dioxus/docs/guide/examples/conditional_rendering.rs

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#![allow(unused)]
#![allow(non_snake_case)]
use dioxus::prelude::*;
fn main() {
dioxus_desktop::launch(App);
}
pub fn App(cx: Scope) -> Element {
let is_logged_in = use_state(cx, || false);
cx.render(rsx!(LogIn {
is_logged_in: **is_logged_in,
on_log_in: |_| is_logged_in.set(true),
on_log_out: |_| is_logged_in.set(false),
}))
}
#[inline_props]
#[rustfmt::skip]
fn LogIn<'a>(
cx: Scope<'a>,
is_logged_in: bool,
on_log_in: EventHandler<'a>,
on_log_out: EventHandler<'a>,
) -> Element<'a> {
// ANCHOR: if_else
if *is_logged_in {
cx.render(rsx! {
"Welcome!"
button {
onclick: move |_| on_log_out.call(()),
"Log Out",
}
})
} else {
cx.render(rsx! {
button {
onclick: move |_| on_log_in.call(()),
"Log In",
}
})
}
// ANCHOR_END: if_else
}
#[inline_props]
#[rustfmt::skip]
fn LogInImproved<'a>(
cx: Scope<'a>,
is_logged_in: bool,
on_log_in: EventHandler<'a>,
on_log_out: EventHandler<'a>,
) -> Element<'a> {
// ANCHOR: if_else_improved
cx.render(rsx! {
// We only render the welcome message if we are logged in
// You can use if statements in the middle of a render block to conditionally render elements
if *is_logged_in {
// Notice the body of this if statment is rsx code, not an expression
"Welcome!"
}
button {
// depending on the value of `is_logged_in`, we will call a different event handler
onclick: move |_| if *is_logged_in {
on_log_in.call(())
}
else{
on_log_out.call(())
},
if *is_logged_in {
// if we are logged in, the button should say "Log Out"
"Log Out"
} else {
// if we are not logged in, the button should say "Log In"
"Log In"
}
}
})
// ANCHOR_END: if_else_improved
}
#[inline_props]
#[rustfmt::skip]
fn LogInWarning(cx: Scope, is_logged_in: bool) -> Element {
// ANCHOR: conditional_none
if *is_logged_in {
return None;
}
cx.render(rsx! {
a {
"You must be logged in to comment"
}
})
// ANCHOR_END: conditional_none
}