Fix too small window bug

This commit is contained in:
ClementTsang 2020-02-02 14:24:10 -05:00
parent 1b09133e3b
commit 96bb4d1dc1

View file

@ -741,7 +741,7 @@ fn draw_temp_table<B: backend::Backend>(
) {
let temp_sensor_data: &[Vec<String>] = &(app_state.canvas_data.temp_sensor_data);
let num_rows = u64::from(draw_loc.height) - 5;
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
@ -807,7 +807,7 @@ fn draw_disk_table<B: backend::Backend>(
f: &mut Frame<B>, app_state: &mut app::App, draw_loc: Rect,
) {
let disk_data: &[Vec<String>] = &(app_state.canvas_data.disk_data);
let num_rows = u64::from(draw_loc.height) - 5;
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let start_position = get_start_position(
num_rows,
&(app_state.scroll_direction),
@ -958,7 +958,7 @@ fn draw_processes_table<B: backend::Backend>(
// hit the process we've currently scrolled to.
// We also need to move the list - we can
// do so by hiding some elements!
let num_rows = u64::from(draw_loc.height) - 5;
let num_rows = max(0, i64::from(draw_loc.height) - 5) as u64;
let position = get_start_position(
num_rows,