2024-02-14 20:33:07 +00:00
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//! A simple counters example that stores a list of items in a vec and then iterates over them.
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use dioxus::prelude::*;
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2024-07-23 17:29:37 +00:00
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const STYLE: &str = asset!(file("./examples/assets/counter.css"));
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2024-02-14 20:33:07 +00:00
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fn main() {
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launch(app);
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}
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fn app() -> Element {
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// Store the counters in a signal
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let mut counters = use_signal(|| vec![0, 0, 0]);
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// Whenver the counters change, sum them up
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let sum = use_memo(move || counters.read().iter().copied().sum::<i32>());
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rsx! {
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2024-07-23 17:29:37 +00:00
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link { rel: "stylesheet", href: STYLE }
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2024-02-14 20:33:07 +00:00
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div { id: "controls",
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button { onclick: move |_| counters.write().push(0), "Add counter" }
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button { onclick: move |_| { counters.write().pop(); }, "Remove counter" }
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}
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h3 { "Total: {sum}" }
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// Calling `iter` on a Signal<Vec<>> gives you a GenerationalRef to each entry in the vec
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// We enumerate to get the idx of each counter, which we use later to modify the vec
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for (i, counter) in counters.iter().enumerate() {
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// We need a key to uniquely identify each counter. You really shouldn't be using the index, so we're using
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// the counter value itself.
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//
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// If we used the index, and a counter is removed, dioxus would need to re-write the contents of all following
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// counters instead of simply removing the one that was removed
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//
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// You should use a stable identifier for the key, like a unique id or the value of the counter itself
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li { key: "{i}",
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button { onclick: move |_| counters.write()[i] -= 1, "-1" }
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input {
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r#type: "number",
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value: "{counter}",
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oninput: move |e| {
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if let Ok(value) = e.parsed() {
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counters.write()[i] = value;
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}
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}
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}
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button { onclick: move |_| counters.write()[i] += 1, "+1" }
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button { onclick: move |_| { counters.write().remove(i); }, "x" }
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}
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}
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}
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}
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