dioxus/packages/core/src/lib.rs

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//! Dioxus: a concurrent, functional, virtual dom for any renderer in Rust
//!
//!
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//!
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/// Re-export common types for ease of development use.
/// Essential when working with the html! macro
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pub mod prelude {
pub use crate::component::Context;
use crate::nodes;
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pub use crate::renderer::TextRenderer;
pub use crate::types::FC;
pub use crate::virtual_dom::VirtualDom;
pub use nodes::iterables::IterableNodes;
pub use nodes::*;
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// hack "virtualnode"
pub type VirtualNode = VNode;
// Re-export from the macro crate
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pub use html_macro::html;
}
/// The Dioxus Virtual Dom integrates an event system and virtual nodes to create reactive user interfaces.
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pub mod virtual_dom {
use super::*;
/// An integrated virtual node system that progresses events and diffs UI trees.
/// Differences are converted into patches which a renderer can use to draw the UI.
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pub struct VirtualDom {}
impl VirtualDom {
pub fn new(root: types::FC) -> Self {
Self {}
}
}
}
/// Virtual Node Support
pub mod nodes {
pub use vcomponent::VComponent;
pub use velement::VElement;
pub use vnode::VNode;
pub use vtext::VText;
/// Tools for the base unit of the virtual dom - the VNode
/// VNodes are intended to be quickly-allocated, lightweight enum values.
///
/// Components will be generating a lot of these very quickly, so we want to
/// limit the amount of heap allocations / overly large enum sizes.
mod vnode {
use super::*;
#[derive(PartialEq)]
pub enum VNode {
/// An element node (node type `ELEMENT_NODE`).
Element(VElement),
/// A text node (node type `TEXT_NODE`).
///
/// Note: This wraps a `VText` instead of a plain `String` in
/// order to enable custom methods like `create_text_node()` on the
/// wrapped type.
Text(VText),
/// A User-defined componen node (node type COMPONENT_NODE)
Component(VComponent),
}
impl VNode {
/// Create a new virtual element node with a given tag.
///
/// These get patched into the DOM using `document.createElement`
///
/// ```ignore
/// let div = VNode::element("div");
/// ```
pub fn element<S>(tag: S) -> Self
where
S: Into<String>,
{
VNode::Element(VElement::new(tag))
}
/// Create a new virtual text node with the given text.
///
/// These get patched into the DOM using `document.createTextNode`
///
/// ```ignore
/// let div = VNode::text("div");
/// ```
pub fn text<S>(text: S) -> Self
where
S: Into<String>,
{
VNode::Text(VText::new(text.into()))
}
/// Return a [`VElement`] reference, if this is an [`Element`] variant.
///
/// [`VElement`]: struct.VElement.html
/// [`Element`]: enum.VNode.html#variant.Element
pub fn as_velement_ref(&self) -> Option<&VElement> {
match self {
VNode::Element(ref element_node) => Some(element_node),
_ => None,
}
}
/// Return a mutable [`VElement`] reference, if this is an [`Element`] variant.
///
/// [`VElement`]: struct.VElement.html
/// [`Element`]: enum.VNode.html#variant.Element
pub fn as_velement_mut(&mut self) -> Option<&mut VElement> {
match self {
VNode::Element(ref mut element_node) => Some(element_node),
_ => None,
}
}
/// Return a [`VText`] reference, if this is an [`Text`] variant.
///
/// [`VText`]: struct.VText.html
/// [`Text`]: enum.VNode.html#variant.Text
pub fn as_vtext_ref(&self) -> Option<&VText> {
match self {
VNode::Text(ref text_node) => Some(text_node),
_ => None,
}
}
/// Return a mutable [`VText`] reference, if this is an [`Text`] variant.
///
/// [`VText`]: struct.VText.html
/// [`Text`]: enum.VNode.html#variant.Text
pub fn as_vtext_mut(&mut self) -> Option<&mut VText> {
match self {
VNode::Text(ref mut text_node) => Some(text_node),
_ => None,
}
}
/// Used by html-macro to insert space before text that is inside of a block that came after
/// an open tag.
///
/// html! { <div> {world}</div> }
///
/// So that we end up with <div> world</div> when we're finished parsing.
pub fn insert_space_before_text(&mut self) {
match self {
VNode::Text(text_node) => {
text_node.text = " ".to_string() + &text_node.text;
}
_ => {}
}
}
/// Used by html-macro to insert space after braced text if we know that the next block is
/// another block or a closing tag.
///
/// html! { <div>{Hello} {world}</div> } -> <div>Hello world</div>
/// html! { <div>{Hello} </div> } -> <div>Hello </div>
///
/// So that we end up with <div>Hello world</div> when we're finished parsing.
pub fn insert_space_after_text(&mut self) {
match self {
VNode::Text(text_node) => {
text_node.text += " ";
}
_ => {}
}
}
}
// -----------------------------------------------
// Convert from DOM elements to the primary enum
// -----------------------------------------------
impl From<VText> for VNode {
fn from(other: VText) -> Self {
VNode::Text(other)
}
}
impl From<VElement> for VNode {
fn from(other: VElement) -> Self {
VNode::Element(other)
}
}
impl From<&str> for VNode {
fn from(other: &str) -> Self {
VNode::text(other)
}
}
impl From<String> for VNode {
fn from(other: String) -> Self {
VNode::text(other.as_str())
}
}
// -----------------------------------------------
// Allow VNodes to be iterated for map-based UI
// -----------------------------------------------
impl IntoIterator for VNode {
type Item = VNode;
// TODO: Is this possible with an array [VNode] instead of a vec?
type IntoIter = ::std::vec::IntoIter<VNode>;
fn into_iter(self) -> Self::IntoIter {
vec![self].into_iter()
}
}
impl Into<::std::vec::IntoIter<VNode>> for VNode {
fn into(self) -> ::std::vec::IntoIter<VNode> {
self.into_iter()
}
}
// -----------------------------------------------
// Allow debug/display adherent to the HTML spec
// -----------------------------------------------
use std::fmt;
impl fmt::Debug for VNode {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
VNode::Element(e) => write!(f, "Node::{:?}", e),
VNode::Text(t) => write!(f, "Node::{:?}", t),
VNode::Component(c) => write!(f, "Node::{:?}", c),
}
}
}
// Turn a VNode into an HTML string (delegate impl to variants)
impl fmt::Display for VNode {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
VNode::Element(element) => write!(f, "{}", element),
VNode::Text(text) => write!(f, "{}", text),
VNode::Component(c) => write!(f, "{}", c),
}
}
}
}
mod velement {
use super::*;
use std::collections::HashMap;
#[derive(PartialEq)]
pub struct VElement {
/// The HTML tag, such as "div"
pub tag: String,
/// HTML attributes such as id, class, style, etc
pub attrs: HashMap<String, String>,
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// TODO: @JON Get this to not heap allocate, but rather borrow
// pub attrs: HashMap<&'static str, &'static str>,
// TODO @Jon, re-enable "events"
//
// /// Events that will get added to your real DOM element via `.addEventListener`
// pub events: Events,
pub events: HashMap<String, ()>,
/// The children of this `VNode`. So a <div> <em></em> </div> structure would
/// have a parent div and one child, em.
pub children: Vec<VNode>,
}
impl VElement {
pub fn new<S>(tag: S) -> Self
where
S: Into<String>,
{
VElement {
tag: tag.into(),
attrs: HashMap::new(),
events: HashMap::new(),
// events: Events(HashMap::new()),
children: vec![],
}
}
}
// -----------------------------------------------
// Allow debug/display adherent to the HTML spec
// -----------------------------------------------
use std::fmt;
impl fmt::Debug for VElement {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"Element(<{}>, attrs: {:?}, children: {:?})",
self.tag, self.attrs, self.children,
)
}
}
impl fmt::Display for VElement {
// Turn a VElement and all of it's children (recursively) into an HTML string
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "<{}", self.tag).unwrap();
for (attr, value) in self.attrs.iter() {
write!(f, r#" {}="{}""#, attr, value)?;
}
write!(f, ">")?;
for child in self.children.iter() {
write!(f, "{}", child.to_string())?;
}
if !crate::validation::is_self_closing(&self.tag) {
write!(f, "</{}>", self.tag)?;
}
Ok(())
}
}
}
mod vtext {
#[derive(PartialEq)]
pub struct VText {
pub text: String,
}
impl VText {
/// Create an new `VText` instance with the specified text.
pub fn new<S>(text: S) -> Self
where
S: Into<String>,
{
VText { text: text.into() }
}
}
// -----------------------------------------------
// Convert from primitives directly into VText
// -----------------------------------------------
impl From<&str> for VText {
fn from(text: &str) -> Self {
VText {
text: text.to_string(),
}
}
}
impl From<String> for VText {
fn from(text: String) -> Self {
VText { text }
}
}
// -----------------------------------------------
// Allow debug/display adherent to the HTML spec
// -----------------------------------------------
use std::fmt;
impl fmt::Debug for VText {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Text({})", self.text)
}
}
// Turn a VText into an HTML string
impl fmt::Display for VText {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.text)
}
}
}
/// Virtual Components for custom user-defined components
/// Only supports the functional syntax
mod vcomponent {
#[derive(PartialEq)]
pub struct VComponent {}
// -----------------------------------------------
// Allow debug/display adherent to the HTML spec
// -----------------------------------------------
use std::fmt;
impl fmt::Debug for VComponent {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// TODO: @JON Implement how components should be formatted when spit out to html
// It probably can't be as straightforward as renderinng their VNodes
// It _could_ be, but we can't really implement that directly
// Instead, we should drop a vnode labeled with the component id/key
// write!(
// f,
// "Element(<{}>, attrs: {:?}, children: {:?})",
// self.tag, self.attrs, self.children,
// )
Ok(())
}
}
impl fmt::Display for VComponent {
// Turn a VElement and all of it's children (recursively) into an HTML string
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
// write!(f, "<{}", self.tag).unwrap();
// for (attr, value) in self.attrs.iter() {
// write!(f, r#" {}="{}""#, attr, value)?;
// }
// write!(f, ">")?;
// for child in self.children.iter() {
// write!(f, "{}", child.to_string())?;
// }
// if !crate::validation::is_self_closing(&self.tag) {
// write!(f, "</{}>", self.tag)?;
// }
Ok(())
}
}
}
pub mod iterables {
use super::*;
/// Used by the html! macro for all braced child nodes so that we can use any type
/// that implements Into<IterableNodes>
///
/// html! { <div> { nodes } </div> }
///
/// nodes can be a String .. VNode .. Vec<VNode> ... etc
pub struct IterableNodes(Vec<VNode>);
impl IterableNodes {
/// Retrieve the first node mutably
pub fn first(&mut self) -> &mut VNode {
self.0.first_mut().unwrap()
}
/// Retrieve the last node mutably
pub fn last(&mut self) -> &mut VNode {
self.0.last_mut().unwrap()
}
}
impl IntoIterator for IterableNodes {
type Item = VNode;
// TODO: Is this possible with an array [VNode] instead of a vec?
type IntoIter = ::std::vec::IntoIter<VNode>;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}
impl From<VNode> for IterableNodes {
fn from(other: VNode) -> Self {
IterableNodes(vec![other])
}
}
impl From<&str> for IterableNodes {
fn from(other: &str) -> Self {
IterableNodes(vec![VNode::text(other)])
}
}
impl From<String> for IterableNodes {
fn from(other: String) -> Self {
IterableNodes(vec![VNode::text(other.as_str())])
}
}
impl From<Vec<VNode>> for IterableNodes {
fn from(other: Vec<VNode>) -> Self {
IterableNodes(other)
}
}
// TODO @Jon
// Set this up so instead of the view trait, we can just take functions
// Functions with no context should just be rendered
// But functions with a context should be treated as regular components
// impl<V: View> From<Vec<V>> for IterableNodes {
// fn from(other: Vec<V>) -> Self {
// IterableNodes(other.into_iter().map(|it| it.render()).collect())
// }
// }
// impl<V: View> From<&Vec<V>> for IterableNodes {
// fn from(other: &Vec<V>) -> Self {
// IterableNodes(other.iter().map(|it| it.render()).collect())
// }
// }
// impl<V: View> From<&[V]> for IterableNodes {
// fn from(other: &[V]) -> Self {
// IterableNodes(other.iter().map(|it| it.render()).collect())
// }
// }
}
}
pub mod diff {
pub enum Patch {}
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}
/// Example on how to craft a renderer that interacts with the VirtualDom
pub mod renderer {
use crate::virtual_dom::VirtualDom;
use super::*;
/// Renders a full Dioxus app to a String
///
pub struct TextRenderer {}
impl TextRenderer {
/// Create a new Text Renderer which renders the VirtualDom to a string
pub fn new(dom: VirtualDom) -> Self {
Self {}
}
pub fn render(&mut self) -> String {
todo!()
}
}
}
pub mod component {
/// A wrapper around component contexts that hides component property types
pub struct AnyContext {}
pub struct Context<T> {
_props: std::marker::PhantomData<T>,
}
pub trait Properties {}
impl Properties for () {}
fn test() {}
}
/// Utility types that wrap internals
pub mod types {
use super::*;
use component::{AnyContext, Context};
use nodes::VNode;
pub type FC = fn(&mut AnyContext) -> VNode;
}
/// TODO @Jon
/// Figure out if validation should be its own crate, or embedded directly into dioxus
/// Should we even be bothered with validation?
mod validation {
use once_cell::sync::Lazy;
use std::collections::HashSet;
// Used to uniquely identify elements that contain closures so that the DomUpdater can
// look them up by their unique id.
// When the DomUpdater sees that the element no longer exists it will drop all of it's
// Rc'd Closures for those events.
static SELF_CLOSING_TAGS: Lazy<HashSet<&'static str>> = Lazy::new(|| {
[
"area", "base", "br", "col", "hr", "img", "input", "link", "meta", "param", "command",
"keygen", "source",
]
.iter()
.cloned()
.collect()
});
/// Whether or not this tag is self closing
///
/// ```
/// use html_validation::is_self_closing;
///
/// assert_eq!(is_self_closing("br"), true);
///
/// assert_eq!(is_self_closing("div"), false);
/// ```
pub fn is_self_closing(tag: &str) -> bool {
SELF_CLOSING_TAGS.contains(tag)
// SELF_CLOSING_TAGS.contains(tag) || is_self_closing_svg_tag(tag)
}
}
#[cfg(test)]
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mod integration_tests {
use crate::prelude::*;
type VirtualNode = VNode;
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/// Test a basic usage of a virtual dom + text renderer combo
#[test]
fn simple_integration() {
let dom = VirtualDom::new(|_| html! { <div>Hello World!</div> });
let mut renderer = TextRenderer::new(dom);
let output = renderer.render();
}
}