mirror of
https://github.com/matrix-org/dendrite
synced 2024-12-14 07:12:53 +00:00
e5e3350ce1
* Syncapi presence * Clientapi http presence handler * Why is this here? * Missing files * FederationAPI presence implementation * Add new presence stream * Pinecone update * Pinecone update * Add passing tests * Make linter happy * Add presence producer * Add presence config option * Set user to unavailable after x minutes * Only set currently_active if online Avoid unneeded presence updates when syncing * Tweaks * Query devices for last_active_ts Fixes & tweaks * Export SharedUsers/SharedUsers * Presence stream in MemoryStorage * Remove status_msg_nil * Fix sytest crashes * Make presence types const and use stringer for it * Change options to allow inbound/outbound presence * Fix option & typo * Update configs Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
179 lines
5.2 KiB
Go
179 lines
5.2 KiB
Go
// Copyright 2022 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package streams
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import (
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"context"
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"database/sql"
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"encoding/json"
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"sync"
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"github.com/matrix-org/dendrite/syncapi/notifier"
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"github.com/matrix-org/dendrite/syncapi/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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type PresenceStreamProvider struct {
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StreamProvider
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// cache contains previously sent presence updates to avoid unneeded updates
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cache sync.Map
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notifier *notifier.Notifier
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}
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func (p *PresenceStreamProvider) Setup() {
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p.StreamProvider.Setup()
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id, err := p.DB.MaxStreamPositionForPresence(context.Background())
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if err != nil {
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panic(err)
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}
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p.latest = id
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}
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func (p *PresenceStreamProvider) CompleteSync(
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ctx context.Context,
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req *types.SyncRequest,
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) types.StreamPosition {
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return p.IncrementalSync(ctx, req, 0, p.LatestPosition(ctx))
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}
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func (p *PresenceStreamProvider) IncrementalSync(
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ctx context.Context,
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req *types.SyncRequest,
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from, to types.StreamPosition,
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) types.StreamPosition {
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presences, err := p.DB.PresenceAfter(ctx, from)
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if err != nil {
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req.Log.WithError(err).Error("p.DB.PresenceAfter failed")
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return from
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}
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if len(presences) == 0 {
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return to
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}
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// get all joined users
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// TODO: SharedUsers might get out of sync
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sharedUsers := p.notifier.SharedUsers(req.Device.UserID)
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sharedUsersMap := map[string]bool{
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req.Device.UserID: true,
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}
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// convert array to a map for easier checking if a user exists
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for i := range sharedUsers {
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sharedUsersMap[sharedUsers[i]] = true
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}
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// add newly joined rooms user presences
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newlyJoined := joinedRooms(req.Response, req.Device.UserID)
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if len(newlyJoined) > 0 {
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// TODO: This refreshes all lists and is quite expensive
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// The notifier should update the lists itself
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if err = p.notifier.Load(ctx, p.DB); err != nil {
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req.Log.WithError(err).Error("unable to refresh notifier lists")
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return from
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}
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for _, roomID := range newlyJoined {
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roomUsers := p.notifier.JoinedUsers(roomID)
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for i := range roomUsers {
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sharedUsersMap[roomUsers[i]] = true
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// we already got a presence from this user
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if _, ok := presences[roomUsers[i]]; ok {
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continue
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}
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presences[roomUsers[i]], err = p.DB.GetPresence(ctx, roomUsers[i])
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if err != nil {
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if err == sql.ErrNoRows {
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continue
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}
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req.Log.WithError(err).Error("unable to query presence for user")
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return from
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}
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}
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}
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}
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lastPos := to
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for i := range presences {
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presence := presences[i]
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// Ignore users we don't share a room with
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if !sharedUsersMap[presence.UserID] {
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continue
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}
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cacheKey := req.Device.UserID + req.Device.ID + presence.UserID
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pres, ok := p.cache.Load(cacheKey)
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if ok {
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// skip already sent presence
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prevPresence := pres.(*types.PresenceInternal)
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currentlyActive := prevPresence.CurrentlyActive()
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skip := prevPresence.Equals(presence) && currentlyActive && req.Device.UserID != presence.UserID
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if skip {
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req.Log.Debugf("Skipping presence, no change (%s)", presence.UserID)
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continue
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}
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}
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presence.ClientFields.LastActiveAgo = presence.LastActiveAgo()
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if presence.ClientFields.Presence == "online" {
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currentlyActive := presence.CurrentlyActive()
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presence.ClientFields.CurrentlyActive = ¤tlyActive
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}
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content, err := json.Marshal(presence.ClientFields)
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if err != nil {
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return from
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}
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req.Response.Presence.Events = append(req.Response.Presence.Events, gomatrixserverlib.ClientEvent{
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Content: content,
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Sender: presence.UserID,
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Type: gomatrixserverlib.MPresence,
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})
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if presence.StreamPos > lastPos {
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lastPos = presence.StreamPos
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}
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p.cache.Store(cacheKey, presence)
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}
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return lastPos
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}
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func joinedRooms(res *types.Response, userID string) []string {
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var roomIDs []string
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for roomID, join := range res.Rooms.Join {
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// we would expect to see our join event somewhere if we newly joined the room.
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// Normal events get put in the join section so it's not enough to know the room ID is present in 'join'.
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newlyJoined := membershipEventPresent(join.State.Events, userID)
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if newlyJoined {
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roomIDs = append(roomIDs, roomID)
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continue
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}
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newlyJoined = membershipEventPresent(join.Timeline.Events, userID)
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if newlyJoined {
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roomIDs = append(roomIDs, roomID)
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}
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}
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return roomIDs
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}
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func membershipEventPresent(events []gomatrixserverlib.ClientEvent, userID string) bool {
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for _, ev := range events {
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// it's enough to know that we have our member event here, don't need to check membership content
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// as it's implied by being in the respective section of the sync response.
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if ev.Type == gomatrixserverlib.MRoomMember && ev.StateKey != nil && *ev.StateKey == userID {
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return true
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}
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}
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return false
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}
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