mirror of
https://github.com/matrix-org/dendrite
synced 2024-12-14 15:22:50 +00:00
Don't re-run state resolution on a single trusted state snapshot (#1526)
* Don't re-run state resolution on a single trusted state snapshot * Lint * Check if backward extremity is create event before checking missing state
This commit is contained in:
parent
e3c2b081c7
commit
10f1beb0de
1 changed files with 54 additions and 18 deletions
|
@ -476,6 +476,7 @@ func checkAllowedByState(e gomatrixserverlib.Event, stateEvents []gomatrixserver
|
|||
return gomatrixserverlib.Allowed(e, &authUsingState)
|
||||
}
|
||||
|
||||
// nolint:gocyclo
|
||||
func (t *txnReq) processEventWithMissingState(ctx context.Context, e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) error {
|
||||
// Do this with a fresh context, so that we keep working even if the
|
||||
// original request times out. With any luck, by the time the remote
|
||||
|
@ -513,35 +514,70 @@ func (t *txnReq) processEventWithMissingState(ctx context.Context, e gomatrixser
|
|||
backwardsExtremity := &newEvents[0]
|
||||
newEvents = newEvents[1:]
|
||||
|
||||
type respState struct {
|
||||
// A snapshot is considered trustworthy if it came from our own roomserver.
|
||||
// That's because the state will have been through state resolution once
|
||||
// already in QueryStateAfterEvent.
|
||||
trustworthy bool
|
||||
*gomatrixserverlib.RespState
|
||||
}
|
||||
|
||||
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
|
||||
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
|
||||
// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
|
||||
var states []*gomatrixserverlib.RespState
|
||||
var states []*respState
|
||||
for _, prevEventID := range backwardsExtremity.PrevEventIDs() {
|
||||
// Look up what the state is after the backward extremity. This will either
|
||||
// come from the roomserver, if we know all the required events, or it will
|
||||
// come from a remote server via /state_ids if not.
|
||||
var prevState *gomatrixserverlib.RespState
|
||||
prevState, err = t.lookupStateAfterEvent(gmectx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
|
||||
if err != nil {
|
||||
util.GetLogger(ctx).WithError(err).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
|
||||
return err
|
||||
prevState, trustworthy, lerr := t.lookupStateAfterEvent(gmectx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
|
||||
if lerr != nil {
|
||||
util.GetLogger(ctx).WithError(lerr).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
|
||||
return lerr
|
||||
}
|
||||
// Append the state onto the collected state. We'll run this through the
|
||||
// state resolution next.
|
||||
states = append(states, prevState)
|
||||
states = append(states, &respState{trustworthy, prevState})
|
||||
}
|
||||
|
||||
// Now that we have collected all of the state from the prev_events, we'll
|
||||
// run the state through the appropriate state resolution algorithm for the
|
||||
// room. This does a couple of things:
|
||||
// room if needed. This does a couple of things:
|
||||
// 1. Ensures that the state is deduplicated fully for each state-key tuple
|
||||
// 2. Ensures that we pick the latest events from both sets, in the case that
|
||||
// one of the prev_events is quite a bit older than the others
|
||||
resolvedState, err := t.resolveStatesAndCheck(gmectx, roomVersion, states, backwardsExtremity)
|
||||
if err != nil {
|
||||
util.GetLogger(ctx).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
|
||||
return err
|
||||
resolvedState := &gomatrixserverlib.RespState{}
|
||||
switch len(states) {
|
||||
case 0:
|
||||
extremityIsCreate := backwardsExtremity.Type() == gomatrixserverlib.MRoomCreate && backwardsExtremity.StateKeyEquals("")
|
||||
if !extremityIsCreate {
|
||||
// There are no previous states and this isn't the beginning of the
|
||||
// room - this is an error condition!
|
||||
util.GetLogger(ctx).Errorf("Failed to lookup any state after prev_events")
|
||||
return fmt.Errorf("expected %d states but got %d", len(backwardsExtremity.PrevEventIDs()), len(states))
|
||||
}
|
||||
case 1:
|
||||
// There's only one previous state - if it's trustworthy (came from a
|
||||
// local state snapshot which will already have been through state res),
|
||||
// use it as-is. There's no point in resolving it again.
|
||||
if states[0].trustworthy {
|
||||
resolvedState = states[0].RespState
|
||||
break
|
||||
}
|
||||
// Otherwise, if it isn't trustworthy (came from federation), run it through
|
||||
// state resolution anyway for safety, in case there are duplicates.
|
||||
fallthrough
|
||||
default:
|
||||
respStates := make([]*gomatrixserverlib.RespState, len(states))
|
||||
for i := range states {
|
||||
respStates[i] = states[i].RespState
|
||||
}
|
||||
// There's more than one previous state - run them all through state res
|
||||
resolvedState, err = t.resolveStatesAndCheck(gmectx, roomVersion, respStates, backwardsExtremity)
|
||||
if err != nil {
|
||||
util.GetLogger(ctx).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// First of all, send the backward extremity into the roomserver with the
|
||||
|
@ -581,16 +617,16 @@ func (t *txnReq) processEventWithMissingState(ctx context.Context, e gomatrixser
|
|||
|
||||
// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
|
||||
// added into the mix.
|
||||
func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (*gomatrixserverlib.RespState, error) {
|
||||
func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (*gomatrixserverlib.RespState, bool, error) {
|
||||
// try doing all this locally before we resort to querying federation
|
||||
respState := t.lookupStateAfterEventLocally(ctx, roomID, eventID)
|
||||
if respState != nil {
|
||||
return respState, nil
|
||||
return respState, true, nil
|
||||
}
|
||||
|
||||
respState, err := t.lookupStateBeforeEvent(ctx, roomVersion, roomID, eventID)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("t.lookupStateBeforeEvent: %w", err)
|
||||
return nil, false, fmt.Errorf("t.lookupStateBeforeEvent: %w", err)
|
||||
}
|
||||
|
||||
servers := t.getServers(ctx, roomID)
|
||||
|
@ -602,11 +638,11 @@ func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrix
|
|||
h, err := t.lookupEvent(ctx, roomVersion, eventID, false, servers)
|
||||
switch err.(type) {
|
||||
case verifySigError:
|
||||
return respState, nil
|
||||
return respState, false, nil
|
||||
case nil:
|
||||
// do nothing
|
||||
default:
|
||||
return nil, fmt.Errorf("t.lookupEvent: %w", err)
|
||||
return nil, false, fmt.Errorf("t.lookupEvent: %w", err)
|
||||
}
|
||||
t.haveEvents[h.EventID()] = h
|
||||
if h.StateKey() != nil {
|
||||
|
@ -624,7 +660,7 @@ func (t *txnReq) lookupStateAfterEvent(ctx context.Context, roomVersion gomatrix
|
|||
}
|
||||
}
|
||||
|
||||
return respState, nil
|
||||
return respState, false, nil
|
||||
}
|
||||
|
||||
func (t *txnReq) lookupStateAfterEventLocally(ctx context.Context, roomID, eventID string) *gomatrixserverlib.RespState {
|
||||
|
|
Loading…
Reference in a new issue