dioxus/examples/pattern_model.rs

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#![allow(non_snake_case)]
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//! Example: Calculator
//! -------------------
//!
//! Some components benefit through the use of "Models". Models are a single block of encapsulated state that allow mutative
//! methods to be performed on them. Dioxus exposes the ability to use the model pattern through the "use_model" hook.
//!
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//! Models are commonly used in the "Model-View-Component" approach for building UI state.
//!
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//! `use_model` is basically just a fancy wrapper around set_state, but saves a "working copy" of the new state behind a
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//! RefCell. To modify the working copy, you need to call "get_mut" which returns the RefMut. This makes it easy to write
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//! fully encapsulated apps that retain a certain feel of native Rusty-ness. A calculator app is a good example of when this
//! is useful.
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//!
//! Do note that "get_mut" returns a `RefMut` (a lock over a RefCell). If two `RefMut`s are held at the same time (ie in a loop)
//! the RefCell will panic and crash. You can use `try_get_mut` or `.modify` to avoid this problem, or just not hold two
//! RefMuts at the same time.
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use dioxus::events::*;
use dioxus::html::input_data::keyboard_types::Key;
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use dioxus::html::MouseEvent;
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use dioxus::prelude::*;
use dioxus_desktop::wry::application::dpi::LogicalSize;
use dioxus_desktop::{Config, WindowBuilder};
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fn main() {
let cfg = Config::new().with_window(
WindowBuilder::new()
.with_title("Calculator Demo")
.with_resizable(false)
.with_inner_size(LogicalSize::new(320.0, 530.0)),
);
dioxus_desktop::launch_cfg(app, cfg);
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}
fn app(cx: Scope) -> Element {
let state = use_ref(cx, Calculator::new);
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cx.render(rsx! {
style { include_str!("./assets/calculator.css") }
div { id: "wrapper",
div { class: "app",
div { class: "calculator", onkeypress: move |evt| state.write().handle_keydown(evt),
div { class: "calculator-display", state.read().formatted_display() }
div { class: "calculator-keypad",
div { class: "input-keys",
div { class: "function-keys",
CalculatorKey {
name: "key-clear",
onclick: move |_| state.write().clear_display(),
if state.read().display_value == "0" { "C" } else { "AC" }
}
CalculatorKey {
name: "key-sign",
onclick: move |_| state.write().toggle_sign(),
"±"
}
CalculatorKey {
name: "key-percent",
onclick: move |_| state.write().toggle_percent(),
"%"
}
}
div { class: "digit-keys",
CalculatorKey {
name: "key-0",
onclick: move |_| state.write().input_digit(0),
"0"
}
CalculatorKey {
name: "key-dot",
onclick: move |_| state.write().input_dot(),
""
}
(1..10).map(move |k| rsx!{
CalculatorKey {
key: "{k}",
name: "key-{k}",
onclick: move |_| state.write().input_digit(k),
"{k}"
}
})
}
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}
div { class: "operator-keys",
CalculatorKey {
name: "key-divide",
onclick: move |_| state.write().set_operator(Operator::Div),
"÷"
}
CalculatorKey {
name: "key-multiply",
onclick: move |_| state.write().set_operator(Operator::Mul),
"×"
}
CalculatorKey {
name: "key-subtract",
onclick: move |_| state.write().set_operator(Operator::Sub),
""
}
CalculatorKey {
name: "key-add",
onclick: move |_| state.write().set_operator(Operator::Add),
"+"
}
CalculatorKey {
name: "key-equals",
onclick: move |_| state.write().perform_operation(),
"="
}
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}
}
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}
}
}
})
}
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#[derive(Props)]
struct CalculatorKeyProps<'a> {
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name: &'a str,
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onclick: EventHandler<'a, MouseEvent>,
children: Element<'a>,
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}
fn CalculatorKey<'a>(cx: Scope<'a, CalculatorKeyProps<'a>>) -> Element {
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cx.render(rsx! {
button {
class: "calculator-key {cx.props.name}",
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onclick: move |e| cx.props.onclick.call(e),
&cx.props.children
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}
})
}
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struct Calculator {
display_value: String,
operator: Option<Operator>,
waiting_for_operand: bool,
cur_val: f64,
}
#[derive(Clone)]
enum Operator {
Add,
Sub,
Mul,
Div,
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}
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impl Calculator {
fn new() -> Self {
Calculator {
display_value: "0".to_string(),
operator: None,
waiting_for_operand: false,
cur_val: 0.0,
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}
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}
fn formatted_display(&self) -> String {
use separator::Separatable;
self.display_value
.parse::<f64>()
.unwrap()
.separated_string()
}
fn clear_display(&mut self) {
self.display_value = "0".to_string();
}
fn input_digit(&mut self, digit: u8) {
let content = digit.to_string();
if self.waiting_for_operand || self.display_value == "0" {
self.waiting_for_operand = false;
self.display_value = content;
} else {
self.display_value.push_str(content.as_str());
}
}
fn input_dot(&mut self) {
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if !self.display_value.contains('.') {
self.display_value.push('.');
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}
}
fn perform_operation(&mut self) {
if let Some(op) = &self.operator {
let rhs = self.display_value.parse::<f64>().unwrap();
let new_val = match op {
Operator::Add => self.cur_val + rhs,
Operator::Sub => self.cur_val - rhs,
Operator::Mul => self.cur_val * rhs,
Operator::Div => self.cur_val / rhs,
};
self.cur_val = new_val;
self.display_value = new_val.to_string();
self.operator = None;
}
}
fn toggle_sign(&mut self) {
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if self.display_value.starts_with('-') {
self.display_value = self.display_value.trim_start_matches('-').to_string();
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} else {
self.display_value = format!("-{}", self.display_value);
}
}
fn toggle_percent(&mut self) {
self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
}
fn backspace(&mut self) {
if !self.display_value.as_str().eq("0") {
self.display_value.pop();
}
}
fn set_operator(&mut self, operator: Operator) {
self.operator = Some(operator);
self.cur_val = self.display_value.parse::<f64>().unwrap();
self.waiting_for_operand = true;
}
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fn handle_keydown(&mut self, evt: KeyboardEvent) {
match evt.key() {
Key::Backspace => self.backspace(),
Key::Character(c) => match c.as_str() {
"0" => self.input_digit(0),
"1" => self.input_digit(1),
"2" => self.input_digit(2),
"3" => self.input_digit(3),
"4" => self.input_digit(4),
"5" => self.input_digit(5),
"6" => self.input_digit(6),
"7" => self.input_digit(7),
"8" => self.input_digit(8),
"9" => self.input_digit(9),
"+" => self.operator = Some(Operator::Add),
"-" => self.operator = Some(Operator::Sub),
"/" => self.operator = Some(Operator::Div),
"*" => self.operator = Some(Operator::Mul),
_ => {}
},
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_ => {}
}
}
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}