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https://github.com/DioxusLabs/dioxus
synced 2024-11-23 04:33:06 +00:00
clean up node api
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parent
0e7ee238ea
commit
0f6eb4fca2
4 changed files with 27 additions and 27 deletions
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@ -23,7 +23,7 @@ pub mod tree;
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pub mod utils;
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pub mod prelude {
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pub use crate::node::{ElementNode, FromAnyValue, NodeType, OwnedAttributeView};
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pub use crate::node::{ElementNode, FromAnyValue, NodeType, OwnedAttributeView, TextNode};
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pub use crate::node_ref::{AttributeMaskBuilder, NodeMaskBuilder, NodeView};
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pub use crate::passes::{Dependancy, Pass};
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pub use crate::real_dom::{NodeImmutable, NodeMut, NodeRef, RealDom};
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@ -1,8 +1,7 @@
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use rustc_hash::{FxHashMap, FxHashSet};
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use std::any::{Any, TypeId};
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use std::collections::VecDeque;
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use std::rc::Rc;
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use std::sync::RwLock;
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use std::sync::{Arc, RwLock};
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use crate::node::{
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ElementNode, FromAnyValue, NodeType, OwnedAttributeDiscription, OwnedAttributeValue, TextNode,
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@ -54,7 +53,7 @@ impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
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}
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}
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type NodeWatchers<V> = Rc<RwLock<Vec<Box<dyn NodeWatcher<V>>>>>;
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type NodeWatchers<V> = Arc<RwLock<Vec<Box<dyn NodeWatcher<V> + Send + Sync>>>>;
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/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
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/// The render state passes from parent to children and or accumulates state from children to parents.
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@ -276,7 +275,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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self.tree.insert_slab::<T>();
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}
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pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static) {
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pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static + Send + Sync) {
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self.node_watchers.write().unwrap().push(Box::new(watcher));
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}
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}
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@ -302,15 +301,17 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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}
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#[inline]
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fn children(&self) -> Option<Vec<NodeRef<V>>> {
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self.child_ids().map(|ids| {
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ids.iter()
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.map(|id| NodeRef {
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id: *id,
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dom: self.real_dom(),
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})
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.collect()
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})
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fn children(&self) -> Vec<NodeRef<V>> {
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self.child_ids()
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.map(|ids| {
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ids.iter()
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.map(|id| NodeRef {
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id: *id,
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dom: self.real_dom(),
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})
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.collect()
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})
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.unwrap_or_default()
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}
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#[inline]
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@ -355,6 +356,11 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
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None
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}
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}
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#[inline]
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fn height(&self) -> u16 {
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self.real_dom().tree.height(self.id()).unwrap()
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}
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}
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pub struct NodeRef<'a, V: FromAnyValue + Send + Sync = ()> {
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@ -97,12 +97,10 @@ impl PersistantElementIter {
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if let Some(current) = stack.last().and_then(|last| rdom.get(*last)) {
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// if the current element has children, add the first child to the stack and return it
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if look_in_children {
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if let Some(children) = current.children() {
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if let Some(first) = children.first() {
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let new = first.id();
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stack.push(new);
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return ElementProduced::Progressed(new);
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}
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if let Some(first) = current.children().first() {
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let new = first.id();
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stack.push(new);
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return ElementProduced::Progressed(new);
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}
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}
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stack.pop();
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@ -133,12 +131,8 @@ impl PersistantElementIter {
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node: NodeRef<V>,
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) -> NodeId {
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stack.push(node.id());
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if let Some(children) = node.children() {
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if let Some(last) = children.last() {
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push_back(stack, *last)
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} else {
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node.id()
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}
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if let Some(last) = node.children().last() {
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push_back(stack, *last)
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} else {
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node.id()
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}
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@ -85,7 +85,7 @@ pub(crate) fn render_vnode(
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frame.render_widget(WidgetWithContext::new(node, cfg), area);
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}
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for c in node.children().unwrap() {
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for c in node.children() {
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render_vnode(frame, layout, c, cfg, location);
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}
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}
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