catppuccin/samples/c.c

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/*
* BLOCK COMMENT
*/
#include <stdio.h>
#include <stdlib.h>
// Structure representing a rectangle
struct Rectangle {
float length;
float width;
};
// Structure representing a circle
struct Circle {
float radius;
};
// Union to store either a rectangle or a circle
union ShapeUnion {
struct Rectangle rectangle;
struct Circle circle;
};
// Function to calculate the area of a rectangle
float calculateRectangleArea(struct Rectangle rect) {
return rect.length * rect.width;
}
// Function to calculate the area of a circle
float calculateCircleArea(struct Circle circle) {
return 3.14159 * circle.radius * circle.radius;
}
int main() {
// Union to store either a rectangle or a circle
union ShapeUnion myShape;
// User input to choose shape
int choice;
printf("Enter 1 for Rectangle or 2 for Circle: ");
scanf("%d", &choice);
// Dynamically allocate memory based on user choice
if (choice == 1) {
// User chose rectangle
myShape.rectangle.length = 5.0;
myShape.rectangle.width = 3.0;
} else if (choice == 2) {
// User chose circle
myShape.circle.radius = 4.0;
} else {
// Invalid choice
printf("Invalid choice.\n");
return 1;
}
// Calculate and display area based on user's choice
if (choice == 1) {
printf("Area of the rectangle: %.2f\n", calculateRectangleArea(myShape.rectangle));
} else if (choice == 2) {
printf("Area of the circle: %.2f\n", calculateCircleArea(myShape.circle));
}
// Dynamic memory allocation example
int* dynamicArray = (int*)malloc(5 * sizeof(int));
if (dynamicArray == NULL) {
printf("Memory allocation failed.\n");
return 1;
}
// Populate and display dynamic array
printf("Dynamic Array: ");
for (int i = 0; i < 5; i++) {
dynamicArray[i] = i + 1;
printf("%d ", dynamicArray[i]);
}
printf("\n");
// Free dynamically allocated memory
free(dynamicArray);
return 0;
}