use crate::{ app::{self, data_harvester::processes::ProcessHarvest}, constants::*, data_conversion::{ConvertedCpuData, ConvertedProcessData}, utils::error, }; use std::cmp::max; use std::collections::HashMap; use tui::{ backend, layout::{Alignment, Constraint, Direction, Layout, Rect}, style::{Color, Style}, terminal::Frame, widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Paragraph, Row, Table, Text, Widget}, Terminal, }; mod canvas_colours; use canvas_colours::*; // Headers const CPU_LEGEND_HEADER: [&str; 2] = ["CPU", "Use%"]; const DISK_HEADERS: [&str; 7] = ["Disk", "Mount", "Used", "Free", "Total", "R/s", "W/s"]; const TEMP_HEADERS: [&str; 2] = ["Sensor", "Temp"]; const MEM_HEADERS: [&str; 3] = ["Mem", "Usage", "Usage%"]; const NON_WINDOWS_NETWORK_HEADERS: [&str; 4] = ["RX", "TX", "Total RX", "Total TX"]; const WINDOWS_NETWORK_HEADERS: [&str; 4] = ["RX", "TX", "", ""]; const FORCE_MIN_THRESHOLD: usize = 5; lazy_static! { static ref DEFAULT_TEXT_STYLE: Style = Style::default().fg(Color::Gray); static ref DEFAULT_HEADER_STYLE: Style = Style::default().fg(Color::LightBlue); static ref GENERAL_HELP_TEXT: [Text<'static>; 14] = [ Text::styled("General Keybindings\n\n", *DEFAULT_HEADER_STYLE), Text::styled("Esc Close dialog box\n", *DEFAULT_TEXT_STYLE), Text::styled("q, Ctrl-c Quit bottom\n", *DEFAULT_TEXT_STYLE), Text::styled("Ctrl-r Reset all data\n", *DEFAULT_TEXT_STYLE), Text::styled("f Freeze display\n", *DEFAULT_TEXT_STYLE), Text::styled("Ctrl-Arrow Move currently selected widget\n", *DEFAULT_TEXT_STYLE), Text::styled("Shift-Arrow Move currently selected widget\n", *DEFAULT_TEXT_STYLE), Text::styled("Up, k Move cursor up\n", *DEFAULT_TEXT_STYLE), Text::styled("Down, j Move cursor down\n", *DEFAULT_TEXT_STYLE), Text::styled("Left, h Move cursor left\n", *DEFAULT_TEXT_STYLE), Text::styled("Right, l Move cursor right\n", *DEFAULT_TEXT_STYLE), Text::styled("? Open the help screen\n", *DEFAULT_TEXT_STYLE), Text::styled( "gg Skip to the first entry of a list\n", *DEFAULT_TEXT_STYLE ), Text::styled( "G Skip to the last entry of a list\n", *DEFAULT_TEXT_STYLE ), ]; static ref PROCESS_HELP_TEXT : [Text<'static>; 8] = [ Text::styled("Process Keybindings\n\n", *DEFAULT_HEADER_STYLE), Text::styled( "dd Kill the highlighted process\n", *DEFAULT_TEXT_STYLE ), Text::styled("c Sort by CPU usage\n", *DEFAULT_TEXT_STYLE), Text::styled("m Sort by memory usage\n", *DEFAULT_TEXT_STYLE), Text::styled("p Sort by PID\n", *DEFAULT_TEXT_STYLE), Text::styled("n Sort by process name\n", *DEFAULT_TEXT_STYLE), Text::styled( "Tab Group together processes with the same name\n", *DEFAULT_TEXT_STYLE ), Text::styled( "Ctrl-f, / Open up the search widget\n", *DEFAULT_TEXT_STYLE ), ]; static ref SEARCH_HELP_TEXT : [Text<'static>; 8] = [ Text::styled("Search Keybindings\n\n", *DEFAULT_HEADER_STYLE), Text::styled( "Tab Toggle between searching for PID and name.\n", *DEFAULT_TEXT_STYLE ), Text::styled("Esc Close search widget\n", *DEFAULT_TEXT_STYLE), Text::styled( "Ctrl-a Skip to the start of search widget\n", *DEFAULT_TEXT_STYLE ), Text::styled( "Ctrl-e Skip to the end of search widget\n", *DEFAULT_TEXT_STYLE ), Text::styled( "Alt-c Toggle whether to ignore case\n", *DEFAULT_TEXT_STYLE ), Text::styled( "Alt-m Toggle whether to match the whole word\n", *DEFAULT_TEXT_STYLE ), Text::styled( "Alt-r Toggle whether to use regex\n", *DEFAULT_TEXT_STYLE ) ]; static ref DISK_HEADERS_LENS: Vec = DISK_HEADERS .iter() .map(|entry| max(FORCE_MIN_THRESHOLD, entry.len())) .collect::>(); static ref CPU_LEGEND_HEADER_LENS: Vec = CPU_LEGEND_HEADER .iter() .map(|entry| max(FORCE_MIN_THRESHOLD, entry.len())) .collect::>(); static ref TEMP_HEADERS_LENS: Vec = TEMP_HEADERS .iter() .map(|entry| max(FORCE_MIN_THRESHOLD, entry.len())) .collect::>(); static ref MEM_HEADERS_LENS: Vec = MEM_HEADERS .iter() .map(|entry| max(FORCE_MIN_THRESHOLD, entry.len())) .collect::>(); static ref NON_WINDOWS_NETWORK_HEADERS_LENS: Vec = NON_WINDOWS_NETWORK_HEADERS .iter() .map(|entry| max(FORCE_MIN_THRESHOLD, entry.len())) .collect::>(); static ref WINDOWS_NETWORK_HEADERS_LENS: Vec = WINDOWS_NETWORK_HEADERS .iter() .map(|entry| max(FORCE_MIN_THRESHOLD, entry.len())) .collect::>(); } #[derive(Default)] pub struct DisplayableData { pub rx_display: String, pub tx_display: String, pub total_rx_display: String, pub total_tx_display: String, pub network_data_rx: Vec<(f64, f64)>, pub network_data_tx: Vec<(f64, f64)>, pub disk_data: Vec>, pub temp_sensor_data: Vec>, pub process_data: HashMap, // Not the final value pub grouped_process_data: Vec, // Not the final value pub finalized_process_data: Vec, // What's actually displayed pub mem_label: String, pub swap_label: String, pub mem_data: Vec<(f64, f64)>, pub swap_data: Vec<(f64, f64)>, pub cpu_data: Vec, } #[allow(dead_code)] #[derive(Default)] /// Handles the canvas' state. TODO: [OPT] implement this. pub struct Painter { height: f64, width: f64, vertical_dialog_chunk: Vec, middle_dialog_chunk: Vec, vertical_chunks: Vec, middle_chunks: Vec, middle_divided_chunk_2: Vec, bottom_chunks: Vec, cpu_chunk: Vec, network_chunk: Vec, pub colours: CanvasColours, } impl Painter { pub fn draw_data( &mut self, terminal: &mut Terminal, app_state: &mut app::App, ) -> error::Result<()> { terminal.autoresize()?; terminal.draw(|mut f| { if app_state.help_dialog_state.is_showing_help { // Only for the help let vertical_dialog_chunk = Layout::default() .direction(Direction::Vertical) .margin(1) .constraints( [ Constraint::Percentage(32), Constraint::Percentage(36), Constraint::Percentage(32), ] .as_ref(), ) .split(f.size()); let middle_dialog_chunk = Layout::default() .direction(Direction::Horizontal) .margin(0) .constraints( [ Constraint::Percentage(20), Constraint::Percentage(60), Constraint::Percentage(20), ] .as_ref(), ) .split(vertical_dialog_chunk[1]); const HELP_BASE : &str = " Help ── 1: General ─── 2: Processes ─── 3: Search ─── Esc to close "; let repeat_num = max(0, middle_dialog_chunk[1].width as i32 - HELP_BASE.chars().count() as i32 - 2); let help_title = format!(" Help ─{}─ 1: General ─── 2: Processes ─── 3: Search ─── Esc to close ", "─".repeat(repeat_num as usize)); Paragraph::new(match app_state.help_dialog_state.current_category { app::AppHelpCategory::General => (*GENERAL_HELP_TEXT).to_vec(), app::AppHelpCategory::Process => (*PROCESS_HELP_TEXT).to_vec(), app::AppHelpCategory::Search => (*SEARCH_HELP_TEXT).to_vec(), }.iter()) .block( Block::default() .title(&help_title) .title_style(self.colours.widget_title_style) .style(self.colours.border_style) .borders(Borders::ALL), ) .style(self.colours.text_style) .alignment(Alignment::Left) .wrap(true) .render(&mut f, middle_dialog_chunk[1]); } else if app_state.delete_dialog_state.is_showing_dd { let vertical_dialog_chunk = Layout::default() .direction(Direction::Vertical) .margin(1) .constraints( [ Constraint::Percentage(40), Constraint::Percentage(20), Constraint::Percentage(40), ] .as_ref(), ) .split(f.size()); let middle_dialog_chunk = Layout::default() .direction(Direction::Horizontal) .margin(0) .constraints( [ Constraint::Percentage(30), Constraint::Percentage(40), Constraint::Percentage(30), ] .as_ref(), ) .split(vertical_dialog_chunk[1]); if let Some(dd_err) = app_state.dd_err.clone() { let dd_text = [Text::raw(format!( "\nFailure to properly kill the process - {}", dd_err ))]; const ERROR_BASE : &str = " Error ── Esc to close "; let repeat_num = max(0, middle_dialog_chunk[1].width as i32 - ERROR_BASE.chars().count() as i32 - 2); let error_title = format!(" Error ─{}─ Esc to close ", "─".repeat(repeat_num as usize)); Paragraph::new(dd_text.iter()) .block( Block::default() .title(&error_title) .title_style(self.colours.text_style) .style(self.colours.border_style) .borders(Borders::ALL), ) .style(self.colours.text_style) .alignment(Alignment::Center) .wrap(true) .render(&mut f, middle_dialog_chunk[1]); } else if let Some(to_kill_processes) = app_state.get_to_delete_processes() { if let Some(first_pid) = to_kill_processes.1.first() { let dd_text = [ if app_state.is_grouped() { if to_kill_processes.1.len() != 1 { Text::raw(format!( "\nAre you sure you want to kill {} processes with the name {}?", to_kill_processes.1.len(), to_kill_processes.0 )) } else { Text::raw(format!( "\nAre you sure you want to kill {} process with the name {}?", to_kill_processes.1.len(), to_kill_processes.0 )) } } else { Text::raw(format!( "\nAre you sure you want to kill process {} with PID {}?", to_kill_processes.0, first_pid )) }, Text::raw("\nNote that if bottom is frozen, it must be unfrozen for changes to be shown.\n\n\n"), if app_state.delete_dialog_state.is_on_yes { Text::styled("Yes", self.colours.currently_selected_text_style) } else { Text::raw("Yes") }, Text::raw(" "), if app_state.delete_dialog_state.is_on_yes { Text::raw("No") } else { Text::styled("No", self.colours.currently_selected_text_style) }, ]; const DD_BASE : &str = " Confirm Kill Process ── Esc to close "; let repeat_num = max(0, middle_dialog_chunk[1].width as i32 - DD_BASE.chars().count() as i32 - 2); let dd_title = format!(" Confirm Kill Process ─{}─ Esc to close ", "─".repeat(repeat_num as usize)); Paragraph::new(dd_text.iter()) .block( Block::default() .title(&dd_title) .title_style(self.colours.widget_title_style) .style(self.colours.border_style) .borders(Borders::ALL), ) .style(self.colours.text_style) .alignment(Alignment::Center) .wrap(true) .render(&mut f, middle_dialog_chunk[1]); } else { // This is a bit nasty, but it works well... I guess. app_state.delete_dialog_state.is_showing_dd = false; } } else { // This is a bit nasty, but it works well... I guess. app_state.delete_dialog_state.is_showing_dd = false; } } else { // TODO: [TUI] Change this back to a more even 33/33/34 when TUI releases let vertical_chunks = Layout::default() .direction(Direction::Vertical) .margin(1) .constraints( [ Constraint::Percentage(30), Constraint::Percentage(37), Constraint::Percentage(33), ] .as_ref(), ) .split(f.size()); let middle_chunks = Layout::default() .direction(Direction::Horizontal) .margin(0) .constraints([Constraint::Percentage(60), Constraint::Percentage(40)].as_ref()) .split(vertical_chunks[1]); let middle_divided_chunk_2 = Layout::default() .direction(Direction::Vertical) .margin(0) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(middle_chunks[1]); let bottom_chunks = Layout::default() .direction(Direction::Horizontal) .margin(0) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(vertical_chunks[2]); // Component specific chunks let cpu_chunk = Layout::default() .direction(Direction::Horizontal) .margin(0) .constraints( if app_state.left_legend { [Constraint::Percentage(15), Constraint::Percentage(85)] } else { [Constraint::Percentage(85), Constraint::Percentage(15)] } .as_ref(), ) .split(vertical_chunks[0]); let network_chunk = Layout::default() .direction(Direction::Vertical) .margin(0) .constraints( if (bottom_chunks[0].height as f64 * 0.25) as u16 >= 4 { [Constraint::Percentage(75), Constraint::Percentage(25)] } else { let required = if bottom_chunks[0].height < 10 { bottom_chunks[0].height / 2 } else { 5 }; let remaining = bottom_chunks[0].height - required; [Constraint::Length(remaining), Constraint::Length(required)] } .as_ref(), ) .split(bottom_chunks[0]); // Default chunk index based on left or right legend setting let legend_index = if app_state.left_legend { 0 } else { 1 }; let graph_index = if app_state.left_legend { 1 } else { 0 }; // Set up blocks and their components // CPU graph self.draw_cpu_graph(&mut f, &app_state, cpu_chunk[graph_index]); // CPU legend self.draw_cpu_legend(&mut f, app_state, cpu_chunk[legend_index]); //Memory usage graph self.draw_memory_graph(&mut f, &app_state, middle_chunks[0]); // Network graph self.draw_network_graph(&mut f, &app_state, network_chunk[0]); self.draw_network_labels(&mut f, app_state, network_chunk[1]); // Temperature table self.draw_temp_table(&mut f, app_state, middle_divided_chunk_2[0]); // Disk usage table self.draw_disk_table(&mut f, app_state, middle_divided_chunk_2[1]); // Processes table if app_state.is_searching() { let processes_chunk = Layout::default() .direction(Direction::Vertical) .margin(0) .constraints( if (bottom_chunks[1].height as f64 * 0.25) as u16 >= 4 { [Constraint::Percentage(75), Constraint::Percentage(25)] } else { let required = if bottom_chunks[1].height < 10 { bottom_chunks[1].height / 2 } else { 5 }; let remaining = bottom_chunks[1].height - required; [Constraint::Length(remaining), Constraint::Length(required)] } .as_ref(), ) .split(bottom_chunks[1]); self.draw_processes_table(&mut f, app_state, processes_chunk[0]); self.draw_search_field(&mut f, app_state, processes_chunk[1]); } else { self.draw_processes_table(&mut f, app_state, bottom_chunks[1]); } } })?; Ok(()) } fn draw_cpu_graph( &self, f: &mut Frame, app_state: &app::App, draw_loc: Rect, ) { let cpu_data: &[ConvertedCpuData] = &app_state.canvas_data.cpu_data; // CPU usage graph let x_axis: Axis = Axis::default().bounds([0.0, TIME_STARTS_FROM as f64]); let y_axis = Axis::default() .style(self.colours.graph_style) .labels_style(self.colours.graph_style) .bounds([-0.5, 100.5]) .labels(&["0%", "100%"]); let mut dataset_vector: Vec = Vec::new(); let mut cpu_entries_vec: Vec<(Style, Vec<(f64, f64)>)> = Vec::new(); for (i, cpu) in cpu_data.iter().enumerate() { cpu_entries_vec.push(( self.colours.cpu_colour_styles[(i) % self.colours.cpu_colour_styles.len()], cpu.cpu_data .iter() .map(<(f64, f64)>::from) .collect::>(), )); } if app_state.show_average_cpu { if let Some(avg_cpu_entry) = cpu_data.first() { cpu_entries_vec.push(( self.colours.cpu_colour_styles[0], avg_cpu_entry .cpu_data .iter() .map(<(f64, f64)>::from) .collect::>(), )); } } for cpu_entry in &cpu_entries_vec { dataset_vector.push( Dataset::default() .marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille }) .style(cpu_entry.0) .data(&(cpu_entry.1)), ); } Chart::default() .block( Block::default() .title(" CPU ") .title_style(self.colours.widget_title_style) .borders(Borders::ALL) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Cpu => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .x_axis(x_axis) .y_axis(y_axis) .datasets(&dataset_vector) .render(f, draw_loc); } fn draw_cpu_legend( &self, f: &mut Frame, app_state: &mut app::App, draw_loc: Rect, ) { let cpu_data: &[ConvertedCpuData] = &(app_state.canvas_data.cpu_data); let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64; let start_position = get_start_position( num_rows, &(app_state.scroll_direction), &mut app_state.previous_cpu_table_position, app_state.currently_selected_cpu_table_position, ); let sliced_cpu_data = &cpu_data[start_position as usize..]; let mut stringified_cpu_data: Vec> = Vec::new(); for cpu in sliced_cpu_data { if let Some(cpu_data) = cpu.cpu_data.last() { stringified_cpu_data.push(vec![ cpu.cpu_name.clone(), format!("{:.0}%", cpu_data.usage.round()), ]); } } let mut cpu_row_counter: i64 = 0; let cpu_rows = stringified_cpu_data .iter() .enumerate() .map(|(itx, cpu_string_row)| { Row::StyledData( cpu_string_row.iter(), match app_state.current_widget_selected { app::WidgetPosition::Cpu => { if cpu_row_counter as u64 == app_state.currently_selected_cpu_table_position - start_position { cpu_row_counter = -1; self.colours.currently_selected_text_style } else { if cpu_row_counter >= 0 { cpu_row_counter += 1; } self.colours.cpu_colour_styles [itx % self.colours.cpu_colour_styles.len()] } } _ => { self.colours.cpu_colour_styles [itx % self.colours.cpu_colour_styles.len()] } }, ) }); // Calculate widths let width = f64::from(draw_loc.width); let width_ratios = vec![0.5, 0.5]; let variable_intrinsic_results = get_variable_intrinsic_widths(width as u16, &width_ratios, &CPU_LEGEND_HEADER_LENS); let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1]; // Draw Table::new(CPU_LEGEND_HEADER.iter(), cpu_rows) .block( Block::default() .borders(Borders::ALL) .title_style(self.colours.widget_title_style) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Cpu => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .header_style(self.colours.table_header_style) .widths( &(intrinsic_widths .into_iter() .map(|calculated_width| Constraint::Length(*calculated_width as u16)) .collect::>()), ) .render(f, draw_loc); } fn draw_memory_graph( &self, f: &mut Frame, app_state: &app::App, draw_loc: Rect, ) { let mem_data: &[(f64, f64)] = &(app_state.canvas_data.mem_data); let swap_data: &[(f64, f64)] = &(app_state.canvas_data.swap_data); let x_axis: Axis = Axis::default().bounds([0.0, TIME_STARTS_FROM as f64]); // Offset as the zero value isn't drawn otherwise... let y_axis: Axis<&str> = Axis::default() .style(self.colours.graph_style) .labels_style(self.colours.graph_style) .bounds([-0.5, 100.5]) .labels(&["0%", "100%"]); let mut mem_canvas_vec: Vec = vec![Dataset::default() .name(&app_state.canvas_data.mem_label) .marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille }) .style(self.colours.ram_style) .data(&mem_data)]; if !(&swap_data).is_empty() { mem_canvas_vec.push( Dataset::default() .name(&app_state.canvas_data.swap_label) .marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille }) .style(self.colours.swap_style) .data(&swap_data), ); } Chart::default() .block( Block::default() .title(" Memory ") .title_style(self.colours.widget_title_style) .borders(Borders::ALL) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Mem => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .x_axis(x_axis) .y_axis(y_axis) .datasets(&mem_canvas_vec) .render(f, draw_loc); } fn draw_network_graph( &self, f: &mut Frame, app_state: &app::App, draw_loc: Rect, ) { let network_data_rx: &[(f64, f64)] = &(app_state.canvas_data.network_data_rx); let network_data_tx: &[(f64, f64)] = &(app_state.canvas_data.network_data_tx); let x_axis: Axis = Axis::default().bounds([0.0, 60_000.0]); let y_axis = Axis::default() .style(self.colours.graph_style) .labels_style(self.colours.graph_style) .bounds([-0.5, 30_f64]) .labels(&["0B", "1KiB", "1MiB", "1GiB"]); Chart::default() .block( Block::default() .title(" Network ") .title_style(self.colours.widget_title_style) .borders(Borders::ALL) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Network => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .x_axis(x_axis) .y_axis(y_axis) .datasets(&[ Dataset::default() .name("RX") .marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille }) .style(self.colours.rx_style) .data(&network_data_rx), Dataset::default() .name("TX") .marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille }) .style(self.colours.tx_style) .data(&network_data_tx), ]) .render(f, draw_loc); } fn draw_network_labels( &self, f: &mut Frame, app_state: &mut app::App, draw_loc: Rect, ) { let rx_display: String = app_state.canvas_data.rx_display.clone(); let tx_display: String = app_state.canvas_data.tx_display.clone(); let total_rx_display: String = app_state.canvas_data.total_rx_display.clone(); let total_tx_display: String = app_state.canvas_data.total_tx_display.clone(); // Gross but I need it to work... let total_network = if cfg!(not(target_os = "windows")) { vec![vec![ rx_display, tx_display, total_rx_display, total_tx_display, ]] } else { vec![vec![rx_display, tx_display]] }; let mapped_network = total_network .iter() .map(|val| Row::StyledData(val.iter(), self.colours.text_style)); // Calculate widths let width_ratios: Vec; let lens: &Vec; let width = f64::from(draw_loc.width); if cfg!(not(target_os = "windows")) { width_ratios = vec![0.25, 0.25, 0.25, 0.25]; lens = &NON_WINDOWS_NETWORK_HEADERS_LENS; } else { width_ratios = vec![0.25, 0.25]; lens = &WINDOWS_NETWORK_HEADERS_LENS; } let variable_intrinsic_results = get_variable_intrinsic_widths(width as u16, &width_ratios, lens); let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1]; // Draw Table::new( if cfg!(not(target_os = "windows")) { NON_WINDOWS_NETWORK_HEADERS } else { WINDOWS_NETWORK_HEADERS } .iter(), mapped_network, ) .block( Block::default() .borders(Borders::ALL) .title_style(self.colours.widget_title_style) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Network => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .header_style(self.colours.table_header_style) .style(self.colours.text_style) .widths( &(intrinsic_widths .into_iter() .map(|calculated_width| Constraint::Length(*calculated_width as u16)) .collect::>()), ) .render(f, draw_loc); } fn draw_temp_table( &self, f: &mut Frame, app_state: &mut app::App, draw_loc: Rect, ) { let temp_sensor_data: &[Vec] = &(app_state.canvas_data.temp_sensor_data); let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64; let start_position = get_start_position( num_rows, &(app_state.scroll_direction), &mut app_state.previous_temp_position, app_state.currently_selected_temperature_position, ); let sliced_vec = &(temp_sensor_data[start_position as usize..]); let mut temp_row_counter: i64 = 0; let temperature_rows = sliced_vec.iter().map(|temp_row| { Row::StyledData( temp_row.iter(), match app_state.current_widget_selected { app::WidgetPosition::Temp => { if temp_row_counter as u64 == app_state.currently_selected_temperature_position - start_position { temp_row_counter = -1; self.colours.currently_selected_text_style } else { if temp_row_counter >= 0 { temp_row_counter += 1; } self.colours.text_style } } _ => self.colours.text_style, }, ) }); // Calculate widths let width = f64::from(draw_loc.width); let width_ratios = [0.5, 0.5]; let variable_intrinsic_results = get_variable_intrinsic_widths(width as u16, &width_ratios, &TEMP_HEADERS_LENS); let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1]; // Draw Table::new(TEMP_HEADERS.iter(), temperature_rows) .block( Block::default() .title(" Temperatures ") .title_style(self.colours.widget_title_style) .borders(Borders::ALL) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Temp => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .header_style(self.colours.table_header_style) .widths( &(intrinsic_widths .into_iter() .map(|calculated_width| Constraint::Length(*calculated_width as u16)) .collect::>()), ) .render(f, draw_loc); } fn draw_disk_table( &self, f: &mut Frame, app_state: &mut app::App, draw_loc: Rect, ) { let disk_data: &[Vec] = &(app_state.canvas_data.disk_data); let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64; let start_position = get_start_position( num_rows, &(app_state.scroll_direction), &mut app_state.previous_disk_position, app_state.currently_selected_disk_position, ); let sliced_vec = &disk_data[start_position as usize..]; let mut disk_counter: i64 = 0; let disk_rows = sliced_vec.iter().map(|disk| { Row::StyledData( disk.iter(), match app_state.current_widget_selected { app::WidgetPosition::Disk => { if disk_counter as u64 == app_state.currently_selected_disk_position - start_position { disk_counter = -1; self.colours.currently_selected_text_style } else { if disk_counter >= 0 { disk_counter += 1; } self.colours.text_style } } _ => self.colours.text_style, }, ) }); // Calculate widths // TODO: [PRETTY] Ellipsis on strings? let width = f64::from(draw_loc.width); let width_ratios = [0.2, 0.15, 0.13, 0.13, 0.13, 0.13, 0.13]; let variable_intrinsic_results = get_variable_intrinsic_widths(width as u16, &width_ratios, &DISK_HEADERS_LENS); let intrinsic_widths = &variable_intrinsic_results.0[0..variable_intrinsic_results.1]; // Draw! Table::new(DISK_HEADERS.iter(), disk_rows) .block( Block::default() .title(" Disk ") .title_style(self.colours.widget_title_style) .borders(Borders::ALL) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Disk => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .header_style(self.colours.table_header_style) .widths( &(intrinsic_widths .into_iter() .map(|calculated_width| Constraint::Length(*calculated_width as u16)) .collect::>()), ) .render(f, draw_loc); } fn draw_search_field( &self, f: &mut Frame, app_state: &mut app::App, draw_loc: Rect, ) { let width = max(0, draw_loc.width as i64 - 34) as u64; let query = app_state.get_current_search_query(); let shrunk_query = if query.len() < width as usize { query } else { &query[(query.len() - width as usize)..] }; let cursor_position = app_state.get_cursor_position(); let query_with_cursor: Vec = if let app::WidgetPosition::ProcessSearch = app_state.current_widget_selected { if cursor_position >= query.len() { let mut q = vec![Text::styled( shrunk_query.to_string(), self.colours.text_style, )]; q.push(Text::styled( " ".to_string(), self.colours.currently_selected_text_style, )); q } else { shrunk_query .chars() .enumerate() .map(|(itx, c)| { if let app::WidgetPosition::ProcessSearch = app_state.current_widget_selected { if itx == cursor_position { return Text::styled( c.to_string(), self.colours.currently_selected_text_style, ); } } Text::styled(c.to_string(), self.colours.text_style) }) .collect::>() } } else { vec![Text::styled( shrunk_query.to_string(), self.colours.text_style, )] }; let mut search_text = vec![if app_state.search_state.is_searching_with_pid() { Text::styled( "Search by PID (Tab for Name): ", self.colours.table_header_style, ) } else { Text::styled( "Search by Name (Tab for PID): ", self.colours.table_header_style, ) }]; // Text options shamelessly stolen from VS Code. let option_text = vec![ Text::styled("\n\n", self.colours.table_header_style), Text::styled("Match Case (Alt+C)", self.colours.table_header_style), if !app_state.search_state.is_ignoring_case() { Text::styled("[*]", self.colours.table_header_style) } else { Text::styled("[ ]", self.colours.table_header_style) }, Text::styled(" ", self.colours.table_header_style), Text::styled("Match Whole Word (Alt+W)", self.colours.table_header_style), if app_state.search_state.is_searching_whole_word() { Text::styled("[*]", self.colours.table_header_style) } else { Text::styled("[ ]", self.colours.table_header_style) }, Text::styled(" ", self.colours.table_header_style), Text::styled("Use Regex (Alt+R)", self.colours.table_header_style), if app_state.search_state.is_searching_with_regex() { Text::styled("[*]", self.colours.table_header_style) } else { Text::styled("[ ]", self.colours.table_header_style) }, ]; search_text.extend(query_with_cursor); search_text.extend(option_text); const TITLE_BASE : &str = " Esc to close "; let repeat_num = max(0, draw_loc.width as i32 - TITLE_BASE.chars().count() as i32 - 2); let title = format!("{} Esc to close ", "─".repeat(repeat_num as usize)); Paragraph::new(search_text.iter()) .block( Block::default() .borders(Borders::ALL) .title(&title) .title_style(self.colours.widget_title_style) .border_style(if app_state.get_current_regex_matcher().is_err() { Style::default().fg(Color::Red) } else { match app_state.current_widget_selected { app::WidgetPosition::ProcessSearch => { self.colours.highlighted_border_style } _ => self.colours.border_style, } }), ) .style(self.colours.text_style) .alignment(Alignment::Left) .wrap(false) .render(f, draw_loc); } fn draw_processes_table( &self, f: &mut Frame, app_state: &mut app::App, draw_loc: Rect, ) { let process_data: &[ConvertedProcessData] = &app_state.canvas_data.finalized_process_data; // Admittedly this is kinda a hack... but we need to: // * Scroll // * Show/hide elements based on scroll position // // As such, we use a process_counter to know when we've // hit the process we've currently scrolled to. // We also need to move the list - we can // do so by hiding some elements! let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64; let position = get_start_position( num_rows, &(app_state.scroll_direction), &mut app_state.previous_process_position, app_state.currently_selected_process_position, ); // Sanity check let start_position = if position >= process_data.len() as u64 { std::cmp::max(0, process_data.len() as i64 - 1) as u64 } else { position }; let sliced_vec = &(process_data[start_position as usize..]); let mut process_counter: i64 = 0; // Draw! let process_rows = sliced_vec.iter().map(|process| { let stringified_process_vec: Vec = vec![ if app_state.is_grouped() { process.group_pids.len().to_string() } else { process.pid.to_string() }, process.name.clone(), format!("{:.1}%", process.cpu_usage), format!("{:.1}%", process.mem_usage), ]; Row::StyledData( stringified_process_vec.into_iter(), match app_state.current_widget_selected { app::WidgetPosition::Process => { if process_counter as u64 == app_state.currently_selected_process_position - start_position { process_counter = -1; self.colours.currently_selected_text_style } else { if process_counter >= 0 { process_counter += 1; } self.colours.text_style } } _ => self.colours.text_style, }, ) }); use app::data_harvester::processes::ProcessSorting; let mut pid_or_name = if app_state.is_grouped() { "Count" } else { "PID(p)" } .to_string(); let mut name = "Name(n)".to_string(); let mut cpu = "CPU%(c)".to_string(); let mut mem = "Mem%(m)".to_string(); let direction_val = if app_state.process_sorting_reverse { "⯆".to_string() } else { "⯅".to_string() }; match app_state.process_sorting_type { ProcessSorting::CPU => cpu += &direction_val, ProcessSorting::MEM => mem += &direction_val, ProcessSorting::PID => pid_or_name += &direction_val, ProcessSorting::NAME => name += &direction_val, }; let process_headers = [pid_or_name, name, cpu, mem]; let process_headers_lens: Vec = process_headers .iter() .map(|entry| entry.len()) .collect::>(); // Calculate widths let width = f64::from(draw_loc.width); let width_ratios = [0.2, 0.4, 0.2, 0.2]; let variable_intrinsic_results = get_variable_intrinsic_widths(width as u16, &width_ratios, &process_headers_lens); let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1]; Table::new(process_headers.iter(), process_rows) .block( Block::default() .title(" Processes ") .title_style(self.colours.widget_title_style) .borders(Borders::ALL) .border_style(match app_state.current_widget_selected { app::WidgetPosition::Process => self.colours.highlighted_border_style, _ => self.colours.border_style, }), ) .header_style(self.colours.table_header_style) .widths( &(intrinsic_widths .into_iter() .map(|calculated_width| Constraint::Length(*calculated_width as u16)) .collect::>()), ) .render(f, draw_loc); } } /// A somewhat jury-rigged solution to simulate a variable intrinsic layout for /// table widths. Note that this will do one main pass to try to properly /// allocate widths. This will thus potentially cut off latter elements /// (return size of 0) if it is too small (threshold), but will try its best. /// /// `width thresholds` and `desired_widths_ratio` should be the same length. /// Otherwise bad things happen. fn get_variable_intrinsic_widths( total_width: u16, desired_widths_ratio: &[f64], width_thresholds: &[usize], ) -> (Vec, usize) { let num_widths = desired_widths_ratio.len(); let mut resulting_widths: Vec = vec![0; num_widths]; let mut last_index = 0; let mut remaining_width = (total_width - (num_widths as u16 - 1)) as i32; // Required for spaces... let desired_widths = desired_widths_ratio .iter() .map(|&desired_width_ratio| (desired_width_ratio * total_width as f64) as i32) .collect::>(); for (itx, desired_width) in desired_widths.into_iter().enumerate() { resulting_widths[itx] = if desired_width < width_thresholds[itx] as i32 { // Try to take threshold, else, 0 if remaining_width < width_thresholds[itx] as i32 { 0 } else { remaining_width -= width_thresholds[itx] as i32; width_thresholds[itx] as u16 } } else { // Take as large as possible if remaining_width < desired_width { // Check the biggest chunk possible if remaining_width < width_thresholds[itx] as i32 { 0 } else { let temp_width = remaining_width; remaining_width = 0; temp_width as u16 } } else { remaining_width -= desired_width; desired_width as u16 } }; if resulting_widths[itx] == 0 { break; } else { last_index += 1; } } // Simple redistribution tactic - if there's any space left, split it evenly amongst all members if last_index < num_widths { let for_all_widths = (remaining_width / last_index as i32) as u16; let mut remainder = remaining_width % last_index as i32; for resulting_width in &mut resulting_widths { *resulting_width += for_all_widths; if remainder > 0 { *resulting_width += 1; remainder -= 1; } } } (resulting_widths, last_index) } fn get_start_position( num_rows: u64, scroll_direction: &app::ScrollDirection, previously_scrolled_position: &mut u64, currently_selected_position: u64, ) -> u64 { match scroll_direction { app::ScrollDirection::DOWN => { if currently_selected_position < *previously_scrolled_position + num_rows { // If, using previous_scrolled_position, we can see the element // (so within that and + num_rows) just reuse the current previously scrolled position *previously_scrolled_position } else if currently_selected_position >= num_rows { // Else if the current position past the last element visible in the list, omit // until we can see that element *previously_scrolled_position = currently_selected_position - num_rows; currently_selected_position - num_rows } else { // Else, if it is not past the last element visible, do not omit anything 0 } } app::ScrollDirection::UP => { if currently_selected_position <= *previously_scrolled_position { // If it's past the first element, then show from that element downwards *previously_scrolled_position = currently_selected_position; currently_selected_position } else { // Else, don't change what our start position is from whatever it is set to! *previously_scrolled_position } } } }