clean up node api

This commit is contained in:
Evan Almloff 2023-02-08 14:59:47 -06:00
parent 0e7ee238ea
commit 0f6eb4fca2
4 changed files with 27 additions and 27 deletions

View file

@ -23,7 +23,7 @@ pub mod tree;
pub mod utils;
pub mod prelude {
pub use crate::node::{ElementNode, FromAnyValue, NodeType, OwnedAttributeView};
pub use crate::node::{ElementNode, FromAnyValue, NodeType, OwnedAttributeView, TextNode};
pub use crate::node_ref::{AttributeMaskBuilder, NodeMaskBuilder, NodeView};
pub use crate::passes::{Dependancy, Pass};
pub use crate::real_dom::{NodeImmutable, NodeMut, NodeRef, RealDom};

View file

@ -1,8 +1,7 @@
use rustc_hash::{FxHashMap, FxHashSet};
use std::any::{Any, TypeId};
use std::collections::VecDeque;
use std::rc::Rc;
use std::sync::RwLock;
use std::sync::{Arc, RwLock};
use crate::node::{
ElementNode, FromAnyValue, NodeType, OwnedAttributeDiscription, OwnedAttributeValue, TextNode,
@ -54,7 +53,7 @@ impl<V: FromAnyValue + Send + Sync> NodesDirty<V> {
}
}
type NodeWatchers<V> = Rc<RwLock<Vec<Box<dyn NodeWatcher<V>>>>>;
type NodeWatchers<V> = Arc<RwLock<Vec<Box<dyn NodeWatcher<V> + Send + Sync>>>>;
/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
/// The render state passes from parent to children and or accumulates state from children to parents.
@ -276,7 +275,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
self.tree.insert_slab::<T>();
}
pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static) {
pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static + Send + Sync) {
self.node_watchers.write().unwrap().push(Box::new(watcher));
}
}
@ -302,15 +301,17 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
}
#[inline]
fn children(&self) -> Option<Vec<NodeRef<V>>> {
self.child_ids().map(|ids| {
ids.iter()
.map(|id| NodeRef {
id: *id,
dom: self.real_dom(),
})
.collect()
})
fn children(&self) -> Vec<NodeRef<V>> {
self.child_ids()
.map(|ids| {
ids.iter()
.map(|id| NodeRef {
id: *id,
dom: self.real_dom(),
})
.collect()
})
.unwrap_or_default()
}
#[inline]
@ -355,6 +356,11 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync>: Sized {
None
}
}
#[inline]
fn height(&self) -> u16 {
self.real_dom().tree.height(self.id()).unwrap()
}
}
pub struct NodeRef<'a, V: FromAnyValue + Send + Sync = ()> {

View file

@ -97,12 +97,10 @@ impl PersistantElementIter {
if let Some(current) = stack.last().and_then(|last| rdom.get(*last)) {
// if the current element has children, add the first child to the stack and return it
if look_in_children {
if let Some(children) = current.children() {
if let Some(first) = children.first() {
let new = first.id();
stack.push(new);
return ElementProduced::Progressed(new);
}
if let Some(first) = current.children().first() {
let new = first.id();
stack.push(new);
return ElementProduced::Progressed(new);
}
}
stack.pop();
@ -133,12 +131,8 @@ impl PersistantElementIter {
node: NodeRef<V>,
) -> NodeId {
stack.push(node.id());
if let Some(children) = node.children() {
if let Some(last) = children.last() {
push_back(stack, *last)
} else {
node.id()
}
if let Some(last) = node.children().last() {
push_back(stack, *last)
} else {
node.id()
}

View file

@ -85,7 +85,7 @@ pub(crate) fn render_vnode(
frame.render_widget(WidgetWithContext::new(node, cfg), area);
}
for c in node.children().unwrap() {
for c in node.children() {
render_vnode(frame, layout, c, cfg, location);
}
}