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https://github.com/ClementTsang/bottom
synced 2024-11-10 14:44:18 +00:00
Add random colour generation to allow for dealing with large multicore systems without overlapping colours (hopefully)
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commit
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4 changed files with 95 additions and 31 deletions
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@ -30,6 +30,7 @@ sysinfo = "0.9" #0.9 seems to be the last working version for my Ryzen PC...
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tokio = "0.2.6"
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winapi = "0.3"
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tui = {version = "0.8", features = ["crossterm"], default-features = false }
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lazy_static = "1.4"
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[dev-dependencies]
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assert_cmd = "0.12"
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122
src/canvas.rs
122
src/canvas.rs
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@ -1,4 +1,5 @@
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use crate::{app, constants, utils::error};
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use std::cmp::Ordering;
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use tui::{
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backend,
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layout::{Alignment, Constraint, Direction, Layout},
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@ -7,18 +8,31 @@ use tui::{
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Terminal,
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};
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const COLOUR_LIST: [Color; 6] = [
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Color::Red,
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Color::Green,
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Color::LightYellow,
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Color::LightBlue,
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Color::LightCyan,
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Color::LightMagenta,
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];
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const TEXT_COLOUR: Color = Color::Gray;
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const GRAPH_COLOUR: Color = Color::Gray;
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const BORDER_STYLE_COLOUR: Color = Color::Gray;
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const HIGHLIGHTED_BORDER_STYLE_COLOUR: Color = Color::LightBlue;
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const GOLDEN_RATIO: f32 = 0.618_034;
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lazy_static! {
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static ref HELP_TEXT: [Text<'static>; 14] = [
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Text::raw("\nGeneral Keybindings\n"),
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Text::raw("q, Ctrl-c to quit.\n"),
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Text::raw("Ctrl-r to reset all data.\n"),
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Text::raw("f to toggle freezing and unfreezing the display.\n"),
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Text::raw("Ctrl+Up/k, Ctrl+Down/j, Ctrl+Left/h, Ctrl+Right/l to navigate between panels.\n"),
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Text::raw("Up and Down scrolls through a list.\n"),
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Text::raw("Esc to close a dialog window (help or dd confirmation).\n"),
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Text::raw("? to get this help screen.\n"),
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Text::raw("\n Process Panel Keybindings\n"),
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Text::raw("dd to kill the selected process.\n"),
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Text::raw("c to sort by CPU usage.\n"),
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Text::raw("m to sort by memory usage.\n"),
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Text::raw("p to sort by PID.\n"),
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Text::raw("n to sort by process name.\n"),
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];
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static ref COLOUR_LIST: Vec<Color> = gen_n_colours(constants::NUM_COLOURS);
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}
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#[derive(Default)]
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pub struct CanvasData {
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@ -35,6 +49,69 @@ pub struct CanvasData {
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pub cpu_data: Vec<(String, Vec<(f64, f64)>)>,
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}
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/// Generates random colours.
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/// Strategy found from https://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
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fn gen_n_colours(num_to_gen: i32) -> Vec<Color> {
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let mut colour_vec: Vec<Color> = Vec::new();
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let mut h: f32 = 0.4; // We don't need random colours... right?
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for _i in 0..num_to_gen {
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h = gen_hsv(h);
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let result = hsv_to_rgb(h, 0.5, 0.95);
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colour_vec.push(Color::Rgb(result.0, result.1, result.2));
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}
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colour_vec
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}
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fn gen_hsv(h: f32) -> f32 {
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let new_val = h + GOLDEN_RATIO;
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if new_val > 1.0 {
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new_val.fract()
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} else {
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new_val
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}
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}
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fn float_min(a: f32, b: f32) -> f32 {
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match a.partial_cmp(&b) {
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Some(x) => match x {
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Ordering::Greater => b,
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Ordering::Less => a,
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Ordering::Equal => a,
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},
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None => a,
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}
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}
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fn float_max(a: f32, b: f32) -> f32 {
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match a.partial_cmp(&b) {
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Some(x) => match x {
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Ordering::Greater => a,
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Ordering::Less => b,
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Ordering::Equal => a,
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},
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None => a,
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}
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}
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/// This takes in an h, s, and v value of range [0, 1]
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/// For explanation of what this does, see
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/// https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB_alternative
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fn hsv_to_rgb(hue: f32, saturation: f32, value: f32) -> (u8, u8, u8) {
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fn hsv_helper(num: u32, hu: f32, sat: f32, val: f32) -> f32 {
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let k = (num as f32 + hu * 6.0) % 6.0;
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val - val * sat * float_max(float_min(k, float_min(4.1 - k, 1.1)), 0.0)
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}
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(
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(hsv_helper(5, hue, saturation, value) * 255.0) as u8,
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(hsv_helper(3, hue, saturation, value) * 255.0) as u8,
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(hsv_helper(1, hue, saturation, value) * 255.0) as u8,
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)
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}
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pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mut app::App, canvas_data: &CanvasData) -> error::Result<()> {
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let border_style: Style = Style::default().fg(BORDER_STYLE_COLOUR);
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let highlighted_border_style: Style = Style::default().fg(HIGHLIGHTED_BORDER_STYLE_COLOUR);
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@ -42,7 +119,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
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terminal.autoresize()?;
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terminal.draw(|mut f| {
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if app_state.show_help {
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// Only for the "help" and "are you sure" menus
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// Only for the dialog (help, dd) menus
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let vertical_dialog_chunk = Layout::default()
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.direction(Direction::Vertical)
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.margin(1)
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@ -55,24 +132,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
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.constraints([Constraint::Percentage(30), Constraint::Percentage(40), Constraint::Percentage(30)].as_ref())
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.split(vertical_dialog_chunk[1]);
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let help_text = [
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Text::raw("\nGeneral Keybindings\n"),
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Text::raw("q, Ctrl-c to quit.\n"),
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Text::raw("Ctrl-r to reset all data.\n"),
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Text::raw("f to toggle freezing and unfreezing the display.\n"),
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Text::raw("Ctrl+Up/k, Ctrl+Down/j, Ctrl+Left/h, Ctrl+Right/l to navigate between panels.\n"),
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Text::raw("Up and Down scrolls through a list.\n"),
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Text::raw("Esc to close a dialog window (help or dd confirmation).\n"),
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Text::raw("? to get this help screen.\n"),
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Text::raw("\n Process Panel Keybindings\n"),
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Text::raw("dd to kill the selected process.\n"),
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Text::raw("c to sort by CPU usage.\n"),
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Text::raw("m to sort by memory usage.\n"),
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Text::raw("p to sort by PID.\n"),
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Text::raw("n to sort by process name.\n"),
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];
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Paragraph::new(help_text.iter())
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Paragraph::new(HELP_TEXT.iter())
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.block(Block::default().title("Help (Press Esc to close)").borders(Borders::ALL))
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.style(Style::default().fg(Color::Gray))
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.alignment(Alignment::Left)
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@ -204,7 +264,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
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let mut mem_canvas_vec: Vec<Dataset> = vec![Dataset::default()
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.name(&mem_name)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(Color::LightBlue))
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.style(Style::default().fg(COLOUR_LIST[0]))
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.data(&canvas_data.mem_data)];
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if !(&canvas_data.swap_data).is_empty() {
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@ -221,7 +281,7 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
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Dataset::default()
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.name(&swap_name)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(Color::LightYellow))
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.style(Style::default().fg(COLOUR_LIST[1]))
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.data(&canvas_data.swap_data),
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);
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}
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@ -364,12 +424,12 @@ pub fn draw_data<B: backend::Backend>(terminal: &mut Terminal<B>, app_state: &mu
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Dataset::default()
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.name(&(canvas_data.rx_display))
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(Color::LightBlue))
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.style(Style::default().fg(COLOUR_LIST[0]))
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.data(&canvas_data.network_data_rx),
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Dataset::default()
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.name(&(canvas_data.tx_display))
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(Color::LightYellow))
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.style(Style::default().fg(COLOUR_LIST[1]))
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.data(&canvas_data.network_data_tx),
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])
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.render(&mut f, bottom_chunks[0]);
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@ -4,3 +4,4 @@ pub const TIME_STARTS_FROM: u64 = 60 * 1000; // TODO: Fix this
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pub const TICK_RATE_IN_MILLISECONDS: u64 = 200; // We use this as it's a good value to work with.
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pub const DEFAULT_REFRESH_RATE_IN_MILLISECONDS: u128 = 1000;
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pub const MAX_KEY_TIMEOUT_IN_MILLISECONDS: u128 = 1000;
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pub const NUM_COLOURS: i32 = 256;
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@ -4,6 +4,8 @@ extern crate log;
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extern crate clap;
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#[macro_use]
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extern crate failure;
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#[macro_use]
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extern crate lazy_static;
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use crossterm::{
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event::{self, Event as CEvent, KeyCode, KeyEvent, KeyModifiers, MouseEvent},
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