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https://github.com/DioxusLabs/dioxus
synced 2024-11-23 20:53:06 +00:00
wip: reduce warnings
This commit is contained in:
parent
12afd2b0f2
commit
0ded32e184
7 changed files with 119 additions and 124 deletions
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@ -62,10 +62,6 @@ impl<'bump> DiffStack<'bump> {
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self.scope_stack.pop();
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}
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pub fn pop_scope(&mut self) -> Option<ScopeId> {
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self.scope_stack.pop()
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}
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pub fn push(&mut self, instruction: DiffInstruction<'bump>) {
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self.instructions.push(instruction)
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}
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@ -3,16 +3,18 @@
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//!
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//! 3rd party renderers are responsible for converting their native events into these virtual event types. Events might
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//! be heavy or need to interact through FFI, so the events themselves are designed to be lazy.
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use crate::innerlude::{ElementId, ScopeId};
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use bumpalo::boxed::Box as BumpBox;
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use std::{any::Any, cell::RefCell, fmt::Debug, ops::Deref, rc::Rc};
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use crate::{
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innerlude::NodeFactory,
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innerlude::{Attribute, Listener, VNode},
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innerlude::Listener,
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innerlude::{ElementId, NodeFactory, ScopeId},
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};
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use bumpalo::boxed::Box as BumpBox;
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use std::{
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any::Any,
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cell::{Cell, RefCell},
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fmt::Debug,
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ops::Deref,
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rc::Rc,
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};
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use std::cell::Cell;
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#[derive(Debug)]
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pub struct UserEvent {
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@ -832,7 +834,7 @@ pub mod on {
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}
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// get the raw code
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fn raw_code(&self) -> u32 {
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pub fn raw_code(&self) -> u32 {
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*self as u32
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}
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}
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@ -28,7 +28,6 @@ pub mod scheduler;
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pub mod scope;
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pub mod test_dom;
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pub mod util;
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pub mod vdomdisplay;
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pub mod virtual_dom;
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pub(crate) mod innerlude {
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@ -328,3 +328,110 @@ impl Scope {
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}
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}
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}
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/// render the scope to a string using the rsx! syntax
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pub(crate) struct ScopeRenderer<'a> {
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pub skip_components: bool,
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pub show_fragments: bool,
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pub _scope: &'a Scope,
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pub _pre_render: bool,
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pub _newline: bool,
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pub _indent: bool,
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pub _max_depth: usize,
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}
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// this is more or less a debug tool, but it'll render the entire tree to the terminal
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impl<'a> ScopeRenderer<'a> {
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pub fn render(
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&self,
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vdom: &VirtualDom,
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node: &VNode,
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f: &mut std::fmt::Formatter,
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il: u16,
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) -> std::fmt::Result {
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const INDENT: &str = " ";
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let write_indent = |_f: &mut std::fmt::Formatter, le| {
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for _ in 0..le {
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write!(_f, "{}", INDENT).unwrap();
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}
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};
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match &node {
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VNode::Text(text) => {
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write_indent(f, il);
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write!(f, "\"{}\"\n", text.text)?
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}
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VNode::Anchor(anchor) => {
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write_indent(f, il);
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write!(f, "Anchor {{}}\n")?;
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}
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VNode::Element(el) => {
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write_indent(f, il);
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write!(f, "{} {{\n", el.tag_name)?;
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// write!(f, "element: {}", el.tag_name)?;
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let mut attr_iter = el.attributes.iter().peekable();
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while let Some(attr) = attr_iter.next() {
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match attr.namespace {
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None => {
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//
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write_indent(f, il + 1);
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write!(f, "{}: \"{}\"\n", attr.name, attr.value)?
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}
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Some(ns) => {
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// write the opening tag
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write_indent(f, il + 1);
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write!(f, " {}:\"", ns)?;
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let mut cur_ns_el = attr;
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'ns_parse: loop {
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write!(f, "{}:{};", cur_ns_el.name, cur_ns_el.value)?;
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match attr_iter.peek() {
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Some(next_attr) if next_attr.namespace == Some(ns) => {
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cur_ns_el = attr_iter.next().unwrap();
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}
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_ => break 'ns_parse,
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}
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}
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// write the closing tag
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write!(f, "\"")?;
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}
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}
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}
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for child in el.children {
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self.render(vdom, child, f, il + 1)?;
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}
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write_indent(f, il);
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write!(f, "}}\n")?;
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}
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VNode::Fragment(frag) => {
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if self.show_fragments {
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write_indent(f, il);
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write!(f, "Fragment {{\n")?;
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for child in frag.children {
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self.render(vdom, child, f, il + 1)?;
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}
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write_indent(f, il);
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write!(f, "}}\n")?;
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} else {
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for child in frag.children {
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self.render(vdom, child, f, il)?;
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}
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}
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}
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VNode::Component(vcomp) => {
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let idx = vcomp.associated_scope.get().unwrap();
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if !self.skip_components {
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let new_node = vdom.get_scope(idx).unwrap().root_node();
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self.render(vdom, new_node, f, il)?;
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}
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}
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VNode::Suspended { .. } => {
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// we can't do anything with suspended nodes
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}
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}
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Ok(())
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}
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}
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@ -12,7 +12,7 @@ pub struct TestDom {
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impl TestDom {
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pub fn new() -> TestDom {
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let bump = Bump::new();
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let mut scheduler = Scheduler::new();
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let scheduler = Scheduler::new();
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TestDom { bump, scheduler }
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}
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@ -1,107 +0,0 @@
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use crate::innerlude::*;
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pub(crate) struct ScopeRenderer<'a> {
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pub skip_components: bool,
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pub show_fragments: bool,
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pub _scope: &'a Scope,
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pub _pre_render: bool,
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pub _newline: bool,
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pub _indent: bool,
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pub _max_depth: usize,
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}
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// this is more or less a debug tool, but it'll render the entire tree to the terminal
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impl<'a> ScopeRenderer<'a> {
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pub fn render(
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&self,
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vdom: &VirtualDom,
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node: &VNode,
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f: &mut std::fmt::Formatter,
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il: u16,
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) -> std::fmt::Result {
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const INDENT: &str = " ";
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let write_indent = |_f: &mut std::fmt::Formatter, le| {
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for _ in 0..le {
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write!(_f, "{}", INDENT).unwrap();
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}
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};
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match &node {
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VNode::Text(text) => {
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write_indent(f, il);
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write!(f, "\"{}\"\n", text.text)?
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}
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VNode::Anchor(anchor) => {
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write_indent(f, il);
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write!(f, "Anchor {{}}\n")?;
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}
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VNode::Element(el) => {
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write_indent(f, il);
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write!(f, "{} {{\n", el.tag_name)?;
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// write!(f, "element: {}", el.tag_name)?;
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let mut attr_iter = el.attributes.iter().peekable();
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while let Some(attr) = attr_iter.next() {
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match attr.namespace {
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None => {
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//
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write_indent(f, il + 1);
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write!(f, "{}: \"{}\"\n", attr.name, attr.value)?
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}
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Some(ns) => {
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// write the opening tag
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write_indent(f, il + 1);
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write!(f, " {}:\"", ns)?;
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let mut cur_ns_el = attr;
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'ns_parse: loop {
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write!(f, "{}:{};", cur_ns_el.name, cur_ns_el.value)?;
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match attr_iter.peek() {
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Some(next_attr) if next_attr.namespace == Some(ns) => {
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cur_ns_el = attr_iter.next().unwrap();
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}
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_ => break 'ns_parse,
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}
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}
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// write the closing tag
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write!(f, "\"")?;
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}
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}
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}
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for child in el.children {
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self.render(vdom, child, f, il + 1)?;
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}
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write_indent(f, il);
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write!(f, "}}\n")?;
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}
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VNode::Fragment(frag) => {
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if self.show_fragments {
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write_indent(f, il);
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write!(f, "Fragment {{\n")?;
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for child in frag.children {
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self.render(vdom, child, f, il + 1)?;
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}
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write_indent(f, il);
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write!(f, "}}\n")?;
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} else {
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for child in frag.children {
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self.render(vdom, child, f, il)?;
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}
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}
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}
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VNode::Component(vcomp) => {
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let idx = vcomp.associated_scope.get().unwrap();
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if !self.skip_components {
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let new_node = vdom.get_scope(idx).unwrap().root_node();
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self.render(vdom, new_node, f, il)?;
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}
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}
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VNode::Suspended { .. } => {
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// we can't do anything with suspended nodes
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}
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}
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Ok(())
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}
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}
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@ -362,8 +362,6 @@ impl std::fmt::Display for VirtualDom {
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let base = self.base_scope();
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let root = base.root_node();
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use crate::vdomdisplay::ScopeRenderer;
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let renderer = ScopeRenderer {
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show_fragments: false,
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skip_components: false,
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