dioxus/packages/core/src/diff_stack.rs

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use crate::innerlude::*;
use smallvec::{smallvec, SmallVec};
/// The stack instructions we use to diff and create new nodes.
#[derive(Debug)]
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pub(crate) enum DiffInstruction<'a> {
Diff {
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old: &'a VNode<'a>,
new: &'a VNode<'a>,
},
Create {
node: &'a VNode<'a>,
},
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/// pushes the node elements onto the stack for use in mount
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PrepareMove {
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node: &'a VNode<'a>,
},
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Mount {
and: MountType<'a>,
},
PopScope,
}
#[derive(Debug, Clone, Copy)]
pub enum MountType<'a> {
Absorb,
Append,
Replace { old: &'a VNode<'a> },
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ReplaceByElementId { el: Option<ElementId> },
InsertAfter { other_node: &'a VNode<'a> },
InsertBefore { other_node: &'a VNode<'a> },
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}
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pub(crate) struct DiffStack<'bump> {
instructions: Vec<DiffInstruction<'bump>>,
nodes_created_stack: SmallVec<[usize; 10]>,
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pub scope_stack: SmallVec<[ScopeId; 5]>,
}
impl<'bump> DiffStack<'bump> {
pub fn new() -> Self {
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Self {
instructions: Vec::with_capacity(1000),
nodes_created_stack: smallvec![],
scope_stack: smallvec![],
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}
}
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pub fn is_empty(&self) -> bool {
self.instructions.is_empty()
}
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pub fn pop(&mut self) -> Option<DiffInstruction<'bump>> {
self.instructions.pop()
}
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pub fn pop_off_scope(&mut self) {
self.scope_stack.pop();
}
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pub fn push(&mut self, instruction: DiffInstruction<'bump>) {
self.instructions.push(instruction)
}
pub fn create_children(&mut self, children: &'bump [VNode<'bump>], and: MountType<'bump>) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount { and });
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for child in children.iter().rev() {
self.instructions
.push(DiffInstruction::Create { node: child });
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}
}
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pub fn push_subtree(&mut self) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount {
and: MountType::Append,
});
}
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pub fn push_nodes_created(&mut self, count: usize) {
self.nodes_created_stack.push(count);
}
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pub fn create_node(&mut self, node: &'bump VNode<'bump>, and: MountType<'bump>) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount { and });
self.instructions.push(DiffInstruction::Create { node });
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}
pub fn add_child_count(&mut self, count: usize) {
*self.nodes_created_stack.last_mut().unwrap() += count;
}
pub fn pop_nodes_created(&mut self) -> usize {
self.nodes_created_stack.pop().unwrap()
}
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pub fn current_scope(&self) -> Option<ScopeId> {
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self.scope_stack.last().copied()
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}
pub fn create_component(&mut self, idx: ScopeId, node: &'bump VNode<'bump>) {
// Push the new scope onto the stack
self.scope_stack.push(idx);
self.instructions.push(DiffInstruction::PopScope);
// Run the creation algorithm with this scope on the stack
// ?? I think we treat components as framgnets??
self.instructions.push(DiffInstruction::Create { node });
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}
}