* refactor: simplify some config -> constraints code
* iteratively progress...
* update bcr; this might need testing since I removed some old proc code
* widget side
* fix battery
* fix widget tests with bandaid for now
The issue was that the calculations assume a certain ratio for CPU
legends.
* add some tests
* bump up
* fix proc drawing issues
So with the proc widget in certain places, there would be a panic during
constraint determination.
Looks like back when I wrote this I made some gross assumptions about
certain things. In particular, the problem here was that the search
added an additional "one" height, so that needs to be accounted for
after we removed the "doubling" code.
* tests
* fix tests
* reorganize tests
* clippy
* fix cross tests not working
* fix builds for android
* refactor: group together some canvas files
* rename file
* more shuffling around
* fmt
* more shuffling
Going to flatten widgets in another PR.
* some docs
* naming
* fmt
* Fixed uninlined args
First ran this, and fixed a few more similar issues by hand
```
cargo clippy --workspace --fix --benches --tests --bins -- -A clippy::all -W clippy::uninlined_format_args
```
Note that in a few cases, format args were passed by ref - which is actually a tiny perf hit - compiler would not be able to optimize them.
* revert change here
since it contains a non-inlineable variable I'm not a fan of using it partially here
* revert
given the other formats above/below I would prefer keeping it like this
---------
Co-authored-by: Clement Tsang <34804052+ClementTsang@users.noreply.github.com>
* First implementation of cache memory data collection, mostly copied from RAM and swap implementations
* First implementation of cache memory display, copied from RAM and swap implementations. placed cache as second in the list as it is more similar to the RAM than any other item in the list
* expanded comment to explain method.
* rustfmt
* all cache-related code excluded on windows, in the process refactored src/data_conversion.rs convert_mem_label() to convert a single label instead of all at once
* better factoring-out of cache memory logic to allow individual disabling
* added --enable_cache_memory flag, disabled cache memory collection by default
* renamed CCH to CHE
not sure how i messed that up
* changelog updated
* Added command line flag documentation
* updated config file documentation
* specified that buffer and cache memory display does not work on windows
* resolved merge conflicts
* added documentation to cache memory data collection
* capitalized Windows
* implemented missing canvas styling logic
* fixed misplaced no-windows flag
* reduced colour collisions, as cache colour was the same as the first GPU colour
* made FIFTH_COLOUR constant windows-only
* Revert "made FIFTH_COLOUR constant windows-only"
This reverts commit 72698f1dd7.
* made FIFTH_COLOUR constant non-windows-only
* minor fix for basic mode row count
* Update src/app/data_harvester/memory/sysinfo.rs
Co-authored-by: Clement Tsang <34804052+ClementTsang@users.noreply.github.com>
* Update src/canvas/widgets/mem_basic.rs
Co-authored-by: Clement Tsang <34804052+ClementTsang@users.noreply.github.com>
* updated default_config.toml
* formatting
---------
Co-authored-by: ClementTsang <34804052+ClementTsang@users.noreply.github.com>
* Revert "other: revert disk usage change for now (#962)"
This reverts commit d3661c2320.
* some cleanup
* update help menu
* update screenshot
* update changelog wording
* Remove redundant newlines
* Use type system to ensure help constants match in size
* add gpu ram collector for nvidia feature flag
* add row for TX in basic layout
* size gpu point_vec
* use vec for mem basic widget drawing
* remove to_owned
* code review: change mem tuple to struct with cfg fields, rename mem_basic ratio and use vec macro for layout
* build on freebsd
* refactor: move to new data table implementation
* more work towards refactor
* move disk and temp over, fix longstanding bug with disk and temp if removing the last value and selected
* work towards porting over CPU
work towards porting over CPU
fix typo
partially port over cpu, fix some potentially inefficient concat_string calls
more work towards cpu widget migration
some refactoring
* sortable data
sortable data
more refactoring
some sort refactoring
more refactoringgggg
column refactoring
renaming and reorganizing
more refactoring regarding column logic
add sort arrows again
* move over sort menu
* port over process
port over process
precommit
temp
temp two, remember to squash
work
fix broken ltr calculation and CPU hiding
add back row styling
temp
fix a bunch of issues, get proc working
more fixes around click
fix frozen issues
* fix dd process killing
* revert some of the persistent config changes from #257
* fix colouring for trees
* fix missing entries in tree
* keep columns if there is no data
* add and remove tests
* Fix ellipsis
* freebsd clippy
* add arc support
* Code Review: moved runtime cfg checks to compile time and formatting
* remove compile platform checks
* add zfs feature flag to get_arc_data
Disk and temp tables now share the same drawing logic, as well as
consolidating the "text table" states into one single state, as opposed
to two separate states (one for scroll and one for width calculations).
BTW I know this is kinda an ugly design - creating a giant struct to
call a function - hopefully that's temporary, I want to do a bigger
refactor to consolidate more stuff together and therefore avoid this
problem, but baby steps, right?
This consolidates all the time graph drawing to one main location, as well
as some small improvements. This is helpful in that I don't have to
reimplement the same thing across three locations if I have to make one
change that in theory should affect them all. In particular, the CPU
graph, memory graph, and network graph are all now using the same,
generic implementation for drawing, which we call (for now) a component.
Note this only affects drawing - it accepts some parameters affecting style
and labels, as well as data points, and draw similarly to how it used to
before. Widget-specific actions, or things affecting widget state,
should all be handled by the widget-specific code instead. For example,
our current implementation of x-axis autohide is still controlled by the
widget, not the component, even if some of the code is shared. Components
are, again, only responsible for drawing (at least for now). For that
matter, the graph component does not have mutable access to any form of
state outside of tui-rs' `Frame`. Note this *might* change in the
future, where we might give the component state.
Note that while functionally, the graph behaviour for now is basically
the same, a few changes were made internally other than the move to
components. The big change is that rather than using tui-rs' `Chart`
for the underlying drawing, we now use a tweaked custom `TimeChart`
tui-rs widget, which also handles all interpolation steps and some extra
customization. Personally, I don't like having to deviate from the
library's implementation, but this gives us more flexibility and allows
greater control. For example, this allows me to move away from the old
hacks required to do interpolation (where I had to mutate the existing
list to avoid having to reallocate an extra vector just to insert one
extra interpolated point). I can also finally allow customizable
legends (which will be added in the future).
When I was newer to Rust, I got the weird impression that you couldn't
add functionality to a struct outside of the defining file without using
a trait.
That's obviously not true, so it's high time I got rid of it and just
made it part of the impl of the class itself, rather than declaring a
trait and then exporting/importing it.
This changes various as_ref() calls as needed in order for bottom to successfully build in Rust beta 1.61, as they were causing type inference issues. These calls were either removed or changed to an alternative that does build (e.g. as_slice()).
Functionally, there should be no change.
For context, see:
- https://github.com/ClementTsang/bottom/issues/708
- https://github.com/rust-lang/rust/issues/96074
Due to a missing check, you could resize the window to a width that was too small, and it would trigger an endless while-loop for any table while trying to redistribute remaining space. This has been rectified with an explicit check, as well as a smarter method of redistributing remaining space borrowed from the rewrite.
This also adds explicit width checks for widgets that have borders; if the width is <2, before, it would panic.
Note that the rewrite I have kinda fixes all these issues already, so I don't want to invest too hard into this, but this should be fine as a patch for now.
Also note that minimal heights don't seem to be causing any issues, it just seems to be minimal widths.
Adds page up/down scrolling support to respectively scroll up/down by a full page.
Note that this is mostly just to get the feature out for those interested, and is admittedly a bit rushed - I will be rewriting all logic involving event handling as part of state refactor anyways, so this will also get changed in the work done there, and therefore, I kinda just sped through this.
Fixes the process_command flag/config not properly toggling off the name column and on the command column on initialization. This would cause sorting of that column to bug out.
Rewrite of the y-axis labeling and scaling for the network widget, along with more customization. This still has one step to be optimized (cache results so we don't have to recalculate the legend each time), but will be done in another PR for sake of this one being too large already.
Furthermore, this change adds linear interpolation at the 0 point in the case a data point shoots too far back - this seems to have lead to ugly gaps to the left of graphs in some cases, because the left hand limit was not big enough for the data point. We address this by grabbing values just outside the time range and linearly interpolating at the leftmost limit. This affects all graph widgets (CPU, mem, network).
This can be optimized, and will hopefully be prior to release in a separate change.
So it seems that tui-rs doesn't like rendering my CPU bars if the height is exactly 1. It needs at least 2. I have no idea why, this is probably something weird with how I render.
This, of course, breaks when there is only one row to report (i.e. with a dual core setup in #397).
The workaround switches the gap between the CPU and mem/net parts to 0, and increases the CPU's draw height by 1, only when the height is otherwise 1 (so the draw height is now at least 2). This does have the side effect of including an extra line to the side borders, but I think it's fine.
Firstly, note this currently won't affect basic mode. There is code changes due to it, but instead, we'll just display `0.0B/0.0B` instead. I'm personally not really sure if we want to get rid of it in basic mode, since it'll leave an ugly gap in that mode.
Anyways, this change is mainly for the normal mode. All this does is hide the legend entry and chart if the total SWAP drops to 0 KB. It also has a small change to do a unit check on the memory used, as well as slightly adjusting the calculation we use.
* feature: added signal selection for killing in unix
* feature: set default signal to 15 (TERM)
* feature: selecting kill signal number with number keys
* feature: mouse selection of kill signals
* fix: restore working previous kill dialog for win
* bug: more fixes for killing on windows
* feature: made two digit number selection only work in time window
* feature: replaced grid with scrollable list for kill signal selection
* fix: handling scrolling myself
* chore: replaced tui list with span
so we actually know for sure where the buttons are
* feature: always display cancel button in kill signal selection
* chore: simplified as suggested in review
* fix: made scrolling in kill list more intuitive
* fix: differentiating macos from linux signals
* fix: fixed reversed kill confirmation movement
* chore: fixed unused warnings for windows
* feature: added G and gg keybindings for kill signal list