eb352a5f6b
* Add transaction to all database tables in roomserver, rename latest events updater to room updater, use room updater for all RS input
* Better transaction management
* Tweak order
* Handle cases where the room does not exist
* Other fixes
* More tweaks
* Fill some gaps
* Fill in the gaps
* good lord it gets worse
* Don't roll back transactions when events rejected
* Pass through errors properly
* Fix bugs
* Fix incorrect error check
* Don't panic on nil txns
* Tweaks
* Hopefully fix panics for good in SQLite this time
* Fix rollback
* Minor bug fixes with latest event updater
* Some review comments
* Revert "Some review comments"
This reverts commit
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.. | ||
acls | ||
api | ||
auth | ||
internal | ||
inthttp | ||
state | ||
storage | ||
types | ||
version | ||
README.md | ||
roomserver.go |
RoomServer
RoomServer Internals
Numeric IDs
To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.
State Snapshot Storage
The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.
The resulting database tables look something like this:
+-------------------------------------------------------------------+
| Events |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
| 1 | m.room.create 1 | "" 1 | <nil> 0 |
| 2 | m.room.member 2 | "@user:foo" 2 | <nil> 0 |
| 3 | m.room.member 2 | "@user:bar" 3 | {1,2} 1 |
| 4 | m.room.message 3 | <nil> 0 | {1,2,3} 2 |
| 5 | m.room.member 2 | "@user:foo" 2 | {1,2,3} 2 |
| 6 | m.room.message 3 | <nil> 0 | {1,3,6} 3 |
+---------+-------------------+------------------+------------------+
+----------------------------------------+
| State Snapshots |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
| 1 | {1} |
| 2 | {1,2} |
| 3 | {1,2,3} |
+-----------------------+----------------+
+-----------------------------------------------------------------+
| State Blocks |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
| 1 | m.room.create 1 | "" 1 | 1 |
| 1 | m.room.member 2 | "@user:foo" 2 | 2 |
| 2 | m.room.member 2 | "@user:bar" 3 | 3 |
| 3 | m.room.member 2 | "@user:foo" 2 | 6 |
+---------------+-------------------+------------------+----------+