Disk and temp tables now share the same drawing logic, as well as
consolidating the "text table" states into one single state, as opposed
to two separate states (one for scroll and one for width calculations).
BTW I know this is kinda an ugly design - creating a giant struct to
call a function - hopefully that's temporary, I want to do a bigger
refactor to consolidate more stuff together and therefore avoid this
problem, but baby steps, right?
This consolidates all the time graph drawing to one main location, as well
as some small improvements. This is helpful in that I don't have to
reimplement the same thing across three locations if I have to make one
change that in theory should affect them all. In particular, the CPU
graph, memory graph, and network graph are all now using the same,
generic implementation for drawing, which we call (for now) a component.
Note this only affects drawing - it accepts some parameters affecting style
and labels, as well as data points, and draw similarly to how it used to
before. Widget-specific actions, or things affecting widget state,
should all be handled by the widget-specific code instead. For example,
our current implementation of x-axis autohide is still controlled by the
widget, not the component, even if some of the code is shared. Components
are, again, only responsible for drawing (at least for now). For that
matter, the graph component does not have mutable access to any form of
state outside of tui-rs' `Frame`. Note this *might* change in the
future, where we might give the component state.
Note that while functionally, the graph behaviour for now is basically
the same, a few changes were made internally other than the move to
components. The big change is that rather than using tui-rs' `Chart`
for the underlying drawing, we now use a tweaked custom `TimeChart`
tui-rs widget, which also handles all interpolation steps and some extra
customization. Personally, I don't like having to deviate from the
library's implementation, but this gives us more flexibility and allows
greater control. For example, this allows me to move away from the old
hacks required to do interpolation (where I had to mutate the existing
list to avoid having to reallocate an extra vector just to insert one
extra interpolated point). I can also finally allow customizable
legends (which will be added in the future).
When I was newer to Rust, I got the weird impression that you couldn't
add functionality to a struct outside of the defining file without using
a trait.
That's obviously not true, so it's high time I got rid of it and just
made it part of the impl of the class itself, rather than declaring a
trait and then exporting/importing it.
This changes various as_ref() calls as needed in order for bottom to successfully build in Rust beta 1.61, as they were causing type inference issues. These calls were either removed or changed to an alternative that does build (e.g. as_slice()).
Functionally, there should be no change.
For context, see:
- https://github.com/ClementTsang/bottom/issues/708
- https://github.com/rust-lang/rust/issues/96074
Due to a missing check, you could resize the window to a width that was too small, and it would trigger an endless while-loop for any table while trying to redistribute remaining space. This has been rectified with an explicit check, as well as a smarter method of redistributing remaining space borrowed from the rewrite.
This also adds explicit width checks for widgets that have borders; if the width is <2, before, it would panic.
Note that the rewrite I have kinda fixes all these issues already, so I don't want to invest too hard into this, but this should be fine as a patch for now.
Also note that minimal heights don't seem to be causing any issues, it just seems to be minimal widths.
Adds page up/down scrolling support to respectively scroll up/down by a full page.
Note that this is mostly just to get the feature out for those interested, and is admittedly a bit rushed - I will be rewriting all logic involving event handling as part of state refactor anyways, so this will also get changed in the work done there, and therefore, I kinda just sped through this.
Fixes the process_command flag/config not properly toggling off the name column and on the command column on initialization. This would cause sorting of that column to bug out.
Rewrite of the y-axis labeling and scaling for the network widget, along with more customization. This still has one step to be optimized (cache results so we don't have to recalculate the legend each time), but will be done in another PR for sake of this one being too large already.
Furthermore, this change adds linear interpolation at the 0 point in the case a data point shoots too far back - this seems to have lead to ugly gaps to the left of graphs in some cases, because the left hand limit was not big enough for the data point. We address this by grabbing values just outside the time range and linearly interpolating at the leftmost limit. This affects all graph widgets (CPU, mem, network).
This can be optimized, and will hopefully be prior to release in a separate change.
So it seems that tui-rs doesn't like rendering my CPU bars if the height is exactly 1. It needs at least 2. I have no idea why, this is probably something weird with how I render.
This, of course, breaks when there is only one row to report (i.e. with a dual core setup in #397).
The workaround switches the gap between the CPU and mem/net parts to 0, and increases the CPU's draw height by 1, only when the height is otherwise 1 (so the draw height is now at least 2). This does have the side effect of including an extra line to the side borders, but I think it's fine.
Firstly, note this currently won't affect basic mode. There is code changes due to it, but instead, we'll just display `0.0B/0.0B` instead. I'm personally not really sure if we want to get rid of it in basic mode, since it'll leave an ugly gap in that mode.
Anyways, this change is mainly for the normal mode. All this does is hide the legend entry and chart if the total SWAP drops to 0 KB. It also has a small change to do a unit check on the memory used, as well as slightly adjusting the calculation we use.
* feature: added signal selection for killing in unix
* feature: set default signal to 15 (TERM)
* feature: selecting kill signal number with number keys
* feature: mouse selection of kill signals
* fix: restore working previous kill dialog for win
* bug: more fixes for killing on windows
* feature: made two digit number selection only work in time window
* feature: replaced grid with scrollable list for kill signal selection
* fix: handling scrolling myself
* chore: replaced tui list with span
so we actually know for sure where the buttons are
* feature: always display cancel button in kill signal selection
* chore: simplified as suggested in review
* fix: made scrolling in kill list more intuitive
* fix: differentiating macos from linux signals
* fix: fixed reversed kill confirmation movement
* chore: fixed unused warnings for windows
* feature: added G and gg keybindings for kill signal list
Removes the random automatically generated colours for the CPU metrics. This was not supported in all terminal emulators, and would cause some of them to break (namely macOS Terminal).
Instead we'll default to colours we can be more certain will work and loop through them as required. Users can still override these colours with their own.
Refactors tui-rs usage to the new 0.11.0 release. This release also fixes the highlighting bug from #249, and now, expanding a widget no longer overrides the widget title colour.
This commit also introduces #255, but that seems to be easy to bandaid so hopefully it will get fixed soon?
Initial refactorings and additions to support in-app config.
- Refactor our current options logic to support in-app configs. That is, we can write to a config file with our changes now.
- The default action when creating a new config file is to leave it blank. (TBD and for now, not sure on this one)
- Previously, we would set everything in a config file on startup; now we need to read from the config TOML struct whenever.
- `C` keybind is now occupied for configs.
- `no_write` option to never write to a config file.
Fix for an index out-of-bounds by resizing to a smaller terminal just after the program got the terminal size, but right before the terminal started drawing.
Update how we position and generate column widths to look less terrible. This also adds truncation w/ ellipsis to the columns, and for processes, the state will automatically shrink to a short form (just a character) if there isn't enough space.
Adds mouse support to the application, to move between widgets and click on elements.
List of things to added:
- Click to move between widgets
- Click to move between widgets in basic mode
- Click on widget entries
- Ability to disable mouse if you don't like it, I guess
Reverts tui upgrade, there are some bugs and issues - namely, issues with rendering text.
We can revert this commit when those bugs are dealt with (should be fine after 0.10.1, tested building from the repo).
This feature allows any column to be sortable.
This also adds:
- Inverting sort for current column with `I`
- Invoking a sort widget with `s` or `F6`. Close with same key or esc.
And:
- A bugfix in regards the basic menu and battery widget
- A lot of refactoring
This also slightly improves how we generate the widths/heights to be
less... terrible.
Note this is not done, unfortunately. This requires tui-rs' wrapped
paragraph height PR to land and release so I can properly calculate the
height offsets.
See https://github.com/fdehau/tui-rs/pull/349 for details.
Update dependencies to most recent versions if applicable. Refactor to deal with breaking changes. Drop MSRV due to dependency issues, just support stable and later.
This PR adds the ability to toggle between the process name and process path. Currently, this uses `P` as the modifier key.
Currently, the longer command names are dealt with by forcefully changing the width of the columns, but this can be handled in a more graceful manner IMO.