`dioxus-interpreter-js` provides the high-performance JavaScript glue that interprets the stream of edits produced by the Dioxus VirtualDom and converts them into mutations on the actual web DOM.
This crate features bindings for the web and sledgehammer for increased performance.
We use TypeScript to write the bindings and a very simple build.rs along with bun to convert them to javascript, minify them, and glue them into the rest of the project.
Not every snippet of JS will be used, so we split out the snippets from the core interpreter.
In theory, we *could* use Rust in the browser to do everything these bindings are doing. In reality, we want to stick with JS to skip the need for a WASM build step when running the LiveView and WebView renderers. We also want to use JS to prevent diverging behavior of things like canceling events, uploading files, and collecting form inputs. These details are tough to ensure 1:1 compatibility when implementing them in two languages.