dendrite/federationsender/internal/perform.go
Kegsay cfc137652e
Add a way to force federationsender to retry sending transactions (#1077)
* Add a way to force federationsender to retry sending transactions

And use it in P2P mode when we pick up new nodes.

* Linting

* Use atomic bool to stop us blocking on the channel
2020-06-01 18:34:08 +01:00

290 lines
8.6 KiB
Go

package internal
import (
"context"
"fmt"
"time"
"github.com/matrix-org/dendrite/federationsender/api"
"github.com/matrix-org/dendrite/federationsender/internal/perform"
"github.com/matrix-org/dendrite/roomserver/version"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
)
// PerformLeaveRequest implements api.FederationSenderInternalAPI
func (r *FederationSenderInternalAPI) PerformDirectoryLookup(
ctx context.Context,
request *api.PerformDirectoryLookupRequest,
response *api.PerformDirectoryLookupResponse,
) (err error) {
dir, err := r.federation.LookupRoomAlias(
ctx,
request.ServerName,
request.RoomAlias,
)
if err != nil {
r.statistics.ForServer(request.ServerName).Failure()
return err
}
response.RoomID = dir.RoomID
response.ServerNames = dir.Servers
r.statistics.ForServer(request.ServerName).Success()
return nil
}
// PerformJoinRequest implements api.FederationSenderInternalAPI
func (r *FederationSenderInternalAPI) PerformJoin(
ctx context.Context,
request *api.PerformJoinRequest,
response *api.PerformJoinResponse,
) (err error) {
// Look up the supported room versions.
var supportedVersions []gomatrixserverlib.RoomVersion
for version := range version.SupportedRoomVersions() {
supportedVersions = append(supportedVersions, version)
}
// Deduplicate the server names we were provided but keep the ordering
// as this encodes useful information about which servers are most likely
// to respond.
seenSet := make(map[gomatrixserverlib.ServerName]bool)
var uniqueList []gomatrixserverlib.ServerName
for _, srv := range request.ServerNames {
if seenSet[srv] {
continue
}
seenSet[srv] = true
uniqueList = append(uniqueList, srv)
}
request.ServerNames = uniqueList
// Try each server that we were provided until we land on one that
// successfully completes the make-join send-join dance.
for _, serverName := range request.ServerNames {
if err := r.performJoinUsingServer(
ctx,
request.RoomID,
request.UserID,
request.Content,
serverName,
supportedVersions,
); err != nil {
logrus.WithError(err).WithFields(logrus.Fields{
"server_name": serverName,
"room_id": request.RoomID,
}).Warnf("Failed to join room through server")
continue
}
// We're all good.
return nil
}
// If we reach here then we didn't complete a join for some reason.
return fmt.Errorf(
"failed to join user %q to room %q through %d server(s)",
request.UserID, request.RoomID, len(request.ServerNames),
)
}
func (r *FederationSenderInternalAPI) performJoinUsingServer(
ctx context.Context,
roomID, userID string,
content map[string]interface{},
serverName gomatrixserverlib.ServerName,
supportedVersions []gomatrixserverlib.RoomVersion,
) error {
// Try to perform a make_join using the information supplied in the
// request.
respMakeJoin, err := r.federation.MakeJoin(
ctx,
serverName,
roomID,
userID,
supportedVersions,
)
if err != nil {
// TODO: Check if the user was not allowed to join the room.
r.statistics.ForServer(serverName).Failure()
return fmt.Errorf("r.federation.MakeJoin: %w", err)
}
r.statistics.ForServer(serverName).Success()
// Set all the fields to be what they should be, this should be a no-op
// but it's possible that the remote server returned us something "odd"
respMakeJoin.JoinEvent.Type = gomatrixserverlib.MRoomMember
respMakeJoin.JoinEvent.Sender = userID
respMakeJoin.JoinEvent.StateKey = &userID
respMakeJoin.JoinEvent.RoomID = roomID
respMakeJoin.JoinEvent.Redacts = ""
if content == nil {
content = map[string]interface{}{}
}
content["membership"] = "join"
if err = respMakeJoin.JoinEvent.SetContent(content); err != nil {
return fmt.Errorf("respMakeJoin.JoinEvent.SetContent: %w", err)
}
if err = respMakeJoin.JoinEvent.SetUnsigned(struct{}{}); err != nil {
return fmt.Errorf("respMakeJoin.JoinEvent.SetUnsigned: %w", err)
}
// Work out if we support the room version that has been supplied in
// the make_join response.
if respMakeJoin.RoomVersion == "" {
respMakeJoin.RoomVersion = gomatrixserverlib.RoomVersionV1
}
if _, err = respMakeJoin.RoomVersion.EventFormat(); err != nil {
return fmt.Errorf("respMakeJoin.RoomVersion.EventFormat: %w", err)
}
// Build the join event.
event, err := respMakeJoin.JoinEvent.Build(
time.Now(),
r.cfg.Matrix.ServerName,
r.cfg.Matrix.KeyID,
r.cfg.Matrix.PrivateKey,
respMakeJoin.RoomVersion,
)
if err != nil {
return fmt.Errorf("respMakeJoin.JoinEvent.Build: %w", err)
}
// Try to perform a send_join using the newly built event.
respSendJoin, err := r.federation.SendJoin(
ctx,
serverName,
event,
respMakeJoin.RoomVersion,
)
if err != nil {
r.statistics.ForServer(serverName).Failure()
return fmt.Errorf("r.federation.SendJoin: %w", err)
}
r.statistics.ForServer(serverName).Success()
// Check that the send_join response was valid.
joinCtx := perform.JoinContext(r.federation, r.keyRing)
if err = joinCtx.CheckSendJoinResponse(
ctx, event, serverName, respMakeJoin, respSendJoin,
); err != nil {
return fmt.Errorf("joinCtx.CheckSendJoinResponse: %w", err)
}
// If we successfully performed a send_join above then the other
// server now thinks we're a part of the room. Send the newly
// returned state to the roomserver to update our local view.
if err = r.producer.SendEventWithState(
ctx,
respSendJoin.ToRespState(),
event.Headered(respMakeJoin.RoomVersion),
); err != nil {
return fmt.Errorf("r.producer.SendEventWithState: %w", err)
}
return nil
}
// PerformLeaveRequest implements api.FederationSenderInternalAPI
func (r *FederationSenderInternalAPI) PerformLeave(
ctx context.Context,
request *api.PerformLeaveRequest,
response *api.PerformLeaveResponse,
) (err error) {
// Deduplicate the server names we were provided.
util.SortAndUnique(request.ServerNames)
// Try each server that we were provided until we land on one that
// successfully completes the make-leave send-leave dance.
for _, serverName := range request.ServerNames {
// Try to perform a make_leave using the information supplied in the
// request.
respMakeLeave, err := r.federation.MakeLeave(
ctx,
serverName,
request.RoomID,
request.UserID,
)
if err != nil {
// TODO: Check if the user was not allowed to leave the room.
logrus.WithError(err).Warnf("r.federation.MakeLeave failed")
r.statistics.ForServer(serverName).Failure()
continue
}
// Set all the fields to be what they should be, this should be a no-op
// but it's possible that the remote server returned us something "odd"
respMakeLeave.LeaveEvent.Type = gomatrixserverlib.MRoomMember
respMakeLeave.LeaveEvent.Sender = request.UserID
respMakeLeave.LeaveEvent.StateKey = &request.UserID
respMakeLeave.LeaveEvent.RoomID = request.RoomID
respMakeLeave.LeaveEvent.Redacts = ""
if respMakeLeave.LeaveEvent.Content == nil {
content := map[string]interface{}{
"membership": "leave",
}
if err = respMakeLeave.LeaveEvent.SetContent(content); err != nil {
logrus.WithError(err).Warnf("respMakeLeave.LeaveEvent.SetContent failed")
continue
}
}
if err = respMakeLeave.LeaveEvent.SetUnsigned(struct{}{}); err != nil {
logrus.WithError(err).Warnf("respMakeLeave.LeaveEvent.SetUnsigned failed")
continue
}
// Work out if we support the room version that has been supplied in
// the make_leave response.
if _, err = respMakeLeave.RoomVersion.EventFormat(); err != nil {
return gomatrixserverlib.UnsupportedRoomVersionError{}
}
// Build the leave event.
event, err := respMakeLeave.LeaveEvent.Build(
time.Now(),
r.cfg.Matrix.ServerName,
r.cfg.Matrix.KeyID,
r.cfg.Matrix.PrivateKey,
respMakeLeave.RoomVersion,
)
if err != nil {
logrus.WithError(err).Warnf("respMakeLeave.LeaveEvent.Build failed")
continue
}
// Try to perform a send_leave using the newly built event.
err = r.federation.SendLeave(
ctx,
serverName,
event,
)
if err != nil {
logrus.WithError(err).Warnf("r.federation.SendLeave failed")
r.statistics.ForServer(serverName).Failure()
continue
}
r.statistics.ForServer(serverName).Success()
return nil
}
// If we reach here then we didn't complete a leave for some reason.
return fmt.Errorf(
"Failed to leave room %q through %d server(s)",
request.RoomID, len(request.ServerNames),
)
}
// PerformServersAlive implements api.FederationSenderInternalAPI
func (r *FederationSenderInternalAPI) PerformServersAlive(
ctx context.Context,
request *api.PerformServersAliveRequest,
response *api.PerformServersAliveResponse,
) (err error) {
for _, srv := range request.Servers {
r.queues.RetryServer(srv)
}
return nil
}