The dioxus-core `VirtualDom` object is built around the concept of a `Template`. Templates describe a layout tree known at compile time with dynamic parts filled at runtime.
Each component in the VirtualDom works as a dedicated render loop where re-renders are triggered by events external to the VirtualDom, or from the components themselves.
When each component re-renders, it must return an `Element`. In Dioxus, the `Element` type is an alias for `Result<VNode>`. Between two renders, Dioxus compares the inner `VNode` object, and calculates the differences of the dynamic portions of each internal `Template`. If any attributes or elements are different between the old layout and new layout, Dioxus will write modifications to the `Mutations` object.
Dioxus expects the target renderer to save its nodes in a list. Each element is given a numerical ID which can be used to directly index into that list for O(1) lookups.
# Usage
All Dioxus apps start as just a function that takes the [`Scope`] object and returns an [`Element`].
The `dioxus` crate exports the `rsx` macro which transforms a helpful, simpler syntax of Rust into the logic required to build Templates.
We can then wait for any asynchronous components or pending futures using the `wait_for_work()` method. If we have a deadline, then we can use render_with_deadline instead:
Dioxus-core leverages some really cool techniques and hits a very high level of parity with mature frameworks. However, Dioxus also brings some new unique features:
There's certainly more to the story, but these optimizations make Dioxus memory use and allocation count extremely minimal. For an average application, it is possible that zero allocations will need to be performed once the app has been loaded. Only when new components are added to the dom will allocations occur. For a given component, the space of old VNodes is dynamically recycled as new nodes are added. Additionally, Dioxus tracks the average memory footprint of previous components to estimate how much memory allocate for future components.
All in all, Dioxus treats memory as a valuable resource. Combined with the memory-efficient footprint of Wasm compilation, Dioxus apps can scale to thousands of components and still stay snappy.