Add random colour generation to allow for dealing with large multicore systems without overlapping colours (hopefully)

This commit is contained in:
ClementTsang 2019-12-26 19:06:30 -05:00
parent b02c3b7275
commit 55b5e5abd5
4 changed files with 95 additions and 31 deletions

View file

@ -30,6 +30,7 @@ sysinfo = "0.9" #0.9 seems to be the last working version for my Ryzen PC...
tokio = "0.2.6"
winapi = "0.3"
tui = {version = "0.8", features = ["crossterm"], default-features = false }
lazy_static = "1.4"
[dev-dependencies]
assert_cmd = "0.12"

View file

@ -1,4 +1,5 @@
use crate::{app, constants, utils::error};
use std::cmp::Ordering;
use tui::{
backend,
layout::{Alignment, Constraint, Direction, Layout},
@ -7,18 +8,31 @@ use tui::{
Terminal,
};
const COLOUR_LIST: [Color; 6] = [
Color::Red,
Color::Green,
Color::LightYellow,
Color::LightBlue,
Color::LightCyan,
Color::LightMagenta,
];
const TEXT_COLOUR: Color = Color::Gray;
const GRAPH_COLOUR: Color = Color::Gray;
const BORDER_STYLE_COLOUR: Color = Color::Gray;
const HIGHLIGHTED_BORDER_STYLE_COLOUR: Color = Color::LightBlue;
const GOLDEN_RATIO: f32 = 0.618_034;
lazy_static! {
static ref HELP_TEXT: [Text<'static>; 14] = [
Text::raw("\nGeneral Keybindings\n"),
Text::raw("q, Ctrl-c to quit.\n"),
Text::raw("Ctrl-r to reset all data.\n"),
Text::raw("f to toggle freezing and unfreezing the display.\n"),
Text::raw("Ctrl+Up/k, Ctrl+Down/j, Ctrl+Left/h, Ctrl+Right/l to navigate between panels.\n"),
Text::raw("Up and Down scrolls through a list.\n"),
Text::raw("Esc to close a dialog window (help or dd confirmation).\n"),
Text::raw("? to get this help screen.\n"),
Text::raw("\n Process Panel Keybindings\n"),
Text::raw("dd to kill the selected process.\n"),
Text::raw("c to sort by CPU usage.\n"),
Text::raw("m to sort by memory usage.\n"),
Text::raw("p to sort by PID.\n"),
Text::raw("n to sort by process name.\n"),
];
static ref COLOUR_LIST: Vec<Color> = gen_n_colours(constants::NUM_COLOURS);
}
#[derive(Default)]
pub struct CanvasData {
@ -35,6 +49,69 @@ pub struct CanvasData {
pub cpu_data: Vec<(String, Vec<(f64, f64)>)>,
}
/// Generates random colours.
/// Strategy found from https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
fn gen_n_colours(num_to_gen: i32) -> Vec<Color> {
let mut colour_vec: Vec<Color> = Vec::new();
let mut h: f32 = 0.4; // We don't need random colours... right?
for _i in 0..num_to_gen {
h = gen_hsv(h);
let result = hsv_to_rgb(h, 0.5, 0.95);
colour_vec.push(Color::Rgb(result.0, result.1, result.2));
}
colour_vec
}
fn gen_hsv(h: f32) -> f32 {
let new_val = h + GOLDEN_RATIO;
if new_val > 1.0 {
new_val.fract()
} else {
new_val
}
}
fn float_min(a: f32, b: f32) -> f32 {
match a.partial_cmp(&b) {
Some(x) => match x {
Ordering::Greater => b,
Ordering::Less => a,
Ordering::Equal => a,
},
None => a,
}
}
fn float_max(a: f32, b: f32) -> f32 {
match a.partial_cmp(&b) {
Some(x) => match x {
Ordering::Greater => a,
Ordering::Less => b,
Ordering::Equal => a,
},
None => a,
}
}
/// This takes in an h, s, and v value of range [0, 1]
/// For explanation of what this does, see
/// https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB_alternative
fn hsv_to_rgb(hue: f32, saturation: f32, value: f32) -> (u8, u8, u8) {
fn hsv_helper(num: u32, hu: f32, sat: f32, val: f32) -> f32 {
let k = (num as f32 + hu * 6.0) % 6.0;
val - val * sat * float_max(float_min(k, float_min(4.1 - k, 1.1)), 0.0)
}
(
(hsv_helper(5, hue, saturation, value) * 255.0) as u8,
(hsv_helper(3, hue, saturation, value) * 255.0) as u8,
(hsv_helper(1, hue, saturation, value) * 255.0) as u8,
)
}
pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mut app::App, canvas_data: &CanvasData) -> error::Result<()> {
let border_style: Style = Style::default().fg(BORDER_STYLE_COLOUR);
let highlighted_border_style: Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);
@ -42,7 +119,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
terminal.autoresize()?;
terminal.draw(|mut f| {
if app_state.show_help {
// Only for the "help" and "are you sure" menus
// Only for the dialog (help, dd) menus
let vertical_dialog_chunk = Layout::default()
.direction(Direction::Vertical)
.margin(1)
@ -55,24 +132,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
.constraints([Constraint::Percentage(30), Constraint::Percentage(40), Constraint::Percentage(30)].as_ref())
.split(vertical_dialog_chunk[1]);
let help_text = [
Text::raw("\nGeneral Keybindings\n"),
Text::raw("q, Ctrl-c to quit.\n"),
Text::raw("Ctrl-r to reset all data.\n"),
Text::raw("f to toggle freezing and unfreezing the display.\n"),
Text::raw("Ctrl+Up/k, Ctrl+Down/j, Ctrl+Left/h, Ctrl+Right/l to navigate between panels.\n"),
Text::raw("Up and Down scrolls through a list.\n"),
Text::raw("Esc to close a dialog window (help or dd confirmation).\n"),
Text::raw("? to get this help screen.\n"),
Text::raw("\n Process Panel Keybindings\n"),
Text::raw("dd to kill the selected process.\n"),
Text::raw("c to sort by CPU usage.\n"),
Text::raw("m to sort by memory usage.\n"),
Text::raw("p to sort by PID.\n"),
Text::raw("n to sort by process name.\n"),
];
Paragraph::new(help_text.iter())
Paragraph::new(HELP_TEXT.iter())
.block(Block::default().title("Help (Press Esc to close)").borders(Borders::ALL))
.style(Style::default().fg(Color::Gray))
.alignment(Alignment::Left)
@ -204,7 +264,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
let mut mem_canvas_vec: Vec<Dataset> = vec![Dataset::default()
.name(&mem_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightBlue))
.style(Style::default().fg(COLOUR_LIST[0]))
.data(&canvas_data.mem_data)];
if !(&canvas_data.swap_data).is_empty() {
@ -221,7 +281,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
Dataset::default()
.name(&swap_name)
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightYellow))
.style(Style::default().fg(COLOUR_LIST[1]))
.data(&canvas_data.swap_data),
);
}
@ -364,12 +424,12 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
Dataset::default()
.name(&(canvas_data.rx_display))
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightBlue))
.style(Style::default().fg(COLOUR_LIST[0]))
.data(&canvas_data.network_data_rx),
Dataset::default()
.name(&(canvas_data.tx_display))
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
.style(Style::default().fg(Color::LightYellow))
.style(Style::default().fg(COLOUR_LIST[1]))
.data(&canvas_data.network_data_tx),
])
.render(&mut f, bottom_chunks[0]);

View file

@ -4,3 +4,4 @@ pub const TIME_STARTS_FROM: u64 = 60 * 1000; // TODO: Fix this
pub const TICK_RATE_IN_MILLISECONDS: u64 = 200; // We use this as it's a good value to work with.
pub const DEFAULT_REFRESH_RATE_IN_MILLISECONDS: u128 = 1000;
pub const MAX_KEY_TIMEOUT_IN_MILLISECONDS: u128 = 1000;
pub const NUM_COLOURS: i32 = 256;

View file

@ -4,6 +4,8 @@ extern crate log;
extern crate clap;
#[macro_use]
extern crate failure;
#[macro_use]
extern crate lazy_static;
use crossterm::{
event::{self, Event as CEvent, KeyCode, KeyEvent, KeyModifiers, MouseEvent},