mirror of
https://github.com/matrix-org/dendrite
synced 2024-12-13 14:52:47 +00:00
Move the functions for reading room state to a separate package. (#29)
This should: 1) Make the input package a bit cleaner. 2) Allow use to reuse the state reading code from the query package.
This commit is contained in:
parent
84682b33c9
commit
1d18da1189
4 changed files with 245 additions and 228 deletions
|
@ -2,12 +2,14 @@ package input
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/matrix-org/dendrite/roomserver/api"
|
"github.com/matrix-org/dendrite/roomserver/api"
|
||||||
|
"github.com/matrix-org/dendrite/roomserver/state"
|
||||||
"github.com/matrix-org/dendrite/roomserver/types"
|
"github.com/matrix-org/dendrite/roomserver/types"
|
||||||
"github.com/matrix-org/gomatrixserverlib"
|
"github.com/matrix-org/gomatrixserverlib"
|
||||||
)
|
)
|
||||||
|
|
||||||
// A RoomEventDatabase has the storage APIs needed to store a room event.
|
// A RoomEventDatabase has the storage APIs needed to store a room event.
|
||||||
type RoomEventDatabase interface {
|
type RoomEventDatabase interface {
|
||||||
|
state.RoomStateDatabase
|
||||||
// Stores a matrix room event in the database
|
// Stores a matrix room event in the database
|
||||||
StoreEvent(event gomatrixserverlib.Event, authEventNIDs []types.EventNID) (types.RoomNID, types.StateAtEvent, error)
|
StoreEvent(event gomatrixserverlib.Event, authEventNIDs []types.EventNID) (types.RoomNID, types.StateAtEvent, error)
|
||||||
// Lookup the state entries for a list of string event IDs
|
// Lookup the state entries for a list of string event IDs
|
||||||
|
@ -24,12 +26,6 @@ type RoomEventDatabase interface {
|
||||||
// Returns an error if there is an error talking to the database
|
// Returns an error if there is an error talking to the database
|
||||||
// or if the room state for the event IDs aren't in the database
|
// or if the room state for the event IDs aren't in the database
|
||||||
StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error)
|
StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error)
|
||||||
// Lookup the numeric state data IDs for each numeric state snapshot ID
|
|
||||||
// The returned slice is sorted by numeric state snapshot ID.
|
|
||||||
StateBlockNIDs(stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
|
|
||||||
// Lookup the state data for each numeric state data ID
|
|
||||||
// The returned slice is sorted by numeric state data ID.
|
|
||||||
StateEntries(stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
|
|
||||||
// Store the room state at an event in the database
|
// Store the room state at an event in the database
|
||||||
AddState(roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error)
|
AddState(roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error)
|
||||||
// Set the state at an event.
|
// Set the state at an event.
|
||||||
|
|
|
@ -3,6 +3,7 @@ package input
|
||||||
import (
|
import (
|
||||||
"bytes"
|
"bytes"
|
||||||
"github.com/matrix-org/dendrite/roomserver/api"
|
"github.com/matrix-org/dendrite/roomserver/api"
|
||||||
|
"github.com/matrix-org/dendrite/roomserver/state"
|
||||||
"github.com/matrix-org/dendrite/roomserver/types"
|
"github.com/matrix-org/dendrite/roomserver/types"
|
||||||
"github.com/matrix-org/gomatrixserverlib"
|
"github.com/matrix-org/gomatrixserverlib"
|
||||||
)
|
)
|
||||||
|
@ -90,7 +91,7 @@ func doUpdateLatestEvents(
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
removed, added, err := differenceBetweeenStateSnapshots(db, oldStateNID, newStateNID)
|
removed, added, err := state.DifferenceBetweeenStateSnapshots(db, oldStateNID, newStateNID)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,10 +2,10 @@ package input
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
|
"github.com/matrix-org/dendrite/roomserver/state"
|
||||||
"github.com/matrix-org/dendrite/roomserver/types"
|
"github.com/matrix-org/dendrite/roomserver/types"
|
||||||
"github.com/matrix-org/gomatrixserverlib"
|
"github.com/matrix-org/gomatrixserverlib"
|
||||||
"github.com/matrix-org/util"
|
"github.com/matrix-org/util"
|
||||||
"sort"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
// calculateAndStoreState calculates a snapshot of the state of a room before an event.
|
// calculateAndStoreState calculates a snapshot of the state of a room before an event.
|
||||||
|
@ -81,7 +81,7 @@ const maxStateBlockNIDs = 64
|
||||||
func calculateAndStoreStateAfterManyEvents(db RoomEventDatabase, roomNID types.RoomNID, prevStates []types.StateAtEvent) (types.StateSnapshotNID, error) {
|
func calculateAndStoreStateAfterManyEvents(db RoomEventDatabase, roomNID types.RoomNID, prevStates []types.StateAtEvent) (types.StateSnapshotNID, error) {
|
||||||
// Conflict resolution.
|
// Conflict resolution.
|
||||||
// First stage: load the state after each of the prev events.
|
// First stage: load the state after each of the prev events.
|
||||||
combined, err := loadCombinedStateAfterEvents(db, prevStates)
|
combined, err := state.LoadCombinedStateAfterEvents(db, prevStates)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return 0, err
|
return 0, err
|
||||||
}
|
}
|
||||||
|
@ -114,169 +114,6 @@ func calculateAndStoreStateAfterManyEvents(db RoomEventDatabase, roomNID types.R
|
||||||
return db.AddState(roomNID, nil, state)
|
return db.AddState(roomNID, nil, state)
|
||||||
}
|
}
|
||||||
|
|
||||||
// differenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
|
|
||||||
func differenceBetweeenStateSnapshots(db RoomEventDatabase, oldStateNID, newStateNID types.StateSnapshotNID) (
|
|
||||||
removed, added []types.StateEntry, err error,
|
|
||||||
) {
|
|
||||||
if oldStateNID == newStateNID {
|
|
||||||
// If the snapshot NIDs are the same then nothing has changed
|
|
||||||
return nil, nil, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
var oldEntries []types.StateEntry
|
|
||||||
var newEntries []types.StateEntry
|
|
||||||
if oldStateNID != 0 {
|
|
||||||
oldEntries, err = loadStateAtSnapshot(db, oldStateNID)
|
|
||||||
if err != nil {
|
|
||||||
return nil, nil, err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if newStateNID != 0 {
|
|
||||||
newEntries, err = loadStateAtSnapshot(db, newStateNID)
|
|
||||||
if err != nil {
|
|
||||||
return nil, nil, err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var oldI int
|
|
||||||
var newI int
|
|
||||||
for {
|
|
||||||
switch {
|
|
||||||
case oldI == len(oldEntries):
|
|
||||||
// We've reached the end of the old entries.
|
|
||||||
// The rest of the new list must have been newly added.
|
|
||||||
added = append(added, newEntries[newI:]...)
|
|
||||||
return
|
|
||||||
case newI == len(newEntries):
|
|
||||||
// We've reached the end of the new entries.
|
|
||||||
// The rest of the old list must be have been removed.
|
|
||||||
removed = append(removed, oldEntries[oldI:]...)
|
|
||||||
return
|
|
||||||
case oldEntries[oldI] == newEntries[newI]:
|
|
||||||
// The entry is in both lists so skip over it.
|
|
||||||
oldI++
|
|
||||||
newI++
|
|
||||||
case oldEntries[oldI].LessThan(newEntries[newI]):
|
|
||||||
// The lists are sorted so the old entry being less than the new entry means that it only appears in the old list.
|
|
||||||
removed = append(removed, oldEntries[oldI])
|
|
||||||
oldI++
|
|
||||||
default:
|
|
||||||
// Reaching the default case implies that the new entry is less than the old entry.
|
|
||||||
// Since the lists are sorted this means that it only appears in the new list.
|
|
||||||
added = append(added, newEntries[newI])
|
|
||||||
newI++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// loadStateAtSnapshot loads the full state of a room at a particular snapshot.
|
|
||||||
// This is typically the state before an event or the current state of a room.
|
|
||||||
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
|
||||||
func loadStateAtSnapshot(db RoomEventDatabase, stateNID types.StateSnapshotNID) ([]types.StateEntry, error) {
|
|
||||||
stateBlockNIDLists, err := db.StateBlockNIDs([]types.StateSnapshotNID{stateNID})
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
stateBlockNIDList := stateBlockNIDLists[0]
|
|
||||||
|
|
||||||
stateEntryLists, err := db.StateEntries(stateBlockNIDList.StateBlockNIDs)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
stateEntriesMap := stateEntryListMap(stateEntryLists)
|
|
||||||
|
|
||||||
// Combined all the state entries for this snapshot.
|
|
||||||
// The order of state block NIDs in the list tells us the order to combine them in.
|
|
||||||
var fullState []types.StateEntry
|
|
||||||
for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
|
|
||||||
entries, ok := stateEntriesMap.lookup(stateBlockNID)
|
|
||||||
if !ok {
|
|
||||||
// This should only get hit if the database is corrupt.
|
|
||||||
// It should be impossible for an event to reference a NID that doesn't exist
|
|
||||||
panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
|
|
||||||
}
|
|
||||||
fullState = append(fullState, entries...)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stable sort so that the most recent entry for each state key stays
|
|
||||||
// remains later in the list than the older entries for the same state key.
|
|
||||||
sort.Stable(stateEntryByStateKeySorter(fullState))
|
|
||||||
// Unique returns the last entry and hence the most recent entry for each state key.
|
|
||||||
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
|
|
||||||
return fullState, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// loadCombinedStateAfterEvents loads a snapshot of the state after each of the events
|
|
||||||
// and combines those snapshots together into a single list.
|
|
||||||
func loadCombinedStateAfterEvents(db RoomEventDatabase, prevStates []types.StateAtEvent) ([]types.StateEntry, error) {
|
|
||||||
stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
|
|
||||||
for i, state := range prevStates {
|
|
||||||
stateNIDs[i] = state.BeforeStateSnapshotNID
|
|
||||||
}
|
|
||||||
// Fetch the state snapshots for the state before the each prev event from the database.
|
|
||||||
// Deduplicate the IDs before passing them to the database.
|
|
||||||
// There could be duplicates because the events could be state events where
|
|
||||||
// the snapshot of the room state before them was the same.
|
|
||||||
stateBlockNIDLists, err := db.StateBlockNIDs(uniqueStateSnapshotNIDs(stateNIDs))
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
var stateBlockNIDs []types.StateBlockNID
|
|
||||||
for _, list := range stateBlockNIDLists {
|
|
||||||
stateBlockNIDs = append(stateBlockNIDs, list.StateBlockNIDs...)
|
|
||||||
}
|
|
||||||
// Fetch the state entries that will be combined to create the snapshots.
|
|
||||||
// Deduplicate the IDs before passing them to the database.
|
|
||||||
// There could be duplicates because a block of state entries could be reused by
|
|
||||||
// multiple snapshots.
|
|
||||||
stateEntryLists, err := db.StateEntries(uniqueStateBlockNIDs(stateBlockNIDs))
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
|
|
||||||
stateEntriesMap := stateEntryListMap(stateEntryLists)
|
|
||||||
|
|
||||||
// Combine the entries from all the snapshots of state after each prev event into a single list.
|
|
||||||
var combined []types.StateEntry
|
|
||||||
for _, prevState := range prevStates {
|
|
||||||
// Grab the list of state data NIDs for this snapshot.
|
|
||||||
stateBlockNIDs, ok := stateBlockNIDsMap.lookup(prevState.BeforeStateSnapshotNID)
|
|
||||||
if !ok {
|
|
||||||
// This should only get hit if the database is corrupt.
|
|
||||||
// It should be impossible for an event to reference a NID that doesn't exist
|
|
||||||
panic(fmt.Errorf("Corrupt DB: Missing state snapshot numeric ID %d", prevState.BeforeStateSnapshotNID))
|
|
||||||
}
|
|
||||||
|
|
||||||
// Combined all the state entries for this snapshot.
|
|
||||||
// The order of state block NIDs in the list tells us the order to combine them in.
|
|
||||||
var fullState []types.StateEntry
|
|
||||||
for _, stateBlockNID := range stateBlockNIDs {
|
|
||||||
entries, ok := stateEntriesMap.lookup(stateBlockNID)
|
|
||||||
if !ok {
|
|
||||||
// This should only get hit if the database is corrupt.
|
|
||||||
// It should be impossible for an event to reference a NID that doesn't exist
|
|
||||||
panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
|
|
||||||
}
|
|
||||||
fullState = append(fullState, entries...)
|
|
||||||
}
|
|
||||||
if prevState.IsStateEvent() {
|
|
||||||
// If the prev event was a state event then add an entry for the event itself
|
|
||||||
// so that we get the state after the event rather than the state before.
|
|
||||||
fullState = append(fullState, prevState.StateEntry)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stable sort so that the most recent entry for each state key stays
|
|
||||||
// remains later in the list than the older entries for the same state key.
|
|
||||||
sort.Stable(stateEntryByStateKeySorter(fullState))
|
|
||||||
// Unique returns the last entry and hence the most recent entry for each state key.
|
|
||||||
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
|
|
||||||
// Add the full state for this StateSnapshotNID.
|
|
||||||
combined = append(combined, fullState...)
|
|
||||||
}
|
|
||||||
return combined, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func resolveConflicts(db RoomEventDatabase, combined, conflicted []types.StateEntry) ([]types.StateEntry, error) {
|
func resolveConflicts(db RoomEventDatabase, combined, conflicted []types.StateEntry) ([]types.StateEntry, error) {
|
||||||
panic(fmt.Errorf("Not implemented"))
|
panic(fmt.Errorf("Not implemented"))
|
||||||
}
|
}
|
||||||
|
@ -308,64 +145,8 @@ func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
|
||||||
return result
|
return result
|
||||||
}
|
}
|
||||||
|
|
||||||
type stateBlockNIDListMap []types.StateBlockNIDList
|
|
||||||
|
|
||||||
func (m stateBlockNIDListMap) lookup(stateNID types.StateSnapshotNID) (stateBlockNIDs []types.StateBlockNID, ok bool) {
|
|
||||||
list := []types.StateBlockNIDList(m)
|
|
||||||
i := sort.Search(len(list), func(i int) bool {
|
|
||||||
return list[i].StateSnapshotNID >= stateNID
|
|
||||||
})
|
|
||||||
if i < len(list) && list[i].StateSnapshotNID == stateNID {
|
|
||||||
ok = true
|
|
||||||
stateBlockNIDs = list[i].StateBlockNIDs
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
type stateEntryListMap []types.StateEntryList
|
|
||||||
|
|
||||||
func (m stateEntryListMap) lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
|
|
||||||
list := []types.StateEntryList(m)
|
|
||||||
i := sort.Search(len(list), func(i int) bool {
|
|
||||||
return list[i].StateBlockNID >= stateBlockNID
|
|
||||||
})
|
|
||||||
if i < len(list) && list[i].StateBlockNID == stateBlockNID {
|
|
||||||
ok = true
|
|
||||||
stateEntries = list[i].StateEntries
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
type stateEntryByStateKeySorter []types.StateEntry
|
|
||||||
|
|
||||||
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
|
|
||||||
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
|
|
||||||
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
|
|
||||||
}
|
|
||||||
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
|
||||||
|
|
||||||
type stateEntrySorter []types.StateEntry
|
type stateEntrySorter []types.StateEntry
|
||||||
|
|
||||||
func (s stateEntrySorter) Len() int { return len(s) }
|
func (s stateEntrySorter) Len() int { return len(s) }
|
||||||
func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
|
func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
|
||||||
func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||||
|
|
||||||
type stateNIDSorter []types.StateSnapshotNID
|
|
||||||
|
|
||||||
func (s stateNIDSorter) Len() int { return len(s) }
|
|
||||||
func (s stateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
|
||||||
func (s stateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
|
||||||
|
|
||||||
func uniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
|
|
||||||
return nids[:util.SortAndUnique(stateNIDSorter(nids))]
|
|
||||||
}
|
|
||||||
|
|
||||||
type stateBlockNIDSorter []types.StateBlockNID
|
|
||||||
|
|
||||||
func (s stateBlockNIDSorter) Len() int { return len(s) }
|
|
||||||
func (s stateBlockNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
|
||||||
func (s stateBlockNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
|
||||||
|
|
||||||
func uniqueStateBlockNIDs(nids []types.StateBlockNID) []types.StateBlockNID {
|
|
||||||
return nids[:util.SortAndUnique(stateBlockNIDSorter(nids))]
|
|
||||||
}
|
|
||||||
|
|
239
src/github.com/matrix-org/dendrite/roomserver/state/state.go
Normal file
239
src/github.com/matrix-org/dendrite/roomserver/state/state.go
Normal file
|
@ -0,0 +1,239 @@
|
||||||
|
// Package state provides functions for reading state from the database.
|
||||||
|
// The functions for writing state to the database are the input package.
|
||||||
|
package state
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"github.com/matrix-org/dendrite/roomserver/types"
|
||||||
|
"github.com/matrix-org/util"
|
||||||
|
"sort"
|
||||||
|
)
|
||||||
|
|
||||||
|
// A RoomStateDatabase has the storage APIs needed to load state from the database
|
||||||
|
type RoomStateDatabase interface {
|
||||||
|
// Lookup the numeric state data IDs for each numeric state snapshot ID
|
||||||
|
// The returned slice is sorted by numeric state snapshot ID.
|
||||||
|
StateBlockNIDs(stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
|
||||||
|
// Lookup the state data for each numeric state data ID
|
||||||
|
// The returned slice is sorted by numeric state data ID.
|
||||||
|
StateEntries(stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
|
||||||
|
}
|
||||||
|
|
||||||
|
// LoadStateAtSnapshot loads the full state of a room at a particular snapshot.
|
||||||
|
// This is typically the state before an event or the current state of a room.
|
||||||
|
// Returns a sorted list of state entries or an error if there was a problem talking to the database.
|
||||||
|
func LoadStateAtSnapshot(db RoomStateDatabase, stateNID types.StateSnapshotNID) ([]types.StateEntry, error) {
|
||||||
|
stateBlockNIDLists, err := db.StateBlockNIDs([]types.StateSnapshotNID{stateNID})
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
stateBlockNIDList := stateBlockNIDLists[0]
|
||||||
|
|
||||||
|
stateEntryLists, err := db.StateEntries(stateBlockNIDList.StateBlockNIDs)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
stateEntriesMap := stateEntryListMap(stateEntryLists)
|
||||||
|
|
||||||
|
// Combined all the state entries for this snapshot.
|
||||||
|
// The order of state block NIDs in the list tells us the order to combine them in.
|
||||||
|
var fullState []types.StateEntry
|
||||||
|
for _, stateBlockNID := range stateBlockNIDList.StateBlockNIDs {
|
||||||
|
entries, ok := stateEntriesMap.lookup(stateBlockNID)
|
||||||
|
if !ok {
|
||||||
|
// This should only get hit if the database is corrupt.
|
||||||
|
// It should be impossible for an event to reference a NID that doesn't exist
|
||||||
|
panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
|
||||||
|
}
|
||||||
|
fullState = append(fullState, entries...)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stable sort so that the most recent entry for each state key stays
|
||||||
|
// remains later in the list than the older entries for the same state key.
|
||||||
|
sort.Stable(stateEntryByStateKeySorter(fullState))
|
||||||
|
// Unique returns the last entry and hence the most recent entry for each state key.
|
||||||
|
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
|
||||||
|
return fullState, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// LoadCombinedStateAfterEvents loads a snapshot of the state after each of the events
|
||||||
|
// and combines those snapshots together into a single list.
|
||||||
|
func LoadCombinedStateAfterEvents(db RoomStateDatabase, prevStates []types.StateAtEvent) ([]types.StateEntry, error) {
|
||||||
|
stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
|
||||||
|
for i, state := range prevStates {
|
||||||
|
stateNIDs[i] = state.BeforeStateSnapshotNID
|
||||||
|
}
|
||||||
|
// Fetch the state snapshots for the state before the each prev event from the database.
|
||||||
|
// Deduplicate the IDs before passing them to the database.
|
||||||
|
// There could be duplicates because the events could be state events where
|
||||||
|
// the snapshot of the room state before them was the same.
|
||||||
|
stateBlockNIDLists, err := db.StateBlockNIDs(uniqueStateSnapshotNIDs(stateNIDs))
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
var stateBlockNIDs []types.StateBlockNID
|
||||||
|
for _, list := range stateBlockNIDLists {
|
||||||
|
stateBlockNIDs = append(stateBlockNIDs, list.StateBlockNIDs...)
|
||||||
|
}
|
||||||
|
// Fetch the state entries that will be combined to create the snapshots.
|
||||||
|
// Deduplicate the IDs before passing them to the database.
|
||||||
|
// There could be duplicates because a block of state entries could be reused by
|
||||||
|
// multiple snapshots.
|
||||||
|
stateEntryLists, err := db.StateEntries(uniqueStateBlockNIDs(stateBlockNIDs))
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
|
||||||
|
stateEntriesMap := stateEntryListMap(stateEntryLists)
|
||||||
|
|
||||||
|
// Combine the entries from all the snapshots of state after each prev event into a single list.
|
||||||
|
var combined []types.StateEntry
|
||||||
|
for _, prevState := range prevStates {
|
||||||
|
// Grab the list of state data NIDs for this snapshot.
|
||||||
|
stateBlockNIDs, ok := stateBlockNIDsMap.lookup(prevState.BeforeStateSnapshotNID)
|
||||||
|
if !ok {
|
||||||
|
// This should only get hit if the database is corrupt.
|
||||||
|
// It should be impossible for an event to reference a NID that doesn't exist
|
||||||
|
panic(fmt.Errorf("Corrupt DB: Missing state snapshot numeric ID %d", prevState.BeforeStateSnapshotNID))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Combined all the state entries for this snapshot.
|
||||||
|
// The order of state block NIDs in the list tells us the order to combine them in.
|
||||||
|
var fullState []types.StateEntry
|
||||||
|
for _, stateBlockNID := range stateBlockNIDs {
|
||||||
|
entries, ok := stateEntriesMap.lookup(stateBlockNID)
|
||||||
|
if !ok {
|
||||||
|
// This should only get hit if the database is corrupt.
|
||||||
|
// It should be impossible for an event to reference a NID that doesn't exist
|
||||||
|
panic(fmt.Errorf("Corrupt DB: Missing state block numeric ID %d", stateBlockNID))
|
||||||
|
}
|
||||||
|
fullState = append(fullState, entries...)
|
||||||
|
}
|
||||||
|
if prevState.IsStateEvent() {
|
||||||
|
// If the prev event was a state event then add an entry for the event itself
|
||||||
|
// so that we get the state after the event rather than the state before.
|
||||||
|
fullState = append(fullState, prevState.StateEntry)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Stable sort so that the most recent entry for each state key stays
|
||||||
|
// remains later in the list than the older entries for the same state key.
|
||||||
|
sort.Stable(stateEntryByStateKeySorter(fullState))
|
||||||
|
// Unique returns the last entry and hence the most recent entry for each state key.
|
||||||
|
fullState = fullState[:util.Unique(stateEntryByStateKeySorter(fullState))]
|
||||||
|
// Add the full state for this StateSnapshotNID.
|
||||||
|
combined = append(combined, fullState...)
|
||||||
|
}
|
||||||
|
return combined, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// DifferenceBetweeenStateSnapshots works out which state entries have been added and removed between two snapshots.
|
||||||
|
func DifferenceBetweeenStateSnapshots(db RoomStateDatabase, oldStateNID, newStateNID types.StateSnapshotNID) (
|
||||||
|
removed, added []types.StateEntry, err error,
|
||||||
|
) {
|
||||||
|
if oldStateNID == newStateNID {
|
||||||
|
// If the snapshot NIDs are the same then nothing has changed
|
||||||
|
return nil, nil, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
var oldEntries []types.StateEntry
|
||||||
|
var newEntries []types.StateEntry
|
||||||
|
if oldStateNID != 0 {
|
||||||
|
oldEntries, err = LoadStateAtSnapshot(db, oldStateNID)
|
||||||
|
if err != nil {
|
||||||
|
return nil, nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if newStateNID != 0 {
|
||||||
|
newEntries, err = LoadStateAtSnapshot(db, newStateNID)
|
||||||
|
if err != nil {
|
||||||
|
return nil, nil, err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var oldI int
|
||||||
|
var newI int
|
||||||
|
for {
|
||||||
|
switch {
|
||||||
|
case oldI == len(oldEntries):
|
||||||
|
// We've reached the end of the old entries.
|
||||||
|
// The rest of the new list must have been newly added.
|
||||||
|
added = append(added, newEntries[newI:]...)
|
||||||
|
return
|
||||||
|
case newI == len(newEntries):
|
||||||
|
// We've reached the end of the new entries.
|
||||||
|
// The rest of the old list must be have been removed.
|
||||||
|
removed = append(removed, oldEntries[oldI:]...)
|
||||||
|
return
|
||||||
|
case oldEntries[oldI] == newEntries[newI]:
|
||||||
|
// The entry is in both lists so skip over it.
|
||||||
|
oldI++
|
||||||
|
newI++
|
||||||
|
case oldEntries[oldI].LessThan(newEntries[newI]):
|
||||||
|
// The lists are sorted so the old entry being less than the new entry means that it only appears in the old list.
|
||||||
|
removed = append(removed, oldEntries[oldI])
|
||||||
|
oldI++
|
||||||
|
default:
|
||||||
|
// Reaching the default case implies that the new entry is less than the old entry.
|
||||||
|
// Since the lists are sorted this means that it only appears in the new list.
|
||||||
|
added = append(added, newEntries[newI])
|
||||||
|
newI++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type stateBlockNIDListMap []types.StateBlockNIDList
|
||||||
|
|
||||||
|
func (m stateBlockNIDListMap) lookup(stateNID types.StateSnapshotNID) (stateBlockNIDs []types.StateBlockNID, ok bool) {
|
||||||
|
list := []types.StateBlockNIDList(m)
|
||||||
|
i := sort.Search(len(list), func(i int) bool {
|
||||||
|
return list[i].StateSnapshotNID >= stateNID
|
||||||
|
})
|
||||||
|
if i < len(list) && list[i].StateSnapshotNID == stateNID {
|
||||||
|
ok = true
|
||||||
|
stateBlockNIDs = list[i].StateBlockNIDs
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
type stateEntryListMap []types.StateEntryList
|
||||||
|
|
||||||
|
func (m stateEntryListMap) lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
|
||||||
|
list := []types.StateEntryList(m)
|
||||||
|
i := sort.Search(len(list), func(i int) bool {
|
||||||
|
return list[i].StateBlockNID >= stateBlockNID
|
||||||
|
})
|
||||||
|
if i < len(list) && list[i].StateBlockNID == stateBlockNID {
|
||||||
|
ok = true
|
||||||
|
stateEntries = list[i].StateEntries
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
type stateEntryByStateKeySorter []types.StateEntry
|
||||||
|
|
||||||
|
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
|
||||||
|
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
|
||||||
|
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
|
||||||
|
}
|
||||||
|
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||||
|
|
||||||
|
type stateNIDSorter []types.StateSnapshotNID
|
||||||
|
|
||||||
|
func (s stateNIDSorter) Len() int { return len(s) }
|
||||||
|
func (s stateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||||
|
func (s stateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||||
|
|
||||||
|
func uniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
|
||||||
|
return nids[:util.SortAndUnique(stateNIDSorter(nids))]
|
||||||
|
}
|
||||||
|
|
||||||
|
type stateBlockNIDSorter []types.StateBlockNID
|
||||||
|
|
||||||
|
func (s stateBlockNIDSorter) Len() int { return len(s) }
|
||||||
|
func (s stateBlockNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||||
|
func (s stateBlockNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||||
|
|
||||||
|
func uniqueStateBlockNIDs(nids []types.StateBlockNID) []types.StateBlockNID {
|
||||||
|
return nids[:util.SortAndUnique(stateBlockNIDSorter(nids))]
|
||||||
|
}
|
Loading…
Reference in a new issue