dioxus/packages/dioxus-tui/examples/buttons.rs

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Rust
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use dioxus::prelude::*;
use dioxus_html::input_data::keyboard_types::Code;
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fn main() {
dioxus_tui::launch(app);
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}
#[component]
fn Button(color_offset: u32, layer: u16) -> Element {
let mut toggle = use_signal(|| false);
let mut hovered = use_signal(|| false);
let hue = color_offset % 255;
let saturation = if toggle() { 50 } else { 25 } + if hovered() { 50 } else { 25 };
let brightness = saturation / 2;
let color = format!("hsl({hue}, {saturation}, {brightness})");
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rsx! {
div{
width: "100%",
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height: "100%",
background_color: "{color}",
tabindex: "{layer}",
onkeydown: move |e| {
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if let Code::Space = e.code() {
toggle.toggle();
}
},
onclick: move |_| toggle.toggle(),
onmouseenter: move |_| hovered.set(true),
onmouseleave: move |_| hovered.set(false),
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justify_content: "center",
align_items: "center",
display: "flex",
flex_direction: "column",
p { "tabindex: {layer}" }
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}
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}
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}
fn app() -> Element {
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rsx! {
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div {
display: "flex",
flex_direction: "column",
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width: "100%",
height: "100%",
for y in 1..8 {
div {
display: "flex",
flex_direction: "row",
width: "100%",
height: "100%",
for x in 1..8 {
if (x + y) % 2 == 0 {
div {
width: "100%",
height: "100%",
background_color: "rgb(100, 100, 100)",
}
} else {
Button {
color_offset: x * y,
layer: ((x + y) % 3) as u16,
}
}
}
}
}
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}
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}
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}