dioxus/examples/pattern_reducer.rs

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//! Example: Reducer Pattern
//! -----------------
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//!
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//! This example shows how to encapsulate state in dioxus components with the reducer pattern.
//! This pattern is very useful when a single component can handle many types of input that can
//! be represented by an enum.
use dioxus::prelude::*;
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fn main() {
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env_logger::init();
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dioxus::desktop::launch(App, |c| c);
}
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pub static App: FC<()> = |(cx, _)| {
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let state = use_state(cx, PlayerState::new);
let is_playing = state.is_playing();
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rsx!(cx, div {
h1 {"Select an option"}
h3 {"The radio is... {is_playing}!"}
button {
"Pause"
onclick: move |_| state.modify().reduce(PlayerAction::Pause)
}
button {
"Play"
onclick: move |_| state.modify().reduce(PlayerAction::Play)
}
})
};
enum PlayerAction {
Pause,
Play,
}
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#[derive(Clone)]
struct PlayerState {
is_playing: bool,
}
impl PlayerState {
fn new() -> Self {
Self { is_playing: false }
}
fn reduce(&mut self, action: PlayerAction) {
match action {
PlayerAction::Pause => self.is_playing = false,
PlayerAction::Play => self.is_playing = true,
}
}
fn is_playing(&self) -> &'static str {
match self.is_playing {
true => "currently playing!",
false => "not currently playing",
}
}
}