mirror of
https://github.com/ClementTsang/bottom
synced 2025-02-15 12:48:28 +00:00
Refactoring (note graphs are shrunk for next commit) of canvas
This commit is contained in:
parent
7b0bea57f4
commit
f7243bd78b
3 changed files with 384 additions and 332 deletions
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@ -45,11 +45,14 @@ pub struct App {
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pub use_dot: bool,
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pub show_help: bool,
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pub is_frozen: bool,
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pub left_legend: bool,
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last_key_press: Instant,
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}
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impl App {
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pub fn new(show_average_cpu: bool, temperature_type: temperature::TemperatureType, update_rate_in_milliseconds: u64, use_dot: bool) -> App {
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pub fn new(
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show_average_cpu: bool, temperature_type: temperature::TemperatureType, update_rate_in_milliseconds: u64, use_dot: bool, left_legend: bool,
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) -> App {
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App {
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process_sorting_type: processes::ProcessSorting::CPU,
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process_sorting_reverse: true,
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@ -72,6 +75,7 @@ impl App {
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use_dot,
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show_help: false,
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is_frozen: false,
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left_legend,
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last_key_press: Instant::now(),
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}
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}
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697
src/canvas.rs
697
src/canvas.rs
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@ -1,8 +1,9 @@
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use crate::{app, constants, utils::error, utils::gen_util::*};
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use tui::{
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backend,
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layout::{Alignment, Constraint, Direction, Layout},
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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style::{Color, Modifier, Style},
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terminal::Frame,
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widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Paragraph, Row, Table, Text, Widget},
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Terminal,
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};
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@ -31,6 +32,8 @@ lazy_static! {
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Text::raw("n to sort by process name.\n"),
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];
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static ref COLOUR_LIST: Vec<Color> = gen_n_colours(constants::NUM_COLOURS);
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static ref CANVAS_BORDER_STYLE: Style = Style::default().fg(BORDER_STYLE_COLOUR);
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static ref CANVAS_HIGHLIGHTED_BORDER_STYLE: Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);
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}
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#[derive(Default)]
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@ -44,8 +47,8 @@ pub struct CanvasData {
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pub disk_data: Vec<Vec<String>>,
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pub temp_sensor_data: Vec<Vec<String>>,
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pub process_data: Vec<Vec<String>>,
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pub memory_labels: Vec<(u64, u64)>,
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pub mem_data: Vec<(f64, f64)>,
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pub mem_values: Vec<(u64, u64)>,
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pub swap_data: Vec<(f64, f64)>,
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pub cpu_data: Vec<(String, Vec<(f64, f64)>)>,
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}
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@ -98,9 +101,6 @@ fn gen_n_colours(num_to_gen: i32) -> Vec<Color> {
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}
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pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mut app::App, canvas_data: &CanvasData) -> error::Result<()> {
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let border_style: Style = Style::default().fg(BORDER_STYLE_COLOUR);
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let highlighted_border_style: Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);
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terminal.autoresize()?;
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terminal.draw(|mut f| {
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if app_state.show_help {
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@ -149,361 +149,400 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
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.split(vertical_chunks[2]);
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// Component specific chunks
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let _cpu_chunk = Layout::default()
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let cpu_chunk = Layout::default()
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.direction(Direction::Horizontal)
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.margin(0)
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.constraints([Constraint::Percentage(90), Constraint::Percentage(10)].as_ref())
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.constraints(
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if app_state.left_legend {
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[Constraint::Percentage(10), Constraint::Percentage(90)]
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} else {
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[Constraint::Percentage(90), Constraint::Percentage(10)]
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}
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.as_ref(),
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)
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.split(vertical_chunks[0]);
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let _mem_chunk = Layout::default()
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let mem_chunk = Layout::default()
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.direction(Direction::Horizontal)
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.margin(0)
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.constraints([Constraint::Percentage(90), Constraint::Percentage(10)].as_ref())
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.constraints(
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if app_state.left_legend {
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[Constraint::Percentage(10), Constraint::Percentage(90)]
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} else {
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[Constraint::Percentage(90), Constraint::Percentage(10)]
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}
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.as_ref(),
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)
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.split(middle_chunks[0]);
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let _network_chunk = Layout::default()
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let network_chunk = Layout::default()
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.direction(Direction::Horizontal)
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.margin(0)
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.constraints([Constraint::Percentage(90), Constraint::Percentage(10)].as_ref())
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.constraints(
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if app_state.left_legend {
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[Constraint::Percentage(10), Constraint::Percentage(90)]
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} else {
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[Constraint::Percentage(90), Constraint::Percentage(10)]
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}
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.as_ref(),
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)
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.split(bottom_chunks[0]);
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// Default chunk index based on left or right legend setting
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let legend_index = if app_state.left_legend { 0 } else { 1 };
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let graph_index = if app_state.left_legend { 1 } else { 0 };
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// Set up blocks and their components
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// CPU usage graph
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{
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let x_axis: Axis<String> = Axis::default()
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.style(Style::default().fg(GRAPH_COLOUR))
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.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
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let y_axis = Axis::default()
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.style(Style::default().fg(GRAPH_COLOUR))
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.bounds([-0.5, 100.5])
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.labels(&["0%", "100%"]);
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// CPU graph
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draw_cpu_graph(&mut f, &app_state, &canvas_data.cpu_data, cpu_chunk[graph_index]);
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let mut dataset_vector: Vec<Dataset> = Vec::new();
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for (i, cpu) in canvas_data.cpu_data.iter().enumerate() {
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let mut avg_cpu_exist_offset = 0;
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if app_state.show_average_cpu {
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if i == 0 {
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// Skip, we want to render the average cpu last!
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continue;
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} else {
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avg_cpu_exist_offset = 1;
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}
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}
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dataset_vector.push(
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Dataset::default()
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.name(&cpu.0)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[(i - avg_cpu_exist_offset) % COLOUR_LIST.len()]))
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.data(&(cpu.1)),
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);
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}
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if !canvas_data.cpu_data.is_empty() && app_state.show_average_cpu {
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// Unwrap should be safe here, this assumes that the cpu_data vector is populated...
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dataset_vector.push(
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Dataset::default()
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.name(&canvas_data.cpu_data.first().unwrap().0)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[(canvas_data.cpu_data.len() - 1) % COLOUR_LIST.len()]))
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.data(&(canvas_data.cpu_data.first().unwrap().1)),
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);
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}
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Chart::default()
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.block(
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Block::default()
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.title("CPU Usage")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::CPU => highlighted_border_style,
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_ => border_style,
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}),
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)
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.x_axis(x_axis)
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.y_axis(y_axis)
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.datasets(&dataset_vector)
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.render(&mut f, vertical_chunks[0]);
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}
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// CPU label
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//Memory usage graph
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{
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let x_axis: Axis<String> = Axis::default()
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.style(Style::default().fg(GRAPH_COLOUR))
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.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
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let y_axis = Axis::default()
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.style(Style::default().fg(GRAPH_COLOUR))
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.bounds([-0.5, 100.5]) // Offset as the zero value isn't drawn otherwise...
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.labels(&["0%", "100%"]);
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draw_memory_graph(&mut f, &app_state, &canvas_data.mem_data, &canvas_data.swap_data, mem_chunk[graph_index]);
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let mem_name = "RAM:".to_string()
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+ &format!("{:3}%", (canvas_data.mem_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
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+ &format!(
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" {:.1}GB/{:.1}GB",
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canvas_data.mem_values.first().unwrap_or(&(0, 0)).0 as f64 / 1024.0,
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canvas_data.mem_values.first().unwrap_or(&(0, 0)).1 as f64 / 1024.0
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);
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let swap_name: String;
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let mut mem_canvas_vec: Vec<Dataset> = vec![Dataset::default()
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.name(&mem_name)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[0]))
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.data(&canvas_data.mem_data)];
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if !(&canvas_data.swap_data).is_empty() {
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if let Some(last_canvas_result) = (&canvas_data.swap_data).last() {
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if last_canvas_result.1 >= 0.0 {
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swap_name = "SWP:".to_string()
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+ &format!("{:3}%", (canvas_data.swap_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
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+ &format!(
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" {:.1}GB/{:.1}GB",
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canvas_data.mem_values[1].0 as f64 / 1024.0,
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canvas_data.mem_values[1].1 as f64 / 1024.0
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);
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mem_canvas_vec.push(
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Dataset::default()
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.name(&swap_name)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[1]))
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.data(&canvas_data.swap_data),
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);
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}
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}
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}
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Chart::default()
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.block(
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Block::default()
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.title("Memory Usage")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::MEM => highlighted_border_style,
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_ => border_style,
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}),
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)
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.x_axis(x_axis)
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.y_axis(y_axis)
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.datasets(&mem_canvas_vec)
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.render(&mut f, middle_chunks[0]);
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}
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// Memory label
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// Temperature table
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{
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let num_rows = i64::from(middle_divided_chunk_2[0].height) - 4;
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let start_position = get_start_position(
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num_rows,
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&(app_state.scroll_direction),
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&mut app_state.previous_temp_position,
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&mut app_state.currently_selected_temperature_position,
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);
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let sliced_vec: Vec<Vec<String>> = (&canvas_data.temp_sensor_data[start_position as usize..]).to_vec();
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let mut disk_counter = 0;
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let temperature_rows = sliced_vec.iter().map(|disk| {
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Row::StyledData(
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disk.iter(),
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if disk_counter == app_state.currently_selected_temperature_position - start_position {
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disk_counter = -1;
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Style::default().fg(Color::Black).bg(Color::Cyan)
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} else {
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if disk_counter >= 0 {
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disk_counter += 1;
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}
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Style::default().fg(TEXT_COLOUR)
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},
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)
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});
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let width = f64::from(middle_divided_chunk_2[0].width);
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Table::new(["Sensor", "Temp"].iter(), temperature_rows)
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.block(
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Block::default()
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.title("Temperatures")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::TEMP => highlighted_border_style,
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_ => border_style,
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}),
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)
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.header_style(Style::default().fg(Color::LightBlue))
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.widths(&[Constraint::Length((width * 0.45) as u16), Constraint::Length((width * 0.4) as u16)])
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.render(&mut f, middle_divided_chunk_2[0]);
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}
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draw_temp_table(&mut f, app_state, &canvas_data.temp_sensor_data, middle_divided_chunk_2[0]);
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// Disk usage table
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{
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let num_rows = i64::from(middle_divided_chunk_2[1].height) - 4;
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let start_position = get_start_position(
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num_rows,
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&(app_state.scroll_direction),
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&mut app_state.previous_disk_position,
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&mut app_state.currently_selected_disk_position,
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);
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let sliced_vec: Vec<Vec<String>> = (&canvas_data.disk_data[start_position as usize..]).to_vec();
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let mut disk_counter = 0;
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let disk_rows = sliced_vec.iter().map(|disk| {
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Row::StyledData(
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disk.iter(),
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if disk_counter == app_state.currently_selected_disk_position - start_position {
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disk_counter = -1;
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Style::default().fg(Color::Black).bg(Color::Cyan)
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} else {
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if disk_counter >= 0 {
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disk_counter += 1;
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}
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Style::default().fg(TEXT_COLOUR)
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},
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)
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});
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// TODO: We may have to dynamically remove some of these table elements based on size...
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let width = f64::from(middle_divided_chunk_2[1].width);
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Table::new(["Disk", "Mount", "Used", "Total", "Free", "R/s", "W/s"].iter(), disk_rows)
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.block(
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Block::default()
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.title("Disk Usage")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::DISK => highlighted_border_style,
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_ => border_style,
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}),
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)
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.header_style(Style::default().fg(Color::LightBlue).modifier(Modifier::BOLD))
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.widths(&[
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Constraint::Length((width * 0.18).floor() as u16),
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Constraint::Length((width * 0.14).floor() as u16),
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Constraint::Length((width * 0.11).floor() as u16),
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Constraint::Length((width * 0.11).floor() as u16),
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Constraint::Length((width * 0.11).floor() as u16),
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Constraint::Length((width * 0.11).floor() as u16),
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Constraint::Length((width * 0.11).floor() as u16),
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])
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.render(&mut f, middle_divided_chunk_2[1]);
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}
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draw_disk_table(&mut f, app_state, &canvas_data.disk_data, middle_divided_chunk_2[1]);
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// Network graph
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{
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let x_axis: Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
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let y_axis = Axis::default()
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.style(Style::default().fg(GRAPH_COLOUR))
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.bounds([-0.5, 30_f64])
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.labels(&["0B", "1KiB", "1MiB", "1GiB"]);
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Chart::default()
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.block(
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Block::default()
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.title("Network")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::NETWORK => highlighted_border_style,
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_ => border_style,
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}),
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)
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.x_axis(x_axis)
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.y_axis(y_axis)
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.datasets(&[
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Dataset::default()
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.name(&(canvas_data.rx_display))
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[0]))
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.data(&canvas_data.network_data_rx),
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Dataset::default()
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.name(&(canvas_data.tx_display))
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[1]))
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.data(&canvas_data.network_data_tx),
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Dataset::default().name(&(canvas_data.total_rx_display)),
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Dataset::default().name(&(canvas_data.total_tx_display)),
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])
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.render(&mut f, bottom_chunks[0]);
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}
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draw_network_graph(
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&mut f,
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&app_state,
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&canvas_data.network_data_rx,
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&canvas_data.network_data_tx,
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network_chunk[graph_index],
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);
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// Network label
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// Processes table
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{
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let width = f64::from(bottom_chunks[1].width);
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// Admittedly this is kinda a hack... but we need to:
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// * Scroll
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// * Show/hide elements based on scroll position
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// As such, we use a process_counter to know when we've hit the process we've currently scrolled to. We also need to move the list - we can
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// do so by hiding some elements!
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let num_rows = i64::from(bottom_chunks[1].height) - 4;
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let start_position = get_start_position(
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num_rows,
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&(app_state.scroll_direction),
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&mut app_state.previous_process_position,
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&mut app_state.currently_selected_process_position,
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);
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let sliced_vec: Vec<Vec<String>> = (&canvas_data.process_data[start_position as usize..]).to_vec();
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let mut process_counter = 0;
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let process_rows = sliced_vec.iter().map(|process| {
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Row::StyledData(
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process.iter(),
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if process_counter == app_state.currently_selected_process_position - start_position {
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process_counter = -1;
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Style::default().fg(Color::Black).bg(Color::Cyan)
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} else {
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if process_counter >= 0 {
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process_counter += 1;
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}
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Style::default().fg(TEXT_COLOUR)
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},
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)
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});
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{
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use app::data_collection::processes::ProcessSorting;
|
||||
let mut pid = "PID(p)".to_string();
|
||||
let mut name = "Name(n)".to_string();
|
||||
let mut cpu = "CPU%(c)".to_string();
|
||||
let mut mem = "Mem%(m)".to_string();
|
||||
|
||||
let direction_val = if app_state.process_sorting_reverse {
|
||||
"⯆".to_string()
|
||||
} else {
|
||||
"⯅".to_string()
|
||||
};
|
||||
|
||||
match app_state.process_sorting_type {
|
||||
ProcessSorting::CPU => cpu += &direction_val,
|
||||
ProcessSorting::MEM => mem += &direction_val,
|
||||
ProcessSorting::PID => pid += &direction_val,
|
||||
ProcessSorting::NAME => name += &direction_val,
|
||||
};
|
||||
|
||||
Table::new([pid, name, cpu, mem].iter(), process_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Processes")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::PROCESS => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue))
|
||||
.widths(&[
|
||||
Constraint::Length((width * 0.2) as u16),
|
||||
Constraint::Length((width * 0.35) as u16),
|
||||
Constraint::Length((width * 0.2) as u16),
|
||||
Constraint::Length((width * 0.2) as u16),
|
||||
])
|
||||
.render(&mut f, bottom_chunks[1]);
|
||||
}
|
||||
}
|
||||
draw_processes_table(&mut f, app_state, &canvas_data.process_data, bottom_chunks[1]);
|
||||
}
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn draw_cpu_graph<B: backend::Backend>(f: &mut Frame<B>, app_state: &app::App, cpu_data: &[(String, Vec<(f64, f64)>)], draw_loc: Rect) {
|
||||
// CPU usage graph
|
||||
|
||||
let x_axis: Axis<String> = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
|
||||
let y_axis = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([-0.5, 100.5])
|
||||
.labels(&["0%", "100%"]);
|
||||
|
||||
let mut dataset_vector: Vec<Dataset> = Vec::new();
|
||||
|
||||
for (i, cpu) in cpu_data.iter().enumerate() {
|
||||
let mut avg_cpu_exist_offset = 0;
|
||||
if app_state.show_average_cpu {
|
||||
if i == 0 {
|
||||
// Skip, we want to render the average cpu last!
|
||||
continue;
|
||||
} else {
|
||||
avg_cpu_exist_offset = 1;
|
||||
}
|
||||
}
|
||||
|
||||
dataset_vector.push(
|
||||
Dataset::default()
|
||||
.name(&cpu.0)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[(i - avg_cpu_exist_offset) % COLOUR_LIST.len()]))
|
||||
.data(&(cpu.1)),
|
||||
);
|
||||
}
|
||||
|
||||
if !cpu_data.is_empty() && app_state.show_average_cpu {
|
||||
// Unwrap should be safe here, this assumes that the cpu_data vector is populated...
|
||||
dataset_vector.push(
|
||||
Dataset::default()
|
||||
//.name(&cpu_data.first().unwrap().0)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[(cpu_data.len() - 1) % COLOUR_LIST.len()]))
|
||||
.data(&(cpu_data.first().unwrap().1)),
|
||||
);
|
||||
}
|
||||
|
||||
Chart::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("CPU Usage")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::CPU => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
|
||||
_ => *CANVAS_BORDER_STYLE,
|
||||
}),
|
||||
)
|
||||
.x_axis(x_axis)
|
||||
.y_axis(y_axis)
|
||||
.datasets(&dataset_vector)
|
||||
.render(f, draw_loc);
|
||||
}
|
||||
|
||||
fn draw_cpu_legend() {}
|
||||
|
||||
fn draw_memory_graph<B: backend::Backend>(f: &mut Frame<B>, app_state: &app::App, swap_data: &[(f64, f64)], mem_data: &[(f64, f64)], draw_loc: Rect) {
|
||||
let x_axis: Axis<String> = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([0.0, constants::TIME_STARTS_FROM as f64 * 10.0]);
|
||||
let y_axis = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([-0.5, 100.5]) // Offset as the zero value isn't drawn otherwise...
|
||||
.labels(&["0%", "100%"]);
|
||||
|
||||
let mut mem_canvas_vec: Vec<Dataset> = vec![Dataset::default()
|
||||
//.name(&mem_name)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[0]))
|
||||
.data(&mem_data)];
|
||||
|
||||
if !(&swap_data).is_empty() {
|
||||
if let Some(last_canvas_result) = (&swap_data).last() {
|
||||
if last_canvas_result.1 >= 0.0 {
|
||||
mem_canvas_vec.push(
|
||||
Dataset::default()
|
||||
//.name(&swap_name)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[1]))
|
||||
.data(&swap_data),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Chart::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Memory Usage")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::MEM => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
|
||||
_ => *CANVAS_BORDER_STYLE,
|
||||
}),
|
||||
)
|
||||
.x_axis(x_axis)
|
||||
.y_axis(y_axis)
|
||||
.datasets(&mem_canvas_vec)
|
||||
.render(f, draw_loc);
|
||||
}
|
||||
|
||||
fn draw_memory_legend() {}
|
||||
|
||||
fn draw_network_graph<B: backend::Backend>(
|
||||
f: &mut Frame<B>, app_state: &app::App, network_data_rx: &[(f64, f64)], network_data_tx: &[(f64, f64)], draw_loc: Rect,
|
||||
) {
|
||||
let x_axis: Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
|
||||
let y_axis = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([-0.5, 30_f64])
|
||||
.labels(&["0B", "1KiB", "1MiB", "1GiB"]);
|
||||
Chart::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Network")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::NETWORK => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
|
||||
_ => *CANVAS_BORDER_STYLE,
|
||||
}),
|
||||
)
|
||||
.x_axis(x_axis)
|
||||
.y_axis(y_axis)
|
||||
.datasets(&[
|
||||
Dataset::default()
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[0]))
|
||||
.data(&network_data_rx),
|
||||
Dataset::default()
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[1]))
|
||||
.data(&network_data_tx),
|
||||
])
|
||||
.render(f, draw_loc);
|
||||
}
|
||||
|
||||
fn draw_network_legend() {}
|
||||
|
||||
fn draw_temp_table<B: backend::Backend>(f: &mut Frame<B>, app_state: &mut app::App, temp_sensor_data: &[Vec<String>], draw_loc: Rect) {
|
||||
let num_rows = i64::from(draw_loc.height) - 4;
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_temp_position,
|
||||
&mut app_state.currently_selected_temperature_position,
|
||||
);
|
||||
|
||||
let sliced_vec: Vec<Vec<String>> = (&temp_sensor_data[start_position as usize..]).to_vec();
|
||||
let mut disk_counter = 0;
|
||||
|
||||
let temperature_rows = sliced_vec.iter().map(|disk| {
|
||||
Row::StyledData(
|
||||
disk.iter(),
|
||||
if disk_counter == app_state.currently_selected_temperature_position - start_position {
|
||||
disk_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
} else {
|
||||
if disk_counter >= 0 {
|
||||
disk_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
let width = f64::from(draw_loc.width);
|
||||
Table::new(["Sensor", "Temp"].iter(), temperature_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Temperatures")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::TEMP => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
|
||||
_ => *CANVAS_BORDER_STYLE,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue))
|
||||
.widths(&[Constraint::Length((width * 0.45) as u16), Constraint::Length((width * 0.4) as u16)])
|
||||
.render(f, draw_loc);
|
||||
}
|
||||
|
||||
fn draw_disk_table<B: backend::Backend>(f: &mut Frame<B>, app_state: &mut app::App, disk_data: &[Vec<String>], draw_loc: Rect) {
|
||||
let num_rows = i64::from(draw_loc.height) - 4;
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_disk_position,
|
||||
&mut app_state.currently_selected_disk_position,
|
||||
);
|
||||
|
||||
let sliced_vec: Vec<Vec<String>> = (&disk_data[start_position as usize..]).to_vec();
|
||||
let mut disk_counter = 0;
|
||||
|
||||
let disk_rows = sliced_vec.iter().map(|disk| {
|
||||
Row::StyledData(
|
||||
disk.iter(),
|
||||
if disk_counter == app_state.currently_selected_disk_position - start_position {
|
||||
disk_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
} else {
|
||||
if disk_counter >= 0 {
|
||||
disk_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
// TODO: We may have to dynamically remove some of these table elements based on size...
|
||||
let width = f64::from(draw_loc.width);
|
||||
Table::new(["Disk", "Mount", "Used", "Total", "Free", "R/s", "W/s"].iter(), disk_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Disk Usage")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::DISK => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
|
||||
_ => *CANVAS_BORDER_STYLE,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue).modifier(Modifier::BOLD))
|
||||
.widths(&[
|
||||
Constraint::Length((width * 0.18).floor() as u16),
|
||||
Constraint::Length((width * 0.14).floor() as u16),
|
||||
Constraint::Length((width * 0.11).floor() as u16),
|
||||
Constraint::Length((width * 0.11).floor() as u16),
|
||||
Constraint::Length((width * 0.11).floor() as u16),
|
||||
Constraint::Length((width * 0.11).floor() as u16),
|
||||
Constraint::Length((width * 0.11).floor() as u16),
|
||||
])
|
||||
.render(f, draw_loc);
|
||||
}
|
||||
|
||||
fn draw_processes_table<B: backend::Backend>(f: &mut Frame<B>, app_state: &mut app::App, process_data: &[Vec<String>], draw_loc: Rect) {
|
||||
let width = f64::from(draw_loc.width);
|
||||
|
||||
// Admittedly this is kinda a hack... but we need to:
|
||||
// * Scroll
|
||||
// * Show/hide elements based on scroll position
|
||||
// As such, we use a process_counter to know when we've hit the process we've currently scrolled to. We also need to move the list - we can
|
||||
// do so by hiding some elements!
|
||||
let num_rows = i64::from(draw_loc.height) - 4;
|
||||
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_process_position,
|
||||
&mut app_state.currently_selected_process_position,
|
||||
);
|
||||
|
||||
let sliced_vec: Vec<Vec<String>> = (&process_data[start_position as usize..]).to_vec();
|
||||
let mut process_counter = 0;
|
||||
|
||||
let process_rows = sliced_vec.iter().map(|process| {
|
||||
Row::StyledData(
|
||||
process.iter(),
|
||||
if process_counter == app_state.currently_selected_process_position - start_position {
|
||||
process_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
} else {
|
||||
if process_counter >= 0 {
|
||||
process_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
{
|
||||
use app::data_collection::processes::ProcessSorting;
|
||||
let mut pid = "PID(p)".to_string();
|
||||
let mut name = "Name(n)".to_string();
|
||||
let mut cpu = "CPU%(c)".to_string();
|
||||
let mut mem = "Mem%(m)".to_string();
|
||||
|
||||
let direction_val = if app_state.process_sorting_reverse {
|
||||
"⯆".to_string()
|
||||
} else {
|
||||
"⯅".to_string()
|
||||
};
|
||||
|
||||
match app_state.process_sorting_type {
|
||||
ProcessSorting::CPU => cpu += &direction_val,
|
||||
ProcessSorting::MEM => mem += &direction_val,
|
||||
ProcessSorting::PID => pid += &direction_val,
|
||||
ProcessSorting::NAME => name += &direction_val,
|
||||
};
|
||||
|
||||
Table::new([pid, name, cpu, mem].iter(), process_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Processes")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::PROCESS => *CANVAS_HIGHLIGHTED_BORDER_STYLE,
|
||||
_ => *CANVAS_BORDER_STYLE,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue))
|
||||
.widths(&[
|
||||
Constraint::Length((width * 0.2) as u16),
|
||||
Constraint::Length((width * 0.35) as u16),
|
||||
Constraint::Length((width * 0.2) as u16),
|
||||
Constraint::Length((width * 0.2) as u16),
|
||||
])
|
||||
.render(f, draw_loc);
|
||||
}
|
||||
}
|
||||
|
||||
fn get_start_position(
|
||||
num_rows: i64, scroll_direction: &app::ScrollDirection, previous_position: &mut i64, currently_selected_position: &mut i64,
|
||||
) -> i64 {
|
||||
|
|
13
src/main.rs
13
src/main.rs
|
@ -65,6 +65,7 @@ fn main() -> error::Result<()> {
|
|||
(@arg KELVIN : -k --kelvin "Sets the temperature type to Kelvin.")
|
||||
)
|
||||
(@arg RATE_MILLIS: -r --rate +takes_value "Sets a refresh rate in milliseconds; the minimum is 250ms, defaults to 1000ms. Smaller values may take more resources.")
|
||||
(@arg LEFT_LEGEND: -l --left_legend "Puts table legends on the left side rather than the default right side.")
|
||||
//(@arg CONFIG_LOCATION: -co --config +takes_value "Sets the location of the config file. Expects a config file in the JSON format.")
|
||||
//(@arg BASIC_MODE: -b --basic "Sets bottom to basic mode, not showing graphs and only showing basic tables.")
|
||||
)
|
||||
|
@ -95,6 +96,7 @@ fn main() -> error::Result<()> {
|
|||
utils::logging::init_logger()?;
|
||||
}
|
||||
|
||||
// Set other settings
|
||||
let temperature_type = if matches.is_present("FAHRENHEIT") {
|
||||
data_collection::temperature::TemperatureType::Fahrenheit
|
||||
} else if matches.is_present("KELVIN") {
|
||||
|
@ -104,9 +106,16 @@ fn main() -> error::Result<()> {
|
|||
};
|
||||
let show_average_cpu = matches.is_present("AVG_CPU");
|
||||
let use_dot = matches.is_present("DOT_MARKER");
|
||||
let left_legend = matches.is_present("LEFT_LEGEND");
|
||||
|
||||
// Create "app" struct, which will control most of the program and store settings/state
|
||||
let mut app = app::App::new(show_average_cpu, temperature_type, update_rate_in_milliseconds as u64, use_dot);
|
||||
let mut app = app::App::new(
|
||||
show_average_cpu,
|
||||
temperature_type,
|
||||
update_rate_in_milliseconds as u64,
|
||||
use_dot,
|
||||
left_legend,
|
||||
);
|
||||
|
||||
// Set up up tui and crossterm
|
||||
let mut stdout = stdout();
|
||||
|
@ -278,7 +287,7 @@ fn main() -> error::Result<()> {
|
|||
canvas_data.temp_sensor_data = update_temp_row(&app.data, &app.temperature_type);
|
||||
canvas_data.process_data = update_process_row(&app.data);
|
||||
canvas_data.mem_data = update_mem_data_points(&app.data);
|
||||
canvas_data.mem_values = update_mem_data_values(&app.data);
|
||||
canvas_data.memory_labels = update_mem_data_values(&app.data);
|
||||
canvas_data.swap_data = update_swap_data_points(&app.data);
|
||||
canvas_data.cpu_data = update_cpu_data_points(app.show_average_cpu, &app.data);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue