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chore: add additional debugging to VNode fields
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1 changed files with 15 additions and 7 deletions
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@ -163,20 +163,28 @@ impl Debug for VNode<'_> {
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fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
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match &self {
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VNode::Element(el) => s
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.debug_struct("VNode::VElement")
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.debug_struct("VNode::Element")
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.field("name", &el.tag)
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.field("key", &el.key)
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.field("attrs", &el.attributes)
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.field("children", &el.children)
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.field("id", &el.id)
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.finish(),
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VNode::Text(t) => write!(s, "VNode::VText {{ text: {} }}", t.text),
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VNode::Placeholder(t) => write!(s, "VNode::VPlaceholder {{ id: {:?} }}", t.id),
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VNode::Fragment(frag) => {
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write!(s, "VNode::VFragment {{ children: {:?} }}", frag.children)
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}
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VNode::Text(t) => s
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.debug_struct("VNode::Text")
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.field("text", &t.text)
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.field("id", &t.id)
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.finish(),
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VNode::Placeholder(t) => s
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.debug_struct("VNode::Placholder")
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.field("id", &t.id)
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.finish(),
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VNode::Fragment(frag) => s
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.debug_struct("VNode::Fragment")
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.field("children", &frag.children)
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.finish(),
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VNode::Component(comp) => s
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.debug_struct("VNode::VComponent")
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.debug_struct("VNode::Component")
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.field("name", &comp.fn_name)
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.field("fnptr", &comp.user_fc)
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.field("key", &comp.key)
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