dioxus/examples/pattern_reducer.rs

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//! Example: Reducer Pattern
//! -----------------
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//!
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//! This example shows how to encapsulate state in dioxus components with the reducer pattern.
//! This pattern is very useful when a single component can handle many types of input that can
//! be represented by an enum.
use dioxus::prelude::*;
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fn main() {
launch_desktop(app);
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}
fn app() -> Element {
let mut state = use_signal(|| PlayerState { is_playing: false });
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rsx!(
div {
h1 {"Select an option"}
h3 { "The radio is... ", {state.read().is_playing()}, "!" }
button { onclick: move |_| state.write().reduce(PlayerAction::Pause), "Pause" }
button { onclick: move |_| state.write().reduce(PlayerAction::Play), "Play" }
}
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)
}
enum PlayerAction {
Pause,
Play,
}
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#[derive(Clone)]
struct PlayerState {
is_playing: bool,
}
impl PlayerState {
fn reduce(&mut self, action: PlayerAction) {
match action {
PlayerAction::Pause => self.is_playing = false,
PlayerAction::Play => self.is_playing = true,
}
}
fn is_playing(&self) -> &'static str {
match self.is_playing {
true => "currently playing!",
false => "not currently playing",
}
}
}