mirror of
https://github.com/matrix-org/dendrite
synced 2024-12-16 08:12:47 +00:00
232aef016c
This allows us in almost all places to use regions to further trace down long running tasks. Also removes an unused function.
442 lines
16 KiB
Go
442 lines
16 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package input
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import (
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"context"
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"fmt"
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"github.com/getsentry/sentry-go"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/sirupsen/logrus"
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"github.com/matrix-org/dendrite/internal"
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"github.com/matrix-org/dendrite/internal/sqlutil"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/types"
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)
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// updateLatestEvents updates the list of latest events for this room in the database and writes the
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// event to the output log.
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// The latest events are the events that aren't referenced by another event in the database:
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//
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// Time goes down the page. 1 is the m.room.create event (root).
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// 1 After storing 1 the latest events are {1}
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// | After storing 2 the latest events are {2}
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// 2 After storing 3 the latest events are {3}
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// / \ After storing 4 the latest events are {3,4}
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// 3 4 After storing 5 the latest events are {5,4}
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// | | After storing 6 the latest events are {5,6}
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// 5 6 <--- latest After storing 7 the latest events are {6,7}
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// |
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// 7 <----- latest
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//
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// Can only be called once at a time
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func (r *Inputer) updateLatestEvents(
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ctx context.Context,
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roomInfo *types.RoomInfo,
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stateAtEvent types.StateAtEvent,
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event *gomatrixserverlib.Event,
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sendAsServer string,
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transactionID *api.TransactionID,
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rewritesState bool,
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historyVisibility gomatrixserverlib.HistoryVisibility,
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) (err error) {
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trace, ctx := internal.StartRegion(ctx, "updateLatestEvents")
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defer trace.EndRegion()
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var succeeded bool
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updater, err := r.DB.GetRoomUpdater(ctx, roomInfo)
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if err != nil {
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return fmt.Errorf("r.DB.GetRoomUpdater: %w", err)
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}
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defer sqlutil.EndTransactionWithCheck(updater, &succeeded, &err)
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u := latestEventsUpdater{
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ctx: ctx,
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api: r,
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updater: updater,
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roomInfo: roomInfo,
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stateAtEvent: stateAtEvent,
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event: event,
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sendAsServer: sendAsServer,
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transactionID: transactionID,
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rewritesState: rewritesState,
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historyVisibility: historyVisibility,
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}
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if err = u.doUpdateLatestEvents(); err != nil {
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return fmt.Errorf("u.doUpdateLatestEvents: %w", err)
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}
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succeeded = true
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return
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}
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// latestEventsUpdater tracks the state used to update the latest events in the
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// room. It mostly just ferries state between the various function calls.
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// The state could be passed using function arguments, but it becomes impractical
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// when there are so many variables to pass around.
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type latestEventsUpdater struct {
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ctx context.Context
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api *Inputer
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updater *shared.RoomUpdater
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roomInfo *types.RoomInfo
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stateAtEvent types.StateAtEvent
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event *gomatrixserverlib.Event
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transactionID *api.TransactionID
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rewritesState bool
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// Which server to send this event as.
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sendAsServer string
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// The eventID of the event that was processed before this one.
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lastEventIDSent string
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// The latest events in the room after processing this event.
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oldLatest types.StateAtEventAndReferences
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latest types.StateAtEventAndReferences
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// The state entries removed from and added to the current state of the
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// room as a result of processing this event. They are sorted lists.
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removed []types.StateEntry
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added []types.StateEntry
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// The state entries that are removed and added to recover the state before
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// the event being processed. They are sorted lists.
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stateBeforeEventRemoves []types.StateEntry
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stateBeforeEventAdds []types.StateEntry
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// The snapshots of current state before and after processing this event
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oldStateNID types.StateSnapshotNID
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newStateNID types.StateSnapshotNID
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// The history visibility of the event itself (from the state before the event).
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historyVisibility gomatrixserverlib.HistoryVisibility
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}
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func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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u.lastEventIDSent = u.updater.LastEventIDSent()
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// If we are doing a regular event update then we will get the
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// previous latest events to use as a part of the calculation. If
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// we are overwriting the latest events because we have a complete
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// state snapshot from somewhere else, e.g. a federated room join,
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// then start with an empty set - none of the forward extremities
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// that we knew about before matter anymore.
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u.oldLatest = types.StateAtEventAndReferences{}
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if !u.rewritesState {
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u.oldStateNID = u.updater.CurrentStateSnapshotNID()
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u.oldLatest = u.updater.LatestEvents()
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}
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// If the event has already been written to the output log then we
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// don't need to do anything, as we've handled it already.
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if hasBeenSent, err := u.updater.HasEventBeenSent(u.stateAtEvent.EventNID); err != nil {
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return fmt.Errorf("u.updater.HasEventBeenSent: %w", err)
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} else if hasBeenSent {
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return nil
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}
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// Work out what the latest events are. This will include the new
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// event if it is not already referenced.
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extremitiesChanged, err := u.calculateLatest(
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u.oldLatest, u.event,
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types.StateAtEventAndReference{
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EventReference: u.event.EventReference(),
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StateAtEvent: u.stateAtEvent,
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},
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)
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if err != nil {
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return fmt.Errorf("u.calculateLatest: %w", err)
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}
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// Now that we know what the latest events are, it's time to get the
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// latest state.
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var updates []api.OutputEvent
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if extremitiesChanged || u.rewritesState {
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if err = u.latestState(); err != nil {
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return fmt.Errorf("u.latestState: %w", err)
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}
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// If we need to generate any output events then here's where we do it.
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// TODO: Move this!
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if updates, err = u.api.updateMemberships(u.ctx, u.updater, u.removed, u.added); err != nil {
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return fmt.Errorf("u.api.updateMemberships: %w", err)
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}
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} else {
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u.newStateNID = u.oldStateNID
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}
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if err = u.updater.SetLatestEvents(u.roomInfo.RoomNID, u.latest, u.stateAtEvent.EventNID, u.newStateNID); err != nil {
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return fmt.Errorf("u.updater.SetLatestEvents: %w", err)
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}
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update, err := u.makeOutputNewRoomEvent()
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if err != nil {
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return fmt.Errorf("u.makeOutputNewRoomEvent: %w", err)
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}
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updates = append(updates, *update)
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// Send the event to the output logs.
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// We do this inside the database transaction to ensure that we only mark an event as sent if we sent it.
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// (n.b. this means that it's possible that the same event will be sent twice if the transaction fails but
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// the write to the output log succeeds)
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// TODO: This assumes that writing the event to the output log is synchronous. It should be possible to
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// send the event asynchronously but we would need to ensure that 1) the events are written to the log in
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// the correct order, 2) that pending writes are resent across restarts. In order to avoid writing all the
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// necessary bookkeeping we'll keep the event sending synchronous for now.
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if err = u.api.OutputProducer.ProduceRoomEvents(u.event.RoomID(), updates); err != nil {
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return fmt.Errorf("u.api.WriteOutputEvents: %w", err)
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}
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if err = u.updater.MarkEventAsSent(u.stateAtEvent.EventNID); err != nil {
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return fmt.Errorf("u.updater.MarkEventAsSent: %w", err)
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}
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return nil
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}
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func (u *latestEventsUpdater) latestState() error {
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trace, ctx := internal.StartRegion(u.ctx, "processEventWithMissingState")
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defer trace.EndRegion()
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var err error
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roomState := state.NewStateResolution(u.updater, u.roomInfo)
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// Work out if the state at the extremities has actually changed
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// or not. If they haven't then we won't bother doing all of the
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// hard work.
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if !u.stateAtEvent.IsStateEvent() {
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stateChanged := false
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oldStateNIDs := make([]types.StateSnapshotNID, 0, len(u.oldLatest))
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newStateNIDs := make([]types.StateSnapshotNID, 0, len(u.latest))
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for _, old := range u.oldLatest {
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oldStateNIDs = append(oldStateNIDs, old.BeforeStateSnapshotNID)
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}
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for _, new := range u.latest {
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newStateNIDs = append(newStateNIDs, new.BeforeStateSnapshotNID)
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}
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oldStateNIDs = state.UniqueStateSnapshotNIDs(oldStateNIDs)
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newStateNIDs = state.UniqueStateSnapshotNIDs(newStateNIDs)
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if len(oldStateNIDs) != len(newStateNIDs) {
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stateChanged = true
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} else {
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for i := range oldStateNIDs {
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if oldStateNIDs[i] != newStateNIDs[i] {
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stateChanged = true
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break
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}
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}
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}
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if !stateChanged {
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u.newStateNID = u.oldStateNID
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return nil
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}
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}
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// Get a list of the current latest events. This may or may not
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// include the new event from the input path, depending on whether
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// it is a forward extremity or not.
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latestStateAtEvents := make([]types.StateAtEvent, len(u.latest))
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for i := range u.latest {
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latestStateAtEvents[i] = u.latest[i].StateAtEvent
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}
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// Takes the NIDs of the latest events and creates a state snapshot
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// of the state after the events. The snapshot state will be resolved
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// using the correct state resolution algorithm for the room.
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u.newStateNID, err = roomState.CalculateAndStoreStateAfterEvents(
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ctx, latestStateAtEvents,
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)
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if err != nil {
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return fmt.Errorf("roomState.CalculateAndStoreStateAfterEvents: %w", err)
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}
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// Include information about what changed in the state transition. If the
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// event rewrites the state (i.e. is a federated join) then we will simply
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// include the entire state snapshot as added events, as the "RewritesState"
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// flag in the output event signals downstream components to purge their
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// room state first. If it doesn't rewrite the state then we will work out
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// what the difference is between the state snapshots and send that. In all
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// cases where a state event is being replaced, the old state event will
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// appear in "removed" and the replacement will appear in "added".
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if u.rewritesState {
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u.removed = []types.StateEntry{}
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u.added, err = roomState.LoadStateAtSnapshot(ctx, u.newStateNID)
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if err != nil {
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return fmt.Errorf("roomState.LoadStateAtSnapshot: %w", err)
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}
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} else {
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u.removed, u.added, err = roomState.DifferenceBetweeenStateSnapshots(
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ctx, u.oldStateNID, u.newStateNID,
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)
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if err != nil {
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return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err)
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}
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}
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if removed := len(u.removed) - len(u.added); !u.rewritesState && removed > 0 {
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logrus.WithFields(logrus.Fields{
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"event_id": u.event.EventID(),
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"room_id": u.event.RoomID(),
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"old_state_nid": u.oldStateNID,
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"new_state_nid": u.newStateNID,
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"old_latest": u.oldLatest.EventIDs(),
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"new_latest": u.latest.EventIDs(),
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}).Warnf("State reset detected (removing %d events)", removed)
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sentry.WithScope(func(scope *sentry.Scope) {
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scope.SetLevel("warning")
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scope.SetContext("State reset", map[string]interface{}{
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"Event ID": u.event.EventID(),
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"Old state NID": fmt.Sprintf("%d", u.oldStateNID),
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"New state NID": fmt.Sprintf("%d", u.newStateNID),
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"Old latest": u.oldLatest.EventIDs(),
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"New latest": u.latest.EventIDs(),
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"State removed": removed,
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})
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sentry.CaptureMessage("State reset detected")
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})
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}
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// Also work out the state before the event removes and the event
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// adds.
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u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = roomState.DifferenceBetweeenStateSnapshots(
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ctx, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID,
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)
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if err != nil {
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return fmt.Errorf("roomState.DifferenceBetweeenStateSnapshots: %w", err)
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}
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return nil
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}
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// calculateLatest works out the new set of forward extremities. Returns
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// true if the new event is included in those extremites, false otherwise.
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func (u *latestEventsUpdater) calculateLatest(
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oldLatest []types.StateAtEventAndReference,
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newEvent *gomatrixserverlib.Event,
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newStateAndRef types.StateAtEventAndReference,
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) (bool, error) {
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trace, _ := internal.StartRegion(u.ctx, "calculateLatest")
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defer trace.EndRegion()
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// First of all, get a list of all of the events in our current
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// set of forward extremities.
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existingRefs := make(map[string]*types.StateAtEventAndReference)
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for i, old := range oldLatest {
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existingRefs[old.EventID] = &oldLatest[i]
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}
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// If the "new" event is already a forward extremity then stop, as
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// nothing changes.
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if _, ok := existingRefs[newEvent.EventID()]; ok {
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u.latest = oldLatest
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return false, nil
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}
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// If the "new" event is already referenced by an existing event
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// then do nothing - it's not a candidate to be a new extremity if
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// it has been referenced.
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if referenced, err := u.updater.IsReferenced(newEvent.EventReference()); err != nil {
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return false, fmt.Errorf("u.updater.IsReferenced(new): %w", err)
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} else if referenced {
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u.latest = oldLatest
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return false, nil
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}
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// Then let's see if any of the existing forward extremities now
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// have entries in the previous events table. If they do then we
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// will no longer include them as forward extremities.
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for k, l := range existingRefs {
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referenced, err := u.updater.IsReferenced(l.EventReference)
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if err != nil {
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return false, fmt.Errorf("u.updater.IsReferenced: %w", err)
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} else if referenced {
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delete(existingRefs, k)
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}
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}
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// Start off with our new unreferenced event. We're reusing the backing
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// array here rather than allocating a new one.
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u.latest = append(u.latest[:0], newStateAndRef)
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// If our new event references any of the existing forward extremities
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// then they are no longer forward extremities, so remove them.
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for _, prevEventID := range newEvent.PrevEventIDs() {
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delete(existingRefs, prevEventID)
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}
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// Then re-add any old extremities that are still valid after all.
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for _, old := range existingRefs {
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u.latest = append(u.latest, *old)
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}
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return true, nil
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}
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func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error) {
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latestEventIDs := make([]string, len(u.latest))
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for i := range u.latest {
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latestEventIDs[i] = u.latest[i].EventID
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}
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ore := api.OutputNewRoomEvent{
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Event: u.event.Headered(u.roomInfo.RoomVersion),
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RewritesState: u.rewritesState,
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LastSentEventID: u.lastEventIDSent,
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LatestEventIDs: latestEventIDs,
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TransactionID: u.transactionID,
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SendAsServer: u.sendAsServer,
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HistoryVisibility: u.historyVisibility,
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}
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eventIDMap, err := u.stateEventMap()
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if err != nil {
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return nil, err
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}
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for _, entry := range u.added {
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ore.AddsStateEventIDs = append(ore.AddsStateEventIDs, eventIDMap[entry.EventNID])
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}
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for _, entry := range u.removed {
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ore.RemovesStateEventIDs = append(ore.RemovesStateEventIDs, eventIDMap[entry.EventNID])
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}
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for _, entry := range u.stateBeforeEventRemoves {
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ore.StateBeforeRemovesEventIDs = append(ore.StateBeforeRemovesEventIDs, eventIDMap[entry.EventNID])
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}
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for _, entry := range u.stateBeforeEventAdds {
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ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID])
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}
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return &api.OutputEvent{
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Type: api.OutputTypeNewRoomEvent,
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NewRoomEvent: &ore,
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}, nil
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}
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// retrieve an event nid -> event ID map for all events that need updating
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func (u *latestEventsUpdater) stateEventMap() (map[types.EventNID]string, error) {
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cap := len(u.added) + len(u.removed) + len(u.stateBeforeEventRemoves) + len(u.stateBeforeEventAdds)
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stateEventNIDs := make(types.EventNIDs, 0, cap)
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allStateEntries := make([]types.StateEntry, 0, cap)
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allStateEntries = append(allStateEntries, u.added...)
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allStateEntries = append(allStateEntries, u.removed...)
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allStateEntries = append(allStateEntries, u.stateBeforeEventRemoves...)
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allStateEntries = append(allStateEntries, u.stateBeforeEventAdds...)
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for _, entry := range allStateEntries {
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stateEventNIDs = append(stateEventNIDs, entry.EventNID)
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}
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stateEventNIDs = stateEventNIDs[:util.SortAndUnique(stateEventNIDs)]
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return u.updater.EventIDs(u.ctx, stateEventNIDs)
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}
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