2021-02-03 07:26:04 +00:00
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//! Virtual Node Support
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//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers.
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//!
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//! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick.
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use std::marker::PhantomData;
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use bumpalo::Bump;
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pub use vcomponent::VComponent;
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pub use velement::VElement;
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pub use velement::{Attribute, Listener, NodeKey};
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pub use vnode::VNode;
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pub use vtext::VText;
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/// Tools for the base unit of the virtual dom - the VNode
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/// VNodes are intended to be quickly-allocated, lightweight enum values.
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///
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/// Components will be generating a lot of these very quickly, so we want to
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/// limit the amount of heap allocations / overly large enum sizes.
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mod vnode {
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use super::*;
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pub enum VNode<'src> {
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/// An element node (node type `ELEMENT_NODE`).
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Element(&'src VElement<'src>),
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/// A text node (node type `TEXT_NODE`).
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///
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/// Note: This wraps a `VText` instead of a plain `String` in
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/// order to enable custom methods like `create_text_node()` on the
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/// wrapped type.
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Text(VText<'src>),
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/// A "suspended component"
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/// This is a masqeurade over an underlying future that needs to complete
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/// When the future is completed, the VNode will then trigger a render
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Suspended,
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/// A User-defined componen node (node type COMPONENT_NODE)
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Component(VComponent),
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}
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2021-02-08 00:14:04 +00:00
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impl<'a> VNode<'a> {
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/// Low-level constructor for making a new `Node` of type element with given
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/// parts.
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///
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/// This is primarily intended for JSX and templating proc-macros to compile
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/// down into. If you are building nodes by-hand, prefer using the
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/// `dodrio::builder::*` APIs.
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#[inline]
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pub fn element(
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bump: &'a Bump,
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key: NodeKey,
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tag_name: &'a str,
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listeners: &'a [Listener<'a>],
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attributes: &'a [Attribute<'a>],
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children: &'a [VNode<'a>],
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namespace: Option<&'a str>,
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) -> VNode<'a> {
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let element = bump.alloc_with(|| VElement {
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key,
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tag_name,
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listeners,
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attributes,
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children,
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namespace,
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});
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VNode::Element(element)
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}
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/// Construct a new text node with the given text.
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#[inline]
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pub fn text(text: &'a str) -> VNode<'a> {
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VNode::Text(VText { text })
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}
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2021-02-08 00:14:04 +00:00
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#[inline]
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pub(crate) fn key(&self) -> NodeKey {
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match &self {
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VNode::Text(_) => NodeKey::NONE,
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VNode::Element(e) => e.key,
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VNode::Suspended => {
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todo!()
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}
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VNode::Component(_) => {
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todo!()
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}
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}
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}
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}
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}
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mod velement {
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use super::*;
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use std::collections::HashMap;
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pub struct VElement<'a> {
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/// Elements have a tag name, zero or more attributes, and zero or more
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pub key: NodeKey,
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pub tag_name: &'a str,
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pub listeners: &'a [Listener<'a>],
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pub attributes: &'a [Attribute<'a>],
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pub children: &'a [VNode<'a>],
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pub namespace: Option<&'a str>,
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// The HTML tag, such as "div"
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// pub tag: &'a str,
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// pub tag_name: &'a str,
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// pub attributes: &'a [Attribute<'a>],
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// todo: hook up listeners
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// pub listeners: &'a [Listener<'a>],
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// / HTML attributes such as id, class, style, etc
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// pub attrs: HashMap<String, String>,
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// TODO: @JON Get this to not heap allocate, but rather borrow
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// pub attrs: HashMap<&'static str, &'static str>,
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// TODO @Jon, re-enable "events"
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//
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// /// Events that will get added to your real DOM element via `.addEventListener`
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// pub events: Events,
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// pub events: HashMap<String, ()>,
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// /// The children of this `VNode`. So a <div> <em></em> </div> structure would
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// /// have a parent div and one child, em.
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// pub children: Vec<VNode>,
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}
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impl<'a> VElement<'a> {
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// The tag of a component MUST be known at compile time
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pub fn new(tag: &'a str) -> Self {
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todo!()
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// VElement {
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// tag,
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// attrs: HashMap::new(),
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// events: HashMap::new(),
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// // events: Events(HashMap::new()),
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// children: vec![],
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// }
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}
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}
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/// An attribute on a DOM node, such as `id="my-thing"` or
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/// `href="https://example.com"`.
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#[derive(Clone, Debug)]
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pub struct Attribute<'a> {
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pub(crate) name: &'a str,
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pub(crate) value: &'a str,
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}
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impl<'a> Attribute<'a> {
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/// Get this attribute's name, such as `"id"` in `<div id="my-thing" />`.
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#[inline]
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pub fn name(&self) -> &'a str {
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self.name
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}
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/// The attribute value, such as `"my-thing"` in `<div id="my-thing" />`.
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#[inline]
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pub fn value(&self) -> &'a str {
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self.value
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}
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/// Certain attributes are considered "volatile" and can change via user
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/// input that we can't see when diffing against the old virtual DOM. For
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/// these attributes, we want to always re-set the attribute on the physical
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/// DOM node, even if the old and new virtual DOM nodes have the same value.
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#[inline]
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pub(crate) fn is_volatile(&self) -> bool {
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match self.name {
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"value" | "checked" | "selected" => true,
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_ => false,
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}
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}
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}
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/// An event listener.
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pub struct Listener<'a> {
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/// The type of event to listen for.
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pub(crate) event: &'a str,
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/// The callback to invoke when the event happens.
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pub(crate) callback: &'a (dyn Fn(())),
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}
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/// The key for keyed children.
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///
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/// Keys must be unique among siblings.
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///
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/// If any sibling is keyed, then they all must be keyed.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct NodeKey(pub(crate) u32);
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impl Default for NodeKey {
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fn default() -> NodeKey {
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NodeKey::NONE
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}
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}
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impl NodeKey {
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/// The default, lack of a key.
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pub const NONE: NodeKey = NodeKey(u32::MAX);
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/// Is this key `NodeKey::NONE`?
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#[inline]
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pub fn is_none(&self) -> bool {
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*self == Self::NONE
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}
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/// Is this key not `NodeKey::NONE`?
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#[inline]
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pub fn is_some(&self) -> bool {
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!self.is_none()
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}
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/// Create a new `NodeKey`.
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///
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/// `key` must not be `u32::MAX`.
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#[inline]
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pub fn new(key: u32) -> Self {
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debug_assert_ne!(key, u32::MAX);
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NodeKey(key)
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}
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}
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// todo
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// use zst enum for element type. Something like ValidElements::div
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}
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mod vtext {
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#[derive(PartialEq)]
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pub struct VText<'a> {
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pub text: &'a str,
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}
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impl<'a> VText<'a> {
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// / Create an new `VText` instance with the specified text.
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// pub fn new<S>(text: S) -> Self
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// where
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// S: Into<String>,
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// {
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// VText { text: text.into() }
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// }
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}
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}
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/// Virtual Components for custom user-defined components
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/// Only supports the functional syntax
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mod vcomponent {
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2021-02-07 22:38:17 +00:00
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use crate::prelude::Properties;
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use std::{any::TypeId, fmt, future::Future};
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use super::VNode;
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#[derive(PartialEq)]
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pub struct VComponent {
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// props_id: TypeId,
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// callerIDs are unsafely coerced to function pointers
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// This is okay because #1, we store the props_id and verify and 2# the html! macro rejects components not made this way
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//
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// Manually constructing the VComponent is not possible from 3rd party crates
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}
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impl VComponent {
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// /// Construct a VComponent directly from a function component
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// /// This should be *very* fast - we store the function pointer and props type ID. It should also be small on the stack
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// pub fn from_fn<P: Properties>(f: FC<P>, props: P) -> Self {
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// // // Props needs to be static
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// // let props_id = std::any::TypeId::of::<P>();
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// // // Cast the caller down
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// // Self { props_id }
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// Self {}
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// }
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}
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}
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