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https://github.com/DioxusLabs/dioxus
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126 lines
4.5 KiB
Markdown
126 lines
4.5 KiB
Markdown
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# Communicating with JavaScript
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You can use the `eval` function to execute JavaScript code in your application with the desktop, mobile, web or liveview renderers. Eval takes a block of JavaScript code (that may be asynchronous) and returns a `UseEval` object that you can use to send data to the JavaScript code and receive data from it.
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<div class="warning">
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## Safety
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Please be careful when executing JavaScript code with `eval`. You should only execute code that you trust. **This applies especially to web targets, where the JavaScript context has access to most, if not all of your application data.** Running untrusted code can lead to a [cross-site scripting](https://developer.mozilla.org/en-US/docs/Glossary/Cross-site_scripting) (XSS) vulnerability.
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</div>
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```rust
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use dioxus::prelude::*;
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fn App() -> Element {
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rsx! {
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button {
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onclick: move |_| async move {
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// Eval is a global function you can use anywhere inside Dioxus. It will execute the given JavaScript code.
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let result = eval(r#"console.log("Hello World");
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return "Hello World";"#);
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// You can use the `await` keyword to wait for the result of the JavaScript code.
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println!("{:?}", result.await);
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},
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"Log Hello World"
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}
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}
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}
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```
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## Sending data to JavaScript
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When you execute JavaScript code with `eval`, you can pass data to it by formatting the value into the JavaScript code or sending values to the `UseEval` channel.
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```rust
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use dioxus::prelude::*;
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fn app() -> Element {
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rsx! {
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button {
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onclick: move |_| {
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// You can pass initial data to the eval function by formatting it into the JavaScript code.
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const LOOP_COUNT: usize = 10;
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let eval = eval(&format!(r#"for(let i = 0; i < {LOOP_COUNT}; i++) {{
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// You can receive values asynchronously with the the `await dioxus.recv()` method.
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let value = await dioxus.recv();
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console.log("Received", value);
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}}"#));
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// You can send values from rust to the JavaScript code with the `send` method on the object returned by `eval`.
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for i in 0..LOOP_COUNT {
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eval.send(i.into()).unwrap();
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}
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},
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"Log Count"
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}
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}
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}
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```
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## Sending data from JavaScript
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The `UseEval` struct also contains methods for receiving values you send from JavaScript. You can use the `dioxus.send()` method to send values to the JavaScript code and the `UseEval::recv()` method to receive values from the JavaScript code.
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```rust
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use dioxus::prelude::*;
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fn app() -> Element {
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rsx! {
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button {
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onclick: move |_| async move {
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// You can send values from rust to the JavaScript code by using the `send` method on the object returned by `eval`.
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let mut eval = eval(r#"for(let i = 0; i < 10; i++) {
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// You can send values asynchronously with the `dioxus.send()` method.
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dioxus.send(i);
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}"#);
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// You can receive values from the JavaScript code with the `recv` method on the object returned by `eval`.
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for _ in 0..10 {
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let value = eval.recv().await.unwrap();
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println!("Received {}", value);
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}
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},
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"Log Count"
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}
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}
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}
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```
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## Interacting with the DOM with Eval
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You can also use the `eval` function to execute JavaScript code that reads or modifies the DOM. If you want to interact with the mounted DOM, you need to use `eval` inside the [`dioxus_hooks::use_effect`] hook which runs after the component has been mounted.
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```rust
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use dioxus::prelude::*;
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const SCRIPT: &str = r#"
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let element = document.getElementById("my-element");
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element.innerHTML = "Hello World";
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return element.getAttribute("data-count");
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"#;
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fn app() -> Element {
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// ❌ You shouldn't run eval in the body of a component. This will run before the component has been mounted
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// eval(SCRIPT);
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// ✅ You should run eval inside an effect or event. This will run after the component has been mounted
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use_effect(move || {
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spawn(async {
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let count = eval(SCRIPT).await;
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println!("Count is {:?}", count);
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});
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});
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rsx! {
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div {
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id: "my-element",
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"data-count": "123",
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}
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}
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}
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```
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