mirror of
https://github.com/ClementTsang/bottom
synced 2024-11-22 20:23:12 +00:00
Remove useless to_vec() calls to reduce clones
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parent
146424a1d4
commit
0b857f6609
2 changed files with 18 additions and 24 deletions
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@ -16,6 +16,7 @@ path = "src/main.rs"
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[profile.release]
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debug = 1
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# debug = true
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opt-level = 'z' # Optimize for size.
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lto = true
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@ -28,7 +28,7 @@ const DISK_HEADERS: [&str; 7] = ["Disk", "Mount", "Used", "Free", "Total", "R/s"
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const TEMP_HEADERS: [&str; 2] = ["Sensor", "Temp"];
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const MEM_HEADERS: [&str; 3] = ["Mem", "Usage", "Usage%"];
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const NON_WINDOWS_NETWORK_HEADERS: [&str; 4] = ["RX", "TX", "Total RX", "Total TX"];
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const WINDOWS_NETWORK_HEADERS: [&str; 2] = ["RX", "TX"];
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const WINDOWS_NETWORK_HEADERS: [&str; 4] = ["RX", "TX", "", ""];
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const FORCE_MIN_THRESHOLD: usize = 5;
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lazy_static! {
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@ -499,7 +499,7 @@ impl Painter {
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app_state.currently_selected_cpu_table_position,
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);
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let sliced_cpu_data = (&cpu_data[start_position as usize..]).to_vec();
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let sliced_cpu_data = &cpu_data[start_position as usize..];
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let mut stringified_cpu_data: Vec<Vec<String>> = Vec::new();
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for cpu in sliced_cpu_data {
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@ -543,8 +543,7 @@ impl Painter {
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let width_ratios = vec![0.5, 0.5];
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let variable_intrinsic_results =
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get_variable_intrinsic_widths(width as u16, &width_ratios, &CPU_LEGEND_HEADER_LENS);
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let intrinsic_widths: Vec<u16> =
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((variable_intrinsic_results.0)[0..variable_intrinsic_results.1]).to_vec();
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let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
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// Draw
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Table::new(CPU_LEGEND_HEADER.iter(), cpu_rows)
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@ -558,7 +557,7 @@ impl Painter {
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.widths(
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&(intrinsic_widths
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.into_iter()
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.map(|calculated_width| Constraint::Length(calculated_width as u16))
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.map(|calculated_width| Constraint::Length(*calculated_width as u16))
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.collect::<Vec<_>>()),
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)
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.render(f, draw_loc);
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@ -703,16 +702,14 @@ impl Painter {
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}
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let variable_intrinsic_results =
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get_variable_intrinsic_widths(width as u16, &width_ratios, lens);
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let intrinsic_widths: Vec<u16> =
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((variable_intrinsic_results.0)[0..variable_intrinsic_results.1]).to_vec();
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let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
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// Draw
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Table::new(
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// TODO: [OPT] Feels like I can optimize this and avoid multiple to_vec calls?
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if cfg!(not(target_os = "windows")) {
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NON_WINDOWS_NETWORK_HEADERS.to_vec()
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NON_WINDOWS_NETWORK_HEADERS
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} else {
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WINDOWS_NETWORK_HEADERS.to_vec()
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WINDOWS_NETWORK_HEADERS
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}
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.iter(),
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mapped_network,
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@ -727,7 +724,7 @@ impl Painter {
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.widths(
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&(intrinsic_widths
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.into_iter()
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.map(|calculated_width| Constraint::Length(calculated_width as u16))
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.map(|calculated_width| Constraint::Length(*calculated_width as u16))
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.collect::<Vec<_>>()),
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)
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.render(f, draw_loc);
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@ -746,7 +743,7 @@ impl Painter {
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app_state.currently_selected_temperature_position,
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);
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let sliced_vec: Vec<Vec<String>> = (&temp_sensor_data[start_position as usize..]).to_vec();
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let sliced_vec = &(temp_sensor_data[start_position as usize..]);
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let mut temp_row_counter: i64 = 0;
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let temperature_rows = sliced_vec.iter().map(|temp_row| {
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@ -776,8 +773,7 @@ impl Painter {
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let width_ratios = [0.5, 0.5];
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let variable_intrinsic_results =
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get_variable_intrinsic_widths(width as u16, &width_ratios, &TEMP_HEADERS_LENS);
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let intrinsic_widths: Vec<u16> =
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((variable_intrinsic_results.0)[0..variable_intrinsic_results.1]).to_vec();
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let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
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// Draw
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Table::new(TEMP_HEADERS.iter(), temperature_rows)
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@ -794,7 +790,7 @@ impl Painter {
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.widths(
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&(intrinsic_widths
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.into_iter()
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.map(|calculated_width| Constraint::Length(calculated_width as u16))
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.map(|calculated_width| Constraint::Length(*calculated_width as u16))
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.collect::<Vec<_>>()),
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)
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.render(f, draw_loc);
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@ -812,7 +808,7 @@ impl Painter {
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app_state.currently_selected_disk_position,
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);
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let sliced_vec: Vec<Vec<String>> = (&disk_data[start_position as usize..]).to_vec();
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let sliced_vec = &disk_data[start_position as usize..];
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let mut disk_counter: i64 = 0;
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let disk_rows = sliced_vec.iter().map(|disk| {
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@ -843,8 +839,7 @@ impl Painter {
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let width_ratios = [0.2, 0.15, 0.13, 0.13, 0.13, 0.13, 0.13];
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let variable_intrinsic_results =
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get_variable_intrinsic_widths(width as u16, &width_ratios, &DISK_HEADERS_LENS);
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let intrinsic_widths: Vec<u16> =
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((variable_intrinsic_results.0)[0..variable_intrinsic_results.1]).to_vec();
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let intrinsic_widths = &variable_intrinsic_results.0[0..variable_intrinsic_results.1];
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// Draw!
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Table::new(DISK_HEADERS.iter(), disk_rows)
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@ -861,7 +856,7 @@ impl Painter {
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.widths(
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&(intrinsic_widths
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.into_iter()
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.map(|calculated_width| Constraint::Length(calculated_width as u16))
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.map(|calculated_width| Constraint::Length(*calculated_width as u16))
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.collect::<Vec<_>>()),
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)
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.render(f, draw_loc);
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@ -1015,8 +1010,7 @@ impl Painter {
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position
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};
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let sliced_vec: Vec<ConvertedProcessData> =
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(&process_data[start_position as usize..]).to_vec();
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let sliced_vec = &(process_data[start_position as usize..]);
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let mut process_counter: i64 = 0;
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// Draw!
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@ -1087,8 +1081,7 @@ impl Painter {
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let width_ratios = [0.2, 0.4, 0.2, 0.2];
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let variable_intrinsic_results =
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get_variable_intrinsic_widths(width as u16, &width_ratios, &process_headers_lens);
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let intrinsic_widths: Vec<u16> =
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((variable_intrinsic_results.0)[0..variable_intrinsic_results.1]).to_vec();
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let intrinsic_widths = &(variable_intrinsic_results.0)[0..variable_intrinsic_results.1];
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Table::new(process_headers.iter(), process_rows)
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.block(
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@ -1104,7 +1097,7 @@ impl Painter {
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.widths(
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&(intrinsic_widths
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.into_iter()
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.map(|calculated_width| Constraint::Length(calculated_width as u16))
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.map(|calculated_width| Constraint::Length(*calculated_width as u16))
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.collect::<Vec<_>>()),
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)
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.render(f, draw_loc);
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