[skip travis] More documentation tweaking

This commit is contained in:
ClementTsang 2020-01-03 00:00:05 -05:00
parent 6df4843a8f
commit cfca180a11
2 changed files with 11 additions and 10 deletions

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@ -20,7 +20,7 @@ You can currently install by cloning and building yourself using `cargo build --
macOS support will hopefully come soon<sup>TM</sup>.
## Compatibility
## Support
The compatibility of each widget and operating systems are, as of version 0.1.0, as follows:
@ -68,13 +68,19 @@ The compatibility of each widget and operating systems are, as of version 0.1.0,
- `Ctrl+Up/k`, `Ctrl+Down/j`, `Ctrl+Left/h`, `Ctrl+Right/l` to navigate between panels.
- `Up` and `Down` scrolls through the list if the panel is a table (Temperature, Disks, Processes).
- `Esc` to close a dialog window.
- `?` to get a help screen explaining the controls. Note all controls except `Esc` to close the dialog will be disabled while this is open.
#### Processes, temperature, and disk panels
#### Scrollable Tables
- `Up` and `Down` scrolls through the list if the panel is a table (Temperature, Disks, Processes).
- `gg` to jump to the first entry of the current table.
- `G` (`Shift+g`) to jump to the last entry of the current table.
#### Processes
- `dd` to kill the selected process
@ -86,13 +92,9 @@ The compatibility of each widget and operating systems are, as of version 0.1.0,
- `n` to sort by process name. Sorts in ascending order by default. Press again to reverse sorting order.
- `gg` to jump to the first entry of the current table.
- `G` (`Shift+g`) to jump to the last entry of the current table.
### Mouse actions
- Scrolling with the mouse will go through lists/tables right now, similar to using the up/down arrow keys.
- Scrolling with the mouse will scroll through the currently selected list, similar to using the up/down arrow keys.
## Thanks, kudos, and all the like

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@ -279,7 +279,6 @@ fn main() -> error::Result<()> {
);
// Convert all data into tui components
// TODO: Note that we might want to move this the canvas' side... consider.
let network_data = update_network_data_points(&app.data);
app.canvas_data.network_data_rx = network_data.rx;
app.canvas_data.network_data_tx = network_data.tx;