mirror of
https://github.com/ClementTsang/bottom
synced 2024-11-29 07:30:21 +00:00
feature: mouse support for tabs and dd dialog (#230)
This commit is contained in:
parent
0c21cba189
commit
86c8b474ae
9 changed files with 192 additions and 37 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -35,6 +35,7 @@
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"armhf",
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"armv",
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"atim",
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"autohide",
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"choco",
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"cmdline",
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"commandline",
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@ -65,6 +66,7 @@
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"nuget",
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"nvme",
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"paren",
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"pids",
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"pmem",
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"ppid",
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"prepush",
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@ -13,7 +13,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- [#208](https://github.com/ClementTsang/bottom/pull/208): Mouse support for tables and moving to widgets.
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- [#217](https://github.com/ClementTsang/bottom/pull/217): Unofficial ARM support.
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- [#217](https://github.com/ClementTsang/bottom/pull/217): (Kinda) ARM support.
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- [#220](https://github.com/ClementTsang/bottom/pull/220): Add ability to hide specific temperature and disk entries via config.
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@ -371,9 +371,9 @@ Note that the `and` operator takes precedence over the `or` operator.
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#### General
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| | |
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| ------ | ---------------------------------------------------------------------------------------------------------------- |
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| ------ | ----------------------------------------------------------------------------------------------------- |
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| Scroll | Table: Scroll<br>Chart: Zooms in or out by scrolling up or down respectively |
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| Click | Selects the clicked widget. For tables, clicking can also select an entry.<br>Can be disabled via options/flags. |
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| Click | Selects the clicked widget, table entry, dialog option, or tab.<br>Can be disabled via options/flags. |
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#### CPU bindings
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50
src/app.rs
50
src/app.rs
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@ -529,6 +529,7 @@ impl App {
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} else {
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self.delete_dialog_state.is_showing_dd = false;
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}
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self.is_force_redraw = true;
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} else if let BottomWidgetType::ProcSort = self.current_widget.widget_type {
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if let Some(proc_widget_state) = self
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.proc_state
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@ -2274,6 +2275,14 @@ impl App {
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pub fn left_mouse_click_movement(&mut self, x: u16, y: u16) {
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// Pretty dead simple - iterate through the widget map and go to the widget where the click
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// is within.
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// TODO: [MOUSE] double click functionality...?
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// TODO: [REFACTOR] might want to refactor this, it's ugly as sin.
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// TODO: [REFACTOR] Might wanna refactor ALL state things in general, currently everything
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// is grouped up as an app state. We should separate stuff like event state and gui state and etc.
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// Short circuit if we're in basic table... we might have to handle the basic table arrow
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// case here...
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if let Some(bt) = &mut self.basic_table_widget_state {
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if let (
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Some((left_tlc_x, left_tlc_y)),
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@ -2330,9 +2339,33 @@ impl App {
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}
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}
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// Second short circuit --- are we in the dd dialog state? If so, only check yes/no and
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// bail after.
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if self.is_in_dialog() {
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if let (
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Some((yes_tlc_x, yes_tlc_y)),
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Some((yes_brc_x, yes_brc_y)),
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Some((no_tlc_x, no_tlc_y)),
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Some((no_brc_x, no_brc_y)),
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) = (
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self.delete_dialog_state.yes_tlc,
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self.delete_dialog_state.yes_brc,
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self.delete_dialog_state.no_tlc,
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self.delete_dialog_state.no_brc,
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) {
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if (x >= yes_tlc_x && y >= yes_tlc_y) && (x <= yes_brc_x && y <= yes_brc_y) {
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self.delete_dialog_state.is_on_yes = true;
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} else if (x >= no_tlc_x && y >= no_tlc_y) && (x <= no_brc_x && y <= no_brc_y) {
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self.delete_dialog_state.is_on_yes = false;
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}
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}
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return;
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}
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let mut failed_to_get = true;
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// TODO: [MOUSE] We could use a better data structure for this? Currently it's a blind
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// traversal through a hashmap, using a 2d binary tree of sorts would be better.
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// See: https://docs.rs/kdtree/0.6.0/kdtree/
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for (new_widget_id, widget) in &self.widget_map {
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if let (Some((tlc_x, tlc_y)), Some((brc_x, brc_y))) =
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(widget.top_left_corner, widget.bottom_right_corner)
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@ -2465,6 +2498,23 @@ impl App {
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}
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}
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}
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BottomWidgetType::Battery => {
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if let Some(battery_widget_state) = self
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.battery_state
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.get_mut_widget_state(self.current_widget.widget_id)
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{
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if let Some(tab_spacing) = &battery_widget_state.tab_click_locs {
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for (itx, ((tlc_x, tlc_y), (brc_x, brc_y))) in
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tab_spacing.iter().enumerate()
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{
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if (x >= *tlc_x && y >= *tlc_y) && (x <= *brc_x && y <= *brc_y) {
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battery_widget_state.currently_selected_battery_index = itx;
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break;
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}
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}
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}
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}
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}
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_ => {}
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}
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}
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@ -44,6 +44,10 @@ pub struct AppScrollWidgetState {
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pub struct AppDeleteDialogState {
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pub is_showing_dd: bool,
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pub is_on_yes: bool, // Defaults to "No"
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pub yes_tlc: Option<(u16, u16)>,
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pub yes_brc: Option<(u16, u16)>,
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pub no_tlc: Option<(u16, u16)>,
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pub no_brc: Option<(u16, u16)>,
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}
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pub struct AppHelpDialogState {
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@ -768,6 +772,7 @@ pub struct BasicTableWidgetState {
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#[derive(Default)]
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pub struct BatteryWidgetState {
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pub currently_selected_battery_index: usize,
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pub tab_click_locs: Option<Vec<((u16, u16), (u16, u16))>>,
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}
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pub struct BatteryState {
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@ -214,6 +214,17 @@ impl Painter {
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widget.top_left_corner = None;
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widget.bottom_right_corner = None;
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}
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// And reset dd_dialog...
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app_state.delete_dialog_state.yes_tlc = None;
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app_state.delete_dialog_state.yes_brc = None;
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app_state.delete_dialog_state.no_tlc = None;
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app_state.delete_dialog_state.no_brc = None;
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// And battery dialog...
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for battery_widget in app_state.battery_state.widget_states.values_mut() {
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battery_widget.tab_click_locs = None;
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}
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}
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terminal.autoresize()?;
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@ -1,6 +1,6 @@
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use tui::{
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backend::Backend,
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layout::{Alignment, Rect},
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layout::{Alignment, Constraint, Direction, Layout, Rect},
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terminal::Frame,
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widgets::{Block, Borders, Paragraph, Text},
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};
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@ -14,7 +14,7 @@ pub trait KillDialog {
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fn get_dd_spans(&self, app_state: &App) -> Option<Vec<Text<'_>>>;
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fn draw_dd_dialog<B: Backend>(
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&self, f: &mut Frame<'_, B>, dd_text: Option<Vec<Text<'_>>>, app_state: &App,
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&self, f: &mut Frame<'_, B>, dd_text: Option<Vec<Text<'_>>>, app_state: &mut App,
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draw_loc: Rect,
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) -> bool;
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}
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@ -34,35 +34,22 @@ impl KillDialog for Painter {
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if app_state.is_grouped(app_state.current_widget.widget_id) {
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if to_kill_processes.1.len() != 1 {
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Text::raw(format!(
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"Kill {} processes with the name \"{}\"?",
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"Kill {} processes with the name \"{}\"? Press ENTER to confirm.",
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to_kill_processes.1.len(),
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to_kill_processes.0
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))
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} else {
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Text::raw(format!(
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"Kill 1 process with the name \"{}\"?",
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"Kill 1 process with the name \"{}\"? Press ENTER to confirm.",
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to_kill_processes.0
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))
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}
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} else {
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Text::raw(format!(
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"Kill process \"{}\" with PID {}?",
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"Kill process \"{}\" with PID {}? Press ENTER to confirm.",
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to_kill_processes.0, first_pid
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))
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},
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Text::raw("\n\n"),
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if app_state.delete_dialog_state.is_on_yes {
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Text::styled("Yes", self.colours.currently_selected_text_style)
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} else {
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Text::raw("Yes")
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},
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Text::raw(" "),
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if app_state.delete_dialog_state.is_on_yes {
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Text::raw("No")
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} else {
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Text::styled("No", self.colours.currently_selected_text_style)
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},
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Text::raw("\n"),
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]);
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}
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}
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@ -71,7 +58,7 @@ impl KillDialog for Painter {
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}
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fn draw_dd_dialog<B: Backend>(
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&self, f: &mut Frame<'_, B>, dd_text: Option<Vec<Text<'_>>>, app_state: &App,
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&self, f: &mut Frame<'_, B>, dd_text: Option<Vec<Text<'_>>>, app_state: &mut App,
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draw_loc: Rect,
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) -> bool {
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if let Some(dd_text) = dd_text {
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@ -131,6 +118,75 @@ impl KillDialog for Painter {
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draw_loc,
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);
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// Now draw buttons if needed...
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let split_draw_loc = Layout::default()
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.direction(Direction::Vertical)
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.constraints(
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if app_state.dd_err.is_some() {
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vec![Constraint::Percentage(100)]
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} else {
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vec![Constraint::Min(0), Constraint::Length(3)]
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}
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.as_ref(),
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)
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.split(draw_loc);
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// This being true implies that dd_err is none.
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if let Some(button_draw_loc) = split_draw_loc.get(1) {
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let (yes_button, no_button) = if app_state.delete_dialog_state.is_on_yes {
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(
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Text::styled("Yes", self.colours.currently_selected_text_style),
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Text::raw("No"),
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)
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} else {
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(
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Text::raw("Yes"),
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Text::styled("No", self.colours.currently_selected_text_style),
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)
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};
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let button_layout = Layout::default()
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.direction(Direction::Horizontal)
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.constraints(
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[
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Constraint::Percentage(35),
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Constraint::Percentage(30),
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Constraint::Percentage(35),
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]
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.as_ref(),
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)
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.split(*button_draw_loc);
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f.render_widget(
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Paragraph::new([yes_button].iter())
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.block(Block::default())
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.alignment(Alignment::Right),
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button_layout[0],
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);
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f.render_widget(
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Paragraph::new([no_button].iter())
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.block(Block::default())
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.alignment(Alignment::Left),
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button_layout[2],
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);
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if app_state.should_get_widget_bounds() {
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app_state.delete_dialog_state.yes_tlc =
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Some((button_layout[0].x, button_layout[0].y));
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app_state.delete_dialog_state.yes_brc = Some((
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button_layout[0].x + button_layout[0].width,
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button_layout[0].y + button_layout[0].height,
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));
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app_state.delete_dialog_state.no_tlc =
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Some((button_layout[2].x, button_layout[2].y));
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app_state.delete_dialog_state.no_brc = Some((
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button_layout[2].x + button_layout[2].width,
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button_layout[2].y + button_layout[2].height,
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));
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}
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}
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if app_state.dd_err.is_some() {
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return app_state.delete_dialog_state.is_showing_dd;
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} else {
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@ -23,6 +23,7 @@ impl BatteryDisplayWidget for Painter {
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&self, f: &mut Frame<'_, B>, app_state: &mut App, draw_loc: Rect, draw_border: bool,
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widget_id: u64,
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) {
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let should_get_widget_bounds = app_state.should_get_widget_bounds();
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if let Some(battery_widget_state) =
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app_state.battery_state.widget_states.get_mut(&widget_id)
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{
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@ -115,6 +116,18 @@ impl BatteryDisplayWidget for Painter {
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.direction(Direction::Horizontal)
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.split(draw_loc)[0];
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let tab_draw_loc = Layout::default()
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.constraints(
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[
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Constraint::Length(1),
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Constraint::Length(2),
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Constraint::Min(0),
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]
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.as_ref(),
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)
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.direction(Direction::Vertical)
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.split(draw_loc)[1];
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if let Some(battery_details) = app_state
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.canvas_data
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.battery_data
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@ -188,6 +201,13 @@ impl BatteryDisplayWidget for Painter {
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);
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}
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let battery_names = app_state
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.canvas_data
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.battery_data
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.iter()
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.map(|battery| &battery.battery_name)
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.collect::<Vec<_>>();
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// Has to be placed AFTER for tui 0.9, place BEFORE for 0.10.
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f.render_widget(
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// Tabs::new(
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@ -198,26 +218,36 @@ impl BatteryDisplayWidget for Painter {
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// .map(|battery| Spans::from(battery.battery_name.clone())))
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// .collect::<Vec<_>>(),
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// )
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// FIXME: [MOUSE] Support mouse for the tabs?
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Tabs::default()
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.titles(
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app_state
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.canvas_data
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.battery_data
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.iter()
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.map(|battery| &battery.battery_name)
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.collect::<Vec<_>>()
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.as_ref(),
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)
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.block(battery_block)
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.titles(battery_names.as_ref())
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.block(Block::default())
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.divider(tui::symbols::line::VERTICAL)
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.style(self.colours.text_style)
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.highlight_style(self.colours.currently_selected_text_style)
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.select(battery_widget_state.currently_selected_battery_index),
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draw_loc,
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tab_draw_loc,
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);
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if app_state.should_get_widget_bounds() {
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if should_get_widget_bounds {
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// Tab wizardry
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if !battery_names.is_empty() {
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let mut current_x = tab_draw_loc.x;
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let current_y = tab_draw_loc.y;
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let mut tab_click_locs: Vec<((u16, u16), (u16, u16))> = vec![];
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for battery in battery_names {
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// +1 because there's a space after the tab label.
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let width =
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unicode_width::UnicodeWidthStr::width(battery.as_str()) as u16 + 1;
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tab_click_locs
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.push(((current_x, current_y), (current_x + width, current_y)));
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// +2 because we want to go one space past to get to the '|', then one MORE
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// to start at the blank space before the tab label.
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current_x = current_x + width + 2;
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}
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battery_widget_state.tab_click_locs = Some(tab_click_locs);
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}
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// Update draw loc in widget map
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if let Some(widget) = app_state.widget_map.get_mut(&widget_id) {
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widget.top_left_corner = Some((margined_draw_loc.x, margined_draw_loc.y));
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|
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@ -37,6 +37,7 @@ lazy_static! {
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tui::style::Style::default().fg(tui::style::Color::LightBlue);
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}
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// FIXME: [HELP] I wanna update this before release... it's missing mouse too.
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// Help text
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pub const HELP_CONTENTS_TEXT: [&str; 8] = [
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"Press the corresponding numbers to jump to the section, or scroll:\n",
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