mirror of
https://github.com/matrix-org/dendrite
synced 2024-12-22 11:03:17 +00:00
9582827493
- This PR moves and refactors the [code](https://github.com/matrix-org/dendrite/blob/main/setup/mscs/msc2946/msc2946.go) for [MSC2946](https://github.com/matrix-org/matrix-spec-proposals/pull/2946) ('Space Summaries') to integrate it into the rest of the codebase. - Means space summaries are no longer hidden behind an MSC flag - Solves #3096 Signed-off-by: Sam Wedgwood <sam@wedgwood.dev>
581 lines
21 KiB
Go
581 lines
21 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"context"
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"encoding/json"
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"fmt"
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"strings"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/gomatrixserverlib/spec"
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"github.com/matrix-org/util"
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"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/syncapi/synctypes"
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)
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// QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState
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type QueryLatestEventsAndStateRequest struct {
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// The room ID to query the latest events for.
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RoomID string `json:"room_id"`
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// The state key tuples to fetch from the room current state.
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// If this list is empty or nil then *ALL* current state events are returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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// This is used when sending events to set the prev_events, auth_events and depth.
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// It is also used to tell whether the event is allowed by the event auth rules.
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type QueryLatestEventsAndStateResponse struct {
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// Does the room exist?
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// If the room doesn't exist this will be false and LatestEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// The latest events in the room.
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// These are used to set the prev_events when sending an event.
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LatestEvents []string `json:"latest_events"`
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// The state events requested.
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// This list will be in an arbitrary order.
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// These are used to set the auth_events when sending an event.
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// These are used to check whether the event is allowed.
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StateEvents []*types.HeaderedEvent `json:"state_events"`
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// The depth of the latest events.
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// This is one greater than the maximum depth of the latest events.
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// This is used to set the depth when sending an event.
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Depth int64 `json:"depth"`
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}
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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type QueryStateAfterEventsRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of previous events to return the events after.
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PrevEventIDs []string `json:"prev_event_ids"`
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// The state key tuples to fetch from the state. If none are specified then
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// the entire resolved room state will be returned.
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StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"`
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}
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// QueryStateAfterEventsResponse is a response to QueryStateAfterEvents
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type QueryStateAfterEventsResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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// The state events requested.
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// This list will be in an arbitrary order.
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StateEvents []*types.HeaderedEvent `json:"state_events"`
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}
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// QueryEventsByIDRequest is a request to QueryEventsByID
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type QueryEventsByIDRequest struct {
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// The roomID to query events for. If this is empty, we first try to fetch the roomID from the database
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// as this is needed for further processing/parsing events.
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RoomID string `json:"room_id"`
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// The event IDs to look up.
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EventIDs []string `json:"event_ids"`
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}
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// QueryEventsByIDResponse is a response to QueryEventsByID
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type QueryEventsByIDResponse struct {
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// A list of events with the requested IDs.
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// If the roomserver does not have a copy of a requested event
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// then it will omit that event from the list.
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// If the roomserver thinks it has a copy of the event, but
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// fails to read it from the database then it will fail
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// the entire request.
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// This list will be in an arbitrary order.
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Events []*types.HeaderedEvent `json:"events"`
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}
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// QueryMembershipForUserRequest is a request to QueryMembership
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type QueryMembershipForUserRequest struct {
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// ID of the room to fetch membership from
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RoomID string
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// ID of the user for whom membership is requested
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UserID spec.UserID
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}
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// QueryMembershipForUserResponse is a response to QueryMembership
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type QueryMembershipForUserResponse struct {
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// The EventID of the latest "m.room.member" event for the sender,
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// if HasBeenInRoom is true.
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EventID string `json:"event_id"`
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// True if the user has been in room before and has either stayed in it or left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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// True if the user is in room.
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IsInRoom bool `json:"is_in_room"`
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// The current membership
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Membership string `json:"membership"`
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// True if the user asked to forget this room.
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IsRoomForgotten bool `json:"is_room_forgotten"`
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RoomExists bool `json:"room_exists"`
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}
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// QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom
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type QueryMembershipsForRoomRequest struct {
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// If true, only returns the membership events of "join" membership
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JoinedOnly bool `json:"joined_only"`
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// If true, only returns the membership events of local users
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LocalOnly bool `json:"local_only"`
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// ID of the room to fetch memberships from
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RoomID string `json:"room_id"`
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// Optional - ID of the user sending the request, for checking if the
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// user is allowed to see the memberships. If not specified then all
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// room memberships will be returned.
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SenderID spec.SenderID `json:"sender"`
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}
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// QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom
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type QueryMembershipsForRoomResponse struct {
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// The "m.room.member" events (of "join" membership) in the client format
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JoinEvents []synctypes.ClientEvent `json:"join_events"`
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// True if the user has been in room before and has either stayed in it or
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// left it.
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HasBeenInRoom bool `json:"has_been_in_room"`
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// True if the user asked to forget this room.
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IsRoomForgotten bool `json:"is_room_forgotten"`
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}
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// QueryServerJoinedToRoomRequest is a request to QueryServerJoinedToRoom
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type QueryServerJoinedToRoomRequest struct {
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// Server name of the server to find. If not specified, we will
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// default to checking if the local server is joined.
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ServerName spec.ServerName `json:"server_name"`
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// ID of the room to see if we are still joined to
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RoomID string `json:"room_id"`
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}
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// QueryMembershipsForRoomResponse is a response to QueryServerJoinedToRoom
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type QueryServerJoinedToRoomResponse struct {
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// True if the room exists on the server
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RoomExists bool `json:"room_exists"`
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// True if we still believe that the server is participating in the room
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IsInRoom bool `json:"is_in_room"`
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// The roomversion if joined to room
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RoomVersion gomatrixserverlib.RoomVersion
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}
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// QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventRequest struct {
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// The event ID to look up invites in.
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EventID string `json:"event_id"`
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// The server interested in the event
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ServerName spec.ServerName `json:"server_name"`
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}
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// QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent
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type QueryServerAllowedToSeeEventResponse struct {
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// Wether the server in question is allowed to see the event
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AllowedToSeeEvent bool `json:"can_see_event"`
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}
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// QueryMissingEventsRequest is a request to QueryMissingEvents
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type QueryMissingEventsRequest struct {
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// Events which are known previous to the gap in the timeline.
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EarliestEvents []string `json:"earliest_events"`
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// Latest known events.
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LatestEvents []string `json:"latest_events"`
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// Limit the number of events this query returns.
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Limit int `json:"limit"`
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// The server interested in the event
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ServerName spec.ServerName `json:"server_name"`
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}
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// QueryMissingEventsResponse is a response to QueryMissingEvents
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type QueryMissingEventsResponse struct {
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// Missing events, arbritrary order.
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Events []*types.HeaderedEvent `json:"events"`
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}
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// QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain
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type QueryStateAndAuthChainRequest struct {
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// The room ID to query the state in.
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RoomID string `json:"room_id"`
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// The list of prev events for the event. Used to calculate the state at
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// the event.
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PrevEventIDs []string `json:"prev_event_ids"`
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// The list of auth events for the event. Used to calculate the auth chain
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AuthEventIDs []string `json:"auth_event_ids"`
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// If true, the auth chain events for the auth event IDs given will be fetched only. Prev event IDs are ignored.
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// If false, state and auth chain events for the prev event IDs and entire current state will be included.
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// TODO: not a great API shape. It serves 2 main uses: false=>response for send_join, true=>response for /event_auth
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OnlyFetchAuthChain bool `json:"only_fetch_auth_chain"`
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// Should state resolution be ran on the result events?
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// TODO: check call sites and remove if we always want to do state res
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ResolveState bool `json:"resolve_state"`
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}
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// QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain
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type QueryStateAndAuthChainResponse struct {
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// Does the room exist on this roomserver?
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// If the room doesn't exist this will be false and StateEvents will be empty.
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RoomExists bool `json:"room_exists"`
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// The room version of the room.
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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// Do all the previous events exist on this roomserver?
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// If some of previous events do not exist this will be false and StateEvents will be empty.
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PrevEventsExist bool `json:"prev_events_exist"`
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StateKnown bool `json:"state_known"`
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// The state and auth chain events that were requested.
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// The lists will be in an arbitrary order.
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StateEvents []*types.HeaderedEvent `json:"state_events"`
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AuthChainEvents []*types.HeaderedEvent `json:"auth_chain_events"`
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// True if the queried event was rejected earlier.
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IsRejected bool `json:"is_rejected"`
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}
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// QueryRoomVersionForRoomRequest asks for the room version for a given room.
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type QueryRoomVersionForRoomRequest struct {
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RoomID string `json:"room_id"`
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}
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// QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest
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type QueryRoomVersionForRoomResponse struct {
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RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
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}
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type QueryPublishedRoomsRequest struct {
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// Optional. If specified, returns whether this room is published or not.
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RoomID string
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NetworkID string
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IncludeAllNetworks bool
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}
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type QueryPublishedRoomsResponse struct {
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// The list of published rooms.
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RoomIDs []string
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}
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type QueryAuthChainRequest struct {
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EventIDs []string
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}
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type QueryAuthChainResponse struct {
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AuthChain []*types.HeaderedEvent
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}
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type QuerySharedUsersRequest struct {
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UserID string
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OtherUserIDs []string
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ExcludeRoomIDs []string
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IncludeRoomIDs []string
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LocalOnly bool
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}
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type QuerySharedUsersResponse struct {
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UserIDsToCount map[string]int
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}
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type QueryRoomsForUserRequest struct {
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UserID string
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// The desired membership of the user. If this is the empty string then no rooms are returned.
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WantMembership string
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}
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type QueryRoomsForUserResponse struct {
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RoomIDs []string
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}
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type QueryBulkStateContentRequest struct {
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// Returns state events in these rooms
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RoomIDs []string
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// If true, treats the '*' StateKey as "all state events of this type" rather than a literal value of '*'
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AllowWildcards bool
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// The state events to return. Only a small subset of tuples are allowed in this request as only certain events
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// have their content fields extracted. Specifically, the tuple Type must be one of:
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// m.room.avatar
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// m.room.create
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// m.room.canonical_alias
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// m.room.guest_access
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// m.room.history_visibility
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// m.room.join_rules
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// m.room.member
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// m.room.name
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// m.room.topic
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// Any other tuple type will result in the query failing.
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StateTuples []gomatrixserverlib.StateKeyTuple
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}
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type QueryBulkStateContentResponse struct {
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// map of room ID -> tuple -> content_value
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Rooms map[string]map[gomatrixserverlib.StateKeyTuple]string
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}
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type QueryCurrentStateRequest struct {
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RoomID string
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AllowWildcards bool
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// State key tuples. If a state_key has '*' and AllowWidlcards is true, returns all matching
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// state events with that event type.
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StateTuples []gomatrixserverlib.StateKeyTuple
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}
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type QueryCurrentStateResponse struct {
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StateEvents map[gomatrixserverlib.StateKeyTuple]*types.HeaderedEvent
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}
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type QueryKnownUsersRequest struct {
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UserID string `json:"user_id"`
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SearchString string `json:"search_string"`
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Limit int `json:"limit"`
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}
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type QueryKnownUsersResponse struct {
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Users []authtypes.FullyQualifiedProfile `json:"profiles"`
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}
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type QueryServerBannedFromRoomRequest struct {
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ServerName spec.ServerName `json:"server_name"`
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RoomID string `json:"room_id"`
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}
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type QueryServerBannedFromRoomResponse struct {
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Banned bool `json:"banned"`
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}
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// MarshalJSON stringifies the room ID and StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
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func (r *QueryBulkStateContentResponse) MarshalJSON() ([]byte, error) {
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se := make(map[string]string)
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for roomID, tupleToEvent := range r.Rooms {
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for tuple, event := range tupleToEvent {
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// use 0x1F (unit separator) as the delimiter between room ID/type/state key,
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se[fmt.Sprintf("%s\x1F%s\x1F%s", roomID, tuple.EventType, tuple.StateKey)] = event
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}
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}
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return json.Marshal(se)
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}
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func (r *QueryBulkStateContentResponse) UnmarshalJSON(data []byte) error {
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wireFormat := make(map[string]string)
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err := json.Unmarshal(data, &wireFormat)
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if err != nil {
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return err
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}
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r.Rooms = make(map[string]map[gomatrixserverlib.StateKeyTuple]string)
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for roomTuple, value := range wireFormat {
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fields := strings.Split(roomTuple, "\x1F")
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roomID := fields[0]
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if r.Rooms[roomID] == nil {
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r.Rooms[roomID] = make(map[gomatrixserverlib.StateKeyTuple]string)
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}
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r.Rooms[roomID][gomatrixserverlib.StateKeyTuple{
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EventType: fields[1],
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StateKey: fields[2],
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}] = value
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}
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return nil
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}
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// MarshalJSON stringifies the StateKeyTuple keys so they can be sent over the wire in HTTP API mode.
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func (r *QueryCurrentStateResponse) MarshalJSON() ([]byte, error) {
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se := make(map[string]*types.HeaderedEvent, len(r.StateEvents))
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for k, v := range r.StateEvents {
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// use 0x1F (unit separator) as the delimiter between type/state key,
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se[fmt.Sprintf("%s\x1F%s", k.EventType, k.StateKey)] = v
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}
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return json.Marshal(se)
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}
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func (r *QueryCurrentStateResponse) UnmarshalJSON(data []byte) error {
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res := make(map[string]*types.HeaderedEvent)
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err := json.Unmarshal(data, &res)
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if err != nil {
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return err
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}
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r.StateEvents = make(map[gomatrixserverlib.StateKeyTuple]*types.HeaderedEvent, len(res))
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for k, v := range res {
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fields := strings.Split(k, "\x1F")
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r.StateEvents[gomatrixserverlib.StateKeyTuple{
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EventType: fields[0],
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StateKey: fields[1],
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}] = v
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}
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return nil
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}
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// QueryMembershipAtEventRequest requests the membership event for a user
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// for a list of eventIDs.
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type QueryMembershipAtEventRequest struct {
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RoomID string
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EventIDs []string
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UserID string
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}
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// QueryMembershipAtEventResponse is the response to QueryMembershipAtEventRequest.
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type QueryMembershipAtEventResponse struct {
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// Membership is a map from eventID to membership event. Events that
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// do not have known state will return a nil event, resulting in a "leave" membership
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// when calculating history visibility.
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Membership map[string]*types.HeaderedEvent `json:"membership"`
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}
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// QueryLeftUsersRequest is a request to calculate users that we (the server) don't share a
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// a room with anymore. This is used to cleanup stale device list entries, where we would
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// otherwise keep on trying to get device lists.
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type QueryLeftUsersRequest struct {
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StaleDeviceListUsers []string `json:"user_ids"`
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}
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// QueryLeftUsersResponse is the response to QueryLeftUsersRequest.
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type QueryLeftUsersResponse struct {
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LeftUsers []string `json:"user_ids"`
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}
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type JoinRoomQuerier struct {
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Roomserver RestrictedJoinAPI
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}
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func (rq *JoinRoomQuerier) CurrentStateEvent(ctx context.Context, roomID spec.RoomID, eventType string, stateKey string) (gomatrixserverlib.PDU, error) {
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return rq.Roomserver.CurrentStateEvent(ctx, roomID, eventType, stateKey)
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}
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func (rq *JoinRoomQuerier) InvitePending(ctx context.Context, roomID spec.RoomID, senderID spec.SenderID) (bool, error) {
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return rq.Roomserver.InvitePending(ctx, roomID, senderID)
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}
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func (rq *JoinRoomQuerier) RestrictedRoomJoinInfo(ctx context.Context, roomID spec.RoomID, senderID spec.SenderID, localServerName spec.ServerName) (*gomatrixserverlib.RestrictedRoomJoinInfo, error) {
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roomInfo, err := rq.Roomserver.QueryRoomInfo(ctx, roomID)
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if err != nil || roomInfo == nil || roomInfo.IsStub() {
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return nil, err
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}
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req := QueryServerJoinedToRoomRequest{
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ServerName: localServerName,
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RoomID: roomID.String(),
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}
|
|
res := QueryServerJoinedToRoomResponse{}
|
|
if err = rq.Roomserver.QueryServerJoinedToRoom(ctx, &req, &res); err != nil {
|
|
util.GetLogger(ctx).WithError(err).Error("rsAPI.QueryServerJoinedToRoom failed")
|
|
return nil, fmt.Errorf("InternalServerError: Failed to query room: %w", err)
|
|
}
|
|
|
|
userJoinedToRoom, err := rq.Roomserver.UserJoinedToRoom(ctx, types.RoomNID(roomInfo.RoomNID), senderID)
|
|
if err != nil {
|
|
util.GetLogger(ctx).WithError(err).Error("rsAPI.UserJoinedToRoom failed")
|
|
return nil, fmt.Errorf("InternalServerError: %w", err)
|
|
}
|
|
|
|
locallyJoinedUsers, err := rq.Roomserver.LocallyJoinedUsers(ctx, roomInfo.RoomVersion, types.RoomNID(roomInfo.RoomNID))
|
|
if err != nil {
|
|
util.GetLogger(ctx).WithError(err).Error("rsAPI.GetLocallyJoinedUsers failed")
|
|
return nil, fmt.Errorf("InternalServerError: %w", err)
|
|
}
|
|
|
|
return &gomatrixserverlib.RestrictedRoomJoinInfo{
|
|
LocalServerInRoom: res.RoomExists && res.IsInRoom,
|
|
UserJoinedToRoom: userJoinedToRoom,
|
|
JoinedUsers: locallyJoinedUsers,
|
|
}, nil
|
|
}
|
|
|
|
type MembershipQuerier struct {
|
|
Roomserver FederationRoomserverAPI
|
|
}
|
|
|
|
func (mq *MembershipQuerier) CurrentMembership(ctx context.Context, roomID spec.RoomID, senderID spec.SenderID) (string, error) {
|
|
res := QueryMembershipForUserResponse{}
|
|
err := mq.Roomserver.QueryMembershipForSenderID(ctx, roomID, senderID, &res)
|
|
|
|
membership := ""
|
|
if err == nil {
|
|
membership = res.Membership
|
|
}
|
|
return membership, err
|
|
}
|
|
|
|
type QueryRoomHierarchyRequest struct {
|
|
SuggestedOnly bool `json:"suggested_only"`
|
|
Limit int `json:"limit"`
|
|
MaxDepth int `json:"max_depth"`
|
|
From int `json:"json"`
|
|
}
|
|
|
|
// A struct storing the intermediate state of a room hierarchy query for pagination purposes.
|
|
//
|
|
// Used for implementing space summaries / room hierarchies
|
|
//
|
|
// Use NewRoomHierarchyWalker to construct this, and QueryNextRoomHierarchyPage on the roomserver API
|
|
// to traverse the room hierarchy.
|
|
type RoomHierarchyWalker struct {
|
|
RootRoomID spec.RoomID
|
|
Caller types.DeviceOrServerName
|
|
SuggestedOnly bool
|
|
MaxDepth int
|
|
Processed RoomSet
|
|
Unvisited []RoomHierarchyWalkerQueuedRoom
|
|
}
|
|
|
|
type RoomHierarchyWalkerQueuedRoom struct {
|
|
RoomID spec.RoomID
|
|
ParentRoomID *spec.RoomID
|
|
Depth int
|
|
Vias []string // vias to query this room by
|
|
}
|
|
|
|
// Create a new room hierarchy walker, starting from the provided root room ID.
|
|
//
|
|
// Use the resulting struct with QueryNextRoomHierarchyPage on the roomserver API to traverse the room hierarchy.
|
|
func NewRoomHierarchyWalker(caller types.DeviceOrServerName, roomID spec.RoomID, suggestedOnly bool, maxDepth int) RoomHierarchyWalker {
|
|
walker := RoomHierarchyWalker{
|
|
RootRoomID: roomID,
|
|
Caller: caller,
|
|
SuggestedOnly: suggestedOnly,
|
|
MaxDepth: maxDepth,
|
|
Unvisited: []RoomHierarchyWalkerQueuedRoom{{
|
|
RoomID: roomID,
|
|
ParentRoomID: nil,
|
|
Depth: 0,
|
|
}},
|
|
Processed: NewRoomSet(),
|
|
}
|
|
|
|
return walker
|
|
}
|
|
|
|
// A set of room IDs.
|
|
type RoomSet map[spec.RoomID]struct{}
|
|
|
|
// Create a new empty room set.
|
|
func NewRoomSet() RoomSet {
|
|
return RoomSet{}
|
|
}
|
|
|
|
// Check if a room ID is in a room set.
|
|
func (s RoomSet) Contains(val spec.RoomID) bool {
|
|
_, ok := s[val]
|
|
return ok
|
|
}
|
|
|
|
// Add a room ID to a room set.
|
|
func (s RoomSet) Add(val spec.RoomID) {
|
|
s[val] = struct{}{}
|
|
}
|
|
|
|
func (s RoomSet) Copy() RoomSet {
|
|
copied := make(RoomSet, len(s))
|
|
for k := range s {
|
|
copied.Add(k)
|
|
}
|
|
return copied
|
|
}
|