2017-06-28 15:10:17 +00:00
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package queue
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import (
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2017-09-13 10:03:41 +00:00
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"context"
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2020-03-27 16:28:22 +00:00
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"encoding/json"
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2017-06-28 15:10:17 +00:00
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"fmt"
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"time"
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2020-04-28 09:53:07 +00:00
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"github.com/matrix-org/dendrite/federationsender/producers"
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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"github.com/matrix-org/dendrite/federationsender/types"
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"github.com/matrix-org/gomatrix"
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2017-06-28 15:10:17 +00:00
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"github.com/matrix-org/gomatrixserverlib"
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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"github.com/sirupsen/logrus"
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2017-11-16 10:12:02 +00:00
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log "github.com/sirupsen/logrus"
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2020-04-03 13:29:06 +00:00
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"go.uber.org/atomic"
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2017-06-28 15:10:17 +00:00
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)
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// destinationQueue is a queue of events for a single destination.
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// It is responsible for sending the events to the destination and
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// ensures that only one request is in flight to a given destination
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// at a time.
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type destinationQueue struct {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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rsProducer *producers.RoomserverProducer // roomserver producer
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client *gomatrixserverlib.FederationClient // federation client
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origin gomatrixserverlib.ServerName // origin of requests
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destination gomatrixserverlib.ServerName // destination of requests
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running atomic.Bool // is the queue worker running?
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2020-06-01 17:34:08 +00:00
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backingOff atomic.Bool // true if we're backing off
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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statistics *types.ServerStatistics // statistics about this remote server
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incomingPDUs chan *gomatrixserverlib.HeaderedEvent // PDUs to send
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incomingEDUs chan *gomatrixserverlib.EDU // EDUs to send
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incomingInvites chan *gomatrixserverlib.InviteV2Request // invites to send
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lastTransactionIDs []gomatrixserverlib.TransactionID // last transaction ID
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pendingPDUs []*gomatrixserverlib.HeaderedEvent // owned by backgroundSend
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pendingEDUs []*gomatrixserverlib.EDU // owned by backgroundSend
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pendingInvites []*gomatrixserverlib.InviteV2Request // owned by backgroundSend
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2020-06-01 17:34:08 +00:00
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retryServerCh chan bool // interrupts backoff
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}
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// retry will clear the blacklist state and attempt to send built up events to the server,
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// resetting and interrupting any backoff timers.
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func (oq *destinationQueue) retry() {
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// TODO: We don't send all events in the case where the server has been blacklisted as we
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// drop events instead then. This means we will send the oldest N events (chan size, currently 128)
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// and then skip ahead a lot which feels non-ideal but equally we can't persist thousands of events
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// in-memory to maybe-send it one day. Ideally we would just shove these pending events in a database
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// so we can send a lot of events.
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oq.statistics.Success()
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// if we were backing off, swap to not backing off and interrupt the select.
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// We need to use an atomic bool here to prevent multiple calls to retry() blocking on the channel
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// as it is unbuffered.
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if oq.backingOff.CAS(true, false) {
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oq.retryServerCh <- true
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}
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if !oq.running.Load() {
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log.Infof("Restarting queue for %s", oq.destination)
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go oq.backgroundSend()
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}
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2017-06-28 15:10:17 +00:00
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}
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// Send event adds the event to the pending queue for the destination.
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// If the queue is empty then it starts a background goroutine to
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// start sending events to that destination.
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2020-03-27 16:28:22 +00:00
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func (oq *destinationQueue) sendEvent(ev *gomatrixserverlib.HeaderedEvent) {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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if oq.statistics.Blacklisted() {
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// If the destination is blacklisted then drop the event.
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return
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}
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2020-04-03 13:29:06 +00:00
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if !oq.running.Load() {
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2017-06-28 15:10:17 +00:00
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go oq.backgroundSend()
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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oq.incomingPDUs <- ev
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2017-06-28 15:10:17 +00:00
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}
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2018-08-10 15:26:57 +00:00
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// sendEDU adds the EDU event to the pending queue for the destination.
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// If the queue is empty then it starts a background goroutine to
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2020-04-03 13:29:06 +00:00
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// start sending events to that destination.
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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func (oq *destinationQueue) sendEDU(ev *gomatrixserverlib.EDU) {
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if oq.statistics.Blacklisted() {
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// If the destination is blacklisted then drop the event.
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return
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}
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2020-04-03 13:29:06 +00:00
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if !oq.running.Load() {
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go oq.backgroundSend()
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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oq.incomingEDUs <- ev
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2020-04-03 13:29:06 +00:00
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}
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// sendInvite adds the invite event to the pending queue for the
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// destination. If the queue is empty then it starts a background
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// goroutine to start sending events to that destination.
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func (oq *destinationQueue) sendInvite(ev *gomatrixserverlib.InviteV2Request) {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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if oq.statistics.Blacklisted() {
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// If the destination is blacklisted then drop the event.
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return
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}
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2020-04-03 13:29:06 +00:00
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if !oq.running.Load() {
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2018-08-10 15:26:57 +00:00
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go oq.backgroundSend()
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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oq.incomingInvites <- ev
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2018-08-10 15:26:57 +00:00
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}
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2020-04-03 13:29:06 +00:00
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// backgroundSend is the worker goroutine for sending events.
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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// nolint:gocyclo
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2017-06-28 15:10:17 +00:00
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func (oq *destinationQueue) backgroundSend() {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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// Check if a worker is already running, and if it isn't, then
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// mark it as started.
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if !oq.running.CAS(false, true) {
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return
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}
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2020-04-03 13:29:06 +00:00
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defer oq.running.Store(false)
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2017-06-28 15:10:17 +00:00
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for {
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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// Wait either for incoming events, or until we hit an
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// idle timeout.
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select {
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case pdu := <-oq.incomingPDUs:
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// Ordering of PDUs is important so we add them to the end
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// of the queue and they will all be added to transactions
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// in order.
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oq.pendingPDUs = append(oq.pendingPDUs, pdu)
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2020-05-27 11:16:53 +00:00
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// If there are any more things waiting in the channel queue
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// then read them. This is safe because we guarantee only
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// having one goroutine per destination queue, so the channel
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// isn't being consumed anywhere else.
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for len(oq.incomingPDUs) > 0 {
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oq.pendingPDUs = append(oq.pendingPDUs, <-oq.incomingPDUs)
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}
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
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case edu := <-oq.incomingEDUs:
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// Likewise for EDUs, although we should probably not try
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// too hard with some EDUs (like typing notifications) after
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// a certain amount of time has passed.
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// TODO: think about EDU expiry some more
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oq.pendingEDUs = append(oq.pendingEDUs, edu)
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2020-05-27 11:16:53 +00:00
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// If there are any more things waiting in the channel queue
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// then read them. This is safe because we guarantee only
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|
|
// having one goroutine per destination queue, so the channel
|
|
|
|
// isn't being consumed anywhere else.
|
|
|
|
for len(oq.incomingEDUs) > 0 {
|
|
|
|
oq.pendingEDUs = append(oq.pendingEDUs, <-oq.incomingEDUs)
|
|
|
|
}
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
case invite := <-oq.incomingInvites:
|
|
|
|
// There's no strict ordering requirement for invites like
|
|
|
|
// there is for transactions, so we put the invite onto the
|
|
|
|
// front of the queue. This means that if an invite that is
|
|
|
|
// stuck failing already, that it won't block our new invite
|
|
|
|
// from being sent.
|
|
|
|
oq.pendingInvites = append(
|
|
|
|
[]*gomatrixserverlib.InviteV2Request{invite},
|
|
|
|
oq.pendingInvites...,
|
|
|
|
)
|
2020-05-27 11:16:53 +00:00
|
|
|
// If there are any more things waiting in the channel queue
|
|
|
|
// then read them. This is safe because we guarantee only
|
|
|
|
// having one goroutine per destination queue, so the channel
|
|
|
|
// isn't being consumed anywhere else.
|
|
|
|
for len(oq.incomingInvites) > 0 {
|
|
|
|
oq.pendingInvites = append(oq.pendingInvites, <-oq.incomingInvites)
|
|
|
|
}
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
case <-time.After(time.Second * 30):
|
|
|
|
// The worker is idle so stop the goroutine. It'll
|
|
|
|
// get restarted automatically the next time we
|
|
|
|
// get an event.
|
2017-06-28 15:10:17 +00:00
|
|
|
return
|
|
|
|
}
|
|
|
|
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
// If we are backing off this server then wait for the
|
2020-06-01 17:34:08 +00:00
|
|
|
// backoff duration to complete first, or until explicitly
|
|
|
|
// told to retry.
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
if backoff, duration := oq.statistics.BackoffDuration(); backoff {
|
2020-06-01 17:34:08 +00:00
|
|
|
oq.backingOff.Store(true)
|
|
|
|
select {
|
|
|
|
case <-time.After(duration):
|
|
|
|
case <-oq.retryServerCh:
|
|
|
|
}
|
|
|
|
oq.backingOff.Store(false)
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// How many things do we have waiting?
|
|
|
|
numPDUs := len(oq.pendingPDUs)
|
|
|
|
numEDUs := len(oq.pendingEDUs)
|
|
|
|
numInvites := len(oq.pendingInvites)
|
|
|
|
|
|
|
|
// If we have pending PDUs or EDUs then construct a transaction.
|
|
|
|
if numPDUs > 0 || numEDUs > 0 {
|
|
|
|
// Try sending the next transaction and see what happens.
|
|
|
|
transaction, terr := oq.nextTransaction(oq.pendingPDUs, oq.pendingEDUs, oq.statistics.SuccessCount())
|
|
|
|
if terr != nil {
|
|
|
|
// We failed to send the transaction.
|
|
|
|
if giveUp := oq.statistics.Failure(); giveUp {
|
|
|
|
// It's been suggested that we should give up because
|
|
|
|
// the backoff has exceeded a maximum allowable value.
|
|
|
|
return
|
|
|
|
}
|
|
|
|
} else if transaction {
|
|
|
|
// If we successfully sent the transaction then clear out
|
|
|
|
// the pending events and EDUs.
|
|
|
|
oq.statistics.Success()
|
|
|
|
// Reallocate so that the underlying arrays can be GC'd, as
|
|
|
|
// opposed to growing forever.
|
|
|
|
for i := 0; i < numPDUs; i++ {
|
|
|
|
oq.pendingPDUs[i] = nil
|
|
|
|
}
|
|
|
|
for i := 0; i < numEDUs; i++ {
|
|
|
|
oq.pendingEDUs[i] = nil
|
|
|
|
}
|
|
|
|
oq.pendingPDUs = append(
|
|
|
|
[]*gomatrixserverlib.HeaderedEvent{},
|
|
|
|
oq.pendingPDUs[numPDUs:]...,
|
|
|
|
)
|
|
|
|
oq.pendingEDUs = append(
|
|
|
|
[]*gomatrixserverlib.EDU{},
|
|
|
|
oq.pendingEDUs[numEDUs:]...,
|
|
|
|
)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Try sending the next invite and see what happens.
|
|
|
|
if numInvites > 0 {
|
|
|
|
sent, ierr := oq.nextInvites(oq.pendingInvites)
|
|
|
|
if ierr != nil {
|
|
|
|
// We failed to send the transaction so increase the
|
|
|
|
// backoff and give it another go shortly.
|
|
|
|
if giveUp := oq.statistics.Failure(); giveUp {
|
|
|
|
// It's been suggested that we should give up because
|
|
|
|
// the backoff has exceeded a maximum allowable value.
|
|
|
|
return
|
|
|
|
}
|
|
|
|
} else if sent > 0 {
|
|
|
|
// If we successfully sent the invites then clear out
|
|
|
|
// the pending invites.
|
|
|
|
oq.statistics.Success()
|
|
|
|
// Reallocate so that the underlying array can be GC'd, as
|
|
|
|
// opposed to growing forever.
|
|
|
|
oq.pendingInvites = append(
|
|
|
|
[]*gomatrixserverlib.InviteV2Request{},
|
|
|
|
oq.pendingInvites[sent:]...,
|
|
|
|
)
|
|
|
|
}
|
|
|
|
}
|
2017-06-28 15:10:17 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-04-03 13:29:06 +00:00
|
|
|
// nextTransaction creates a new transaction from the pending event
|
|
|
|
// queue and sends it. Returns true if a transaction was sent or
|
|
|
|
// false otherwise.
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
func (oq *destinationQueue) nextTransaction(
|
|
|
|
pendingPDUs []*gomatrixserverlib.HeaderedEvent,
|
|
|
|
pendingEDUs []*gomatrixserverlib.EDU,
|
|
|
|
sentCounter uint32,
|
|
|
|
) (bool, error) {
|
2020-02-28 14:54:51 +00:00
|
|
|
t := gomatrixserverlib.Transaction{
|
2020-03-27 16:28:22 +00:00
|
|
|
PDUs: []json.RawMessage{},
|
2020-02-28 14:54:51 +00:00
|
|
|
EDUs: []gomatrixserverlib.EDU{},
|
|
|
|
}
|
2017-06-28 15:10:17 +00:00
|
|
|
now := gomatrixserverlib.AsTimestamp(time.Now())
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
t.TransactionID = gomatrixserverlib.TransactionID(fmt.Sprintf("%d-%d", now, sentCounter))
|
2017-06-28 15:10:17 +00:00
|
|
|
t.Origin = oq.origin
|
|
|
|
t.Destination = oq.destination
|
|
|
|
t.OriginServerTS = now
|
|
|
|
t.PreviousIDs = oq.lastTransactionIDs
|
|
|
|
if t.PreviousIDs == nil {
|
|
|
|
t.PreviousIDs = []gomatrixserverlib.TransactionID{}
|
|
|
|
}
|
2018-08-10 15:26:57 +00:00
|
|
|
|
2017-06-28 15:10:17 +00:00
|
|
|
oq.lastTransactionIDs = []gomatrixserverlib.TransactionID{t.TransactionID}
|
2018-08-10 15:26:57 +00:00
|
|
|
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
for _, pdu := range pendingPDUs {
|
2020-03-27 16:28:22 +00:00
|
|
|
// Append the JSON of the event, since this is a json.RawMessage type in the
|
|
|
|
// gomatrixserverlib.Transaction struct
|
|
|
|
t.PDUs = append(t.PDUs, (*pdu).JSON())
|
2017-06-28 15:10:17 +00:00
|
|
|
}
|
2018-08-10 15:26:57 +00:00
|
|
|
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
for _, edu := range pendingEDUs {
|
2018-08-10 15:26:57 +00:00
|
|
|
t.EDUs = append(t.EDUs, *edu)
|
|
|
|
}
|
|
|
|
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
logrus.WithField("server_name", oq.destination).Infof("Sending transaction %q containing %d PDUs, %d EDUs", t.TransactionID, len(t.PDUs), len(t.EDUs))
|
2020-04-03 13:29:06 +00:00
|
|
|
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
// TODO: we should check for 500-ish fails vs 400-ish here,
|
|
|
|
// since we shouldn't queue things indefinitely in response
|
|
|
|
// to a 400-ish error
|
2020-04-03 13:29:06 +00:00
|
|
|
_, err := oq.client.SendTransaction(context.TODO(), t)
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
switch e := err.(type) {
|
|
|
|
case nil:
|
|
|
|
// No error was returned so the transaction looks to have
|
|
|
|
// been successfully sent.
|
|
|
|
return true, nil
|
|
|
|
case gomatrix.HTTPError:
|
|
|
|
// We received a HTTP error back. In this instance we only
|
|
|
|
// should report an error if
|
|
|
|
if e.Code >= 400 && e.Code <= 499 {
|
|
|
|
// We tried but the remote side has sent back a client error.
|
|
|
|
// It's no use retrying because it will happen again.
|
|
|
|
return true, nil
|
|
|
|
}
|
|
|
|
// Otherwise, report that we failed to send the transaction
|
|
|
|
// and we will retry again.
|
|
|
|
return false, err
|
|
|
|
default:
|
2020-04-03 13:29:06 +00:00
|
|
|
log.WithFields(log.Fields{
|
|
|
|
"destination": oq.destination,
|
|
|
|
log.ErrorKey: err,
|
|
|
|
}).Info("problem sending transaction")
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
return false, err
|
2020-04-03 13:29:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// nextInvite takes pending invite events from the queue and sends
|
|
|
|
// them. Returns true if a transaction was sent or false otherwise.
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
func (oq *destinationQueue) nextInvites(
|
|
|
|
pendingInvites []*gomatrixserverlib.InviteV2Request,
|
|
|
|
) (int, error) {
|
|
|
|
done := 0
|
|
|
|
for _, inviteReq := range pendingInvites {
|
2020-04-28 09:53:07 +00:00
|
|
|
ev, roomVersion := inviteReq.Event(), inviteReq.RoomVersion()
|
2020-04-03 13:29:06 +00:00
|
|
|
|
2020-04-28 09:53:07 +00:00
|
|
|
log.WithFields(log.Fields{
|
|
|
|
"event_id": ev.EventID(),
|
|
|
|
"room_version": roomVersion,
|
|
|
|
"destination": oq.destination,
|
|
|
|
}).Info("sending invite")
|
|
|
|
|
|
|
|
inviteRes, err := oq.client.SendInviteV2(
|
2020-04-03 13:29:06 +00:00
|
|
|
context.TODO(),
|
|
|
|
oq.destination,
|
|
|
|
*inviteReq,
|
2020-04-28 09:53:07 +00:00
|
|
|
)
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
switch e := err.(type) {
|
|
|
|
case nil:
|
|
|
|
done++
|
|
|
|
case gomatrix.HTTPError:
|
|
|
|
log.WithFields(log.Fields{
|
|
|
|
"event_id": ev.EventID(),
|
|
|
|
"state_key": ev.StateKey(),
|
|
|
|
"destination": oq.destination,
|
|
|
|
"status_code": e.Code,
|
|
|
|
}).WithError(err).Error("failed to send invite due to HTTP error")
|
|
|
|
// Check whether we should do something about the error or
|
|
|
|
// just accept it as unavoidable.
|
|
|
|
if e.Code >= 400 && e.Code <= 499 {
|
|
|
|
// We tried but the remote side has sent back a client error.
|
|
|
|
// It's no use retrying because it will happen again.
|
|
|
|
done++
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
return done, err
|
|
|
|
default:
|
2020-04-03 13:29:06 +00:00
|
|
|
log.WithFields(log.Fields{
|
|
|
|
"event_id": ev.EventID(),
|
|
|
|
"state_key": ev.StateKey(),
|
|
|
|
"destination": oq.destination,
|
|
|
|
}).WithError(err).Error("failed to send invite")
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
return done, err
|
2020-04-28 09:53:07 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if _, err = oq.rsProducer.SendInviteResponse(
|
|
|
|
context.TODO(),
|
|
|
|
inviteRes,
|
|
|
|
roomVersion,
|
|
|
|
); err != nil {
|
|
|
|
log.WithFields(log.Fields{
|
|
|
|
"event_id": ev.EventID(),
|
|
|
|
"state_key": ev.StateKey(),
|
|
|
|
"destination": oq.destination,
|
|
|
|
}).WithError(err).Error("failed to return signed invite to roomserver")
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
return done, err
|
2020-04-03 13:29:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 11:42:06 +00:00
|
|
|
return done, nil
|
2017-06-28 15:10:17 +00:00
|
|
|
}
|