dioxus/examples/example_app.rs

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2021-02-09 17:33:54 +00:00
//! Example App
//! --------------
//!
//! This example shows how to use the cross-platform abilities of dioxus to generate everything a dioxus app might need.
//! All of your apps will look like this.
//!
//! cargo run --features dioxus/static
use std::u32;
use dioxus::prelude::Context;
// #[allow(unused_lifetimes)]
#[derive(Debug, PartialEq, Hash)]
struct Pool<'a> {
a: u32,
b: &'a str,
}
struct UserData {}
type Query<In, Out> = fn(&Pool, In) -> Result<Out, ()>;
// type Query<In, Out> = fn(&Pool, In) -> Out;
static GET_USER: Query<String, Vec<UserData>> = |pool, name| {
//
let b = Ok(())?;
let b = Ok(())?;
let b = Ok(())?;
let b = Ok(())?;
let b = Ok(())?;
let b = Ok(())?;
todo!()
};
static SET_USER: Query<String, Vec<UserData>> = |pool, name| {
//
todo!()
};
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fn main() {
// // returns a future
// let user_data = use_db(&ctx, GET_USER, || "Bill");
// use_try_suspense(&ctx, async move {
// match user_data.await? {
// Ok() => {}
// Err(err) => {}
// }
// })
// }
// fn use_try_suspense(ctx: &Context<()>) {
// let c: Result<(), ()> = {
// // let b = Ok(());
// // b?
// };
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}
mod launches {
#[cfg(feature = "wasm")]
fn launch() {
// launch the wasm_rednerer
}
#[cfg(feature = "static")]
fn launch() {
// render the tree to text
}
// #[cfg(features = "server")]
// fn launch() {
// // launch the app
// }
// #[cfg(features = "liveview")]
// fn launch() {
// // launch the app
// }
// #[cfg(features = "desktop")]
// fn launch() {
// // launch the app
// }
// #[cfg(features = "android")]
// fn launch() {
// // launch a simulator in dev mode
// }
// #[cfg(features = "ios")]
// fn launch() {
// // launch a simulator in dev mode
// }
}