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https://github.com/DioxusLabs/dioxus
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polish: exampels
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8 changed files with 90 additions and 88 deletions
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@ -5,52 +5,50 @@
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//!
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//! This example is interesting because it's mixing filesystem operations and GUI, which is typically hard for UI to do.
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use dioxus::desktop::wry::application::dpi::LogicalSize;
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use dioxus::prelude::*;
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fn main() {
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env_logger::init();
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dioxus::desktop::launch(App, |c| {
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c.with_window(|w| {
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w.with_resizable(false)
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.with_inner_size(LogicalSize::new(800.0, 400.0))
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w.with_resizable(false).with_inner_size(
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dioxus::desktop::wry::application::dpi::LogicalSize::new(800.0, 400.0),
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)
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})
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})
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.unwrap();
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}
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static App: FC<()> = |cx, props| {
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let files = use_state(cx, || Files::new());
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let file_manager = use_ref(cx, || Files::new());
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let files = file_manager.read();
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let file_list = files.path_names.iter().enumerate().map(|(dir_id, path)| {
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rsx! (
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li { a {"{path}", onclick: move |_| files.modify().enter_dir(dir_id), href: "#"} }
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li { a {"{path}", onclick: move |_| file_manager.write().enter_dir(dir_id), href: "#"} }
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)
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});
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let err_disp = files.err.as_ref().map(|err| {
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rsx! {
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rsx! (
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div {
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code {"{err}"}
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button {"x", onclick: move |_| files.modify().clear_err() }
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}
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button {"x", onclick: move |_| file_manager.write().clear_err() }
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}
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)
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});
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let cur = files.current();
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cx.render(rsx! {
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div {
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let current_dir = files.current();
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rsx!(cx, div {
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h1 {"Files: "}
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h3 {"Cur dir: {cur}"}
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button { "go up", onclick: move |_| files.modify().go_up() }
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h3 {"Cur dir: {current_dir}"}
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button { "go up", onclick: move |_| file_manager.write().go_up() }
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ol { {file_list} }
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{err_disp}
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}
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})
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};
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// right now, this gets cloned every time. It might be a bit better to use im_rc's collections instead
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#[derive(Clone)]
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struct Files {
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path_stack: Vec<String>,
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path_names: Vec<String>,
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@ -1,25 +1,15 @@
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//! JS Framework Benchmark
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//! ----------------------
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//!
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//! This example is used in the JS framework benchmarking tool to compare Dioxus' performance with other frontend frameworks.
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//!
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//!
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//!
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use dioxus::{events::on::MouseEvent, prelude::*};
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use dioxus_html as dioxus_elements;
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use fxhash::{FxBuildHasher, FxHasher32};
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use dioxus::{events::MouseEvent, prelude::*};
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use fxhash::FxBuildHasher;
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use std::rc::Rc;
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fn main() {
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log::debug!("starting!");
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dioxus::desktop::launch(App, |c| c);
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dioxus::desktop::launch(App, |c| c).unwrap();
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}
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// We use a special immutable hashmap to make hashmap operations efficient
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type RowList = im_rc::HashMap<usize, Rc<str>, FxBuildHasher>;
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static App: FC<()> = |cx, props| {
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static App: FC<()> = |cx, _props| {
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let items = use_state(cx, || RowList::default());
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let create_rendered_rows = move |from, num| move |_| items.set(create_row_list(from, num));
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@ -63,12 +53,12 @@ static App: FC<()> = |cx, props| {
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div { class: "col-md-6", h1 { "Dioxus" } }
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div { class: "col-md-6"
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div { class: "row"
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ActionButton { name: "Create 1,000 rows", id: "run", action: create_rendered_rows(0, 1_000) }
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ActionButton { name: "Create 10,000 rows", id: "runlots", action: create_rendered_rows(0, 10_000) }
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ActionButton { name: "Append 1,000 rows", id: "add", action: append_1_000_rows }
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ActionButton { name: "Update every 10th row", id: "update", action: update_every_10th_row, }
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ActionButton { name: "Clear", id: "clear", action: clear_rows }
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ActionButton { name: "Swap rows", id: "swaprows", action: swap_rows }
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ActionButton { name: "Create 1,000 rows", id: "run", onclick: {create_rendered_rows(0, 1_000)} }
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ActionButton { name: "Create 10,000 rows", id: "runlots", onclick: {create_rendered_rows(0, 10_000)} }
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ActionButton { name: "Append 1,000 rows", id: "add", onclick: {append_1_000_rows} }
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ActionButton { name: "Update every 10th row", id: "update", onclick: {update_every_10th_row} }
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ActionButton { name: "Clear", id: "clear", onclick: {clear_rows} }
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ActionButton { name: "Swap rows", id: "swaprows", onclick: {swap_rows} }
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}
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}
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}
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@ -83,25 +73,18 @@ static App: FC<()> = |cx, props| {
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})
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};
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#[derive(Clone)]
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struct RowController {}
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#[derive(Props)]
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struct ActionButtonProps<F: Fn(MouseEvent)> {
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struct ActionButtonProps<'a> {
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name: &'static str,
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id: &'static str,
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action: F,
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onclick: &'a dyn Fn(MouseEvent),
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}
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fn ActionButton<'a, F>(cx: Context<'a>, props: &'a ActionButtonProps<F>) -> DomTree<'a>
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where
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F: Fn(MouseEvent),
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{
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cx.render(rsx! {
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div { class: "col-sm-6 smallpad"
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button { class:"btn btn-primary btn-block", r#type: "button", id: "{props.id}", onclick: {&props.action},
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fn ActionButton<'a>(cx: Context<'a>, props: &'a ActionButtonProps) -> DomTree<'a> {
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rsx!(cx, div { class: "col-sm-6 smallpad"
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button { class:"btn btn-primary btn-block", r#type: "button", id: "{props.id}", onclick: {props.onclick},
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"{props.name}"
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}
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}
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})
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}
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@ -111,8 +94,7 @@ struct RowProps {
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label: Rc<str>,
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}
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fn Row<'a>(cx: Context<'a>, props: &'a RowProps) -> DomTree<'a> {
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cx.render(rsx! {
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tr {
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rsx!(cx, tr {
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td { class:"col-md-1", "{props.row_id}" }
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td { class:"col-md-1", onclick: move |_| { /* run onselect */ }
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a { class: "lbl", "{props.label}" }
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@ -123,7 +105,6 @@ fn Row<'a>(cx: Context<'a>, props: &'a RowProps) -> DomTree<'a> {
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}
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}
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td { class: "col-md-6" }
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}
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})
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}
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@ -21,6 +21,7 @@ fn main() {
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static App: FC<()> = |cx, props| {
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let mut val = use_state(cx, || 0);
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cx.render(rsx! {
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div {
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h1 {"hello world. Count: {val}"}
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40
examples/manual_edits.rs
Normal file
40
examples/manual_edits.rs
Normal file
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@ -0,0 +1,40 @@
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/*
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Example: Manual Edits
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It's possible to manually provide a stream of DomEdits to a Dioxus Renderer. All renderers are designed to accept a stream
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of DomEdits that abstract over a stack machine. This allows the VirtualDOM to exist entirely separately from the RealDOM,
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though features like NodeRefs and NativeEvents might not work properly everywhere.
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*/
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use dioxus::core::*;
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use dioxus::prelude::*;
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fn main() {
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use DomEdit::*;
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let edits = vec![
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// create a container and push it onto the stack
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CreateElement { tag: "div", id: 0 },
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// create an element and push it onto the stack
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CreateElement { tag: "h1", id: 2 },
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// create a text node and push it onto the stack
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CreateTextNode {
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text: "hello world",
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id: 3,
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},
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// append the text node to the h1 element
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AppendChildren { many: 1 },
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// append the h1 element to the container
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AppendChildren { many: 1 },
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// append the container to the default render element ("dioxusroot" if used with default config)
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AppendChildren { many: 1 },
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];
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dioxus_desktop::WebviewRenderer::run_with_edits(APP, (), |c| c, Some(edits)).expect("failed");
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}
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const APP: FC<()> = |cx, _props| {
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rsx!(cx, div {
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"some app"
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})
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};
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@ -1,22 +0,0 @@
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use dioxus_core::*;
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fn main() {
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use DomEdit::*;
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// .. should result in an "invalid node tree"
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let edits = vec![
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CreateElement { tag: "div", id: 0 },
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CreateElement { tag: "h1", id: 2 },
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CreateTextNode {
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text: "hello world",
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id: 3,
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},
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AppendChildren { many: 1 },
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AppendChildren { many: 1 },
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AppendChildren { many: 1 },
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];
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dioxus_desktop::WebviewRenderer::run_with_edits(App, (), |c| c, Some(edits)).expect("failed");
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}
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const App: FC<()> = |cx, props| todo!();
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@ -188,7 +188,11 @@ pub(crate) fn event_meta(event: &UserEvent) -> (bool, EventPriority) {
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}
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}
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pub use on::KeyCode;
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pub use on::{
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AnimationEvent, ClipboardEvent, CompositionEvent, FocusEvent, FormEvent, GenericEvent, KeyCode,
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KeyboardEvent, MediaEvent, MouseEvent, PointerEvent, SelectionEvent, ToggleEvent, TouchEvent,
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TransitionEvent, WheelEvent,
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};
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pub mod on {
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//! This module defines the synthetic events that all Dioxus apps enable. No matter the platform, every dioxus renderer
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