mirror of
https://github.com/ClementTsang/bottom
synced 2024-11-21 19:53:05 +00:00
other: use custom time chart grid implementation (#937)
Pulls in the tui-rs grid logic so I can implement custom braille painting logic. We basically "flatten" the layering logic into a single layer by replacing resetting cells if the colour is different. This avoids the multiple allocations if we used multiple layers as intended with tui-rs. This gives us chart results similar to the current stable version, but with a flamegraph similar to the current master branch.
This commit is contained in:
parent
21a21b86c0
commit
efcf2bde29
5 changed files with 582 additions and 7 deletions
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@ -19,6 +19,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- [#690](https://github.com/ClementTsang/bottom/pull/690): Add some colour to `-h`/`--help` as part of updating to clap 3.0.
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- [#807](https://github.com/ClementTsang/bottom/pull/807): Add more human friendly temperature sensor names for Linux.
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- [#845](https://github.com/ClementTsang/bottom/pull/845), [#922](https://github.com/ClementTsang/bottom/pull/922): Add macOS M1, FreeBSD 12, and FreeBSD 13 binary build tasks.
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- [#916](https://github.com/ClementTsang/bottom/pull/916), [#937](https://github.com/ClementTsang/bottom/pull/937): Improve CPU usage by optimizing draw logic of charts and tables.
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## Features
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@ -34,7 +36,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- [#870](https://github.com/ClementTsang/bottom/pull/870): Make disk widget sortable.
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- [#881](https://github.com/ClementTsang/bottom/pull/881): Add pasting to the search bar.
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- [#892](https://github.com/ClementTsang/bottom/pull/892): Add custom retention periods for data.
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- [#899](https://github.com/ClementTsang/bottom/pull/899): Add non-normalized CPU usage to processes.
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- [#899](https://github.com/ClementTsang/bottom/pull/899), [#910](https://github.com/ClementTsang/bottom/pull/910), [#912](https://github.com/ClementTsang/bottom/pull/912): Add non-normalized CPU usage to processes.
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- [#919](https://github.com/ClementTsang/bottom/pull/919): Add an option to expand the default widget on startup.
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## [0.6.8] - 2022-02-01
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24
Cargo.toml
24
Cargo.toml
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@ -128,9 +128,21 @@ clap_mangen = "0.1.6"
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[package.metadata.deb]
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section = "utility"
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assets = [
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["target/release/btm", "usr/bin/", "755"],
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["LICENSE", "usr/share/doc/btm/", "644"],
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["manpage/btm.1.gz", "usr/share/man/man1/btm.1.gz", "644"],
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[
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"target/release/btm",
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"usr/bin/",
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"755",
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],
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[
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"LICENSE",
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"usr/share/doc/btm/",
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"644",
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],
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[
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"manpage/btm.1.gz",
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"usr/share/man/man1/btm.1.gz",
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"644",
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],
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[
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"completion/btm.bash",
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"usr/share/bash-completion/completions/btm",
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@ -141,7 +153,11 @@ assets = [
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"usr/share/fish/vendor_completions.d/btm.fish",
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"644",
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],
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["completion/_btm", "usr/share/zsh/vendor-completions/", "644"],
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[
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"completion/_btm",
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"usr/share/zsh/vendor-completions/",
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"644",
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],
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]
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extended-description = """
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@ -1,5 +1,8 @@
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mod canvas;
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use std::{borrow::Cow, cmp::max};
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use canvas::*;
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use tui::{
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buffer::Buffer,
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layout::{Constraint, Rect},
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@ -7,7 +10,7 @@ use tui::{
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symbols::{self, Marker},
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text::{Span, Spans},
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widgets::{
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canvas::{Canvas, Line, Points},
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canvas::{Line, Points},
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Block, Borders, GraphType, Widget,
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},
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};
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@ -428,6 +431,13 @@ impl<'a> Widget for TimeChart<'a> {
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.y_bounds(self.y_axis.bounds)
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.marker(self.marker)
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.paint(|ctx| {
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// Idea is to:
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// - Go over all datasets, determine *where* a point will be drawn.
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// - We take the topmost (last) point first.
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// - After we determine all points, then we paint them all.
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// This helps relieve the issue where normally, braille grids are painted via |=, when we want
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// an exclusive replacement.
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for dataset in &self.datasets {
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let color = dataset.style.fg.unwrap_or(Color::Reset);
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548
src/components/tui_widget/time_chart/canvas.rs
Normal file
548
src/components/tui_widget/time_chart/canvas.rs
Normal file
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@ -0,0 +1,548 @@
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//! Vendored from https://github.com/fdehau/tui-rs/blob/fafad6c96109610825aad89c4bba5253e01101ed/src/widgets/canvas/mod.rs.
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//! Main difference is in the Braille rendering, which can now effectively be done in a single layer without the effects
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//! of doing it all in a single layer via the normal tui-rs crate. This means you can do it all in a single pass, with
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//! just one string alloc and no resets.
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use std::fmt::Debug;
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use tui::{
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buffer::Buffer,
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layout::Rect,
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style::{Color, Style},
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symbols,
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text::Spans,
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widgets::{
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canvas::{Line, Points},
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Block, Widget,
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},
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};
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/// Interface for all shapes that may be drawn on a Canvas widget.
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pub trait Shape {
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fn draw(&self, painter: &mut Painter<'_, '_>);
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}
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impl Shape for Line {
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fn draw(&self, painter: &mut Painter<'_, '_>) {
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let (x1, y1) = match painter.get_point(self.x1, self.y1) {
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Some(c) => c,
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None => return,
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};
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let (x2, y2) = match painter.get_point(self.x2, self.y2) {
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Some(c) => c,
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None => return,
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};
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let (dx, x_range) = if x2 >= x1 {
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(x2 - x1, x1..=x2)
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} else {
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(x1 - x2, x2..=x1)
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};
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let (dy, y_range) = if y2 >= y1 {
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(y2 - y1, y1..=y2)
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} else {
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(y1 - y2, y2..=y1)
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};
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if dx == 0 {
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for y in y_range {
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painter.paint(x1, y, self.color);
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}
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} else if dy == 0 {
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for x in x_range {
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painter.paint(x, y1, self.color);
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}
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} else if dy < dx {
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if x1 > x2 {
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draw_line_low(painter, x2, y2, x1, y1, self.color);
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} else {
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draw_line_low(painter, x1, y1, x2, y2, self.color);
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}
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} else if y1 > y2 {
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draw_line_high(painter, x2, y2, x1, y1, self.color);
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} else {
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draw_line_high(painter, x1, y1, x2, y2, self.color);
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}
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}
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}
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fn draw_line_low(
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painter: &mut Painter<'_, '_>, x1: usize, y1: usize, x2: usize, y2: usize, color: Color,
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) {
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let dx = (x2 - x1) as isize;
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let dy = (y2 as isize - y1 as isize).abs();
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let mut d = 2 * dy - dx;
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let mut y = y1;
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for x in x1..=x2 {
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painter.paint(x, y, color);
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if d > 0 {
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y = if y1 > y2 {
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y.saturating_sub(1)
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} else {
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y.saturating_add(1)
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};
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d -= 2 * dx;
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}
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d += 2 * dy;
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}
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}
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fn draw_line_high(
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painter: &mut Painter<'_, '_>, x1: usize, y1: usize, x2: usize, y2: usize, color: Color,
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) {
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let dx = (x2 as isize - x1 as isize).abs();
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let dy = (y2 - y1) as isize;
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let mut d = 2 * dx - dy;
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let mut x = x1;
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for y in y1..=y2 {
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painter.paint(x, y, color);
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if d > 0 {
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x = if x1 > x2 {
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x.saturating_sub(1)
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} else {
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x.saturating_add(1)
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};
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d -= 2 * dy;
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}
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d += 2 * dx;
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}
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}
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impl Shape for Points<'_> {
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fn draw(&self, painter: &mut Painter<'_, '_>) {
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for (x, y) in self.coords {
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if let Some((x, y)) = painter.get_point(*x, *y) {
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painter.paint(x, y, self.color);
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}
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}
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}
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}
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/// Label to draw some text on the canvas
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#[derive(Debug, Clone)]
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pub struct Label<'a> {
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x: f64,
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y: f64,
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spans: Spans<'a>,
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}
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#[derive(Debug, Clone)]
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struct Layer {
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string: String,
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colors: Vec<Color>,
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}
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trait Grid: Debug {
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fn width(&self) -> u16;
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fn height(&self) -> u16;
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fn resolution(&self) -> (f64, f64);
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fn paint(&mut self, x: usize, y: usize, color: Color);
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fn save(&self) -> Layer;
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fn reset(&mut self);
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}
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#[derive(Debug, Clone)]
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struct BrailleGrid {
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width: u16,
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height: u16,
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cells: Vec<u16>,
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colors: Vec<Color>,
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}
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impl BrailleGrid {
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fn new(width: u16, height: u16) -> BrailleGrid {
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let length = usize::from(width * height);
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BrailleGrid {
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width,
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height,
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cells: vec![symbols::braille::BLANK; length],
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colors: vec![Color::Reset; length],
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}
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}
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}
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impl Grid for BrailleGrid {
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fn width(&self) -> u16 {
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self.width
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}
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fn height(&self) -> u16 {
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self.height
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}
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fn resolution(&self) -> (f64, f64) {
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(
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f64::from(self.width) * 2.0 - 1.0,
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f64::from(self.height) * 4.0 - 1.0,
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)
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}
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fn save(&self) -> Layer {
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Layer {
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string: String::from_utf16(&self.cells).unwrap(),
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colors: self.colors.clone(),
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}
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}
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fn reset(&mut self) {
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for c in &mut self.cells {
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*c = symbols::braille::BLANK;
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}
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for c in &mut self.colors {
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*c = Color::Reset;
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}
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}
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fn paint(&mut self, x: usize, y: usize, color: Color) {
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let index = y / 4 * self.width as usize + x / 2;
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if let Some(curr_color) = self.colors.get_mut(index) {
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if *curr_color != color {
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*curr_color = color;
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if let Some(cell) = self.cells.get_mut(index) {
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*cell = symbols::braille::BLANK;
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*cell |= symbols::braille::DOTS[y % 4][x % 2];
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}
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} else if let Some(c) = self.cells.get_mut(index) {
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*c |= symbols::braille::DOTS[y % 4][x % 2];
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}
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}
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}
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}
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#[derive(Debug, Clone)]
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struct CharGrid {
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width: u16,
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height: u16,
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cells: Vec<char>,
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colors: Vec<Color>,
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cell_char: char,
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}
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impl CharGrid {
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fn new(width: u16, height: u16, cell_char: char) -> CharGrid {
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let length = usize::from(width * height);
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CharGrid {
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width,
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height,
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cells: vec![' '; length],
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colors: vec![Color::Reset; length],
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cell_char,
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}
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}
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}
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impl Grid for CharGrid {
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fn width(&self) -> u16 {
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self.width
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}
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fn height(&self) -> u16 {
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self.height
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}
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fn resolution(&self) -> (f64, f64) {
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(f64::from(self.width) - 1.0, f64::from(self.height) - 1.0)
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}
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fn save(&self) -> Layer {
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Layer {
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string: self.cells.iter().collect(),
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colors: self.colors.clone(),
|
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}
|
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}
|
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|
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fn reset(&mut self) {
|
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for c in &mut self.cells {
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*c = ' ';
|
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}
|
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for c in &mut self.colors {
|
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*c = Color::Reset;
|
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}
|
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}
|
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|
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fn paint(&mut self, x: usize, y: usize, color: Color) {
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let index = y * self.width as usize + x;
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if let Some(c) = self.cells.get_mut(index) {
|
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*c = self.cell_char;
|
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}
|
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if let Some(c) = self.colors.get_mut(index) {
|
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*c = color;
|
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}
|
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}
|
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}
|
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|
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#[derive(Debug)]
|
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pub struct Painter<'a, 'b> {
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context: &'a mut Context<'b>,
|
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resolution: (f64, f64),
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}
|
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impl<'a, 'b> Painter<'a, 'b> {
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/// Convert the (x, y) coordinates to location of a point on the grid
|
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///
|
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/// # Examples:
|
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/// ```
|
||||
/// use tui::{
|
||||
/// symbols,
|
||||
/// widgets::canvas::{Context, Painter},
|
||||
/// };
|
||||
///
|
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/// let mut ctx = Context::new(2, 2, [1.0, 2.0], [0.0, 2.0], symbols::Marker::Braille);
|
||||
/// let mut painter = Painter::from(&mut ctx);
|
||||
/// let point = painter.get_point(1.0, 0.0);
|
||||
/// assert_eq!(point, Some((0, 7)));
|
||||
/// let point = painter.get_point(1.5, 1.0);
|
||||
/// assert_eq!(point, Some((1, 3)));
|
||||
/// let point = painter.get_point(0.0, 0.0);
|
||||
/// assert_eq!(point, None);
|
||||
/// let point = painter.get_point(2.0, 2.0);
|
||||
/// assert_eq!(point, Some((3, 0)));
|
||||
/// let point = painter.get_point(1.0, 2.0);
|
||||
/// assert_eq!(point, Some((0, 0)));
|
||||
/// ```
|
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pub fn get_point(&self, x: f64, y: f64) -> Option<(usize, usize)> {
|
||||
let left = self.context.x_bounds[0];
|
||||
let right = self.context.x_bounds[1];
|
||||
let top = self.context.y_bounds[1];
|
||||
let bottom = self.context.y_bounds[0];
|
||||
if x < left || x > right || y < bottom || y > top {
|
||||
return None;
|
||||
}
|
||||
let width = (self.context.x_bounds[1] - self.context.x_bounds[0]).abs();
|
||||
let height = (self.context.y_bounds[1] - self.context.y_bounds[0]).abs();
|
||||
if width == 0.0 || height == 0.0 {
|
||||
return None;
|
||||
}
|
||||
let x = ((x - left) * self.resolution.0 / width) as usize;
|
||||
let y = ((top - y) * self.resolution.1 / height) as usize;
|
||||
Some((x, y))
|
||||
}
|
||||
|
||||
/// Paint a point of the grid
|
||||
///
|
||||
/// # Examples:
|
||||
/// ```
|
||||
/// use tui::{
|
||||
/// style::Color,
|
||||
/// symbols,
|
||||
/// widgets::canvas::{Context, Painter},
|
||||
/// };
|
||||
///
|
||||
/// let mut ctx = Context::new(1, 1, [0.0, 2.0], [0.0, 2.0], symbols::Marker::Braille);
|
||||
/// let mut painter = Painter::from(&mut ctx);
|
||||
/// let cell = painter.paint(1, 3, Color::Red);
|
||||
/// ```
|
||||
pub fn paint(&mut self, x: usize, y: usize, color: Color) {
|
||||
self.context.grid.paint(x, y, color);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, 'b> From<&'a mut Context<'b>> for Painter<'a, 'b> {
|
||||
fn from(context: &'a mut Context<'b>) -> Painter<'a, 'b> {
|
||||
let resolution = context.grid.resolution();
|
||||
Painter {
|
||||
context,
|
||||
resolution,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Holds the state of the Canvas when painting to it.
|
||||
#[derive(Debug)]
|
||||
pub struct Context<'a> {
|
||||
x_bounds: [f64; 2],
|
||||
y_bounds: [f64; 2],
|
||||
grid: Box<dyn Grid>,
|
||||
dirty: bool,
|
||||
labels: Vec<Label<'a>>,
|
||||
}
|
||||
|
||||
impl<'a> Context<'a> {
|
||||
pub fn new(
|
||||
width: u16, height: u16, x_bounds: [f64; 2], y_bounds: [f64; 2], marker: symbols::Marker,
|
||||
) -> Context<'a> {
|
||||
let grid: Box<dyn Grid> = match marker {
|
||||
symbols::Marker::Dot => Box::new(CharGrid::new(width, height, '•')),
|
||||
symbols::Marker::Block => Box::new(CharGrid::new(width, height, '▄')),
|
||||
symbols::Marker::Braille => Box::new(BrailleGrid::new(width, height)),
|
||||
};
|
||||
Context {
|
||||
x_bounds,
|
||||
y_bounds,
|
||||
grid,
|
||||
dirty: false,
|
||||
labels: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Draw any object that may implement the Shape trait
|
||||
pub fn draw<S>(&mut self, shape: &S)
|
||||
where
|
||||
S: Shape,
|
||||
{
|
||||
self.dirty = true;
|
||||
let mut painter = Painter::from(self);
|
||||
shape.draw(&mut painter);
|
||||
}
|
||||
}
|
||||
|
||||
/// The Canvas widget may be used to draw more detailed figures using braille patterns (each
|
||||
/// cell can have a braille character in 8 different positions).
|
||||
pub struct Canvas<'a, F>
|
||||
where
|
||||
F: Fn(&mut Context<'_>),
|
||||
{
|
||||
block: Option<Block<'a>>,
|
||||
x_bounds: [f64; 2],
|
||||
y_bounds: [f64; 2],
|
||||
painter: Option<F>,
|
||||
background_color: Color,
|
||||
marker: symbols::Marker,
|
||||
}
|
||||
|
||||
impl<'a, F> Default for Canvas<'a, F>
|
||||
where
|
||||
F: Fn(&mut Context<'_>),
|
||||
{
|
||||
fn default() -> Canvas<'a, F> {
|
||||
Canvas {
|
||||
block: None,
|
||||
x_bounds: [0.0, 0.0],
|
||||
y_bounds: [0.0, 0.0],
|
||||
painter: None,
|
||||
background_color: Color::Reset,
|
||||
marker: symbols::Marker::Braille,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, F> Canvas<'a, F>
|
||||
where
|
||||
F: Fn(&mut Context<'_>),
|
||||
{
|
||||
pub fn x_bounds(mut self, bounds: [f64; 2]) -> Canvas<'a, F> {
|
||||
self.x_bounds = bounds;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn y_bounds(mut self, bounds: [f64; 2]) -> Canvas<'a, F> {
|
||||
self.y_bounds = bounds;
|
||||
self
|
||||
}
|
||||
|
||||
/// Store the closure that will be used to draw to the Canvas
|
||||
pub fn paint(mut self, f: F) -> Canvas<'a, F> {
|
||||
self.painter = Some(f);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn background_color(mut self, color: Color) -> Canvas<'a, F> {
|
||||
self.background_color = color;
|
||||
self
|
||||
}
|
||||
|
||||
/// Change the type of points used to draw the shapes. By default the braille patterns are used
|
||||
/// as they provide a more fine grained result but you might want to use the simple dot or
|
||||
/// block instead if the targeted terminal does not support those symbols.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// # use tui::widgets::canvas::Canvas;
|
||||
/// # use tui::symbols;
|
||||
/// Canvas::default()
|
||||
/// .marker(symbols::Marker::Braille)
|
||||
/// .paint(|ctx| {});
|
||||
///
|
||||
/// Canvas::default()
|
||||
/// .marker(symbols::Marker::Dot)
|
||||
/// .paint(|ctx| {});
|
||||
///
|
||||
/// Canvas::default()
|
||||
/// .marker(symbols::Marker::Block)
|
||||
/// .paint(|ctx| {});
|
||||
/// ```
|
||||
pub fn marker(mut self, marker: symbols::Marker) -> Canvas<'a, F> {
|
||||
self.marker = marker;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, F> Widget for Canvas<'a, F>
|
||||
where
|
||||
F: Fn(&mut Context<'_>),
|
||||
{
|
||||
fn render(mut self, area: Rect, buf: &mut Buffer) {
|
||||
let canvas_area = match self.block.take() {
|
||||
Some(b) => {
|
||||
let inner_area = b.inner(area);
|
||||
b.render(area, buf);
|
||||
inner_area
|
||||
}
|
||||
None => area,
|
||||
};
|
||||
|
||||
buf.set_style(canvas_area, Style::default().bg(self.background_color));
|
||||
|
||||
let width = canvas_area.width as usize;
|
||||
|
||||
let painter = match self.painter {
|
||||
Some(ref p) => p,
|
||||
None => return,
|
||||
};
|
||||
|
||||
// Create a blank context that match the size of the canvas
|
||||
let mut ctx = Context::new(
|
||||
canvas_area.width,
|
||||
canvas_area.height,
|
||||
self.x_bounds,
|
||||
self.y_bounds,
|
||||
self.marker,
|
||||
);
|
||||
// Paint to this context
|
||||
painter(&mut ctx);
|
||||
|
||||
// Paint whatever is in the ctx.
|
||||
let layer = ctx.grid.save();
|
||||
|
||||
for (i, (ch, color)) in layer
|
||||
.string
|
||||
.chars()
|
||||
.zip(layer.colors.into_iter())
|
||||
.enumerate()
|
||||
{
|
||||
if ch != ' ' && ch != '\u{2800}' {
|
||||
let (x, y) = (i % width, i / width);
|
||||
buf.get_mut(x as u16 + canvas_area.left(), y as u16 + canvas_area.top())
|
||||
.set_char(ch)
|
||||
.set_fg(color);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the grid and mark as non-dirty.
|
||||
ctx.grid.reset();
|
||||
ctx.dirty = false;
|
||||
|
||||
// Finally draw the labels
|
||||
let left = self.x_bounds[0];
|
||||
let right = self.x_bounds[1];
|
||||
let top = self.y_bounds[1];
|
||||
let bottom = self.y_bounds[0];
|
||||
let width = (self.x_bounds[1] - self.x_bounds[0]).abs();
|
||||
let height = (self.y_bounds[1] - self.y_bounds[0]).abs();
|
||||
let resolution = {
|
||||
let width = f64::from(canvas_area.width - 1);
|
||||
let height = f64::from(canvas_area.height - 1);
|
||||
(width, height)
|
||||
};
|
||||
for label in ctx
|
||||
.labels
|
||||
.iter()
|
||||
.filter(|l| l.x >= left && l.x <= right && l.y <= top && l.y >= bottom)
|
||||
{
|
||||
let x = ((label.x - left) * resolution.0 / width) as u16 + canvas_area.left();
|
||||
let y = ((top - label.y) * resolution.1 / height) as u16 + canvas_area.top();
|
||||
buf.set_spans(x, y, &label.spans, canvas_area.right() - x);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -59,7 +59,6 @@ fn cross_runner() -> Option<String> {
|
|||
}
|
||||
|
||||
/// Returns the [`Command`] of a binary invocation of bottom.
|
||||
///
|
||||
pub fn btm_command() -> Command {
|
||||
let btm_exe = env!("CARGO_BIN_EXE_btm");
|
||||
match cross_runner() {
|
||||
|
|
Loading…
Reference in a new issue