output {
&mut self[idx.0]
}
@ -490,15 +470,13 @@ impl<US: BubbledUpState, DS: PushedDownState> IndexMut<ElementId> for RealDom<US
/// The node is stored client side and stores only basic data about the node. For more complete information about the node see [`domNode::element`].
#[derive(Debug, Clone)]
pub struct Node<US: BubbledUpState, DS: PushedDownState> {
pub struct Node<S: State> {
/// The id of the node this node was created from.
pub id: ElementId,
/// The parent id of the node.
pub parent: Option<ElementId>,
/// State of the node that is bubbled up to its parents. The state must depend only on the node and its children.
pub up_state: US,
/// State of the node that is pushed down to the children. The state must depend only on the node itself and its parent.
pub down_state: DS,
/// State of the node.
pub state: S,
/// Additional inforation specific to the node type
pub node_type: NodeType,
/// The number of parents before the root node. The root node has height 1.
@ -518,14 +496,13 @@ pub enum NodeType {
Placeholder,
}
impl<US: BubbledUpState, DS: PushedDownState> Node<US, DS> {
impl<S: State> Node<S> {
fn new(id: u64, node_type: NodeType) -> Self {
Node {
id: ElementId(id as usize),
parent: None,
node_type,
down_state: DS::default(),
up_state: US::default(),
state: S::default(),
height: 0,
}
}

View file

@ -111,7 +111,7 @@ pub trait NodeDepState {
fn reduce(&mut self, node: NodeView, ctx: &Self::Ctx) -> bool;
}
pub trait State {
pub trait State: Default {
fn update_node_dep_state<'a>(
&'a mut self,
ty: TypeId,