2021-06-24 02:32:54 +00:00
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//! Example: Reducer Pattern
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//! -----------------
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2021-07-09 16:47:41 +00:00
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//!
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2021-10-24 17:30:36 +00:00
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//! This example shows how to encapsulate state in dioxus components with the reducer pattern.
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2021-06-24 02:32:54 +00:00
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//! This pattern is very useful when a single component can handle many types of input that can
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//! be represented by an enum.
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use dioxus::prelude::*;
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2022-01-03 05:42:17 +00:00
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Fix bundling/path errors, sidecar support, iOS/Android simulator support, asset hotreload fixes, serverfn hotrelad, native tailwind support (#2779)
* wip: fix manganis import path
* upgrade tauri bundler, convert todo!() to unimplemented!()
* feat: mobile hotreloading + ios asset configuration
* remove oid demo and its associated env vars
* nuke all the things that cause cache thrashing
* swap to Asset type
* add some more logs
* display impl for attrvalue
* dont panic on collect failure
* cut down web deps to 150
* clean up deps in a lot of places, simplify build scripts
* clean up asset resolution and cli-dev profile
* wire up absolute paths for manganis asset in a particular mode
* move document related things around to shorten compile times
* move most things to `document::Item` and then decompose the cli-config
* switch link to stylesheet for clarity in examples
* move manganis workspace example to examples folder
* decompose manganis-cli-support
* dont need mobile demo anymore
* remove gloo dialogs
* html doesnt need document
* rename hotreload to devtools
* really clean up the html crate
* fix weird rsx spacing
* clean up desktop to use callback
* clean up document a bit
* re-wire up devsocket
* fix utf css
* yeeeet that js out of here
* synthetic web system works
* web crate almost done being cleaned up
* desktop mostly cleaned up too
* clean up cli a bit
* more cli cleanup
* cli builds again
* clean up cli, inline structs, cut down number of unique types where possible
* hotreload works again for desktop and this time, mobile too
* cfg out tungstenite
* devserver err
* more refactor to cli builder
* switch to unbounded_send
* new structure is much cleaner
* add http serve subcommand
* bundled hotreload
* kick stylsheets
* clean up a bit more, split up eventloop
* amazingly serve seems done
* change from pub to pub(crate) in cli
* remove tools
* bit more polish to cli
* fix issue with join
* gracefully handle fullstack without a server
* fullstack mobile demo
* fix launch function, move projects into example-projects folder
* hoist examples
* add "run" command
* clean up launch
* remove old manual websocket receiver
* doctor command
* allow desktop to scroll
* cut apart router crate
* dont put launch in prelude
* use dioxus::launch where possible
* rename rsx, cut out hotreload tests
* remove liveview project
* bump native
* fix compile for renderers
* move sync event response out of interpreter
* move render in serve
* rollback settings change
* cli compiles, huzzah!
* change uris for asset
* fix asset
* new tui screen
* new cargo-like tui works
* very very verty close
* it works! very small bug with incorrect grapheme calc
* Clean up devserver a bit
* status sytem
* tidy up debug filters
* clean up logging situation
* Fix a number of bugs with log printing
* new printing system is more reliable
* wire up more stuff
* things working but fullstack is having issues
* fullstack works again!
* hotreloading bundled assets works again
* bundled hotreload and beginnings of macos bundling
* Hotreload desktop
* combined server builds
* add build handle
* fix fullstack assets
* make open async, add some hooks for ios
* migrate filemap to runner
* wip global crate system
* fixup bundles + organize asset
* fix asset location bug
* all the bundled reloading!
* open ios simulator!
* full hotreload support for mobile + serverfn
* basic cleanups
* clean up dx
* Move filemap
* fix cutting of newlines
* assets workibg, some android
* hoist wry/tao
* use sync locks and headers to fix issues with android
* desktop -> mac/win/linux with alias
* better logging
* feat: workspace (entire computer!) hotreload
* should rebuild toggle, ios simulator bootup
* proper mobile support in launch
* more robust handling of assets
* fix cargo
* bring back some of tauri bundle
* make warnings go away, clippy happy on cli
* some final clippy cleanups
* fmt
* move manganis to its own folder
* upgrade bundle to stable
* drastically slim down manganis, prepping for merge
* typos, failing test, docsrs config
* remove static gen test
* nix static gen test
* we use --platform web instead of --platform fullstack now
* only bind dev urls in desktop/mobile
* install gtk
* nix static gen
* split build dir by app name
2024-10-26 00:23:45 +00:00
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const STYLE: Asset = asset!("/examples/assets/radio.css");
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2024-07-23 17:29:37 +00:00
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2021-07-08 13:29:12 +00:00
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fn main() {
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2024-10-10 23:00:58 +00:00
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dioxus::launch(app);
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2021-07-08 13:29:12 +00:00
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}
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2021-06-24 02:32:54 +00:00
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2024-01-14 04:51:37 +00:00
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fn app() -> Element {
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2024-01-16 07:24:59 +00:00
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let mut state = use_signal(|| PlayerState { is_playing: false });
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2021-06-24 02:32:54 +00:00
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2024-01-16 19:18:46 +00:00
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rsx!(
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2024-10-14 17:33:37 +00:00
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document::Link { rel: "stylesheet", href: STYLE }
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2024-02-14 21:48:58 +00:00
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h1 {"Select an option"}
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// Add some cute animations if the radio is playing!
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div { class: if state.read().is_playing { "bounce" },
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2024-07-03 00:09:57 +00:00
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"The radio is... " {state.read().is_playing()} "!"
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2021-06-24 02:32:54 +00:00
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}
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2024-02-14 21:48:58 +00:00
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button { id: "play", onclick: move |_| state.write().reduce(PlayerAction::Pause), "Pause" }
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button { id: "pause", onclick: move |_| state.write().reduce(PlayerAction::Play), "Play" }
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2024-01-14 05:12:21 +00:00
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)
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2022-01-02 23:35:38 +00:00
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}
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2021-06-24 02:32:54 +00:00
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enum PlayerAction {
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Pause,
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Play,
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}
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2021-07-09 16:47:41 +00:00
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#[derive(Clone)]
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2021-06-24 02:32:54 +00:00
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struct PlayerState {
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is_playing: bool,
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}
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impl PlayerState {
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fn reduce(&mut self, action: PlayerAction) {
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match action {
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PlayerAction::Pause => self.is_playing = false,
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PlayerAction::Play => self.is_playing = true,
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}
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}
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fn is_playing(&self) -> &'static str {
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match self.is_playing {
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true => "currently playing!",
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false => "not currently playing",
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}
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}
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}
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