2
0
Fork 0
mirror of https://github.com/ClementTsang/bottom synced 2025-02-15 12:48:28 +00:00

Refactoring (note graphs are shrunk for next commit) of canvas

This commit is contained in:
ClementTsang 2019-12-27 22:39:25 -05:00
parent 7b0bea57f4
commit f7243bd78b
3 changed files with 384 additions and 332 deletions

View file

@ -45,11 +45,14 @@ pub struct App {
pub use_dot: bool,
pub show_help: bool,
pub is_frozen: bool,
pub left_legend: bool,
last_key_press: Instant,
}
impl App {
pub fn new(show_average_cpu: bool, temperature_type: temperature::TemperatureType, update_rate_in_milliseconds: u64, use_dot: bool) -> App {
pub fn new(
show_average_cpu: bool, temperature_type: temperature::TemperatureType, update_rate_in_milliseconds: u64, use_dot: bool, left_legend: bool,
) -> App {
App {
process_sorting_type: processes::ProcessSorting::CPU,
process_sorting_reverse: true,
@ -72,6 +75,7 @@ impl App {
use_dot,
show_help: false,
is_frozen: false,
left_legend,
last_key_press: Instant::now(),
}
}

View file

@ -1,8 +1,9 @@
use crate::{app, constants, utils::error, utils::gen_util::*};
use tui::{
backend,
layout::{Alignment, Constraint, Direction, Layout},
layout::{Alignment, Constraint, Direction, Layout, Rect},
style::{Color, Modifier, Style},
terminal::Frame,
widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Paragraph, Row, Table, Text, Widget},
Terminal,
};
@ -31,6 +32,8 @@ lazy_static! {
Text::raw("n to sort by process name.\n"),
];
static ref COLOUR_LIST: Vec<Color> = gen_n_colours(constants::NUM_COLOURS);
static ref CANVAS_BORDER_STYLE: Style = Style::default().fg(BORDER_STYLE_COLOUR);
static ref CANVAS_HIGHLIGHTED_BORDER_STYLE: Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);
}
#[derive(Default)]
@ -44,8 +47,8 @@ pub struct CanvasData {
pub disk_data: Vec<Vec<String>>,
pub temp_sensor_data: Vec<Vec<String>>,
pub process_data: Vec<Vec<String>>,
pub memory_labels: Vec<(u64, u64)>,
pub mem_data: Vec<(f64, f64)>,
pub mem_values: Vec<(u64, u64)>,
pub swap_data: Vec<(f64, f64)>,
pub cpu_data: Vec<(String, Vec<(f64, f64)>)>,
}
@ -98,9 +101,6 @@ fn gen_n_colours(num_to_gen: i32) -> Vec<Color> {
}
pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mut app::App, canvas_data: &CanvasData) -> error::Result<()> {
let border_style: Style = Style::default().fg(BORDER_STYLE_COLOUR);
let highlighted_border_style: Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);
terminal.autoresize()?;
terminal.draw(|mut f| {
if app_state.show_help {
@ -149,361 +149,400 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
.split(vertical_chunks[2]);
// Component specific chunks
let _cpu_chunk = Layout::default()
let cpu_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(90), Constraint::Percentage(10)].as_ref())
.constraints(
if app_state.left_legend {
[Constraint::Percentage(10), Constraint::Percentage(90)]
} else {
[Constraint::Percentage(90), Constraint::Percentage(10)]
}
.as_ref(),
)
.split(vertical_chunks[0]);
let _mem_chunk = Layout::default()
let mem_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(90), Constraint::Percentage(10)].as_ref())
.constraints(
if app_state.left_legend {
[Constraint::Percentage(10), Constraint::Percentage(90)]
} else {
[Constraint::Percentage(90), Constraint::Percentage(10)]
}
.as_ref(),
)
.split(middle_chunks[0]);
let _network_chunk = Layout::default()
let network_chunk = Layout::default()
.direction(Direction::Horizontal)
.margin(0)
.constraints([Constraint::Percentage(90), Constraint::Percentage(10)].as_ref())
.constraints(
if app_state.left_legend {
[Constraint::Percentage(10), Constraint::Percentage(90)]
} else {
[Constraint::Percentage(90), Constraint::Percentage(10)]
}
.as_ref(),
)
.split(bottom_chunks[0]);
// Default chunk index based on left or right legend setting
let legend_index = if app_state.left_legend { 0 } else { 1 };
let graph_index = if app_state.left_legend { 1 } else { 0 };
// Set up blocks and their components
// CPU usage graph
{
let x_axis: Axis<String> = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]);
// CPU graph
draw_cpu_graph(&mut f, &app_state, &canvas_data.cpu_data, cpu_chunk[graph_index]);
let mut dataset_vector: Vec<Dataset> = Vec::new();
for (i, cpu) in canvas_data.cpu_data.iter().enumerate() {
let mut avg_cpu_exist_offset = 0;
if app_state.show_average_cpu {
if i == 0 {
// Skip, we want to render the average cpu last!
continue;
} else {
avg_cpu_exist_offset = 1;
}
}
dataset_vector.push(
Dataset::default()
.name(&cpu.0)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[(i - avg_cpu_exist_offset) % COLOUR_LIST.len()]))
.data(&(cpu.1)),
);
}
if !canvas_data.cpu_data.is_empty() && app_state.show_average_cpu {
// Unwrap should be safe here, this assumes that the cpu_data vector is populated...
dataset_vector.push(
Dataset::default()
.name(&canvas_data.cpu_data.first().unwrap().0)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[(canvas_data.cpu_data.len() - 1) % COLOUR_LIST.len()]))
.data(&(canvas_data.cpu_data.first().unwrap().1)),
);
}
Chart::default()
.block(
Block::default()
.title("CPU Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::CPU => highlighted_border_style,
_ => border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&dataset_vector)
.render(&mut f, vertical_chunks[0]);
}
// CPU label
//Memory usage graph
{
let x_axis: Axis<String> = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 100.5]) // Offset as the zero value isn't drawn otherwise...
.labels(&["0%", "100%"]);
draw_memory_graph(&mut f, &app_state, &canvas_data.mem_data, &canvas_data.swap_data, mem_chunk[graph_index]);
let mem_name = "RAM:".to_string()
+ &format!("{:3}%", (canvas_data.mem_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
+ &format!(
" {:.1}GB/{:.1}GB",
canvas_data.mem_values.first().unwrap_or(&(0, 0)).0 as f64 / 1024.0,
canvas_data.mem_values.first().unwrap_or(&(0, 0)).1 as f64 / 1024.0
);
let swap_name: String;
let mut mem_canvas_vec: Vec<Dataset> = vec![Dataset::default()
.name(&mem_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[0]))
.data(&canvas_data.mem_data)];
if !(&canvas_data.swap_data).is_empty() {
if let Some(last_canvas_result) = (&canvas_data.swap_data).last() {
if last_canvas_result.1 >= 0.0 {
swap_name = "SWP:".to_string()
+ &format!("{:3}%", (canvas_data.swap_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
+ &format!(
" {:.1}GB/{:.1}GB",
canvas_data.mem_values[1].0 as f64 / 1024.0,
canvas_data.mem_values[1].1 as f64 / 1024.0
);
mem_canvas_vec.push(
Dataset::default()
.name(&swap_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[1]))
.data(&canvas_data.swap_data),
);
}
}
}
Chart::default()
.block(
Block::default()
.title("Memory Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::MEM => highlighted_border_style,
_ => border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&mem_canvas_vec)
.render(&mut f, middle_chunks[0]);
}
// Memory label
// Temperature table
{
let num_rows = i64::from(middle_divided_chunk_2[0].height) - 4;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_temp_position,
&mut app_state.currently_selected_temperature_position,
);
let sliced_vec: Vec<Vec<String>> = (&canvas_data.temp_sensor_data[start_position as usize..]).to_vec();
let mut disk_counter = 0;
let temperature_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
if disk_counter == app_state.currently_selected_temperature_position - start_position {
disk_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
} else {
if disk_counter >= 0 {
disk_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
let width = f64::from(middle_divided_chunk_2[0].width);
Table::new(["Sensor", "Temp"].iter(), temperature_rows)
.block(
Block::default()
.title("Temperatures")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::TEMP => highlighted_border_style,
_ => border_style,
}),
)
.header_style(Style::default().fg(Color::LightBlue))
.widths(&[Constraint::Length((width * 0.45) as u16), Constraint::Length((width * 0.4) as u16)])
.render(&mut f, middle_divided_chunk_2[0]);
}
draw_temp_table(&mut f, app_state, &canvas_data.temp_sensor_data, middle_divided_chunk_2[0]);
// Disk usage table
{
let num_rows = i64::from(middle_divided_chunk_2[1].height) - 4;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_disk_position,
&mut app_state.currently_selected_disk_position,
);
let sliced_vec: Vec<Vec<String>> = (&canvas_data.disk_data[start_position as usize..]).to_vec();
let mut disk_counter = 0;
let disk_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
if disk_counter == app_state.currently_selected_disk_position - start_position {
disk_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
} else {
if disk_counter >= 0 {
disk_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
// TODO: We may have to dynamically remove some of these table elements based on size...
let width = f64::from(middle_divided_chunk_2[1].width);
Table::new(["Disk", "Mount", "Used", "Total", "Free", "R/s", "W/s"].iter(), disk_rows)
.block(
Block::default()
.title("Disk Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::DISK => highlighted_border_style,
_ => border_style,
}),
)
.header_style(Style::default().fg(Color::LightBlue).modifier(Modifier::BOLD))
.widths(&[
Constraint::Length((width * 0.18).floor() as u16),
Constraint::Length((width * 0.14).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
])
.render(&mut f, middle_divided_chunk_2[1]);
}
draw_disk_table(&mut f, app_state, &canvas_data.disk_data, middle_divided_chunk_2[1]);
// Network graph
{
let x_axis: Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 30_f64])
.labels(&["0B", "1KiB", "1MiB", "1GiB"]);
Chart::default()
.block(
Block::default()
.title("Network")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::NETWORK => highlighted_border_style,
_ => border_style,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&[
Dataset::default()
.name(&(canvas_data.rx_display))
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[0]))
.data(&canvas_data.network_data_rx),
Dataset::default()
.name(&(canvas_data.tx_display))
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[1]))
.data(&canvas_data.network_data_tx),
Dataset::default().name(&(canvas_data.total_rx_display)),
Dataset::default().name(&(canvas_data.total_tx_display)),
])
.render(&mut f, bottom_chunks[0]);
}
draw_network_graph(
&mut f,
&app_state,
&canvas_data.network_data_rx,
&canvas_data.network_data_tx,
network_chunk[graph_index],
);
// Network label
// Processes table
{
let width = f64::from(bottom_chunks[1].width);
// Admittedly this is kinda a hack... but we need to:
// * Scroll
// * Show/hide elements based on scroll position
// As such, we use a process_counter to know when we've hit the process we've currently scrolled to. We also need to move the list - we can
// do so by hiding some elements!
let num_rows = i64::from(bottom_chunks[1].height) - 4;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_process_position,
&mut app_state.currently_selected_process_position,
);
let sliced_vec: Vec<Vec<String>> = (&canvas_data.process_data[start_position as usize..]).to_vec();
let mut process_counter = 0;
let process_rows = sliced_vec.iter().map(|process| {
Row::StyledData(
process.iter(),
if process_counter == app_state.currently_selected_process_position - start_position {
process_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
} else {
if process_counter >= 0 {
process_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
{
use app::data_collection::processes::ProcessSorting;
let mut pid = "PID(p)".to_string();
let mut name = "Name(n)".to_string();
let mut cpu = "CPU%(c)".to_string();
let mut mem = "Mem%(m)".to_string();
let direction_val = if app_state.process_sorting_reverse {
"".to_string()
} else {
"".to_string()
};
match app_state.process_sorting_type {
ProcessSorting::CPU => cpu += &direction_val,
ProcessSorting::MEM => mem += &direction_val,
ProcessSorting::PID => pid += &direction_val,
ProcessSorting::NAME => name += &direction_val,
};
Table::new([pid, name, cpu, mem].iter(), process_rows)
.block(
Block::default()
.title("Processes")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::PROCESS => highlighted_border_style,
_ => border_style,
}),
)
.header_style(Style::default().fg(Color::LightBlue))
.widths(&[
Constraint::Length((width * 0.2) as u16),
Constraint::Length((width * 0.35) as u16),
Constraint::Length((width * 0.2) as u16),
Constraint::Length((width * 0.2) as u16),
])
.render(&mut f, bottom_chunks[1]);
}
}
draw_processes_table(&mut f, app_state, &canvas_data.process_data, bottom_chunks[1]);
}
})?;
Ok(())
}
fn draw_cpu_graph<B: backend::Backend>(f: &mut Frame<B>, app_state: &app::App, cpu_data: &[(String, Vec<(f64, f64)>)], draw_loc: Rect) {
// CPU usage graph
let x_axis: Axis<String> = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 100.5])
.labels(&["0%", "100%"]);
let mut dataset_vector: Vec<Dataset> = Vec::new();
for (i, cpu) in cpu_data.iter().enumerate() {
let mut avg_cpu_exist_offset = 0;
if app_state.show_average_cpu {
if i == 0 {
// Skip, we want to render the average cpu last!
continue;
} else {
avg_cpu_exist_offset = 1;
}
}
dataset_vector.push(
Dataset::default()
.name(&cpu.0)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[(i - avg_cpu_exist_offset) % COLOUR_LIST.len()]))
.data(&(cpu.1)),
);
}
if !cpu_data.is_empty() && app_state.show_average_cpu {
// Unwrap should be safe here, this assumes that the cpu_data vector is populated...
dataset_vector.push(
Dataset::default()
//.name(&cpu_data.first().unwrap().0)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[(cpu_data.len() - 1) % COLOUR_LIST.len()]))
.data(&(cpu_data.first().unwrap().1)),
);
}
Chart::default()
.block(
Block::default()
.title("CPU Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::CPU => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
_ => *CANVAS_BORDER_STYLE,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&dataset_vector)
.render(f, draw_loc);
}
fn draw_cpu_legend() {}
fn draw_memory_graph<B: backend::Backend>(f: &mut Frame<B>, app_state: &app::App, swap_data: &[(f64, f64)], mem_data: &[(f64, f64)], draw_loc: Rect) {
let x_axis: Axis<String> = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 100.5]) // Offset as the zero value isn't drawn otherwise...
.labels(&["0%", "100%"]);
let mut mem_canvas_vec: Vec<Dataset> = vec![Dataset::default()
//.name(&mem_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[0]))
.data(&mem_data)];
if !(&swap_data).is_empty() {
if let Some(last_canvas_result) = (&swap_data).last() {
if last_canvas_result.1 >= 0.0 {
mem_canvas_vec.push(
Dataset::default()
//.name(&swap_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[1]))
.data(&swap_data),
);
}
}
}
Chart::default()
.block(
Block::default()
.title("Memory Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::MEM => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
_ => *CANVAS_BORDER_STYLE,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&mem_canvas_vec)
.render(f, draw_loc);
}
fn draw_memory_legend() {}
fn draw_network_graph<B: backend::Backend>(
f: &mut Frame<B>, app_state: &app::App, network_data_rx: &[(f64, f64)], network_data_tx: &[(f64, f64)], draw_loc: Rect,
) {
let x_axis: Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
let y_axis = Axis::default()
.style(Style::default().fg(GRAPH_COLOUR))
.bounds([-0.5, 30_f64])
.labels(&["0B", "1KiB", "1MiB", "1GiB"]);
Chart::default()
.block(
Block::default()
.title("Network")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::NETWORK => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
_ => *CANVAS_BORDER_STYLE,
}),
)
.x_axis(x_axis)
.y_axis(y_axis)
.datasets(&[
Dataset::default()
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[0]))
.data(&network_data_rx),
Dataset::default()
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(COLOUR_LIST[1]))
.data(&network_data_tx),
])
.render(f, draw_loc);
}
fn draw_network_legend() {}
fn draw_temp_table<B: backend::Backend>(f: &mut Frame<B>, app_state: &mut app::App, temp_sensor_data: &[Vec<String>], draw_loc: Rect) {
let num_rows = i64::from(draw_loc.height) - 4;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_temp_position,
&mut app_state.currently_selected_temperature_position,
);
let sliced_vec: Vec<Vec<String>> = (&temp_sensor_data[start_position as usize..]).to_vec();
let mut disk_counter = 0;
let temperature_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
if disk_counter == app_state.currently_selected_temperature_position - start_position {
disk_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
} else {
if disk_counter >= 0 {
disk_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
let width = f64::from(draw_loc.width);
Table::new(["Sensor", "Temp"].iter(), temperature_rows)
.block(
Block::default()
.title("Temperatures")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::TEMP => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
_ => *CANVAS_BORDER_STYLE,
}),
)
.header_style(Style::default().fg(Color::LightBlue))
.widths(&[Constraint::Length((width * 0.45) as u16), Constraint::Length((width * 0.4) as u16)])
.render(f, draw_loc);
}
fn draw_disk_table<B: backend::Backend>(f: &mut Frame<B>, app_state: &mut app::App, disk_data: &[Vec<String>], draw_loc: Rect) {
let num_rows = i64::from(draw_loc.height) - 4;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_disk_position,
&mut app_state.currently_selected_disk_position,
);
let sliced_vec: Vec<Vec<String>> = (&disk_data[start_position as usize..]).to_vec();
let mut disk_counter = 0;
let disk_rows = sliced_vec.iter().map(|disk| {
Row::StyledData(
disk.iter(),
if disk_counter == app_state.currently_selected_disk_position - start_position {
disk_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
} else {
if disk_counter >= 0 {
disk_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
// TODO: We may have to dynamically remove some of these table elements based on size...
let width = f64::from(draw_loc.width);
Table::new(["Disk", "Mount", "Used", "Total", "Free", "R/s", "W/s"].iter(), disk_rows)
.block(
Block::default()
.title("Disk Usage")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::DISK => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
_ => *CANVAS_BORDER_STYLE,
}),
)
.header_style(Style::default().fg(Color::LightBlue).modifier(Modifier::BOLD))
.widths(&[
Constraint::Length((width * 0.18).floor() as u16),
Constraint::Length((width * 0.14).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
Constraint::Length((width * 0.11).floor() as u16),
])
.render(f, draw_loc);
}
fn draw_processes_table<B: backend::Backend>(f: &mut Frame<B>, app_state: &mut app::App, process_data: &[Vec<String>], draw_loc: Rect) {
let width = f64::from(draw_loc.width);
// Admittedly this is kinda a hack... but we need to:
// * Scroll
// * Show/hide elements based on scroll position
// As such, we use a process_counter to know when we've hit the process we've currently scrolled to. We also need to move the list - we can
// do so by hiding some elements!
let num_rows = i64::from(draw_loc.height) - 4;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
&mut app_state.previous_process_position,
&mut app_state.currently_selected_process_position,
);
let sliced_vec: Vec<Vec<String>> = (&process_data[start_position as usize..]).to_vec();
let mut process_counter = 0;
let process_rows = sliced_vec.iter().map(|process| {
Row::StyledData(
process.iter(),
if process_counter == app_state.currently_selected_process_position - start_position {
process_counter = -1;
Style::default().fg(Color::Black).bg(Color::Cyan)
} else {
if process_counter >= 0 {
process_counter += 1;
}
Style::default().fg(TEXT_COLOUR)
},
)
});
{
use app::data_collection::processes::ProcessSorting;
let mut pid = "PID(p)".to_string();
let mut name = "Name(n)".to_string();
let mut cpu = "CPU%(c)".to_string();
let mut mem = "Mem%(m)".to_string();
let direction_val = if app_state.process_sorting_reverse {
"".to_string()
} else {
"".to_string()
};
match app_state.process_sorting_type {
ProcessSorting::CPU => cpu += &direction_val,
ProcessSorting::MEM => mem += &direction_val,
ProcessSorting::PID => pid += &direction_val,
ProcessSorting::NAME => name += &direction_val,
};
Table::new([pid, name, cpu, mem].iter(), process_rows)
.block(
Block::default()
.title("Processes")
.borders(Borders::ALL)
.border_style(match app_state.current_application_position {
app::ApplicationPosition::PROCESS => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
_ => *CANVAS_BORDER_STYLE,
}),
)
.header_style(Style::default().fg(Color::LightBlue))
.widths(&[
Constraint::Length((width * 0.2) as u16),
Constraint::Length((width * 0.35) as u16),
Constraint::Length((width * 0.2) as u16),
Constraint::Length((width * 0.2) as u16),
])
.render(f, draw_loc);
}
}
fn get_start_position(
num_rows: i64, scroll_direction: &app::ScrollDirection, previous_position: &mut i64, currently_selected_position: &mut i64,
) -> i64 {

View file

@ -65,6 +65,7 @@ fn main() -> error::Result<()> {
(@arg KELVIN : -k --kelvin "Sets the temperature type to Kelvin.")
)
(@arg RATE_MILLIS: -r --rate +takes_value "Sets a refresh rate in milliseconds; the minimum is 250ms, defaults to 1000ms. Smaller values may take more resources.")
(@arg LEFT_LEGEND: -l --left_legend "Puts table legends on the left side rather than the default right side.")
//(@arg CONFIG_LOCATION: -co --config +takes_value "Sets the location of the config file. Expects a config file in the JSON format.")
//(@arg BASIC_MODE: -b --basic "Sets bottom to basic mode, not showing graphs and only showing basic tables.")
)
@ -95,6 +96,7 @@ fn main() -> error::Result<()> {
utils::logging::init_logger()?;
}
// Set other settings
let temperature_type = if matches.is_present("FAHRENHEIT") {
data_collection::temperature::TemperatureType::Fahrenheit
} else if matches.is_present("KELVIN") {
@ -104,9 +106,16 @@ fn main() -> error::Result<()> {
};
let show_average_cpu = matches.is_present("AVG_CPU");
let use_dot = matches.is_present("DOT_MARKER");
let left_legend = matches.is_present("LEFT_LEGEND");
// Create "app" struct, which will control most of the program and store settings/state
let mut app = app::App::new(show_average_cpu, temperature_type, update_rate_in_milliseconds as u64, use_dot);
let mut app = app::App::new(
show_average_cpu,
temperature_type,
update_rate_in_milliseconds as u64,
use_dot,
left_legend,
);
// Set up up tui and crossterm
let mut stdout = stdout();
@ -278,7 +287,7 @@ fn main() -> error::Result<()> {
canvas_data.temp_sensor_data = update_temp_row(&app.data, &app.temperature_type);
canvas_data.process_data = update_process_row(&app.data);
canvas_data.mem_data = update_mem_data_points(&app.data);
canvas_data.mem_values = update_mem_data_values(&app.data);
canvas_data.memory_labels = update_mem_data_values(&app.data);
canvas_data.swap_data = update_swap_data_points(&app.data);
canvas_data.cpu_data = update_cpu_data_points(app.show_average_cpu, &app.data);