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Some moving of lines

This commit is contained in:
ClementTsang 2019-12-27 16:47:04 -05:00
parent 8570823a0b
commit a8bcccc8cf

View file

@ -52,6 +52,51 @@ pub struct CanvasData {
/// Generates random colours.
/// Strategy found from https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
fn gen_n_colours(num_to_gen: i32) -> Vec<Color> {
fn gen_hsv(h: f32) -> f32 {
let new_val = h + GOLDEN_RATIO;
if new_val > 1.0 {
new_val.fract()
} else {
new_val
}
}
fn float_min(a: f32, b: f32) -> f32 {
match a.partial_cmp(&b) {
Some(x) => match x {
Ordering::Greater => b,
Ordering::Less => a,
Ordering::Equal => a,
},
None => a,
}
}
fn float_max(a: f32, b: f32) -> f32 {
match a.partial_cmp(&b) {
Some(x) => match x {
Ordering::Greater => a,
Ordering::Less => b,
Ordering::Equal => a,
},
None => a,
}
}
/// This takes in an h, s, and v value of range [0, 1]
/// For explanation of what this does, see
/// https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB_alternative
fn hsv_to_rgb(hue: f32, saturation: f32, value: f32) -> (u8, u8, u8) {
fn hsv_helper(num: u32, hu: f32, sat: f32, val: f32) -> f32 {
let k = (num as f32 + hu * 6.0) % 6.0;
val - val * sat * float_max(float_min(k, float_min(4.1 - k, 1.1)), 0.0)
}
(
(hsv_helper(5, hue, saturation, value) * 255.0) as u8,
(hsv_helper(3, hue, saturation, value) * 255.0) as u8,
(hsv_helper(1, hue, saturation, value) * 255.0) as u8,
)
}
// Generate colours
let mut colour_vec: Vec<Color> = vec![
Color::LightBlue,
Color::LightYellow,
@ -71,54 +116,6 @@ fn gen_n_colours(num_to_gen: i32) -> Vec<Color> {
colour_vec
}
fn gen_hsv(h: f32) -> f32 {
let new_val = h + GOLDEN_RATIO;
if new_val > 1.0 {
new_val.fract()
} else {
new_val
}
}
fn float_min(a: f32, b: f32) -> f32 {
match a.partial_cmp(&b) {
Some(x) => match x {
Ordering::Greater => b,
Ordering::Less => a,
Ordering::Equal => a,
},
None => a,
}
}
fn float_max(a: f32, b: f32) -> f32 {
match a.partial_cmp(&b) {
Some(x) => match x {
Ordering::Greater => a,
Ordering::Less => b,
Ordering::Equal => a,
},
None => a,
}
}
/// This takes in an h, s, and v value of range [0, 1]
/// For explanation of what this does, see
/// https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB_alternative
fn hsv_to_rgb(hue: f32, saturation: f32, value: f32) -> (u8, u8, u8) {
fn hsv_helper(num: u32, hu: f32, sat: f32, val: f32) -> f32 {
let k = (num as f32 + hu * 6.0) % 6.0;
val - val * sat * float_max(float_min(k, float_min(4.1 - k, 1.1)), 0.0)
}
(
(hsv_helper(5, hue, saturation, value) * 255.0) as u8,
(hsv_helper(3, hue, saturation, value) * 255.0) as u8,
(hsv_helper(1, hue, saturation, value) * 255.0) as u8,
)
}
pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mut app::App, canvas_data: &CanvasData) -> error::Result<()> {
let border_style: Style = Style::default().fg(BORDER_STYLE_COLOUR);
let highlighted_border_style: Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);