2021-07-05 22:37:15 +00:00
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//! Example: Calculator
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//! -------------------
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//!
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//! Some components benefit through the use of "Models". Models are a single block of encapsulated state that allow mutative
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//! methods to be performed on them. Dioxus exposes the ability to use the model pattern through the "use_model" hook.
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//!
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//! Models are commonly used in the "Model-View-Component" approach for building UI state.
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//!
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//! `use_model` is basically just a fancy wrapper around set_state, but saves a "working copy" of the new state behind a
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//! RefCell. To modify the working copy, you need to call "get_mut" which returns the RefMut. This makes it easy to write
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//! fully encapsulated apps that retain a certain feel of native Rusty-ness. A calculator app is a good example of when this
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//! is useful.
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//!
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//! Do note that "get_mut" returns a `RefMut` (a lock over a RefCell). If two `RefMut`s are held at the same time (ie in a loop)
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//! the RefCell will panic and crash. You can use `try_get_mut` or `.modify` to avoid this problem, or just not hold two
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//! RefMuts at the same time.
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use dioxus::events::on::*;
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use dioxus::prelude::*;
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use dioxus_core as dioxus;
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2021-07-07 22:17:00 +00:00
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use dioxus_html as dioxus_elements;
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2021-07-05 22:37:15 +00:00
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use dioxus_web::WebsysRenderer;
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const STYLE: &str = include_str!("../../../examples/assets/calculator.css");
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fn main() {
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// Setup logging
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wasm_logger::init(wasm_logger::Config::new(log::Level::Debug));
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console_error_panic_hook::set_once();
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// Run the app
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wasm_bindgen_futures::spawn_local(WebsysRenderer::start(App));
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}
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static App: FC<()> = |cx| {
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let state = use_model(&cx, || Calculator::new());
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let clear_display = state.display_value.eq("0");
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let clear_text = if clear_display { "C" } else { "AC" };
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let formatted = state.formatted_display();
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cx.render(rsx! {
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div { id: "wrapper"
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div { class: "app", style { "{STYLE}" }
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div { class: "calculator", onkeypress: move |evt| state.get_mut().handle_keydown(evt),
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div { class: "calculator-display", "{formatted}"}
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div { class: "calculator-keypad"
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div { class: "input-keys"
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div { class: "function-keys"
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CalculatorKey { name: "key-clear", onclick: move |_| state.get_mut().clear_display(), "{clear_text}" }
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CalculatorKey { name: "key-sign", onclick: move |_| state.get_mut().toggle_sign(), "±"}
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CalculatorKey { name: "key-percent", onclick: move |_| state.get_mut().toggle_percent(), "%"}
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}
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div { class: "digit-keys"
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CalculatorKey { name: "key-0", onclick: move |_| state.get_mut().input_digit(0), "0" }
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CalculatorKey { name: "key-dot", onclick: move |_| state.get_mut().input_dot(), "●" }
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{(1..10).map(move |k| rsx!{
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CalculatorKey { key: "{k}", name: "key-{k}", onclick: move |_| state.get_mut().input_digit(k), "{k}" }
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})}
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}
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}
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div { class: "operator-keys"
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CalculatorKey { name:"key-divide", onclick: move |_| state.get_mut().set_operator(Operator::Div), "÷" }
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CalculatorKey { name:"key-multiply", onclick: move |_| state.get_mut().set_operator(Operator::Mul), "×" }
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CalculatorKey { name:"key-subtract", onclick: move |_| state.get_mut().set_operator(Operator::Sub), "−" }
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CalculatorKey { name:"key-add", onclick: move |_| state.get_mut().set_operator(Operator::Add), "+" }
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CalculatorKey { name:"key-equals", onclick: move |_| state.get_mut().perform_operation(), "=" }
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}
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}
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}
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}
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}
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})
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};
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#[derive(Props)]
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struct CalculatorKeyProps<'a> {
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name: &'static str,
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onclick: &'a dyn Fn(MouseEvent),
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}
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fn CalculatorKey<'a, 'r>(cx: Context<'a, CalculatorKeyProps<'r>>) -> VNode<'a> {
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cx.render(rsx! {
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button {
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class: "calculator-key {cx.name}"
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onclick: {cx.onclick}
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{cx.children()}
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}
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})
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}
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#[derive(Clone)]
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struct Calculator {
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display_value: String,
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operator: Option<Operator>,
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waiting_for_operand: bool,
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cur_val: f64,
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}
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#[derive(Clone)]
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enum Operator {
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Add,
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Sub,
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Mul,
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Div,
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}
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impl Calculator {
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fn new() -> Self {
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Calculator {
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display_value: "0".to_string(),
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operator: None,
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waiting_for_operand: false,
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cur_val: 0.0,
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}
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}
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fn formatted_display(&self) -> String {
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use separator::Separatable;
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self.display_value
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.parse::<f64>()
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.unwrap()
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.separated_string()
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}
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fn clear_display(&mut self) {
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self.display_value = "0".to_string();
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}
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fn input_digit(&mut self, digit: u8) {
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let content = digit.to_string();
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if self.waiting_for_operand || self.display_value == "0" {
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self.waiting_for_operand = false;
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self.display_value = content;
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} else {
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self.display_value.push_str(content.as_str());
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}
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}
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fn input_dot(&mut self) {
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if self.display_value.find(".").is_none() {
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self.display_value.push_str(".");
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}
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}
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fn perform_operation(&mut self) {
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if let Some(op) = &self.operator {
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let rhs = self.display_value.parse::<f64>().unwrap();
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let new_val = match op {
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Operator::Add => self.cur_val + rhs,
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Operator::Sub => self.cur_val - rhs,
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Operator::Mul => self.cur_val * rhs,
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Operator::Div => self.cur_val / rhs,
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};
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self.cur_val = new_val;
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self.display_value = new_val.to_string();
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self.operator = None;
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}
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}
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fn toggle_sign(&mut self) {
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if self.display_value.starts_with("-") {
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self.display_value = self.display_value.trim_start_matches("-").to_string();
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} else {
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self.display_value = format!("-{}", self.display_value);
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}
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}
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fn toggle_percent(&mut self) {
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self.display_value = (self.display_value.parse::<f64>().unwrap() / 100.0).to_string();
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}
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fn backspace(&mut self) {
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if !self.display_value.as_str().eq("0") {
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self.display_value.pop();
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}
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}
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fn set_operator(&mut self, operator: Operator) {
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self.operator = Some(operator);
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self.cur_val = self.display_value.parse::<f64>().unwrap();
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self.waiting_for_operand = true;
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}
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fn handle_keydown(&mut self, evt: KeyboardEvent) {
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match evt.key_code() {
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KeyCode::Backspace => self.backspace(),
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KeyCode::_0 => self.input_digit(0),
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KeyCode::_1 => self.input_digit(1),
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KeyCode::_2 => self.input_digit(2),
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KeyCode::_3 => self.input_digit(3),
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KeyCode::_4 => self.input_digit(4),
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KeyCode::_5 => self.input_digit(5),
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KeyCode::_6 => self.input_digit(6),
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KeyCode::_7 => self.input_digit(7),
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KeyCode::_8 => self.input_digit(8),
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KeyCode::_9 => self.input_digit(9),
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KeyCode::Add => self.operator = Some(Operator::Add),
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KeyCode::Subtract => self.operator = Some(Operator::Sub),
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KeyCode::Divide => self.operator = Some(Operator::Div),
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KeyCode::Multiply => self.operator = Some(Operator::Mul),
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_ => {}
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}
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}
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}
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