bottom/tests/layout_management_tests.rs
Clement Tsang 228da99489
refactor: move around configuration-related files (#1370)
* rename general utils file

* refactor: move around some configuration files

* more shuffling around

* fix some ugly formatting
2024-01-01 17:20:40 -05:00

472 lines
14 KiB
Rust

//! Mocks layout management, so we can check if we broke anything.
#[cfg(feature = "battery")]
use bottom::constants::DEFAULT_BATTERY_LAYOUT;
use bottom::{
app::layout_manager::{BottomLayout, BottomWidgetType},
constants::{DEFAULT_LAYOUT, DEFAULT_WIDGET_ID},
options::config::{layout::Row, Config},
utils::error,
};
use toml_edit::de::from_str;
// TODO: Could move these into the library files rather than external tbh.
const PROC_LAYOUT: &str = r#"
[[row]]
[[row.child]]
type="proc"
[[row]]
[[row.child]]
type="proc"
[[row.child]]
type="proc"
[[row]]
[[row.child]]
type="proc"
[[row.child]]
type="proc"
"#;
fn test_create_layout(
rows: &[Row], default_widget_id: u64, default_widget_type: Option<BottomWidgetType>,
default_widget_count: u64, left_legend: bool,
) -> BottomLayout {
let mut iter_id = 0; // A lazy way of forcing unique IDs *shrugs*
let mut total_height_ratio = 0;
let mut default_widget_count = default_widget_count;
let mut default_widget_id = default_widget_id;
let mut ret_bottom_layout = BottomLayout {
rows: rows
.iter()
.map(|row| {
row.convert_row_to_bottom_row(
&mut iter_id,
&mut total_height_ratio,
&mut default_widget_id,
&default_widget_type,
&mut default_widget_count,
left_legend,
)
})
.collect::<error::Result<Vec<_>>>()
.unwrap(),
total_row_height_ratio: total_height_ratio,
};
ret_bottom_layout.get_movement_mappings();
ret_bottom_layout
}
#[test]
/// Tests the default setup.
fn test_default_movement() {
let rows = from_str::<Config>(DEFAULT_LAYOUT).unwrap().row.unwrap();
let ret_bottom_layout = test_create_layout(&rows, DEFAULT_WIDGET_ID, None, 1, false);
// Simple tests for the top CPU widget
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].down_neighbour,
Some(3)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].right_neighbour,
Some(2)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].left_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].up_neighbour,
None
);
// Test CPU legend
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].down_neighbour,
Some(4)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].right_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].left_neighbour,
Some(1)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].up_neighbour,
None
);
// Test memory->temp, temp->disk, disk->memory mappings
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[0].right_neighbour,
Some(4)
);
assert_eq!(
ret_bottom_layout.rows[1].children[1].children[0].children[0].down_neighbour,
Some(5)
);
assert_eq!(
ret_bottom_layout.rows[1].children[1].children[1].children[0].left_neighbour,
Some(3)
);
// Test disk -> processes, processes -> process sort, process sort -> network
assert_eq!(
ret_bottom_layout.rows[1].children[1].children[1].children[0].down_neighbour,
Some(7)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[1].left_neighbour,
Some(9)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[0].left_neighbour,
Some(6)
);
}
#[cfg(feature = "battery")]
#[test]
/// Tests battery movement in the default setup.
fn test_default_battery_movement() {
let rows = from_str::<Config>(DEFAULT_BATTERY_LAYOUT)
.unwrap()
.row
.unwrap();
let ret_bottom_layout = test_create_layout(&rows, DEFAULT_WIDGET_ID, None, 1, false);
// Simple tests for the top CPU widget
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].down_neighbour,
Some(4)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].right_neighbour,
Some(2)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].left_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].up_neighbour,
None
);
// Test CPU legend
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].down_neighbour,
Some(5)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].right_neighbour,
Some(3)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].left_neighbour,
Some(1)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].up_neighbour,
None
);
}
#[test]
/// Tests using left_legend.
fn test_left_legend() {
let rows = from_str::<Config>(DEFAULT_LAYOUT).unwrap().row.unwrap();
let ret_bottom_layout = test_create_layout(&rows, DEFAULT_WIDGET_ID, None, 1, true);
// Legend
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].down_neighbour,
Some(3)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].right_neighbour,
Some(1)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].left_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].up_neighbour,
None
);
// Widget
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].down_neighbour,
Some(3)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].right_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].left_neighbour,
Some(2)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].up_neighbour,
None
);
}
#[test]
/// Tests explicit default widget.
fn test_default_widget_in_layout() {
let proc_layout = r#"
[[row]]
[[row.child]]
type="proc"
[[row]]
[[row.child]]
type="proc"
[[row.child]]
type="proc"
[[row]]
[[row.child]]
type="proc"
default=true
[[row.child]]
type="proc"
"#;
let rows = from_str::<Config>(proc_layout).unwrap().row.unwrap();
let mut iter_id = 0; // A lazy way of forcing unique IDs *shrugs*
let mut total_height_ratio = 0;
let mut default_widget_count = 1;
let mut default_widget_id = DEFAULT_WIDGET_ID;
let default_widget_type = None;
let left_legend = false;
let mut ret_bottom_layout = BottomLayout {
rows: rows
.iter()
.map(|row| {
row.convert_row_to_bottom_row(
&mut iter_id,
&mut total_height_ratio,
&mut default_widget_id,
&default_widget_type,
&mut default_widget_count,
left_legend,
)
})
.collect::<error::Result<Vec<_>>>()
.unwrap(),
total_row_height_ratio: total_height_ratio,
};
ret_bottom_layout.get_movement_mappings();
assert_eq!(default_widget_id, 10);
}
#[test]
/// Tests default widget by setting type and count.
fn test_default_widget_by_option() {
let rows = from_str::<Config>(PROC_LAYOUT).unwrap().row.unwrap();
let mut iter_id = 0; // A lazy way of forcing unique IDs *shrugs*
let mut total_height_ratio = 0;
let mut default_widget_count = 3;
let mut default_widget_id = DEFAULT_WIDGET_ID;
let default_widget_type = Some(BottomWidgetType::Proc);
let left_legend = false;
let mut ret_bottom_layout = BottomLayout {
rows: rows
.iter()
.map(|row| {
row.convert_row_to_bottom_row(
&mut iter_id,
&mut total_height_ratio,
&mut default_widget_id,
&default_widget_type,
&mut default_widget_count,
left_legend,
)
})
.collect::<error::Result<Vec<_>>>()
.unwrap(),
total_row_height_ratio: total_height_ratio,
};
ret_bottom_layout.get_movement_mappings();
assert_eq!(default_widget_id, 7);
}
#[test]
fn test_proc_custom_layout() {
let rows = from_str::<Config>(PROC_LAYOUT).unwrap().row.unwrap();
let ret_bottom_layout = test_create_layout(&rows, DEFAULT_WIDGET_ID, None, 1, false);
// First proc widget
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].down_neighbour,
Some(2)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].left_neighbour,
Some(3)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].right_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[1].up_neighbour,
None
);
// Its search
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[1].children[0].down_neighbour,
Some(4)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[1].children[0].left_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[1].children[0].right_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[1].children[0].up_neighbour,
Some(1)
);
// Its sort
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].down_neighbour,
Some(2)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].left_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].right_neighbour,
Some(1)
);
assert_eq!(
ret_bottom_layout.rows[0].children[0].children[0].children[0].up_neighbour,
None
);
// Let us now test the second row's first widget...
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[1].down_neighbour,
Some(5)
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[1].left_neighbour,
Some(6)
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[1].right_neighbour,
Some(9)
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[1].up_neighbour,
Some(2)
);
// Sort
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[0].down_neighbour,
Some(5)
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[0].left_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[0].right_neighbour,
Some(4)
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[0].children[0].up_neighbour,
Some(2)
);
// Search
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[1].children[0].down_neighbour,
Some(10)
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[1].children[0].left_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[1].children[0].right_neighbour,
Some(8)
);
assert_eq!(
ret_bottom_layout.rows[1].children[0].children[1].children[0].up_neighbour,
Some(4)
);
// Third row, second
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[1].down_neighbour,
Some(14)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[1].left_neighbour,
Some(15)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[1].right_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[1].up_neighbour,
Some(8)
);
// Sort
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[0].down_neighbour,
Some(14)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[0].left_neighbour,
Some(10)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[0].right_neighbour,
Some(13)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[0].children[0].up_neighbour,
Some(8)
);
// Search
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[1].children[0].down_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[1].children[0].left_neighbour,
Some(11)
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[1].children[0].right_neighbour,
None
);
assert_eq!(
ret_bottom_layout.rows[2].children[1].children[1].children[0].up_neighbour,
Some(13)
);
}