mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-10 06:34:20 +00:00
Feat: wire up rebuild
This commit is contained in:
parent
4d01455729
commit
06ae4fc178
11 changed files with 210 additions and 170 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
|
@ -1,3 +1,3 @@
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{
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"rust-analyzer.inlayHints.enable": false
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"rust-analyzer.inlayHints.enable": true
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}
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@ -1,6 +1,4 @@
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use builder::{button};
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use builder::button;
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use dioxus_core::prelude::*;
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fn main() {}
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@ -1,10 +1,11 @@
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use crate::nodes::VNode;
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use crate::prelude::*;
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use crate::{nodes::VNode};
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use bumpalo::Bump;
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use hooks::Hook;
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use log::info;
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use std::{
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any::TypeId, borrow::Borrow, cell::RefCell, future::Future, marker::PhantomData,
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sync::atomic::AtomicUsize,
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any::TypeId, borrow::Borrow, cell::RefCell, future::Future, marker::PhantomData, ops::Deref,
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rc::Rc, sync::atomic::AtomicUsize,
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};
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/// Components in Dioxus use the "Context" object to interact with their lifecycle.
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@ -35,6 +36,8 @@ pub struct Context<'src> {
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pub(crate) hooks: &'src RefCell<Vec<*mut Hook>>,
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pub(crate) bump: &'src Bump,
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pub(crate) final_nodes: Rc<RefCell<Option<VNode<'static>>>>,
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// holder for the src lifetime
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// todo @jon remove this
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pub _p: std::marker::PhantomData<&'src ()>,
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@ -73,10 +76,10 @@ impl<'a> Context<'a> {
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/// }
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///```
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pub fn view(self, lazy_nodes: impl FnOnce(&'a Bump) -> VNode<'a> + 'a) -> DomTree {
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// pub fn view(self, lazy_nodes: impl for<'b> FnOnce(&'b Bump) -> VNode<'b> + 'a + 'p) -> DomTree {
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// pub fn view<'p>(self, lazy_nodes: impl FnOnce(&'a Bump) -> VNode<'a> + 'a + 'p) -> DomTree {
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// pub fn view(self, lazy_nodes: impl FnOnce(&'a Bump) -> VNode<'a> + 'a) -> VNode<'a> {
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let _g = lazy_nodes(self.bump);
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let safe_nodes = lazy_nodes(self.bump);
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let unsafe_nodes = unsafe { std::mem::transmute::<VNode<'a>, VNode<'static>>(safe_nodes) };
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self.final_nodes.deref().borrow_mut().replace(unsafe_nodes);
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info!("lazy nodes have been generated");
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DomTree {}
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}
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@ -187,8 +190,7 @@ mod context_api {
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//!
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//!
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use std::{ops::Deref};
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use std::ops::Deref;
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pub struct RemoteState<T> {
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inner: *const T,
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@ -16,34 +16,45 @@ impl EventTrigger {
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pub fn new() -> Self {
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todo!()
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}
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/// Create a new "start" event that boots up the virtual dom if it is paused
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pub fn start_event() -> Self {
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todo!()
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}
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}
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pub enum VirtualEvent {
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// the event to drain the current lifecycle queue
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// Used to initate the dom
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StartEvent,
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// Real events
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ClipboardEvent,
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CompositionEvent,
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KeyboardEvent,
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FocusEvent,
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FormEvent,
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GenericEvent,
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MouseEvent,
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PointerEvent,
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SelectionEvent,
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TouchEvent,
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UIEvent,
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WheelEvent,
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MediaEvent,
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ImageEvent,
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AnimationEvent,
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TransitionEvent,
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ClipboardEvent(ClipboardEvent),
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CompositionEvent(CompositionEvent),
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KeyboardEvent(KeyboardEvent),
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FocusEvent(FocusEvent),
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FormEvent(FormEvent),
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GenericEvent(GenericEvent),
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MouseEvent(MouseEvent),
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PointerEvent(PointerEvent),
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SelectionEvent(SelectionEvent),
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TouchEvent(TouchEvent),
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UIEvent(UIEvent),
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WheelEvent(WheelEvent),
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MediaEvent(MediaEvent),
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ImageEvent(ImageEvent),
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AnimationEvent(AnimationEvent),
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TransitionEvent(TransitionEvent),
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OtherEvent,
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}
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// these should reference the underlying event
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pub struct ClipboardEvent {}
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pub struct CompositionEvent {}
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pub struct KeyboardEvent {}
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pub struct FocusEvent {}
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pub struct FormEvent {}
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pub struct GenericEvent {}
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pub struct MouseEvent {}
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pub struct PointerEvent {}
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pub struct SelectionEvent {}
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pub struct TouchEvent {}
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pub struct UIEvent {}
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pub struct WheelEvent {}
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pub struct MediaEvent {}
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pub struct ImageEvent {}
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pub struct AnimationEvent {}
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pub struct TransitionEvent {}
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@ -101,9 +101,7 @@ pub(crate) mod innerlude {
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pub type FC<P> = for<'scope> fn(Context<'scope>, &'scope P) -> DomTree;
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mod fc2 {
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}
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mod fc2 {}
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// pub type FC<'a, P: 'a> = for<'scope> fn(Context<'scope>, &'scope P) -> DomTree;
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// pub type FC<P> = for<'scope, 'r> fn(Context<'scope>, &'scope P) -> DomTree;
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// pub type FC<P> = for<'scope, 'r> fn(Context<'scope>, &'r P) -> VNode<'scope>;
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@ -12,6 +12,7 @@ use std::{
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marker::PhantomData,
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ops::{Deref, DerefMut},
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sync::atomic::AtomicUsize,
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sync::atomic::Ordering,
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todo,
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};
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@ -40,34 +41,23 @@ pub struct Scope {
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// lying, cheating reference >:(
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pub props: Box<dyn std::any::Any>,
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// pub props: Box<dyn Properties>,
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//
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// pub props_type: TypeId,
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pub caller: *const (),
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}
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impl Scope {
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// create a new scope from a function
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pub fn new<'a, P1, P2: 'static>(
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// pub fn new<'a, P: Properties, PFree: P + 'a, PLocked: P + 'static>(
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f: FC<P1>,
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props: P1,
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parent: Option<Index>,
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) -> Self
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// where
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// PFree: 'a,
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// PLocked: 'static,
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{
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// Capture the props type
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// let props_type = TypeId::of::<P>();
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pub fn new<'a, P1, P2: 'static>(f: FC<P1>, props: P1, parent: Option<Index>) -> Self {
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let hook_arena = typed_arena::Arena::new();
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let hooks = RefCell::new(Vec::new());
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// Capture the caller
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let caller = f as *const ();
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let listeners = Vec::new();
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let listeners: Vec<Box<dyn Fn()>> = vec![Box::new(|| {
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log::info!("Base listener called");
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})];
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let old_frame = BumpFrame {
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bump: Bump::new(),
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@ -84,16 +74,11 @@ impl Scope {
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// box the props
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let props = Box::new(props);
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// erase the lifetime
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// we'll manage this with dom lifecycle
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let props = unsafe { std::mem::transmute::<_, Box<P2>>(props) };
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// todo!()
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Self {
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hook_arena,
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hooks,
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// props_type,
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caller,
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frames,
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listeners,
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@ -102,13 +87,6 @@ impl Scope {
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}
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}
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/// Update this component's props with a new set of props, remotely
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///
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///
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pub(crate) fn update_props<'a, P>(&self, _new_props: P) -> crate::error::Result<()> {
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Ok(())
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}
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/// Create a new context and run the component with references from the Virtual Dom
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/// This function downcasts the function pointer based on the stored props_type
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///
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@ -120,67 +98,67 @@ impl Scope {
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frame
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};
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let node_slot = std::rc::Rc::new(RefCell::new(None));
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let ctx: Context<'bump> = Context {
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arena: &self.hook_arena,
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hooks: &self.hooks,
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bump: &frame.bump,
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idx: 0.into(),
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_p: PhantomData {},
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final_nodes: node_slot.clone(),
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};
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unsafe {
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/*
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SAFETY ALERT
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This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
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We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
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we transmute the function back using the props as reference.
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we could do a better check to make sure that the TypeID is correct before casting
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--
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This is safe because we check that the generic type matches before casting.
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*/
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// we use plocked to be able to remove the borrowed lifetime
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// these lifetimes could be very broken, so we need to dynamically manage them
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let caller = std::mem::transmute::<*const (), FC<PLocked>>(self.caller);
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let props = self.props.downcast_ref::<PLocked>().unwrap();
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// Note that the actual modification of the vnode head element occurs during this call
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let _nodes: DomTree = caller(ctx, props);
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todo!("absorb domtree into self")
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// let nodes: VNode<'bump> = caller(ctx, props);
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// let unsafe_node = std::mem::transmute::<VNode<'bump>, VNode<'static>>(nodes);
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// frame.head_node = unsafe_node;
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/*
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SAFETY ALERT
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DO NOT USE THIS VNODE WITHOUT THE APPOPRIATE ACCESSORS.
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KEEPING THIS STATIC REFERENCE CAN LEAD TO UB.
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Some things to note:
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- The VNode itself is bound to the lifetime, but it itself is owned by scope.
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- The VNode has a private API and can only be used from accessors.
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- Public API cannot drop or destructure VNode
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*/
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// the nodes we care about have been unsafely extended to a static lifetime in context
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frame.head_node = node_slot
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.deref()
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.borrow_mut()
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.take()
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.expect("Viewing did not happen");
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}
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/*
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SAFETY ALERT
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This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
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We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
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we transmute the function back using the props as reference.
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we could do a better check to make sure that the TypeID is correct before casting
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--
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This is safe because we check that the generic type matches before casting.
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*/
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/*
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SAFETY ALERT
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DO NOT USE THIS VNODE WITHOUT THE APPOPRIATE ACCESSORS.
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KEEPING THIS STATIC REFERENCE CAN LEAD TO UB.
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Some things to note:
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- The VNode itself is bound to the lifetime, but it itself is owned by scope.
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- The VNode has a private API and can only be used from accessors.
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- Public API cannot drop or destructure VNode
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*/
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}
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/// Accessor to get the root node and its children (safely)\
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/// Scope is self-referntial, so we are forced to use the 'static lifetime to cheat
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pub fn current_root_node<'bump>(&'bump self) -> &'bump VNode<'bump> {
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pub fn new_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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self.frames.current_head_node()
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}
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pub fn prev_root_node<'bump>(&'bump self) -> &'bump VNode<'bump> {
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todo!()
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pub fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> {
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self.frames.prev_head_node()
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}
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}
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pub struct BumpFrame {
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pub bump: Bump,
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pub head_node: VNode<'static>,
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}
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// todo, do better with the active frame stuff
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// somehow build this vnode with a lifetime tied to self
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// This root node has "static" lifetime, but it's really not static.
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@ -192,6 +170,11 @@ pub struct ActiveFrame {
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pub frames: [BumpFrame; 2],
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}
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pub struct BumpFrame {
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pub bump: Bump,
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pub head_node: VNode<'static>,
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}
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impl ActiveFrame {
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fn from_frames(a: BumpFrame, b: BumpFrame) -> Self {
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Self {
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@ -201,8 +184,23 @@ impl ActiveFrame {
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}
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fn current_head_node<'b>(&'b self) -> &'b VNode<'b> {
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let cur_idx = self.idx.borrow().load(std::sync::atomic::Ordering::Relaxed) % 1;
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let raw_node = &self.frames[cur_idx];
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let raw_node = match self.idx.borrow().load(Ordering::Relaxed) & 1 != 0 {
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true => &self.frames[0],
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false => &self.frames[1],
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};
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unsafe {
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let unsafe_head = &raw_node.head_node;
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let safe_node = std::mem::transmute::<&VNode<'static>, &VNode<'b>>(unsafe_head);
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safe_node
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}
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}
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fn prev_head_node<'b>(&'b self) -> &'b VNode<'b> {
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let raw_node = match self.idx.borrow().load(Ordering::Relaxed) & 1 == 0 {
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true => &self.frames[0],
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false => &self.frames[1],
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};
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unsafe {
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let unsafe_head = &raw_node.head_node;
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let safe_node = std::mem::transmute::<&VNode<'static>, &VNode<'b>>(unsafe_head);
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|
@ -211,8 +209,8 @@ impl ActiveFrame {
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}
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fn next(&mut self) -> &mut BumpFrame {
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self.idx.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let cur = self.idx.borrow().load(std::sync::atomic::Ordering::Relaxed);
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self.idx.fetch_add(1, Ordering::Relaxed);
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let cur = self.idx.borrow().load(Ordering::Relaxed);
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match cur % 1 {
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1 => &mut self.frames[1],
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0 => &mut self.frames[0],
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|
@ -276,7 +274,7 @@ mod tests {
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})
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}
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fn child_example(ctx: Context, props: &ExampleProps) -> DomTree {
|
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fn child_example<'b>(ctx: Context<'b>, props: &'b ExampleProps) -> DomTree {
|
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ctx.view(move |b| {
|
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div(b)
|
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.child(text(props.name))
|
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|
|
|
@ -78,6 +78,34 @@ impl VirtualDom {
|
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}
|
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}
|
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|
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//// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom
|
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pub fn rebuild(&mut self) -> Result<EditList<'_>> {
|
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// Reset and then build a new diff machine
|
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// The previous edit list cannot be around while &mut is held
|
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// Make sure variance doesnt break this
|
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self.diff_bump.reset();
|
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let mut diff_machine = DiffMachine::new(&self.diff_bump);
|
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|
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// this is still a WIP
|
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// we'll need to re-fecth all the scopes that were changed and build the diff machine
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// fetch the component again
|
||||
let component = self
|
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.components
|
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.get_mut(self.base_scope)
|
||||
.expect("Root should always exist");
|
||||
|
||||
component.run::<()>();
|
||||
|
||||
let old = component.old_frame();
|
||||
let new = component.new_frame();
|
||||
dbg!(old);
|
||||
dbg!(new);
|
||||
|
||||
diff_machine.diff_node(old, new);
|
||||
|
||||
Ok(diff_machine.consume())
|
||||
}
|
||||
|
||||
/// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered.
|
||||
///
|
||||
/// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual
|
||||
|
@ -102,17 +130,16 @@ impl VirtualDom {
|
|||
/// }
|
||||
///
|
||||
/// ```
|
||||
pub fn progress_with_event(&mut self, evt: EventTrigger) -> Result<EditList<'_>> {
|
||||
pub fn progress_with_event(&mut self, event: EventTrigger) -> Result<EditList<'_>> {
|
||||
let EventTrigger {
|
||||
component_id,
|
||||
listener_id,
|
||||
event: _,
|
||||
} = evt;
|
||||
} = event;
|
||||
|
||||
let component = self
|
||||
.components
|
||||
.get(component_id)
|
||||
// todo: update this with a dedicated error type so implementors know what went wrong
|
||||
.expect("Component should exist if an event was triggered");
|
||||
|
||||
let listener = component
|
||||
|
@ -121,47 +148,37 @@ impl VirtualDom {
|
|||
.expect("Listener should exist if it was triggered")
|
||||
.as_ref();
|
||||
|
||||
// Run the callback
|
||||
// This should cause internal state to progress, dumping events into the event queue
|
||||
// todo: integrate this with a tracing mechanism exposed to a dev tool
|
||||
// Run the callback with the user event
|
||||
listener();
|
||||
|
||||
// Run through our events, tagging which Indexes are receiving updates
|
||||
// Prop updates take prescedence over subscription updates
|
||||
// Run all prop updates *first* as they will cascade into children.
|
||||
// *then* run the non-prop updates that were not already covered by props
|
||||
|
||||
// Mark dirty components. Descend from the highest node until all dirty nodes are updated.
|
||||
let mut affected_components = Vec::new();
|
||||
|
||||
// It's essentially draining the vec, but with some dancing to release the RefMut
|
||||
// We also want to be able to push events into the queue from processing the event
|
||||
while let Some(event) = {
|
||||
let new_evt = self.event_queue.as_ref().borrow_mut().pop_front();
|
||||
new_evt
|
||||
} {
|
||||
while let Some(event) = self.pop_event() {
|
||||
if let Some(component_idx) = event.index() {
|
||||
affected_components.push(component_idx);
|
||||
}
|
||||
self.process_lifecycle(event)?;
|
||||
}
|
||||
|
||||
// Reset and then build a new diff machine
|
||||
// The previous edit list cannot be around while &mut is held
|
||||
// Make sure variance doesnt break this
|
||||
self.diff_bump.reset();
|
||||
let diff_machine = DiffMachine::new(&self.diff_bump);
|
||||
|
||||
Ok(diff_machine.consume())
|
||||
todo!()
|
||||
}
|
||||
|
||||
/// Using mutable access to the Virtual Dom, progress a given lifecycle event
|
||||
fn process_lifecycle(&mut self, LifecycleEvent { event_type }: LifecycleEvent) -> Result<()> {
|
||||
match event_type {
|
||||
// Component needs to be mounted to the virtual dom
|
||||
LifecycleType::Mount { to: _, under: _, props: _ } => {}
|
||||
LifecycleType::Mount {
|
||||
to: _,
|
||||
under: _,
|
||||
props: _,
|
||||
} => {}
|
||||
|
||||
// The parent for this component generated new props and the component needs update
|
||||
LifecycleType::PropsChanged { props: _, component: _ } => {}
|
||||
LifecycleType::PropsChanged {
|
||||
props: _,
|
||||
component: _,
|
||||
} => {}
|
||||
|
||||
// Component was messaged via the internal subscription service
|
||||
LifecycleType::Callback { component: _ } => {}
|
||||
|
@ -170,6 +187,11 @@ impl VirtualDom {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
/// Pop the top event of the internal lifecycle event queu
|
||||
pub fn pop_event(&self) -> Option<LifecycleEvent> {
|
||||
self.event_queue.as_ref().borrow_mut().pop_front()
|
||||
}
|
||||
|
||||
/// With access to the virtual dom, schedule an update to the Root component's props.
|
||||
/// This generates the appropriate Lifecycle even. It's up to the renderer to actually feed this lifecycle event
|
||||
/// back into the event system to get an edit list.
|
||||
|
@ -215,10 +237,30 @@ pub enum LifecycleType {
|
|||
impl LifecycleEvent {
|
||||
fn index(&self) -> Option<Index> {
|
||||
match &self.event_type {
|
||||
LifecycleType::Mount { to: _, under: _, props: _ } => None,
|
||||
LifecycleType::Mount {
|
||||
to: _,
|
||||
under: _,
|
||||
props: _,
|
||||
} => None,
|
||||
|
||||
LifecycleType::PropsChanged { component, .. }
|
||||
| LifecycleType::Callback { component } => Some(component.clone()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn start_dom() {
|
||||
let mut dom = VirtualDom::new(|ctx, props| {
|
||||
ctx.view(|bump| {
|
||||
use crate::builder::*;
|
||||
div(bump).child(text("hello, world")).finish()
|
||||
})
|
||||
});
|
||||
let edits = dom.rebuild().unwrap();
|
||||
println!("{:#?}", edits);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,15 +4,10 @@ use dioxus_web::WebsysRenderer;
|
|||
fn main() {
|
||||
// todo: set this up so the websys render can spawn itself rather than having to wrap it
|
||||
// almost like bundling an executor with the wasm version
|
||||
wasm_bindgen_futures::spawn_local(async {
|
||||
WebsysRenderer::new(Example)
|
||||
.run()
|
||||
.await
|
||||
.expect("Dioxus Failed! This should *not* happen!")
|
||||
});
|
||||
wasm_bindgen_futures::spawn_local(WebsysRenderer::start(Example));
|
||||
}
|
||||
|
||||
static Example: FC<()> = |ctx, props| {
|
||||
static Example: FC<()> = |ctx, _props| {
|
||||
ctx.view(html! {
|
||||
<div>
|
||||
"Hello world!"
|
||||
|
|
|
@ -9,7 +9,7 @@ fn main() {
|
|||
wasm_logger::init(wasm_logger::Config::new(log::Level::Debug));
|
||||
console_error_panic_hook::set_once();
|
||||
|
||||
WebsysRenderer::new(|ctx, _| {
|
||||
wasm_bindgen_futures::spawn_local(WebsysRenderer::start(|ctx, _| {
|
||||
ctx.view(html! {
|
||||
<div>
|
||||
<div class="flex items-center justify-center flex-col">
|
||||
|
@ -43,5 +43,5 @@ fn main() {
|
|||
</div>
|
||||
</div>
|
||||
})
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use dioxus_core::changelist::Edit;
|
||||
use fxhash::FxHashMap;
|
||||
use log::{debug, info, log};
|
||||
use log::{debug};
|
||||
use wasm_bindgen::{closure::Closure, JsCast};
|
||||
use web_sys::{window, Document, Element, Event, Node};
|
||||
|
||||
|
@ -95,7 +95,7 @@ impl PatchMachine {
|
|||
self.templates.get(&id)
|
||||
}
|
||||
|
||||
pub fn init_events_trampoline(&mut self, mut trampoline: ()) {
|
||||
pub fn init_events_trampoline(&mut self, _trampoline: ()) {
|
||||
todo!("Event trampoline not a thing anymore")
|
||||
// pub fn init_events_trampoline(&mut self, mut trampoline: EventsTrampoline) {
|
||||
// self.callback = Some(Closure::wrap(Box::new(move |event: &web_sys::Event| {
|
||||
|
|
|
@ -5,20 +5,14 @@
|
|||
use fxhash::FxHashMap;
|
||||
use web_sys::{window, Document, Element, Event, Node};
|
||||
|
||||
use dioxus::prelude::VElement;
|
||||
|
||||
pub use dioxus_core as dioxus;
|
||||
use dioxus_core::{
|
||||
events::EventTrigger,
|
||||
prelude::{bumpalo::Bump, html, DiffMachine, VNode, VirtualDom, FC},
|
||||
prelude::{VirtualDom, FC},
|
||||
};
|
||||
use futures::{
|
||||
channel::mpsc::{self, Sender},
|
||||
future, SinkExt, StreamExt,
|
||||
};
|
||||
use mpsc::UnboundedSender;
|
||||
use futures::{channel::mpsc, SinkExt, StreamExt};
|
||||
|
||||
pub mod interpreter;
|
||||
use interpreter::PatchMachine;
|
||||
|
||||
/// The `WebsysRenderer` provides a way of rendering a Dioxus Virtual DOM to the browser's DOM.
|
||||
/// Under the hood, we leverage WebSys and interact directly with the DOM
|
||||
|
@ -27,7 +21,7 @@ pub struct WebsysRenderer {
|
|||
internal_dom: VirtualDom,
|
||||
|
||||
// this should be a component index
|
||||
event_map: FxHashMap<(u32, u32), u32>,
|
||||
_event_map: FxHashMap<(u32, u32), u32>,
|
||||
}
|
||||
|
||||
impl WebsysRenderer {
|
||||
|
@ -57,34 +51,36 @@ impl WebsysRenderer {
|
|||
pub fn from_vdom(dom: VirtualDom) -> Self {
|
||||
Self {
|
||||
internal_dom: dom,
|
||||
event_map: FxHashMap::default(),
|
||||
_event_map: FxHashMap::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn run(&mut self) -> dioxus_core::error::Result<()> {
|
||||
let (mut sender, mut receiver) = mpsc::unbounded::<EventTrigger>();
|
||||
|
||||
sender
|
||||
.send(EventTrigger::start_event())
|
||||
.await
|
||||
.expect("Should not fail");
|
||||
let (sender, mut receiver) = mpsc::unbounded::<EventTrigger>();
|
||||
|
||||
let body = prepare_websys_dom();
|
||||
let mut patch_machine = PatchMachine::new(body.clone());
|
||||
let mut patch_machine = interpreter::PatchMachine::new(body.clone());
|
||||
let root_node = body.first_child().unwrap();
|
||||
patch_machine.stack.push(root_node);
|
||||
|
||||
self.internal_dom
|
||||
.rebuild()?
|
||||
.into_iter()
|
||||
.for_each(|edit| patch_machine.handle_edit(&edit));
|
||||
|
||||
// Event loop waits for the receiver to finish up
|
||||
// TODO! Connect the sender to the virtual dom's suspense system
|
||||
// Suspense is basically an external event that can force renders to specific nodes
|
||||
while let Some(event) = receiver.next().await {
|
||||
let diffs = self.internal_dom.progress_with_event(event)?;
|
||||
for edit in &diffs {
|
||||
patch_machine.handle_edit(edit);
|
||||
}
|
||||
self.internal_dom
|
||||
.progress_with_event(event)?
|
||||
.into_iter()
|
||||
.for_each(|edit| {
|
||||
patch_machine.handle_edit(&edit);
|
||||
});
|
||||
}
|
||||
|
||||
Ok(()) // should actually never return from this, should be an error
|
||||
Ok(()) // should actually never return from this, should be an error, rustc just cant see it
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue