dioxus/examples/model.rs

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//! Example: Calculator
//! -------------------
//!
//! Some components benefit through the use of "Models". Models are a single block of encapsulated state that allow mutative
//! methods to be performed on them. Dioxus exposes the ability to use the model pattern through the "use_model" hook.
//!
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//! Models are commonly used in the "Model-View-Component" approach for building UI state.
//!
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//! `use_model` is basically just a fancy wrapper around set_state, but saves a "working copy" of the new state behind a
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//! RefCell. To modify the working copy, you need to call "get_mut" which returns the RefMut. This makes it easy to write
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//! fully encapsulated apps that retain a certain feel of native Rusty-ness. A calculator app is a good example of when this
//! is useful.
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//!
//! Do note that "get_mut" returns a `RefMut` (a lock over a RefCell). If two `RefMut`s are held at the same time (ie in a loop)
//! the RefCell will panic and crash. You can use `try_get_mut` or `.modify` to avoid this problem, or just not hold two
//! RefMuts at the same time.
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use dioxus::desktop::wry::application::dpi::LogicalSize;
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use dioxus::events::on::*;
use dioxus::prelude::*;
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const STYLE: &str = include_str!("./assets/calculator.css");
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fn main() {
env_logger::init();
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dioxus::desktop::launch(App, |cfg| {
cfg.with_window(|w| {
w.with_title("Calculator Demo")
.with_resizable(false)
.with_inner_size(LogicalSize::new(320.0, 530.0))
})
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})
.expect("failed to launch dioxus app");
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}
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static App: FC<()> = |cx| {
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let state = use_state(cx, || Calculator::new());
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let clear_display = state.display_value.eq("0");
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let clear_text = if clear_display { "C" } else { "AC" };
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let formatted = state.formatted_display();
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cx.render(rsx! {
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div { id: "wrapper"
div { class: "app", style { "{STYLE}" }
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div { class: "calculator", onkeypress: move |evt| state.modify().handle_keydown(evt),
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div { class: "calculator-display", "{formatted}"}
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div { class: "calculator-keypad"
div { class: "input-keys"
div { class: "function-keys"
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CalculatorKey { name: "key-clear", onclick: move |_| state.modify().clear_display(), "{clear_text}" }
CalculatorKey { name: "key-sign", onclick: move |_| state.modify().toggle_sign(), "±"}
CalculatorKey { name: "key-percent", onclick: move |_| state.modify().toggle_percent(), "%"}
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}
div { class: "digit-keys"
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CalculatorKey { name: "key-0", onclick: move |_| state.modify().input_digit(0), "0" }
CalculatorKey { name: "key-dot", onclick: move |_| state.modify().input_dot(), "" }
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{(1..10).map(move |k| rsx!{
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CalculatorKey { key: "{k}", name: "key-{k}", onclick: move |_| state.modify().input_digit(k), "{k}" }
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})}
}
}
div { class: "operator-keys"
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CalculatorKey { name:"key-divide", onclick: move |_| state.modify().set_operator(Operator::Div), "÷" }
CalculatorKey { name:"key-multiply", onclick: move |_| state.modify().set_operator(Operator::Mul), "×" }
CalculatorKey { name:"key-subtract", onclick: move |_| state.modify().set_operator(Operator::Sub), "" }
CalculatorKey { name:"key-add", onclick: move |_| state.modify().set_operator(Operator::Add), "+" }
CalculatorKey { name:"key-equals", onclick: move |_| state.modify().perform_operation(), "=" }
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}
}
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}
}
}
})
};
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#[derive(Props)]
struct CalculatorKeyProps<'a> {
name: &'static str,
onclick: &'a dyn Fn(MouseEvent),
}
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fn CalculatorKey<'a, 'r>(cx: Context<'a, CalculatorKeyProps<'r>>) -> DomTree<'a> {
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cx.render(rsx! {
button {
class: "calculator-key {cx.name}"
onclick: {cx.onclick}
{cx.children()}
}
})
}
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#[derive(Clone)]
struct Calculator {
display_value: String,
operator: Option<Operator>,
waiting_for_operand: bool,
cur_val: f64,
}
#[derive(Clone)]
enum Operator {
Add,
Sub,
Mul,
Div,
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}
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impl Calculator {
fn new() -> Self {
Calculator {
display_value: "0".to_string(),
operator: None,
waiting_for_operand: false,
cur_val: 0.0,
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}
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}
fn formatted_display(&self) -> String {
use separator::Separatable;
self.display_value
.parse::<f64>()
.unwrap()
.separated_string()
}
fn clear_display(&mut self) {
self.display_value = "0".to_string();
}
fn input_digit(&mut self, digit: u8) {
let content = digit.to_string();
if self.waiting_for_operand || self.display_value == "0" {
self.waiting_for_operand = false;
self.display_value = content;
} else {
self.display_value.push_str(content.as_str());
}
}
fn input_dot(&mut self) {
if self.display_value.find(".").is_none() {
self.display_value.push_str(".");
}
}
fn perform_operation(&mut self) {
if let Some(op) = &self.operator {
let rhs = self.display_value.parse::<f64>().unwrap();
let new_val = match op {
Operator::Add => self.cur_val + rhs,
Operator::Sub => self.cur_val - rhs,
Operator::Mul => self.cur_val * rhs,
Operator::Div => self.cur_val / rhs,
};
self.cur_val = new_val;
self.display_value = new_val.to_string();
self.operator = None;
}
}
fn toggle_sign(&mut self) {
if self.display_value.starts_with("-") {
self.display_value = self.display_value.trim_start_matches("-").to_string();
} else {
self.display_value = format!("-{}", self.display_value);
}
}
fn toggle_percent(&mut self) {
self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
}
fn backspace(&mut self) {
if !self.display_value.as_str().eq("0") {
self.display_value.pop();
}
}
fn set_operator(&mut self, operator: Operator) {
self.operator = Some(operator);
self.cur_val = self.display_value.parse::<f64>().unwrap();
self.waiting_for_operand = true;
}
fn handle_keydown(&mut self, evt: KeyboardEvent) {
match evt.key_code() {
KeyCode::Backspace => self.backspace(),
KeyCode::_0 => self.input_digit(0),
KeyCode::_1 => self.input_digit(1),
KeyCode::_2 => self.input_digit(2),
KeyCode::_3 => self.input_digit(3),
KeyCode::_4 => self.input_digit(4),
KeyCode::_5 => self.input_digit(5),
KeyCode::_6 => self.input_digit(6),
KeyCode::_7 => self.input_digit(7),
KeyCode::_8 => self.input_digit(8),
KeyCode::_9 => self.input_digit(9),
KeyCode::Add => self.operator = Some(Operator::Add),
KeyCode::Subtract => self.operator = Some(Operator::Sub),
KeyCode::Divide => self.operator = Some(Operator::Div),
KeyCode::Multiply => self.operator = Some(Operator::Mul),
_ => {}
}
}
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}