dioxus/examples/memo_chain.rs

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use dioxus::prelude::*;
fn main() {
launch_desktop(app);
}
fn app() -> Element {
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let mut value = use_signal(|| 0);
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let mut depth = use_signal(|| 0_usize);
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let items = use_memo(move || (0..depth()).map(|f| f as _).collect::<Vec<isize>>());
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let state = use_memo(move || value() + 1);
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println!("rendering app");
rsx! {
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button { onclick: move |_| value += 1, "Increment" }
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button { onclick: move |_| depth += 1, "Add depth" }
button { onclick: move |_| depth -= 1, "Remove depth" }
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Child { depth, items, state }
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}
}
#[component]
fn Child(
state: ReadOnlySignal<isize>,
items: ReadOnlySignal<Vec<isize>>,
depth: ReadOnlySignal<usize>,
) -> Element {
if depth() == 0 {
return None;
}
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// These memos don't get re-computed when early returns happen
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let state = use_memo(move || state() + 1);
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let item = use_memo(move || items()[depth()]);
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let depth = use_memo(move || depth() - 1);
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println!("rendering child: {}", depth());
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rsx! {
h3 { "Depth({depth})-Item({item}): {state}"}
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Child { depth, state, items }
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}
}