dendrite/roomserver/storage/sqlite3/storage.go
Till 081f5e7226
Update database migrations, remove goose (#2264)
* Add new db migration

* Update migrations
Remove goose

* Add possibility to test direct upgrades

* Try to fix WASM test

* Add checks for specific migrations

* Remove AddMigration
Use WithTransaction
Add Dendrite version to table

* Fix linter issues

* Update tests

* Update comments, outdent if

* Namespace migrations

* Add direct upgrade tests, skipping over one version

* Split migrations

* Update go version in CI

* Fix copy&paste mistake

* Use contexts in migrations

Co-authored-by: kegsay <kegan@matrix.org>
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
2022-07-25 10:39:22 +01:00

237 lines
7.2 KiB
Go

// Copyright 2017-2018 New Vector Ltd
// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sqlite3
import (
"context"
"database/sql"
"fmt"
"github.com/matrix-org/dendrite/internal/caching"
"github.com/matrix-org/dendrite/internal/sqlutil"
"github.com/matrix-org/dendrite/roomserver/storage/shared"
"github.com/matrix-org/dendrite/roomserver/storage/sqlite3/deltas"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/dendrite/setup/base"
"github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/gomatrixserverlib"
)
// A Database is used to store room events and stream offsets.
type Database struct {
shared.Database
}
// Open a sqlite database.
func Open(base *base.BaseDendrite, dbProperties *config.DatabaseOptions, cache caching.RoomServerCaches) (*Database, error) {
var d Database
var err error
db, writer, err := base.DatabaseConnection(dbProperties, sqlutil.NewExclusiveWriter())
if err != nil {
return nil, fmt.Errorf("sqlutil.Open: %w", err)
}
//db.Exec("PRAGMA journal_mode=WAL;")
//db.Exec("PRAGMA read_uncommitted = true;")
// FIXME: We are leaking connections somewhere. Setting this to 2 will eventually
// cause the roomserver to be unresponsive to new events because something will
// acquire the global mutex and never unlock it because it is waiting for a connection
// which it will never obtain.
// db.SetMaxOpenConns(20)
// Create the tables.
if err = d.create(db); err != nil {
return nil, err
}
// Special case, since this migration uses several tables, so it needs to
// be sure that all tables are created first.
// TODO: Remove when we are sure we are not having goose artefacts in the db
// This forces an error, which indicates the migration is already applied, since the
// column event_nid was removed from the table
err = db.QueryRow("SELECT event_nid FROM roomserver_state_block LIMIT 1;").Scan()
if err == nil {
m := sqlutil.NewMigrator(db)
m.AddMigrations(sqlutil.Migration{
Version: "roomserver: state blocks refactor",
Up: deltas.UpStateBlocksRefactor,
})
if err := m.Up(base.Context()); err != nil {
return nil, err
}
}
// Then prepare the statements. Now that the migrations have run, any columns referred
// to in the database code should now exist.
if err := d.prepare(db, writer, cache); err != nil {
return nil, err
}
return &d, nil
}
func (d *Database) create(db *sql.DB) error {
if err := CreateEventStateKeysTable(db); err != nil {
return err
}
if err := CreateEventTypesTable(db); err != nil {
return err
}
if err := CreateEventJSONTable(db); err != nil {
return err
}
if err := CreateEventsTable(db); err != nil {
return err
}
if err := CreateRoomsTable(db); err != nil {
return err
}
if err := CreateStateBlockTable(db); err != nil {
return err
}
if err := CreateStateSnapshotTable(db); err != nil {
return err
}
if err := CreatePrevEventsTable(db); err != nil {
return err
}
if err := CreateRoomAliasesTable(db); err != nil {
return err
}
if err := CreateInvitesTable(db); err != nil {
return err
}
if err := CreateMembershipTable(db); err != nil {
return err
}
if err := CreatePublishedTable(db); err != nil {
return err
}
if err := CreateRedactionsTable(db); err != nil {
return err
}
return nil
}
func (d *Database) prepare(db *sql.DB, writer sqlutil.Writer, cache caching.RoomServerCaches) error {
eventStateKeys, err := PrepareEventStateKeysTable(db)
if err != nil {
return err
}
eventTypes, err := PrepareEventTypesTable(db)
if err != nil {
return err
}
eventJSON, err := PrepareEventJSONTable(db)
if err != nil {
return err
}
events, err := PrepareEventsTable(db)
if err != nil {
return err
}
rooms, err := PrepareRoomsTable(db)
if err != nil {
return err
}
stateBlock, err := PrepareStateBlockTable(db)
if err != nil {
return err
}
stateSnapshot, err := PrepareStateSnapshotTable(db)
if err != nil {
return err
}
prevEvents, err := PreparePrevEventsTable(db)
if err != nil {
return err
}
roomAliases, err := PrepareRoomAliasesTable(db)
if err != nil {
return err
}
invites, err := PrepareInvitesTable(db)
if err != nil {
return err
}
membership, err := PrepareMembershipTable(db)
if err != nil {
return err
}
published, err := PreparePublishedTable(db)
if err != nil {
return err
}
redactions, err := PrepareRedactionsTable(db)
if err != nil {
return err
}
d.Database = shared.Database{
DB: db,
Cache: cache,
Writer: writer,
EventsTable: events,
EventTypesTable: eventTypes,
EventStateKeysTable: eventStateKeys,
EventJSONTable: eventJSON,
RoomsTable: rooms,
StateBlockTable: stateBlock,
StateSnapshotTable: stateSnapshot,
PrevEventsTable: prevEvents,
RoomAliasesTable: roomAliases,
InvitesTable: invites,
MembershipTable: membership,
PublishedTable: published,
RedactionsTable: redactions,
GetRoomUpdaterFn: d.GetRoomUpdater,
}
return nil
}
func (d *Database) SupportsConcurrentRoomInputs() bool {
// This isn't supported in SQLite mode yet because of issues with
// database locks.
// TODO: Look at this again - the problem is probably to do with
// the membership updaters and latest events updaters.
return false
}
func (d *Database) GetRoomUpdater(
ctx context.Context, roomInfo *types.RoomInfo,
) (*shared.RoomUpdater, error) {
// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
return shared.NewRoomUpdater(ctx, &d.Database, nil, roomInfo)
}
func (d *Database) MembershipUpdater(
ctx context.Context, roomID, targetUserID string,
targetLocal bool, roomVersion gomatrixserverlib.RoomVersion,
) (*shared.MembershipUpdater, error) {
// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
// multiple write transactions on sqlite. The code will perform additional
// write transactions independent of this one which will consistently cause
// 'database is locked' errors. As sqlite doesn't support multi-process on the
// same DB anyway, and we only execute updates sequentially, the only worries
// are for rolling back when things go wrong. (atomicity)
return shared.NewMembershipUpdater(ctx, &d.Database, nil, roomID, targetUserID, targetLocal, roomVersion)
}